Default skills and empowers:
Level 1: flail 1% mace 60%
whip 1% staff 1%
staves 1% wands 1%
recall 100%
Level 4: meditation n/a
Level 8: fast healing n/a
Level 10: hand to hand n/a riding n/a
Level 11: trance n/a
Level 12: kick n/a
Level 13: haggle n/a
Level 14: shield block n/a
Level 15: mace swing n/a
Level 16: parry n/a
Level 18: mounted fighting n/a
Level 20: second attack n/a
Level 1: armor 1 % cure light 1 %
Level 2: create food 1 % faerie fire 1 %
Level 3: continual light n/a cure serious n/a
Level 4: create water n/a detect evil n/a
detect good n/a
Level 5: bless n/a refresh n/a
Level 6: cure blindness n/a detect invis n/a
protection n/a
Level 7: giant strength n/a know alignment n/a
Level 8: cure critical n/a
Level 9: cure disease n/a cure poison n/a
infravision n/a
Level 10: remove curse n/a
Level 11: ring of sanctity n/a
Level 12: curse n/a
Level 13: calm n/a locate object n/a
Level 14: create spring n/a fly n/a
identify n/a
Level 15: faerie fog n/a
Level 16: teleport n/a
Level 17: awaken n/a
Level 18: frenzy n/a restoration n/a
Level 19: cancellation n/a word of recall n/a
Level 20: pass door n/a
Level 21: turn undead n/a
Level 26: consecrate n/a
Goods. (all of them can cast sanc on others). Protection spell grants 25% damage reduce vs evils.
Mishakal grants you the power of heal, imbue regeneration, healing sleep
gate, safety, resist lightning, resist undead, resist paralysis,
repel evil, redemption, utter heal, rejuvenation chamber, healing mastery,
crown of archons, stone skin, mass healing, group teleport and resurrection.
You are granted the power to cure mortal wounds, resist negative,
resist fire, resist cold, apothecary brew and sanctuary.
+merciful release
Majere grants you the power of heal, imbue regeneration, healing sleep,
summon, safety, resist acid, resist poison, resist lightning,
divine presence, stone skin, mass healing and group teleport.
You gain the abilities of flowing block, brace, strike and swipe.
The knowledge of shield block and mace swing fades from your memory.
You are granted the power to cure mortal wounds, resist negative,
resist fire, resist cold, apothecary brew and sanctuary.
Kiri-Jolith grants you the power of gate, hammerfist, call deva,
blessed reversal and foresight.
You feel able to inflict more physical damage with weapons.
You are granted the power to cure mortal wounds, resist negative,
resist fire, resist cold, apothecary brew and sanctuary.
+chains of honor
Paladine grants you the power of summon, lifeline, hammerfist, call deva,
repel evil and foresight.
You feel able to inflict more physical damage with weapons.
You are granted the power to cure mortal wounds, resist negative,
resist fire, resist cold, apothecary brew and sanctuary.
+aura of truth
Neutrals. Their protection spell does not grant damage reduce.
Only Sirrion cleric can sanc others (flame aura).
Reorx grants you the power of blade barrier, forged hammer,
molten iron, shelter of the earth, sparks of the forge, roots of
rock and flesh to dust.
You feel able to inflict more physical damage with weapons.
You are granted the power to group teleport, gate,
resist fire, resist cold, resist lighting and cure mortal wounds.
Sirrion grants you the power of blaze, flame ring, flame aura, aid and morph liquid.
You are granted the power to group teleport, gate,
resist cold, resist lighting and cure mortal wounds.
Chislev grants you the power of blindness, resist lightning,
resist negative, summon, dispel magic, cure mortal wounds, forest growth,
summon water elemental, summon air elemental, summon thorn elemental,
trueform, forest haven, wildhome, aid, venomous cloud, weapon resistance,
hurricane, briar shield,
mana shield, sanctuary, rock to mud, grass to razors,
thunderbolt, incarnation of nature, plant seed and wall of roots.
Evils. All of them have dispel magic, blindness/curse/weaken/poison and useless harmful spells (cause light/ser/crit, harm).
Protection spell grants 25% damage reduce vs goods.
Only Takhisis cleric can sanc others.
Hiddukel grants you the power of illusionary aura, summon, shroud, snake eyes,
curse of sloth, golden shard, cure mortal wounds, resist poison, demonic strength
and reverse transfer object.
You feel favour of Hiddukel, and your haggle abilities increase.
Takhisis grants you powers of gate, shroud, cure mortal wounds, group teleport,
resist fire, resist acid, resist cold, resist lightning, dragonfire and aspect of evil.
Sargonnas grants you the power of fires of vengeance, resist fire, resist cold,
conjure fire elemental, summon, incarnation of fire, demonfire and volcano.
Morgion grants you the power of rot, plague, witherfist, shroud, fatigue, summon and expulsion.
You feel able to inflict better physical damage with weapons.
(you can no longer heal others. You can heal yourself with witherfist. Rot/plague/fatigue give you buffs)