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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Rider versus a blackjacked mount
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Author Topic: Rider versus a blackjacked mount  (Read 2772 times)
Sirri
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« Reply #20 on: August 28, 2025, 01:17:00 pm »

If we're aiming for max realism there's no way you can 1) sneak up to a horse and 2) knock it out with a sack. Smiley
Might add a lag though, sounds fair.
« Last Edit: August 28, 2025, 01:18:34 pm by Sirri » Logged
khiren
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« Reply #21 on: August 28, 2025, 01:19:21 pm »

If we're aiming for max realism there's no way you can 1) sneak up to a horse and 2) knock it out with a sack. Smiley
Might add a lag though, sounds fair.

I surely couldn’t sneak up on a horse, since I’ve no skill in sneaking or hiding. But we’re talking about fictional characters here—ones who *do* have those abilities, not to mention kender with 25 dex who’ve perfected them.

But if lag is all we have for now, it’s still a step in the right direction.

@Sirrion could we at least add random lag based on the mount’s height?

for example:
donkey: max lag 0-1
riding horse: max lag 1–2
warhorse: max lag 1-2
war elephant: max lag 1–3
...and so on?

+1
« Last Edit: August 28, 2025, 04:03:30 pm by khiren » Logged
disaster
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« Reply #22 on: August 28, 2025, 10:13:34 pm »

I don't like the 2v1.
Sun Tzu, Art of War:  if our forces are ten to the enemy’s one, to surround him; if five to one, to attack him

it was just by the book Smiley
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disaster
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« Reply #23 on: August 28, 2025, 10:17:10 pm »

And this kender attacked a neutral fighter without saying anything.
Sun Tzu, The Art of War : "Attack him where he is unprepared, appear where you are not expected."
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