Welcome, Guest. Please login or register.
December 26, 2024, 04:16:41 pm
Check the old forum > Home Help Login Register
News: --------------------------------
Reddit community:
https://www.reddit.com/r/SolaceMUD/
--------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
--------------------------------
1.5 player is in MUD and chromatic is already stored (c)
--------------------------------
Registration is disabled due to numerous spam bots.


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  High level mobs dodge too much
« previous next »
Pages: [1] Print
Author Topic: High level mobs dodge too much  (Read 332 times)
Raider
Premium Member
***

Karma: +7/-0
Offline Offline

Posts: 102


« on: August 15, 2024, 11:14:59 pm »

41+ level mobs dodge 90% of fighter attacks.
This makes exploring zones a very slow process.

An average round of a hasted fighter in offensive stance against a high level mob:
A massive hellhound's flaming bite grazes you.
A massive hellhound dodges your freezing bite.
A massive hellhound dodges your shocking bite.
A massive hellhound dodges your freezing bite.
A massive hellhound parries your shocking bite.
A massive hellhound dodges your freezing bite.
A massive hellhound dodges your freezing bite.
A massive hellhound dodges your freezing bite.

There is no way to debuff mob's stats low enough to counter this. Please consider buffing the skills that lower stats.

Plus half of high level zones is populated with undead, and they are immune to bleed and eyejab. And all the tunnels are too clean to find dirt to kick.

This is the most debuffing that fighters can do, which is clearly not enough.

'Cross slice wound' skill is active for 2 hours and 55 minutes,
   modifying strength by -2
'Boneshatter' skill is active for 5 hours and 50 minutes,
   modifying dexterity by -1
   modifying strength by -5
'Bleed' skill is active for 6 hours and 0 minutes,
   modifying dexterity by -3
   modifying strength by -3
   modifying constitution by -5
Logged
Sirri
High Member
**

Karma: +8/-5
Offline Offline

Posts: 91


« Reply #1 on: September 15, 2024, 02:01:16 am »

Buffed: boneshatter, bleed, caltraps, ambush cripple, form gore (everything also scales with level now).
Slightly lowered dodge chance cap for NPCs.

(There are plans for blockers overhaul anyways)
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!