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Author Topic: dont snap my neck  (Read 2498 times)
dehucka
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Karma: +6/-21
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Posts: 439


« on: November 26, 2005, 06:09:24 pm »



Beneath the Canopy

[Exits: north east south west]
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     A condensed map of eastern Ansalon lies here.
     A condensed map of western Ansalon lies here.
     A ring carved out of wood covered in tiny runes.
(Translucent) (White Aura) A beautiful gold-horned unicorn stands here, its green eyes sparkling.

<1086hp 547m 191mv> s

A gold-horned unicorn lowers his head and butts you with his razor-edged horn!
You yell, 'Help! I've been butted by a gold-horned unicorn!'
A gold-horned unicorn's butting horn *** DEMOLISHES *** you!
A gold-horned unicorn is in perfect condition.

<969hp 547m 191mv> No way!  You are still fighting!
A gold-horned unicorn is in perfect condition.

<969hp 547m 191mv> s
No way!  You are still fighting!
Your punch injures a gold-horned unicorn.
You dodge a gold-horned unicorn's crush.
You dodge a gold-horned unicorn's crush.
You dodge a gold-horned unicorn's crush.
You dodge a gold-horned unicorn's crush.
A gold-horned unicorn has a few scratches.

<975hp 547m 191mv> fle
You turn around, trying to escape!
Beneath the Canopy

//not bad horn, injures with punch

<1060hp 543m 209mv>
A tiger tears at you viciously!
A tiger's tearing misses you.
A tiger is in perfect condition.

<1060hp 543m 209mv> sca w
You peer intently west.
 **** 1 west ****
An ogre artillerist sits and loads a cannon.

 **** 2 west ****

 **** 3 west ****

 **** 4 west ****
An ogre runs around, stabbing at things.

 **** 5 west ****
A goblin monger wanders mindlessly.

 **** 6 west ****
A nymph looks coyly at you, then winks mischeviously and dances away.

A tiger is in perfect condition.

<1060hp 543m 209mv> fle
You turn around, trying to escape!
A grassy plain


[Exits: east west]
( 2) A jar of nectar is glowing with a yellow hue, transparent and beautiful.
(19) A shiny metallic pair of silver boots rest here.
     This saber is quite sharp and heavy.
An ogre artillerist sits and loads a cannon.
Griyam has arrived.
Griyam has arrived.
You flee from combat!
You lose 10 experience points.

<1060hp 543m 208mv> e
strangle tig
A grassy plain

[Exits: east west]
( 3) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     A ring carved out of wood covered in tiny runes.
(Translucent) (White Aura) A beautiful white tiger with black stripes moves with incredible power.
A satyr commoner frolicks around here.
Griyam has arrived.
Griyam has arrived.

<1060hp 543m 207mv> You grab hold of a tiger's neck and put them to sleep.

//weakening dont work

<1086hp 483m 277mv> assa tig
You sneak up behind a tiger and try to snap his neck but fail.
Your assassination attempt === OBLITERATES === a tiger!
You hear the painful yelp of a tiger.
A tiger has some small wounds.

<1086hp 483m 277mv>
A tiger has turned around, trying to escape!
A tiger has fled!

//running

[Exits: east west]
( 5) A ring carved out of wood covered in tiny runes.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     (Humming) A beautiful spring has spurted up from the ground.
Griyam has arrived.
Griyam has arrived.
Someone recites a sweet mystical tune.
Someone is surrounded by a protective shield.

//ahha - here Olaf is

<1086hp 483m 261mv> w
Before the Emerald Glade

[Exits: east west]
An ogre runs around, stabbing at things.
A goblin monger wanders mindlessly.
Griyam has arrived.
Griyam has arrived.

<1086hp 483m 260mv> where
Players near you:
(PK) Griyam     Before the Emerald Glade

<1086hp 483m 260mv> e
At a stream

[Exits: east west]
( 5) A ring carved out of wood covered in tiny runes.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     (Humming) A beautiful spring has spurted up from the ground.

Griyam has arrived.
Griyam has arrived.

<1086hp 483m 259mv> bli
You throw a handful of blindness dust into the room!
Griyam appears to be blinded.
Griyam stops following you.
Griyam appears to be blinded.
Griyam stops following you.
Griyam is in perfect condition.

<1086hp 465m 259mv>
Someone chants a strange, yet melodious line.
Griyam is in perfect condition.

<1086hp 465m 259mv>
You hand block Griyam's chill.
You dodge Griyam's chill.
You find a heavy vulnerability in Griyam's defences.
Your punch misses Griyam.
You find a heavy vulnerability in Griyam's defences.
Your punch DISMEMBERS Griyam!
Griyam is DEAD!!
You earn 0 experience points.
Warm, wet blood splashes across your feet as Griyam's brains spill out.
The gods give you one silver coin for your sacrifice.

//blind now dont work

<1086hp 445m 259mv>
Someone giggles.

<1086hp 445m 259mv> say hey
You say, 'Hey.'

<1086hp 445m 259mv>
Someone says, 'Yep.'

<1086hp 445m 259mv> ca dispers
You intone an ancient mystical chant.
You conjure up a cloud of green smoke!

<1086hp 430m 259mv>
Someone chants a strange, yet melodious line.
Someone is surrounded by a white aura.

<1086hp 430m 259mv> say come on
You say, 'Come on.'

<1086hp 455m 309mv>
Someone raises his voice into an ancient incantation.

<1086hp 455m 309mv> bli
You throw a handful of blindness dust into the room!

<1086hp 437m 309mv> where
Players near you:
(PK) Griyam     At a stream

<1086hp 437m 309mv>
Someone says, 'If you will not snap my neck.'

<1086hp 437m 309mv>
Someone intones an ancient mystical chant.
With a puff of smoke someone's body suddenly seems larger.

<1086hp 465m 309mv> say hmm
You say, 'Hmm.'
An ogre soldier has arrived.

<1086hp 465m 309mv>
Someone says, 'I don' t like it.'

<1086hp 465m 309mv> say i will try
You say, 'I will try.'

//

<1086hp 465m 309mv>
Someone puts scroll of know alignment in a canvas rummage sack.

<1086hp 465m 309mv> say you are tigered sanced
You say, 'You are tigered sanced.'

<1086hp 439m 309mv>
Someone pops back into existence!

<1086hp 439m 309mv> strangle olaf

You grab hold of Olaf's neck and put them to sleep.

//10 kidnaps

<1086hp 475m 309mv> You take hold of Olaf and drag him away into the shadows!
At the passage leading down
  This passageway seems to similar to the other tunnels you have
encountered except that is much cleaner. The scent of decay is
still present but it looks as if someone has done some cleaning
here. The slope of the passage seems to be heading deeper into
the ground.

[Exits: up down]

<1086hp 475m 309mv> bli
ca conf olaf
You throw a handful of blindness dust into the room!
Olaf appears to be blinded.

<1086hp 291m 309mv> sti olaf
You snap your hand out and sting Olaf's kidneys, but fail to hit a nerve.

<1086hp 241m 309mv>
The scurrying scratch of rats comes from all around.

<1086hp 241m 309mv> sti olaf
You snap your hand out to sting Olaf's kidneys, but miss.

<1086hp 216m 309mv>
The scurrying scratch of rats comes from all around.

<1086hp 216m 309mv> assa olaf
You sneak up behind Olaf and snap his neck with a quick twist of your hands.
Olaf's guts spills out in a steaming pile of bloody entrails.

<1086hp 216m 309mv> l in corp
The corpse of Olaf holds:
     a pair of red silken boots
     a wristguard engraved with a flute
     a silver belly chain
     a pair of pale blue bracers
     some earthen gloves
     a steel wristguard
     (Glowing) (Humming) an elysium battle helm
     (Glowing) (Humming) a suit of elysium battle armor
     (Glowing) a Graven Ikon of Saint Sebastian
     tanned hide of the underground beast
     (Glowing) (Humming) a blue crystal staff
     (Invis) (Humming) a necklace with a silver icon of a unicorn
     a pair of tight violet leggings
     (Glowing) shield bearing a white cross
     (Glowing) (Humming) a Spy Mask
( 2) (Glowing) a ring of dedication
     (Glowing) an amulet of Healing Hand
     (Glowing) a shark tooth pendant
( 2) a walking stick
     some battle herbs
( 4) a gold dragon orb
     an invitation to the Royal courts
     a canvas rummage sack
     a piece of bark embedded with sapphires
     (Humming) a scroll of divine protection
     494 silver coins and 646 gold coins

//shines

P.S. "Lies will prevail" Smiley

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