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October 19, 2024, 07:31:26 pm
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solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
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1.5 player is in MUD and chromatic is already stored (c)
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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Necrophysiology
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Author Topic: Necrophysiology  (Read 203 times)
Raider
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« on: September 24, 2024, 11:09:00 am »

Right now it is a high chance 'x3 deathblow' against undead. Which benefits only fighter-likes.

Would be nice if it instead was a modificator +dmg vs undead and +spell dmg vs undead.
That way it would benefit everyone.

Also would be nice to have a counterpart for evils (Mermaids physiology?)
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deda
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Obnoxious IRC whining alien dog


« Reply #1 on: September 28, 2024, 12:31:00 am »

you can put all kind of maledicts on living that don't affect the undead, so there's no need for mermaid physiology. Also, nothing is stopping dark ones to kill undead. As, for the spells, fireball hurts plenty, no need for special boost.
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Make yourself all honey
...and the flies shall devour you

... Keep on rotting in the free world!...
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