LOGS FORUM ARCHIVE, December 2001

Date / time : 28.12.2001 13:10
Author      : schomberg
Title       : Mages slaying again
Plain size  : 99,8 Kb
< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Shago the male draconian

                 Delion the male human

                 Trangnar the male dwarf

Target----->(PK) Korhar the male gnome, Slave of Takhisis

                 Solmir the male wild elf

                 Darklor the male human

                 Daagar the male human

                 Andriana the female dark elf

                 Gloth the male gnome

                 Dagdamor the male minotaur

                 Qvidasus the male human

                 Akhma the female dark elf

                 Sarix the male human

            (PK) Rimosh the male human, Knight of the Crown

            (PK) Awer the male minotaur

                 Korli the male wild elf

                 Vestry the male gnome

                 Tordan the male dark elf

                 Relampago the male minotaur

                 Khgrud the male minotaur
[Hit Return to continue]
 
                 Adanor the female wild elf

                 Nypro the male half-elf

                 Guarhar the male draconian, Knight of the Lily

                 Ellarion the male dark elf

                 Gesstrul the male human

                 Krysien the male human

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics
 
Players found: 27
 

<1091/1091hp 532/640m 293mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 532/640m 293mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 532/640m 293mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 532/640m 293mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
 
<1091/1091hp 532/640m 293mv tnl:748150> Exits[NESW]

< > < >

You no longer feel stealthy.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > sneak
You attempt to move silently.

You begin sneaking.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > eagle Korhar <----------nice skill ;)
You step out of the shadows.

You concentrate a moment and try to focus on someone with your mind's eye.

At the courtyard of High Clerist Tower

  The tough walls of the Solamnic keep have been erected at the north side

of you. The walls still appears strong, even after so much years had pass.

Years of invasion and breath of ragging dragons have not decimate the walls

and they remain as strong as they were when they were first built. You can

walk to the west and south across the courtyard.
 
[Exits: north east south west]

(Charmed) A young red dragon is here awaiting her master's command.

(Shadowed) Guarhar the male draconian is here.

Korhar the male gnome is here.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > l
On a cobblestone trade road through Palanthas

  You are on a large, well maintained road of hard cobblestones. A cold

breeze from the overcast skies blows over the city and the smoke from the

city chimneys fills the air. The trade road continues east and west, while

to the north is a mercenary shop and south lies the fighter's guild.
 
[Exits: north east south west]

     The torn remains of Roneo are here on a cross.

A guard is here walking the battlements.

A ragged looking beggar reaches out to passers by for some kindness.
 
<1091/1091hp 559/640m 309mv tnl:748150> Exits[NESW]

< > w
On a cobblestone trade road through Palanthas

  You are on a large, well maintained road of hard cobblestones. A cold

breeze from the overcast skies blows over the city and the smoke from the

city chimneys fills the air. The trade road continues east and west, while

to the south runs a narrow, dark alley.
 
[Exits: east south west]

     (Magical) (Glowing) A war banner has been left here.
 
<1091/1091hp 559/640m 308mv tnl:748150> Exits[ESW]

< > w
Beneath a large, cracked stone archway before the Palanthas Markets

  You are standing beneath a huge archway made from solid stone. The

surface is etched and cracked from some ages past force that swept through

the city. The road leads west to the Palanthas markets, and east under the

archway and along trade road.
 
[Exits: east west]

     (Magical) (Glowing) A war banner has been left here.

     The torn remains of A drow mage are here on a cross.

A guard is here walking the battlements.
 
<1091/1091hp 559/640m 307mv tnl:748150> Exits[EW]

< > w
A cobblestone trade road through the eastern Palanthas markets

  You are on a well made but very worn down cobblestone road. Around you

the bustling markets of Palanthas spread out to greet citizens and

visitors alike. The sound of metal ringing as it is forged fills the air.

The markets continue north, south and west, while to the east you can see

a large stone archway leading out of the market.
 
[Exits: north east south west]
 
<1091/1091hp 559/640m 306mv tnl:748150> Exits[NESW]

< > w
Palanthas market square

  You stand at the central market place of Palanthas. Around you the

bustling markets of Palanthas spread out to greet citizens and visitors

alike. The smell of roasting meats and fresh baked bread fills the air.

The markets continue in all directions around you.
 
[Exits: north east south west]

     You see a small dull ring in front of you.

     The torn remains of Braximus are here on a cross.

     The torn remains of a donkey are here on a cross.

     The torn remains of a merman guard are here on a cross.

     The torn remains of a wild boar are here on a cross.

     The torn remains of Qvidasus are here on a cross.

     The torn remains of Taiko are here on a cross.

     (Magical) A magical spring flows from the ground here.

     The torn remains of Kayrio are here on a cross.
 
<1091/1091hp 559/640m 305mv tnl:748150> Exits[NESW]

< > s
In the southern market

  You stand within the bustling markets of Palanthas. The sounds of people

talking and conducting business can be heard from all around. To the south

is a large stone archway leading out from the markets, while the markets

themselves continue north, east and west.
 
[Exits: north east south west]
 
<1091/1091hp 559/640m 304mv tnl:748150> Exits[NESW]

< > s
s
Under a broken stone archway south of the Palanthas markets

  You stand beneath a large stone archway that has been badly damaged from

the old wars that ravaged the city. Only half of the original stone

remains but it is still and impressive sight. North of here lies the city

markets, while the road runs to the south.
 
[Exits: north south]
 
<1091/1091hp 559/640m 303mv tnl:748150> Exits[NS]

< > s
A darkly lit street named 'South road'

  You are standing upon a dusty street paved with dark cobblestones. A few

scattered torches flicker in the shadows and provide minimal light to see

by. The road continues north and south, while to the east is a dark alley

and west is the city pet shop.
 
[Exits: north east south west]

     The torn remains of Razzial are here on a cross.
 
<1091/1091hp 559/640m 302mv tnl:748150> Exits[NESW]

< > s
A darkly lit street named 'South road'

  You are standing upon a dusty street paved with dark cobblestones. A few

scattered torches flicker in the shadows and provide minimal light to see

by. The road continues north and south, and to the west you can see a

garbage filled alley which reeks of sewerage.
 
[Exits: north south west]
 
<1091/1091hp 559/640m 301mv tnl:748150> Exits[NSW]

< > s
A darkly lit street named 'South road'

  You are standing upon a dusty street paved with dark cobblestones. A few

scattered torches flicker in the shadows and provide minimal light to see

by. The road continues north and south.
 
[Exits: north south]

(White Aura) Sir Sorrow the sad knight stares into the sky.
 
<1091/1091hp 559/640m 300mv tnl:748150> Exits[NS]

< > s
An intersection of the southern city walls and 'South road'

  You are at an intersection of the south road which leads to the markets

north, and harbour road which lies to the east. West of here is a narrow

street along the side of the city's southern wall.
 
[Exits: north east south west]

     (Magical) A magical spring flows from the ground here.
 
<1091/1091hp 559/640m 299mv tnl:748150> Exits[NESW]

< > s
Inside the Grand Southern gates of Palanthas

  You are standing at a huge iron gate guarding the western side of

Palanthas. The people of Solamnia place great pride in their capital city

and standing here it is plain to see why. The towering stone walls have

kept out invading armies for centuries, and the city itself is built with

the finest architecture and stonework. To the east you can hear the sounds

of people working on the southen river docks of Palanthas. West of here

runs a narrow street along the towering stone walls of the city, while

north lies the city and south is the southern gate house.
 
[Exits: north south]
 
<1091/1091hp 559/640m 298mv tnl:748150> Exits[NS]

< > s
Inside the Southern gate house of Palanthas

  You stand within a large guard post placed on the edge of the city to help

maintain a standard of peace and safety within the city. It is here that

all incoming and outgoing traffic is inspected before being allowed in or

out. There is a large stairwell leading up into the city walls that tower

over the gate house, while to the south lies the wild forests of Solamnia.

To the north is the city itself.
 
[Exits: north south up]

A gate guard wearing the armor of Palanthas watches the traffic passing.

A gate guard wearing the armor of Palanthas watches the traffic passing.
 
<1091/1091hp 559/640m 297mv tnl:748150> Exits[NSU]

< > s
Outside the Grand Southern gates of Palanthas

  You are standing at the southern outskirts of Palanthas, the capital

city of Solamnia. Towering stone walls rise to the north where the

battlements protect the city, and the southern gate house lies between

here and the city itself. To the south is the forest region of the

Briarwood.
 
[Exits: north south]

A small donkey is here waiting for it's master.
 
<1091/1091hp 559/640m 296mv tnl:748150> Exits[NS]

< > s
s
You step out of the shadows.

Before Briarwood

  The air here seems to hum with life. To your south the Vingaard

Mountains pierce the sky, barely clearing the treetops. As you

look up you notice the small shapes of the Vingaard Mountains off

to the distant south. Birds do not chirp in this place however, for

reasons yet to be known. A sweet smell of nectar fills the air, as

the trail continues to the south.
 
[Exits: north south]

     (Magical) A jar of nectar is glowing with a yellow hue, transparent and beautiful.

     (Magical) A magical spring flows from the ground here.
 
<1091/1091hp 559/640m 294mv tnl:748150> Exits[NS]

< > hide
Beneath the Canopy

  Tall trees arch high above sight toward the sky. Rocks glisten in a

fresh dew at your feet. Sunlight glints brightly off of the grass

and leaves upon the ground. Off in the far south the peaks of the

Vingaard Mountains scrape precariously at the sky like the fingers

of a god. The forest is teaming full of life all around you.
 
[Exits: north east south west]

     (Magical) A jar of nectar is glowing with a yellow hue, transparent and beautiful.

( 2) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.

( 4) A small hunting knife has been left here.

     (Magical) (Glowing) A pipe sits on the ground with music playing in it.

( 4) A steel staff with a sharp point rests gently here.
 
<1091/1091hp 559/640m 291mv tnl:748150> Exits[NESW]

< > s
Beneath the canopy

  Tall trees arch high above sight toward the sky. Rocks glisten in a

fresh dew at your feet. Sunlight glints brightly off of the grass

and leaves upon the ground. Small alcoves lead to the west and east.
 
[Exits: north east south west]

(54) Blood smeared all over this paper weight suggests it is a weapon.

(51) A pair of broken glasses sit lopsidedly on the ground.

(56) This hide smells as if it's been buried in feces for days.

     The muck on these boots is rank with the smell of swamp gas.

(12) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.

     A ring carved out of wood covered in tiny runes.

     (Magical) A jar of nectar is glowing with a yellow hue, transparent and beautiful.

     A ring bearing the mark of Solamnia is here.

( 2) (Magical) (Glowing) A war banner has been left here.

     A pair of hooves seem to be still moving.

(13) A steel staff with a sharp point rests gently here.

( 8) (Magical) A samite robe rests here, floating in the air.

( 6) (Humming) An iron shield, dented and worn, sits up on its point here.

     A small hunting knife has been left here.

An ogre speaks in intelligible tones.
 
<1091/1091hp 559/640m 288mv tnl:748150> Exits[NESW]

< > s
The shadows here are too natural to blend with.

<1091/1091hp 559/640m 288mv tnl:748150> Exits[NESW]

< > s
On a traveled trail

  As the trail leads away, the sky seems to brighten. Trees have

thinned out swiftly to the point of almost none-existence. Sour

pungent smells of moist earth still linger though. The Vingaard

Mountains loom above in all of their beauty and triumph to the

south. Their shades or purple glow majestically in the light.

The peaks reach up beyond vision or even comprehension.
 
[Exits: north south]

     The muck on these boots is rank with the smell of swamp gas.

     A small wooden mace lies here.

(23) A steel staff with a sharp point rests gently here.

(24) (Magical) A samite robe rests here, floating in the air.

( 6) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.

( 4) (Humming) An iron shield, dented and worn, sits up on its point here.

     (Glowing) A metallic longsword lies here.

( 3) This saber is quite sharp and heavy.

( 3) This hide smells as if it's been buried in feces for days.

     (Magical) (Glowing) A war banner has been left here.

     A pair of boots lie here.

An ogre runs around, stabbing at things.
 
<1091/1091hp 559/640m 285mv tnl:748150> Exits[NS]

< > s
Before the Vingaard Mountains

  The trail gets quickly hilly and raises up to the south, leading

to the Vingaard Mountains. The sounds of the forest have gradually

lessened, as have the sweet smells and pungent aromas therein.
 
[Exits: north south]

( 8) A steel staff with a sharp point rests gently here.

( 8) (Magical) A samite robe rests here, floating in the air.

( 5) (Humming) An iron shield, dented and worn, sits up on its point here.

( 5) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.

     This saber is quite sharp and heavy.

     A small steel sword is lying here.
 
<1091/1091hp 559/640m 281mv tnl:748150> Exits[NS]

< > s
At the beginning of the Vingaard mountains

  You are at the beginning of a narrow road leading south into the Vingaard

mountains. The ravines between the mountains protect travellers from the

harsh winds, while Solamnic knights guard the road from the less natural

hazards.  All around you the rocky blocks rise up high towards the sky,

with the only clear path the road which continues north and south.
 
[Exits: north south]

( 4) A steel staff with a sharp point rests gently here.

( 5) (Magical) A samite robe rests here, floating in the air.
 
<1091/1091hp 559/640m 279mv tnl:748150> Exits[NS]

< > s
On the road through the Vingaard mountains

  You are at the beginning of a narrow road leading south into the Vingaard

mountains. The ravines between the mountains protect travellers from the

harsh winds, while Solamnic knights guard the road from the less natural

hazards. All around you the rocky blocks rise up high towards the sky, the

solamnic south road continues north and south through the mountain pass.
 
[Exits: north south]

( 2) A steel staff with a sharp point rests gently here.

( 2) (Magical) A samite robe rests here, floating in the air.
 
<1091/1091hp 559/640m 278mv tnl:748150> Exits[NS]

< > s
On the road through the Vingaard mountains

  You near the beginning of a narrow road leading south into the Vingaard

mountains. The ravines between the mountains protect travellers from the

harsh winds, while Solamnic knights guard the road from the less natural

hazards.  All around you the rocky blocks rise up high towards the sky,

with the only clear path the road which continues north and south.
 
[Exits: north south]

A knight standing here, watching for signs of evil.
 
<1091/1091hp 559/640m 277mv tnl:748150> Exits[NS]

< > s
On the road through the Vingaard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers. To the east you can see a small,  barren path

leading between the rocks and into the mountains. The main solamnic road

continues to the north and south.
 
[Exits: north east south]
 
<1091/1091hp 559/640m 276mv tnl:748150> Exits[NES]

< > s
On the road through the Vingaard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  Narrow paths lead off into the mountains to the

east and west, while the main road continues north and south.
 
[Exits: north east south west]

     A standard shield has been left here.

A sheep standing here, looking for grass.
 
<1091/1091hp 559/640m 275mv tnl:748150> Exits[NESW]

< > s
Walking through solid blocks of stones

  You are walking through enormous sized stones, placed here by nature. A

white fog swirls around you, partially obscuring the stone walls that

surround you. The road continues north and south through the blocks.
 
[Exits: north south]
 
<1091/1091hp 559/640m 274mv tnl:748150> Exits[NS]

< > s
Walking through solid blocks of stones

  You are walking through enormous sized stones, placed here by nature. A

white fog swirls around you, partially obscuring the stone walls that

surround you. To the east is a narrow path leading into the mountains,

while the main road continues north and south through the blocks.
 
[Exits: north east south]

     The torn remains of a Solamnic knight are here on a cross.

A knight dressed in light steel plate stands here watchful.
 
<1091/1091hp 559/640m 273mv tnl:748150> Exits[NES]

< > s
Walking through solid blocks of stones

  You are walking through enormous sized stones, placed here by nature. A

white fog swirls around you, partially obscuring the stone walls that

surround you. The road continues north and west through the blocks.
 
[Exits: north west]

     (Glowing) A long, shining steel sword is laying uselessly on the ground.

     You see a pair of gloves here.

     A standard shield has been left here.

     You see a pair of metal leggings here.

     (Magical) A dark leather bracer has been left here before you.

( 6) A large leg of lamb is here waiting to be eaten.

     (Humming) There are two steel boots sitting upright.

( 2) You see a small dull ring in front of you.
 
<1091/1091hp 559/640m 272mv tnl:748150> Exits[NW]

< > < > Alas, you cannot go that way.
 
<1091/1091hp 559/640m 272mv tnl:748150> Exits[NW]

< > s
Alas, you cannot go that way.
 
<1091/1091hp 559/640m 272mv tnl:748150> Exits[NW]

< > < > Alas, you cannot go that way.
 
<1091/1091hp 559/640m 272mv tnl:748150> Exits[NW]

< > w
The intersection of mountain pathes

  You are standing at a rocky intersection in the southern Solamnic

mountains. The solamnic road continues north and south through the pass,

and to the east and west lie the less travelled mountain paths.
 
[Exits: north east south west]

A knight stands here guiding travellers along the mountain road.

A Solamnic knight nods at you and indicates the road continues south.
 
<1091/1091hp 559/640m 271mv tnl:748150> Exits[NESW]

< > s
Southern road through the Vinagard mountains

  You are walking on the southern road leading deep into the Vingaard

mountains. The east and west is blocked by enormous pieces of rock,

impossible to pass through. But north and south the road continues,

allowing travellers to pass through.
 
[Exits: north south]
 
<1091/1091hp 559/640m 270mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  You are on the main road through the Vingaard mountains.  The way east is

blocked by huge rock walls, but a pathway turns here to the west, and

the main road continues north and south.
 
[Exits: north south west]
 
<1091/1091hp 559/640m 269mv tnl:748150> Exits[NSW]

< > s
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The road continues north and south.
 
[Exits: north south]
 
<1091/1091hp 559/640m 268mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The road continues north and east.
 
[Exits: north east]
 
<1091/1091hp 559/640m 267mv tnl:748150> Exits[NE]

< > s
Alas, you cannot go that way.
 
<1091/1091hp 559/640m 267mv tnl:748150> Exits[NE]

< > e
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The road continues south and west.
 
[Exits: south west]
 
<1091/1091hp 559/640m 266mv tnl:748150> Exits[SW]

< > e
s
s
Alas, you cannot go that way.
 
<1091/1091hp 559/640m 266mv tnl:748150> Exits[SW]

< > < > Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The road heads north and south between the

mountains ranges..
 
[Exits: north south]
 
<1091/1091hp 559/640m 265mv tnl:748150> Exits[NS]

< > < > Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  You can go west into what looks like a small

platform of rocks, or follow the road north or south.
 
[Exits: north south west]
 
<1091/1091hp 559/640m 264mv tnl:748150> Exits[NSW]

< > s
Southern road through the Vinagard mountains

  Cold, massive blocks of stone surrounds you in all directions. Harsh,

chilling wind blows from above, blowing heavily upon the sparse trees

that still survive in the mountains. You can head north and east.
 
[Exits: north east]
 
<1091/1091hp 559/640m 263mv tnl:748150> Exits[NE]

< > s
Alas, you cannot go that way.
 
<1091/1091hp 559/640m 263mv tnl:748150> Exits[NE]

< > e
Southern road through the Vinagard mountains

  Cold, massive blocks of stone surrounds you in all directions. Harsh,

chilling wind blows from above, blowing heavily upon the sparse trees

that still survive in the mountains. You can head east and west.
 
[Exits: east west]
 
<1091/1091hp 559/640m 262mv tnl:748150> Exits[EW]

< > e
Southern road through the Vinagard mountains

  Cold, massive blocks of stone surrounds you in all directions. Harsh,

chilling wind blows from above, blowing heavily upon the sparse trees

that still survive in the mountains. You can head east and west.
 
[Exits: east west]
 
<1091/1091hp 559/640m 261mv tnl:748150> Exits[EW]

< > e
Southern road through the Vinagard mountains

  Cold, massive blocks of stone surrounds you in all directions. Harsh,

chilling wind blows from above, blowing heavily upon the sparse trees

that still survive in the mountains. You can head east and west.
 
[Exits: east west]
 
<1091/1091hp 559/640m 260mv tnl:748150> Exits[EW]

< > e
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  Narrow paths lead off into the mountains to

the north, while the main road continues south and west.
 
[Exits: north south west]

(White Aura) A knight stands here guiding travellers along the mountain road.

A Solamnic knight nods at you and gestures that the road continues south.
 
<1091/1091hp 559/640m 259mv tnl:748150> Exits[NSW]

< > s
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The main road continues north and south.
 
[Exits: north south]
 
<1091/1091hp 559/640m 258mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  A cold wind blows down from mountains, sending shivers across your skin.

White fog passes pasively beneath your feet. The stones on the ground are

sharp and  rough, making the journey tiring, even on the road which has

been made for travellers.  The road continues north and south.
 
[Exits: north south]
 
<1091/1091hp 559/640m 257mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  You are walking on the main road through the Vingaard mountains.  Rocky

slopes surround you on the left and right, leaving little choice but to

travel north or south along the road.
 
[Exits: north south]
 
<1091/1091hp 559/640m 256mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  You are walking on the main road through the Vingaard mountains.  Rocky

slopes surround you on the left and right, leaving little choice but to

travel north or south along the road.
 
[Exits: north south]
 
<1091/1091hp 559/640m 255mv tnl:748150> Exits[NS]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 559/640m 255mv tnl:748150> Exits[NS]

< > < > You attempt to move silently.
 
<1091/1091hp 559/640m 255mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  You are walking on the main road through the Vingaard mountains.  Rocky

slopes surround you on the left and right, leaving little choice but to

travel north or south along the road.
 
[Exits: north south]
 
<1091/1091hp 559/640m 254mv tnl:748150> Exits[NS]

< > whe
Players near you:

(PK) Schomberg  Southern road through the Vinagard mountains
 
<1091/1091hp 559/640m 254mv tnl:748150> Exits[NS]

< > s
Southern road through the Vinagard mountains

  You are walking on the main road through the Vingaard mountains.  Rocky

slopes surround you on the left and right, leaving little choice but to

travel north or south along the road.
 
[Exits: north south]
 
<1091/1091hp 559/640m 253mv tnl:748150> Exits[NS]

< > s
Way of the southern Solamnic road

  You are at the southern end of the Solamnic road through the Vinagard

mountains. To the north you can see the inspiring mountain ranges which

seperate Solamnia from the southern plains.  The majestic mountains rise

up towards the sky, providing a natural barricade against invaders.  To

the south you can see the High Clerist's Tower, erected at the entrance to

the Vingaard mountains as a defence against invasion.
 
[Exits: north south]
 
<1091/1091hp 559/640m 252mv tnl:748150> Exits[NS]

< > s
Way on the Southern Solamnic road

  You stand at a crossroads through the Southern Solamnic road. Clearly,

the High Clerist's Tower is to the south. You can see its immense form

rising up over the horizon, and have been able to for some time. To

the east and west ... who knows? They look like untamed wilderness,

though.
 
[Exits: north east south west]

A knight dressed in a white scale mail shirt is standing here, watching over the mountains.
 
<1091/1091hp 559/640m 251mv tnl:748150> Exits[NESW]

< > s
You step out of the shadows.

The Pass

  The tall walls of the Vingaard Mountains rise high above to a dizzying

height. The peaks are covered with snow and shrouded with clouds. Strong,

cold winds blow through the pass, creating an eerie howling sound. The pass

continues to the north. In a distance to the south, a tower made of white

stone rises majestically against the sky.
 
[Exits: north south]

     (Humming) A small iron knife with a bone hilt lies in the dirt.

( 2) A small leather beltpouch lies here.

     A plain steel sword is lying here.

A silent, tiny kender tries to hide from your eyes.
 
<1091/1091hp 559/640m 250mv tnl:748150> Exits[NS]

< > hide
s
The shadows here are too natural to blend with.

<1091/1091hp 559/640m 250mv tnl:748150> Exits[NS]

< > < > Near the Tower

  You find yourself at a mountain clearing with an outpost before a

massive tower in the mountains. To the south, you can see a large gate

maded from solid bronze blocks, while at the north path returns you deep

into the Vingaard Mountains.
 
[Exits: north south]

A tall man wearing a solamnic armor standing here, protecting a peace.

A guard of the crown patrols the courtyards here.

A knight in toughen armor guards here, watching for invaders.
 
<1091/1091hp 559/640m 249mv tnl:748150> Exits[NS]

< > s
Before gates of the High Clerist Tower

  The massive gate stands near a hundred feet, dwarving everyone standing

nearby. Highly trained knights guard the entrance to the High Clerist

Tower, ready to spring into action at the first sign of trouble. You may

proceed southward into the belly of the tower. In a distance to the north,

you see a pass leading into the mountains.
 
[Exits: north south]
 
<1091/1091hp 559/640m 248mv tnl:748150> Exits[NS]

< > s
Entering into the High Clerist Tower

  Passing through the gates you find yourself in some kind of tunnel leading

you into a large courtyard of the mountain outpost. You can advance to the

courtyard at the south or return back to the mountains on the north.
 
[Exits: north south]

A knight clad in shiny steel armor stands here.

(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.

Lunitari's blood-red crescent shape disappears below the horizon.

Your backbone softens and returns to it's normal state.
 
<1091/1091hp 594/640m 282mv tnl:748150> Exits[NS]

< > razor
s
You back deforms into hard, jagged bone.
 
<1091/1091hp 564/640m 282mv tnl:748150> Exits[NS]

< > < > In the Courtyard

  The courtyard is filled with knights from all ranks, mixed with bewildered

travelers from all over the land. High above, you see the battlements,

patroled with vigilant guards. To the north, you can spot the entrance to

the tower. The courtyard extends eastward and westward from here.
 
[Exits: north east south west]
 
<1091/1091hp 564/640m 281mv tnl:748150> Exits[NESW]

< > s
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) Korhar     A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  Before northern entrance of the tower
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]
%%%%%%%%%%%%%And where the hell is this damned room ?!!%%%% I forgot it ...%%%%%%%%
< > whe
Players near you:

(PK) Korhar     A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  Before northern entrance of the tower
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > l
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
 **** 2 east ****
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****
 
 **** 6 east ****
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****
 
 **** 2 west ****
 
 **** 3 west ****
 
 **** 4 west ****
 
 **** 5 west ****

A tall knight bearing an armor of solamnic order watching for order carefully.

A knight clad in shiny steel armor stands here.
 
 **** 6 west ****

A knight in toughen armor guards here, watching for invaders.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > scan s
You step out of the shadows.

You peer intently south.

 **** 1 south ****
 
 **** 2 south ****
 
 **** 3 south ****

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 4 south ****

(White Aura) A majestic and regal-looking Magister stands here.
 
 **** 5 south ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 6 south ****

A knight clad in shiny steel armor stands here.

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) Korhar     A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  Before northern entrance of the tower
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > l
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 564/640m 280mv tnl:748150> Exits[NESW]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 564/640m 279mv tnl:748150> Exits[NS]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 564/640m 278mv tnl:748150> Exits[NS]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Northern hallway of the tower
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > style wyv
You step out of the shadows.

You now fight in unarmed combat using the Wyvern style.
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > hide
You attempt to hide.
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > style tig
You step out of the shadows.

You now fight in unarmed combat using the Tiger style.
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > hide
You attempt to hide.
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Northern hallway of the tower
 
<1091/1091hp 564/640m 277mv tnl:748150> Exits[NES]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Northern hallway of the tower
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > style wyv
You step out of the shadows.

You now fight in unarmed combat using the Wyvern style.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Northern hallway of the tower
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 309mv tnl:748150> Exits[NES]

< > e
Near a stairwell leading up

  You stand near a spiralling stair that will bring you to the second floor of

the tower. Walls around you engraved with a symbols of ancient solamnic orders: The Sword, The Crown , and the White Rose.
 
[Exits: south west up]
 
<1091/1091hp 584/640m 308mv tnl:748150> Exits[SWU]

< > scan u
You step out of the shadows.

You peer intently up.

 **** 1 up ****
 
<1091/1091hp 584/640m 308mv tnl:748150> Exits[SWU]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 308mv tnl:748150> Exits[SWU]

< > u
At the second floor of the tower

  This floor is as well-patrolled as the first, as you see well-armored

guards and knights pace alertly to and fro. A few nodded politely at

your direction as they see you approach. From here, you see hallways

and corridors leading into the different parts of the tower.
 
[Exits: north south down]
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > scan s
You step out of the shadows.

You peer intently south.

 **** 1 south ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 2 south ****
 
 **** 3 south ****

A tall man wearing a solamnic armor standing here, protecting a peace.
 
 **** 4 south ****

(White Aura) A proud tough knight stands here, watching for the signs of evil.
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > l
At the second floor of the tower

  This floor is as well-patrolled as the first, as you see well-armored

guards and knights pace alertly to and fro. A few nodded politely at

your direction as they see you approach. From here, you see hallways

and corridors leading into the different parts of the tower.
 
[Exits: north south down]
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 307mv tnl:748150> Exits[NSD]

< > n
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of

the Solamnic Order. Because the Chamber is almost like a sacred ground

to the Knights here, many guards are seen posted along this passage,

patrolling very alertly. More torches are also placed to illuminate

the corridor.
 
[Exits: east south]
 
<1091/1091hp 584/640m 306mv tnl:748150> Exits[ES]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
<1091/1091hp 584/640m 306mv tnl:748150> Exits[ES]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 306mv tnl:748150> Exits[ES]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 306mv tnl:748150> Exits[ES]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 306mv tnl:748150> Exits[ES]

< > e
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of

the Solamnic Order. Because the Chamber is almost like a sacred ground

to the Knights here, many guards are seen posted along this passage,

patrolling very alertly. More torches are also placed to illuminate

the corridor.
 
[Exits: north west]
 
<1091/1091hp 584/640m 305mv tnl:748150> Exits[NW]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

A cleric novice stands here, studying books of divine order.
 
 **** 2 north ****

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 584/640m 305mv tnl:748150> Exits[NW]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 305mv tnl:748150> Exits[NW]

< > n
At the intersection of the hallways

  A junction forms here as the hallways intersect in this room. All the

passages here leads to the large corridors throughout the tower.
 
[Exits: north east south]

A cleric novice stands here, studying books of divine order.
 
<1091/1091hp 584/640m 304mv tnl:748150> Exits[NES]

< > n
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of the

Solamnic Order. Because the Chamber is almost like a sacred ground to the

Knights here, many guards are seen posted along this passage, patrolling

very alertly. More torches are also placed to illuminate the corridor.
 
[Exits: south up]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 584/640m 303mv tnl:748150> Exits[SU]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 303mv tnl:748150> Exits[SU]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 303mv tnl:748150> Exits[SU]

< > scan u
You step out of the shadows.

You peer intently up.

 **** 1 up ****

(White Aura) A smiling man stands here brandishing a silver wand.
 
<1091/1091hp 584/640m 303mv tnl:748150> Exits[SU]

< > hide
You attempt to hide.
 
<1091/1091hp 584/640m 303mv tnl:748150> Exits[SU]

< > u
Inside the small tower

  The marble-encrusted hallways lead to this small tower. A small window

in front of you opens into the outside. A faint breeze blows through

the portal and chills your bones.
 
[Exits: down]

(White Aura) A smiling man stands here brandishing a silver wand.
 
<1091/1091hp 584/640m 302mv tnl:748150> Exits[D]

< > l 2.
A strong tall man with a holy pendant of his clerical power hanging around

his neck is standing here. As the head teacher of the young novices, he not

only pass on his faith to the new generation, but uses his healing powers to

cure the wounds of visitors as well.

A master cleric is in perfect condition.
 
<1091/1091hp 584/640m 302mv tnl:748150> Exits[D]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 302mv tnl:748150> Exits[D]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 302mv tnl:748150> Exits[D]

< > d
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of the

Solamnic Order. Because the Chamber is almost like a sacred ground to the

Knights here, many guards are seen posted along this passage, patrolling

very alertly. More torches are also placed to illuminate the corridor.
 
[Exits: south up]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 584/640m 301mv tnl:748150> Exits[SU]

< > s
At the intersection of the hallways

  A junction forms here as the hallways intersect in this room. All the

passages here leads to the large corridors throughout the tower.
 
[Exits: north east south]

A cleric novice stands here, studying books of divine order.
 
<1091/1091hp 584/640m 300mv tnl:748150> Exits[NES]

< > s
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of

the Solamnic Order. Because the Chamber is almost like a sacred ground

to the Knights here, many guards are seen posted along this passage,

patrolling very alertly. More torches are also placed to illuminate

the corridor.
 
[Exits: north west]
 
<1091/1091hp 584/640m 299mv tnl:748150> Exits[NW]

< > w
Large corridor in the Tower

  This corridor stretches deeper into the Tower and into the Chamber of

the Solamnic Order. Because the Chamber is almost like a sacred ground

to the Knights here, many guards are seen posted along this passage,

patrolling very alertly. More torches are also placed to illuminate

the corridor.
 
[Exits: east south]
 
<1091/1091hp 584/640m 298mv tnl:748150> Exits[ES]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 584/640m 298mv tnl:748150> Exits[ES]

< > < > You attempt to move silently.
 
<1091/1091hp 584/640m 298mv tnl:748150> Exits[ES]

< > s
At the second floor of the tower

  This floor is as well-patrolled as the first, as you see well-armored

guards and knights pace alertly to and fro. A few nodded politely at

your direction as they see you approach. From here, you see hallways

and corridors leading into the different parts of the tower.
 
[Exits: north south down]
 
<1091/1091hp 584/640m 297mv tnl:748150> Exits[NSD]

< > d
Near a stairwell leading up

  You stand near a spiralling stair that will bring you to the second floor of

the tower. Walls around you engraved with a symbols of ancient solamnic orders: The Sword, The Crown , and the White Rose.
 
[Exits: south west up]
 
<1091/1091hp 584/640m 296mv tnl:748150> Exits[SWU]

< > w
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 584/640m 295mv tnl:748150> Exits[NES]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Northern hallway of the tower
 
<1091/1091hp 616/640m 309mv tnl:748150> Exits[NES]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 616/640m 308mv tnl:748150> Exits[NS]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 616/640m 307mv tnl:748150> Exits[NES]

< > s
The Central hall of the High Clerist Tower

  The spears of light from the perched torches converges in the centre of this

grand hall. Fantastic tapestries and banners of victory and glory hung upon

the aged yet unweakened walls to remind the inhabitants of their worthy cause

in the name of Paladine and his forces of good. A holy aura shimmers through

the hall, firing up whatever courage and bravery you have in your body and soul.

As you linger longer around this place, you can pick up faint chanting in the

distance as though as the good clerics from all around Krynn are praying for

you.
 
[Exits: north east south west]

(White Aura) A majestic and regal-looking Magister stands here.
 
<1091/1091hp 616/640m 306mv tnl:748150> Exits[NESW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****

A tall man wearing a solamnic armor standing here, protecting a peace.

A tall man wearing a solamnic armor standing here, protecting a peace.
 
 **** 2 east ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****

(White Aura) A knight bearing a shield of the Crown assumes his battle stance.
 
<1091/1091hp 616/640m 306mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 306mv tnl:748150> Exits[NESW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****

A tall man wearing a solamnic armor standing here, protecting a peace.
 
 **** 2 west ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 3 west ****
 
 **** 4 west ****

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A powerful knight wearing armor of the Rose salutes you with his weapon.
 
<1091/1091hp 616/640m 306mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 306mv tnl:748150> Exits[NESW]

< > w
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards and eastwards.
 
[Exits: east south west]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 616/640m 305mv tnl:748150> Exits[ESW]

< > w
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards and eastwards.
 
[Exits: east west]

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 616/640m 304mv tnl:748150> Exits[EW]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Western hallway of the tower
 
<1091/1091hp 616/640m 304mv tnl:748150> Exits[EW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 616/640m 304mv tnl:748150> Exits[EW]

< > < > You attempt to move silently.
 
<1091/1091hp 616/640m 304mv tnl:748150> Exits[EW]

< > w
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards, eastwards and soutwards.
 
[Exits: east west]
 
<1091/1091hp 616/640m 303mv tnl:748150> Exits[EW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A powerful knight wearing armor of the Rose salutes you with his weapon.
 
<1091/1091hp 616/640m 303mv tnl:748150> Exits[EW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 303mv tnl:748150> Exits[EW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A powerful knight wearing armor of the Rose salutes you with his weapon.
 
<1091/1091hp 616/640m 303mv tnl:748150> Exits[EW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 303mv tnl:748150> Exits[EW]

< > w
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards and eastwards.
 
[Exits: east]

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A powerful knight wearing armor of the Rose salutes you with his weapon.
 
<1091/1091hp 616/640m 302mv tnl:748150> Exits[E]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 616/640m 302mv tnl:748150> Exits[E]

< > < > You attempt to move silently.
 
<1091/1091hp 616/640m 302mv tnl:748150> Exits[E]

< > e
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards, eastwards and soutwards.
 
[Exits: east west]
 
<1091/1091hp 616/640m 301mv tnl:748150> Exits[EW]

< > e
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards and eastwards.
 
[Exits: east west]

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 616/640m 300mv tnl:748150> Exits[EW]

< > e
The Western hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel westwards and eastwards.
 
[Exits: east south west]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 616/640m 299mv tnl:748150> Exits[ESW]

< > e
The Central hall of the High Clerist Tower

  The spears of light from the perched torches converges in the centre of this

grand hall. Fantastic tapestries and banners of victory and glory hung upon

the aged yet unweakened walls to remind the inhabitants of their worthy cause

in the name of Paladine and his forces of good. A holy aura shimmers through

the hall, firing up whatever courage and bravery you have in your body and soul.

As you linger longer around this place, you can pick up faint chanting in the

distance as though as the good clerics from all around Krynn are praying for

you.
 
[Exits: north east south west]

(White Aura) A majestic and regal-looking Magister stands here.
 
<1091/1091hp 616/640m 298mv tnl:748150> Exits[NESW]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 616/640m 297mv tnl:748150> Exits[NES]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 616/640m 296mv tnl:748150> Exits[NS]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 616/640m 296mv tnl:748150> Exits[NS]

< > < > You attempt to move silently.
 
<1091/1091hp 616/640m 296mv tnl:748150> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****
 
 **** 2 north ****

A guard of the crown patrols the courtyards here.
 
 **** 3 north ****
 
 **** 4 north ****

A knight clad in shiny steel armor stands here.

(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.
 
 **** 5 north ****
 
 **** 6 north ****

A tall man wearing a solamnic armor standing here, protecting a peace.

A guard of the crown patrols the courtyards here.

A knight in toughen armor guards here, watching for invaders.
 
<1091/1091hp 616/640m 296mv tnl:748150> Exits[NS]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 296mv tnl:748150> Exits[NS]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 616/640m 295mv tnl:748150> Exits[NS]

< > n
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
 **** 2 east ****
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****
 
 **** 6 east ****
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****

A guard of the crown patrols the courtyards here.
 
 **** 2 west ****
 
 **** 3 west ****
 
 **** 4 west ****
 
 **** 5 west ****

A tall knight bearing an armor of solamnic order watching for order carefully.

A knight clad in shiny steel armor stands here.
 
 **** 6 west ****

A knight in toughen armor guards here, watching for invaders.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > hide sneak
nerv
You attempt to hide.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > < > You step out of the shadows.

Attempt to put pressure on who's nerves?
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  Before northern entrance of the tower
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Xeldar the male dark elf

                 (CRIMINAL) Erefet the male draconian, Spreader of Entropy

                 Trangnar the male dwarf

                 Shago the male draconian

                 Delion the male human

            (PK) Korhar the male gnome, Slave of Takhisis

                 Solmir the male wild elf

                 Darklor the male human

                 Daagar the male human

                 Andriana the female dark elf

                 Gloth the male gnome

                 Dagdamor the male minotaur

                 Qvidasus the male human

                 Akhma the female dark elf

                 Sarix the male human

            (PK) Rimosh the male human, Knight of the Crown

            (PK) Awer the male minotaur

                 Korli the male wild elf

                 Vestry the male gnome

                 Tordan the male dark elf
[Hit Return to continue]
 
                 Relampago the male minotaur

                 Khgrud the male minotaur

                 Adanor the female wild elf

                 Nypro the male half-elf

                 Guarhar the male draconian, Knight of the Lily

                 Ellarion the male dark elf

                 Gesstrul the male human

                 Krysien the male human

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics
 
Players found: 29
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > l
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 616/640m 294mv tnl:748150> Exits[NESW]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 616/640m 293mv tnl:748150> Exits[NS]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 616/640m 292mv tnl:748150> Exits[NS]

< > s
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 638/640m 309mv tnl:748150> Exits[NES]

< > s
The Central hall of the High Clerist Tower

  The spears of light from the perched torches converges in the centre of this

grand hall. Fantastic tapestries and banners of victory and glory hung upon

the aged yet unweakened walls to remind the inhabitants of their worthy cause

in the name of Paladine and his forces of good. A holy aura shimmers through

the hall, firing up whatever courage and bravery you have in your body and soul.

As you linger longer around this place, you can pick up faint chanting in the

distance as though as the good clerics from all around Krynn are praying for

you.
 
[Exits: north east south west]

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A majestic and regal-looking Magister stands here.
 
<1091/1091hp 638/640m 308mv tnl:748150> Exits[NESW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****

A tall man wearing a solamnic armor standing here, protecting a peace.
 
 **** 2 east ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****

(White Aura) A knight bearing a shield of the Crown assumes his battle stance.
 
<1091/1091hp 638/640m 308mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 638/640m 308mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 638/640m 308mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 638/640m 308mv tnl:748150> Exits[NESW]

< > e
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: north east west]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 638/640m 307mv tnl:748150> Exits[NEW]

< > e
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 638/640m 306mv tnl:748150> Exits[EW]

< > e
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]
 
<1091/1091hp 638/640m 305mv tnl:748150> Exits[EW]

< > e
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]
 
<1091/1091hp 638/640m 304mv tnl:748150> Exits[EW]

< > e
Eastern entrance of the tower

  A small arch stands over the entrance into the eastern tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: west]

(White Aura) A knight bearing a shield of the Crown assumes his battle stance.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > < > You attempt to move silently.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > l 2.
A knight in glowing armor smiles at you and raises his weapon to salute.

Although he is considered one of the youngest in the Order of the Crown,

this knight has been blessed by the High Clerist. And until his death,

he shall dutifully guard the Tower against any invaders and stand watch

over the young novices for any impending dangers.

Lord Templar of the Crown is in perfect condition.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > e
Alas, you cannot go that way.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > s
Alas, you cannot go that way.
 
<1091/1091hp 638/640m 303mv tnl:748150> Exits[W]

< > w
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]
 
<1091/1091hp 638/640m 302mv tnl:748150> Exits[EW]

< > w
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]
 
<1091/1091hp 638/640m 301mv tnl:748150> Exits[EW]

< > w
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: east west]

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 638/640m 300mv tnl:748150> Exits[EW]

< > w
Eastern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel eastwards and westwards.
 
[Exits: north east west]

A tall man wearing a solamnic armor standing here, protecting a peace.
 
<1091/1091hp 638/640m 299mv tnl:748150> Exits[NEW]

< > w
The Central hall of the High Clerist Tower

  The spears of light from the perched torches converges in the centre of this

grand hall. Fantastic tapestries and banners of victory and glory hung upon

the aged yet unweakened walls to remind the inhabitants of their worthy cause

in the name of Paladine and his forces of good. A holy aura shimmers through

the hall, firing up whatever courage and bravery you have in your body and soul.

As you linger longer around this place, you can pick up faint chanting in the

distance as though as the good clerics from all around Krynn are praying for

you.
 
[Exits: north east south west]

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A majestic and regal-looking Magister stands here.
 
<1091/1091hp 638/640m 298mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) a tiger    A Traders resting room

Guarhar         A Traders resting room

(PK) Schomberg  The Central hall of the High Clerist Tower
 
<1091/1091hp 638/640m 298mv tnl:748150> Exits[NESW]

< > l 3.
Wearing a snow-white robe, this mage begins to draw mysterious runes in the

air, intending to invoke powerful magics to do his bidding. Your presence

caught his attention and he flashed a warm smile in your direction. In his

eyes, you can sense his concern and care of the world around him. And indeed,

many know that White Robes carry a motto "In serving the world, I have served

myself".

A white robed magister is in perfect condition.
 
<1091/1091hp 638/640m 298mv tnl:748150> Exits[NESW]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north east south]

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 638/640m 297mv tnl:748150> Exits[NES]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 638/640m 296mv tnl:748150> Exits[NS]

< > n
The Northern hallway of the tower

  Normally, at the busiest hour of the day, numerous guards and knights as well

as courtiers will pace across this hallway to go about their business. But at

the moment, this passageway appears rather quiet and desolated. Although

silence reigns here at the moment, the many torches perched on the aged walls

luminates the passage with bright light. Your silent fears and uncomforts

caused by the impending war almost seems to calm down as you pass through

here. You can travel northwards and southwards.
 
[Exits: north south]
 
<1091/1091hp 638/640m 295mv tnl:748150> Exits[NS]

< > n
Before northern entrance of the tower

  A small arch stands over the entrance into the western tower. As you inspect

the entrance carefully, not a trace of cobwebs spun by spiders are around.

And this is not surprising, for the Solamnic knights and guards use the

entrance day in and day out. The day when you see cobwebs hung around the

entrance would most probably be the day when the Tower of High Clerist

falls.....
 
[Exits: north east south west]

A guard of the crown patrols the courtyards here.
 
<1091/1091hp 638/640m 294mv tnl:748150> Exits[NESW]

< > n
In the Courtyard

  The courtyard is filled with knights from all ranks, mixed with bewildered

travelers from all over the land. High above, you see the battlements,

patroled with vigilant guards. To the north, you can spot the entrance to

the tower. The courtyard extends eastward and westward from here.
 
[Exits: north east south west]
 
<1091/1091hp 638/640m 293mv tnl:748150> Exits[NESW]

< > n
Entering into the High Clerist Tower

  Passing through the gates you find yourself in some kind of tunnel leading

you into a large courtyard of the mountain outpost. You can advance to the

courtyard at the south or return back to the mountains on the north.
 
[Exits: north south]

(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.
 
<1091/1091hp 638/640m 292mv tnl:748150> Exits[NS]

< > n
You step out of the shadows.

Before gates of the High Clerist Tower

  The massive gate stands near a hundred feet, dwarving everyone standing

nearby. Highly trained knights guard the entrance to the High Clerist

Tower, ready to spring into action at the first sign of trouble. You may

proceed southward into the belly of the tower. In a distance to the north,

you see a pass leading into the mountains.
 
[Exits: north south]

A knight clad in shiny steel armor stands here.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > hide
The shadows here are too natural to blend with.

<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > op east
I see no door east here.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > hide sneak
The shadows here are too natural to blend with.

<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > < > You attempt to move silently.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > e
Alas, you cannot go that way.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > l
Before gates of the High Clerist Tower

  The massive gate stands near a hundred feet, dwarving everyone standing

nearby. Highly trained knights guard the entrance to the High Clerist

Tower, ready to spring into action at the first sign of trouble. You may

proceed southward into the belly of the tower. In a distance to the north,

you see a pass leading into the mountains.
 
[Exits: north south]

A knight clad in shiny steel armor stands here.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > hide sneak
The shadows here are too natural to blend with.

<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > < > You attempt to move silently.
 
<1091/1091hp 638/640m 291mv tnl:748150> Exits[NS]

< > s
Entering into the High Clerist Tower

  Passing through the gates you find yourself in some kind of tunnel leading

you into a large courtyard of the mountain outpost. You can advance to the

courtyard at the south or return back to the mountains on the north.
 
[Exits: north south]

(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.
 
<1091/1091hp 638/640m 290mv tnl:748150> Exits[NS]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 638/640m 290mv tnl:748150> Exits[NS]

< > < > You attempt to move silently.
 
<1091/1091hp 638/640m 290mv tnl:748150> Exits[NS]

< > s
In the Courtyard

  The courtyard is filled with knights from all ranks, mixed with bewildered

travelers from all over the land. High above, you see the battlements,

patroled with vigilant guards. To the north, you can spot the entrance to

the tower. The courtyard extends eastward and westward from here.
 
[Exits: north east south west]
 
<1091/1091hp 638/640m 289mv tnl:748150> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > < > You attempt to move silently.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) Korhar     At the courtyard

Guarhar         At the courtyard

(PK) Schomberg  In the Courtyard
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > l
In the Courtyard

  The courtyard is filled with knights from all ranks, mixed with bewildered

travelers from all over the land. High above, you see the battlements,

patroled with vigilant guards. To the north, you can spot the entrance to

the tower. The courtyard extends eastward and westward from here.
 
[Exits: north east south west]
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > scan s
You step out of the shadows.

You peer intently south.

 **** 1 south ****

A guard of the crown patrols the courtyards here.

A guard of the crown patrols the courtyards here.
 
 **** 2 south ****
 
 **** 3 south ****
 
 **** 4 south ****

A knight clad in shiny steel armor stands here.

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
 **** 5 south ****

A tall man wearing a solamnic armor standing here, protecting a peace.

(White Aura) A majestic and regal-looking Magister stands here.
 
 **** 6 south ****

A tall man bearing a polished armor of Solamnia patrols a corridor.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.
 
 **** 2 north ****

A knight clad in shiny steel armor stands here.
 
 **** 3 north ****

A tall man wearing a solamnic armor standing here, protecting a peace.

A guard of the crown patrols the courtyards here.

A knight in toughen armor guards here, watching for invaders.
 
 **** 4 north ****

A silent, tiny kender tries to hide from your eyes.
 
 **** 5 north ****

A large formless ball of slime is moving in your direction.

A knight dressed in a white scale mail shirt is standing here, watching over the mountains.
 
 **** 6 north ****
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > hide
You attempt to hide.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > l
In the Courtyard

  The courtyard is filled with knights from all ranks, mixed with bewildered

travelers from all over the land. High above, you see the battlements,

patroled with vigilant guards. To the north, you can spot the entrance to

the tower. The courtyard extends eastward and westward from here.
 
[Exits: north east south west]
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > whe
Players near you:

(PK) Korhar     At the courtyard of High Clerist Tower

Guarhar         At the courtyard of High Clerist Tower

(PK) Schomberg  In the Courtyard
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > < > Guarhar has arrived.

A young red dragon has arrived.

Korhar has arrived.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< > strangle korhar
You step out of the shadows.

You trample around loudly again.

Your strangulation attempt
misses Korhar.

Korhar yells '
Help! Schomberg just tried to strangle me!'

You deftly evade Korhar's pierce.

You dodge Korhar's pierce.

You dodge Korhar's pierce.

Korhar is in perfect condition.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: perfect condition >

< > hide


Guarhar leaves west.

A young red dragon leaves west.

Korhar is in perfect condition.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: perfect condition >

< > < >

Guarhar has arrived.

A young red dragon has arrived.

Korhar is in perfect condition.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: perfect condition >

< > sweep


You deftly evade Korhar's pierce.

You hand block Korhar's pierce.

The gods protect you from Guarhar.

Korhar parries your punch.

Korhar parries your punch.

Your punch
devastates Korhar!

Korhar has a few scratches.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: a few scratches >

< > < > You attempt to hide.

Korhar has a few scratches.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: a few scratches >

< > < > You step out of the shadows.

You sweep Korhar's legs out from under him with a rapid spinning kick!

Your sweep kick
MUTILATES Korhar!

Korhar has some small wounds.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: small wounds >

< > hide
sweep


You deftly evade Korhar's pierce.

The gods protect you from Guarhar.

Your punch
maims Korhar!

Your determination drives you to enhance your attack!

Your punch
MANGLES Korhar!

Your punch
devastates Korhar!

Korhar is covered in bleeding wounds.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: Korhar EC: bleeding wounds >

< > < >

Korhar's body suddenly undergoes a rapid contortion into the form of a tiger.

A tiger is covered in bleeding wounds.
 
<1091/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: perfect condition E: a tiger EC: bleeding wounds >

< > < >

A tiger tears at you viciously!

A tiger's tearing
MANGLES you!

A tiger is covered in bleeding wounds.
 
<996/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: a few scratches E: a tiger EC: bleeding wounds >

< > < >

You dodge a tiger's claw.

You deftly evade a tiger's claw.

You dodge a tiger's claw.

The gods protect you from Guarhar.

Your punch
decimates a tiger.

Your punch
decimates a tiger.

A tiger blinks away and your punch misses.

A tiger is covered in bleeding wounds.
 
<996/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: a few scratches E: a tiger EC: bleeding wounds >

< > < > You attempt to hide.

A tiger is covered in bleeding wounds.
 
<996/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: a few scratches E: a tiger EC: bleeding wounds >

< > < > You step out of the shadows.

You sweep a tiger's legs out from under him with a rapid spinning kick!

Your sweep kick
devastates a tiger!

A tiger is gushing blood.
 
<996/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: a few scratches E: a tiger EC: gushing blood >

< > hide
sweep


You dodge a tiger's claw.

You dodge a tiger's claw.

You deftly evade a tiger's claw.

The gods protect you from Guarhar.

A tiger dodges your punch.

Your punch
decimates a tiger.

Your punch
decimates a tiger.

A tiger is gushing blood.
 
<996/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: a few scratches E: a tiger EC: gushing blood >

< > < >

A tiger tears at you viciously!

A tiger's tearing
MANGLES you!

You attempt to hide.

A tiger is gushing blood.
 
<906/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: small wounds E: a tiger EC: gushing blood >

< > < > You step out of the shadows.

You sweep a tiger's legs out from under him with a rapid spinning kick!

Your sweep kick
maims a tiger!

A tiger is gushing blood.
 
<906/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: small wounds E: a tiger EC: gushing blood >

< > hide


You use your shoulder to partially deflect a tiger's claw.

A tiger's claw
MUTILATES you!

You dodge a tiger's claw.

You dodge a tiger's claw.

You dodge a tiger's claw.

The gods protect you from Guarhar.

Your punch
decimates a tiger.

A tiger dodges your punch.

Your punch
decimates a tiger.

Your determination drives you to enhance your attack!

Your punch
MASSACRES a tiger!

A tiger is convulsing on the ground.
 
<860/1091hp 640/640m 309mv tnl:748150> Exits[NESW]

< T: Schomberg TC: small wounds E: a tiger EC: convulsing >

< > sweep


You hand block a tiger's claw.

You hand block a tiger's claw.

You use your shoulder to partially deflect a tiger's claw.

A tiger's claw
MUTILATES you!

The gods protect you from Guarhar.

Your punch
decimates a tiger.

Your punch
decimates a tiger.

A tiger is stunned, but will probably recover.

Your punch
devastates a tiger!

A tiger is DEAD!!

You hear a tiger's death cry.
 
<816/1091hp 640/640m 309mv tnl:748150> Exits[NESW]


<816/1091hp 640/640m 309mv tnl:74815


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