LOGS FORUM ARCHIVE, February 2002
|
Date / time : 07.02.2002 13:43
Author : schomberg
Title : Long boring hours in City Hall of Arkham ;)
Plain size : 110,5 Kb
< > sco
You are Schomberg the Assassin Hero
Race: human Sex: sexless Age: 51 years old (middle-aged)
You are a chaotic evil assassin, Wayfollower of the Beasts.
Level: 35+5, with 15171152 exp (at maximum racial level for assassin)
Str: 20 Health: 803 /803 Practices: 7
Int: 20 Mana : 204 /560 Training sessions: 0
Wis: 20 Move : 349 /349
Dex: 23 Carrying 20/36 items (102/390 pounds)
Con: 20 You have 249 gold and 11046 silver coins.
Wimpy set to 0 hit points. Hometown is Palanthas
You are sleeping.
Armor: pierce: -316 bash: -318 slash: -316 magic: -298
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 20 Damroll: 24. Saves spell: -60.
Use 'affects' command to see spells affecting you.
<803/803hp 204/560m 349mv tnl:411398> Exits[W]
< >
<803/803hp 204/560m 349mv tnl:411398> Exits[W]
< > eq
You are using:
<worn on finger> (Glowing) signet of gnomish mayor
<worn on finger> (Humming) a ring of fortitude
<worn around neck> a frozen tear amulet
<worn around neck> (Glowing) fine fur cloak
<worn on torso> darkened platemail
<worn on head> (Humming) a hard adamantite helmet
<worn on legs> (Humming) leggings of blue fishnet webbing
<worn on feet> a pair of red silken boots
<worn on hands> the Hi-Kane-Do battle gloves
<worn on arms> (Humming) a pair of steel armbands
<worn as shield> (Glowing) a dragon kite
<worn on body> (Glowing) white shaman robe
<worn on waist> (Humming) a red fuzzy sash
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > wake
You wake and stand up.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
(PK) Ghuarhar Main Street
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > get ru
You step out of the shadows.
You get a coarsly woven rug.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > w
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 355/560m 348mv tnl:411398> Exits[NESW]
< > s
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > scan e
You step out of the shadows.
You peer intently east.
**** 1 east ****
**** 2 east ****
(White Aura) Jack is here, looking suspicious.
**** 3 east ****
A scarecrow stands guard over the corn.
**** 4 east ****
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > scan w
You step out of the shadows.
You peer intently west.
**** 1 west ****
A pilgrim is here, admiring Arkham.
**** 2 west ****
Sylvia the call girl is turning tricks here.
**** 3 west ****
**** 4 west ****
A young pickpocket prowls the streets.
**** 5 west ****
**** 6 west ****
An Arkham Guard is here, enforcing the law.
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
(PK) Ghuarhar The Dockmaster's quarters
<803/803hp 355/560m 347mv tnl:411398> Exits[NESW]
< > w
Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 355/560m 346mv tnl:411398> Exits[ESW]
< > w
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
Sylvia the call girl is turning tricks here.
<803/803hp 355/560m 345mv tnl:411398> Exits[NESW]
< > w
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
<803/803hp 355/560m 344mv tnl:411398> Exits[NESW]
< > w
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 355/560m 343mv tnl:411398> Exits[NESW]
< > w
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
<803/803hp 355/560m 342mv tnl:411398> Exits[ESW]
< > w
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 355/560m 341mv tnl:411398> Exits[NESW]
< > scan s
You step out of the shadows.
You peer intently south.
**** 1 south ****
**** 2 south ****
A young pickpocket prowls the streets.
(Charmed) A large war elephant gazes at all below him.
Ghuarhar the male draconian is here.
**** 3 south ****
(White Aura) A dockmaster eyes the harbour as he watches the incoming boats.
<803/803hp 355/560m 341mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 341mv tnl:411398> Exits[NESW]
< > s
The Wharf
This stretch of wooden planks is lined with ships from all over Thera.
Spice ships from New Thalos, weapons from Tar Valon, pipeweed bread from
the Shire, and other treats from every port of call arrive here in the
gloomy city of Arkham.
[Exits: north south west]
<803/803hp 355/560m 340mv tnl:411398> Exits[NSW]
< > s
The End of the Wharf
This is the southernmost point of the wharf. Ships are constantly arriving
and departing to all parts of the world. Some of the new arrivals are
foolish enough to step into the Wharfside Bar. The rest of the wharf lies
north, and the Dragon Sea is to the west. To the south is a dockmaster's
shack where tickets for boats are sold.
[Exits: north east south west]
A young pickpocket prowls the streets.
(Charmed) A large war elephant gazes at all below him.
Ghuarhar the male draconian is here.
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< > strangle ghua
You step out of the shadows.
You trample around loudly again.
Your strangulation attempt misses Ghuarhar.
Ghuarhar yells 'Help! Schomberg just tried to strangle me!'
You deftly evade Ghuarhar's slash.
You hand block Ghuarhar's slash.
Ghuarhar is in perfect condition.
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< T: Schomberg TC: perfect condition E: Ghuarhar EC: perfect condition >
< > hide
Your punch DISEMBOWELS Ghuarhar!
Your punch DISEMBOWELS Ghuarhar!
Your determination drives you to enhance your attack!
Your punch *** DEVASTATES *** Ghuarhar!
You dodge Ghuarhar's slash.
You shield block Ghuarhar's slash.
You hand block a war elephant's crush.
Ghuarhar is covered in bleeding wounds.
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< T: Schomberg TC: perfect condition E: Ghuarhar EC: bleeding wounds >
< > nerv
You attempt to hide.
Ghuarhar leaves north.
Ghuarhar has fled!
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
Attempt to put pressure on who's nerves?
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 339mv tnl:411398> Exits[NESW]
< > n
You step out of the shadows.
The Wharf
This stretch of wooden planks is lined with ships from all over Thera.
Spice ships from New Thalos, weapons from Tar Valon, pipeweed bread from
the Shire, and other treats from every port of call arrive here in the
gloomy city of Arkham.
[Exits: north south west]
<803/803hp 355/560m 338mv tnl:411398> Exits[NSW]
< > hide
You attempt to hide.
<803/803hp 355/560m 338mv tnl:411398> Exits[NSW]
< > whe
Players near you:
(PK) Schomberg The Wharf
(PK) Ghuarhar The End of the Wharf
<803/803hp 355/560m 338mv tnl:411398> Exits[NSW]
< > n
You step out of the shadows.
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > < >
Ghuarhar has arrived.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > strangle ghuarhar <--ну не успел переделать тригер %)
You step out of the shadows.
They are guarding their necks too well right now.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > hide
scan e
You attempt to hide.
Ghuarhar leaves east.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
You peer intently east.
**** 1 east ****
Ghuarhar the male draconian is here.
**** 2 east ****
A young pickpocket prowls the streets.
**** 3 east ****
An Arkham Guard is here, enforcing the law.
**** 4 east ****
Sylvia the call girl is turning tricks here.
**** 5 east ****
A pilgrim is here, admiring Arkham.
**** 6 east ****
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 337mv tnl:411398> Exits[NESW]
< > e
You step out of the shadows.
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
<803/803hp 355/560m 336mv tnl:411398> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 355/560m 336mv tnl:411398> Exits[ESW]
< > scan e
You step out of the shadows.
You peer intently east.
**** 1 east ****
A young pickpocket prowls the streets.
**** 2 east ****
An Arkham Guard is here, enforcing the law.
**** 3 east ****
Sylvia the call girl is turning tricks here.
**** 4 east ****
A pilgrim is here, admiring Arkham.
**** 5 east ****
**** 6 east ****
<803/803hp 355/560m 336mv tnl:411398> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 349mv tnl:411398> Exits[ESW]
< > < >
[HERETIC] A huge barbarian: Intruder! Zenzuht is attacking the Camp!
<803/803hp 381/560m 349mv tnl:411398> Exits[ESW]
< > whe
Players near you:
(PK) Schomberg Main Street
(PK) Ghuarhar Dragon Road
<803/803hp 381/560m 349mv tnl:411398> Exits[ESW]
< > e
You step out of the shadows.
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 381/560m 348mv tnl:411398> Exits[NESW]
< > hide
e
You attempt to hide.
<803/803hp 381/560m 348mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 381/560m 347mv tnl:411398> Exits[NESW]
< > hide
e
You attempt to hide.
<803/803hp 381/560m 347mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
Sylvia the call girl is turning tricks here.
<803/803hp 381/560m 346mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 346mv tnl:411398> Exits[NESW]
< > e
You step out of the shadows.
Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 381/560m 345mv tnl:411398> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 345mv tnl:411398> Exits[ESW]
< > hide sneak
You attempt to hide.
<803/803hp 381/560m 345mv tnl:411398> Exits[ESW]
< > < > You attempt to move silently.
You begin sneaking.
<803/803hp 381/560m 345mv tnl:411398> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 345mv tnl:411398> Exits[ESW]
< > e
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > scan n
You step out of the shadows.
You peer intently north.
**** 1 north ****
**** 2 north ****
**** 3 north ****
**** 4 north ****
**** 5 north ****
**** 6 north ****
A peasant is toiling here.
A nun is resting here.
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > cla Damn i failed to kill Ghuarhar
You step out of the shadows.
[HERETIC] Schomberg: Damn i failed to kill Ghuarhar
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
<803/803hp 381/560m 344mv tnl:411398> Exits[NESW]
< > < >
Your backbone softens and returns to it's normal state.
<803/803hp 404/560m 349mv tnl:411398> Exits[NESW]
< > razor
You step out of the shadows.
You fail to maintain the focus required to modify your backbone.
<803/803hp 389/560m 349mv tnl:411398> Exits[NESW]
< > hide
razor
You attempt to hide.
<803/803hp 389/560m 349mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
You back deforms into hard, jagged bone.
<803/803hp 359/560m 349mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 349mv tnl:411398> Exits[NESW]
< > l
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 359/560m 349mv tnl:411398> Exits[NESW]
< > e
Main Street
You stand south of the city hall building, who's entrance lies on
Dragon's Road. Main Street continues east and west.
[Exits: east west]
<803/803hp 359/560m 348mv tnl:411398> Exits[EW]
< > w
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 359/560m 347mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
<803/803hp 359/560m 347mv tnl:411398> Exits[NESW]
< > n
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 359/560m 346mv tnl:411398> Exits[NESW]
< > e
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 359/560m 345mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
(PK) Ghuarhar The Dark Road
<803/803hp 359/560m 345mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
(PK) Ghuarhar The Dark Road
<803/803hp 359/560m 345mv tnl:411398> Exits[W]
< > w
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Dragon Road
(PK) Ghuarhar Forest Road
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > scan n
You step out of the shadows.
You peer intently north.
**** 1 north ****
**** 2 north ****
Ghuarhar the male draconian is here.
**** 3 north ****
**** 4 north ****
**** 5 north ****
A peasant is toiling here.
A nun is resting here.
**** 6 north ****
A weasel slinks in the shadows.
An owl is resting here.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > < >
Ghuarhar has arrived.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > strangle ghuarhar
You step out of the shadows.
They are guarding their necks too well right now.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > hide sneak
Ghuarhar leaves south.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > < > You attempt to hide.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > < > You attempt to move silently.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > murder ghu
You step out of the shadows.
They aren't here.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Dragon Road
(PK) Ghuarhar Main Street
<803/803hp 359/560m 344mv tnl:411398> Exits[NESW]
< > s
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > scan w
You step out of the shadows.
You peer intently west.
**** 1 west ****
A pilgrim is here, admiring Arkham.
**** 2 west ****
(White Aura) A necromancer in dark robes wanders the streets.
An Arkham Guard is here, enforcing the law.
Sylvia the call girl is turning tricks here.
**** 3 west ****
**** 4 west ****
A young pickpocket prowls the streets.
**** 5 west ****
A pilgrim is here, admiring Arkham.
**** 6 west ****
An Arkham Guard is here, enforcing the law.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > scan e
You step out of the shadows.
You peer intently east.
**** 1 east ****
**** 2 east ****
(White Aura) Jack is here, looking suspicious.
**** 3 east ****
A scarecrow stands guard over the corn.
**** 4 east ****
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > hide sneak
You attempt to hide.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > < > You attempt to move silently.
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
(PK) Ghuarhar Harbor
<803/803hp 359/560m 343mv tnl:411398> Exits[NESW]
< > w
Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 359/560m 342mv tnl:411398> Exits[ESW]
< > w
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
(White Aura) A necromancer in dark robes wanders the streets.
An Arkham Guard is here, enforcing the law.
<803/803hp 359/560m 341mv tnl:411398> Exits[NESW]
< > w
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
<803/803hp 359/560m 340mv tnl:411398> Exits[NESW]
< > w
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 359/560m 339mv tnl:411398> Exits[NESW]
< > w
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 359/560m 338mv tnl:411398> Exits[ESW]
< > w
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 359/560m 337mv tnl:411398> Exits[NESW]
< > w
Your aura of hatred recedes and you no longer reflect spells.
<803/803hp 382/560m 349mv tnl:411398> Exits[NESW]
< > < > You step out of the shadows.
Harbor
This is a small harbor, dotted with small fishing craft and large
trading vessels. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
[Exits: east south west]
A darkened helm.
An Arkham Guard is here, enforcing the law.
<803/803hp 382/560m 348mv tnl:411398> Exits[ESW]
< > hide
The shadows here are too natural to blend with.
<803/803hp 382/560m 348mv tnl:411398> Exits[ESW]
< > e
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 382/560m 347mv tnl:411398> Exits[NESW]
< > spellbane
You surround yourself with your hatred of magic.
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > hide sneak
You attempt to hide.
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > < > You attempt to move silently.
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg The Wharf
>>>>>>>>>>>> heh fled again <<<<<<<<<<<<<<<<<
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > scan w
You step out of the shadows.
You peer intently west.
**** 1 west ****
An Arkham Guard is here, enforcing the law.
**** 2 west ****
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg The Wharf
<803/803hp 332/560m 347mv tnl:411398> Exits[NESW]
< > e
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 332/560m 346mv tnl:411398> Exits[ESW]
< > w
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 345mv tnl:411398> Exits[NESW]
< > w
You step out of the shadows.
Harbor
This is a small harbor, dotted with small fishing craft and large
trading vessels. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
[Exits: east south west]
A darkened helm.
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 344mv tnl:411398> Exits[ESW]
< > hide
w
The shadows here are too natural to blend with.
<803/803hp 332/560m 344mv tnl:411398> Exits[ESW]
< > < > Dragon Sea
The Sea seems more violent in this part of the Dragon Sea. Through
the tempestuous waves you can make out the grey stone towers and
gothic cathedrals of the city of Arkham to the east.
[Exits: north east south]
<803/803hp 332/560m 343mv tnl:411398> Exits[NES]
< > whe
Players near you:
(PK) Schomberg Dragon Sea
<803/803hp 332/560m 343mv tnl:411398> Exits[NES]
< > e
Harbor
This is a small harbor, dotted with small fishing craft and large
trading vessels. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
[Exits: east south west]
A darkened helm.
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 342mv tnl:411398> Exits[ESW]
< > e
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 341mv tnl:411398> Exits[NESW]
< > hide sneak
You attempt to hide.
<803/803hp 332/560m 341mv tnl:411398> Exits[NESW]
< > < > You attempt to move silently.
<803/803hp 332/560m 341mv tnl:411398> Exits[NESW]
< > s
The Wharf
This stretch of wooden planks is lined with ships from all over Thera.
Spice ships from New Thalos, weapons from Tar Valon, pipeweed bread from
the Shire, and other treats from every port of call arrive here in the
gloomy city of Arkham.
[Exits: north south west]
<803/803hp 332/560m 340mv tnl:411398> Exits[NSW]
< > whe
Players near you:
(PK) Schomberg The Wharf
<803/803hp 332/560m 340mv tnl:411398> Exits[NSW]
< > n
The Wharf
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 339mv tnl:411398> Exits[NESW]
< > e
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 332/560m 338mv tnl:411398> Exits[ESW]
< > e
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 332/560m 337mv tnl:411398> Exits[NESW]
< > e
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
<803/803hp 332/560m 336mv tnl:411398> Exits[NESW]
< > hei
You are already as alert as you can be.
<803/803hp 332/560m 336mv tnl:411398> Exits[NESW]
< > < >
A necromancer has arrived.
<803/803hp 332/560m 336mv tnl:411398> Exits[NESW]
< > e
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 332/560m 335mv tnl:411398> Exits[NESW]
< > e
Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 332/560m 334mv tnl:411398> Exits[ESW]
< > e
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 332/560m 333mv tnl:411398> Exits[NESW]
< > n
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 332/560m 332mv tnl:411398> Exits[NESW]
< > e
>>>>>>>>>>>>>>>back to city hall<<<<<<<<<<<<<<<<<<
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Zatran the male dwarf
Tiozuro the male dark elf
Stammo the male human
Breman the male elf
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
[Hit Return to continue]
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 26
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > eagle Ghuarhar
You step out of the shadows.
You concentrate a moment and try to focus on someone with your mind's eye.
East Main Street
You are on East Main Street. To the North is the beginning of
Guildsman's Row. To the South is a dark alley. The road also
continues to the East. There is a small sign on a wire hanging
across the junction.
[Exits: north east south west]
Ghuarhar the male draconian is here.
<803/803hp 332/560m 331mv tnl:411398> Exits[W]
< > hide
The blood-red glow of Lunitari fades below the horizon.
Your vision dulls.
<803/803hp 367/560m 349mv tnl:411398> Exits[W]
< > hei
You attempt to hide.
<803/803hp 367/560m 349mv tnl:411398> Exits[W]
< > < > You look around intently but don't sense anything beyond the normal.
<803/803hp 355/560m 349mv tnl:411398> Exits[W]
< > hei
Your sense of sight sharpens!
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > cla ghuarhar inKalaman
You step out of the shadows.
[HERETIC] Schomberg: ghuarhar inKalaman
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
>>>>>>>>>>>>Gahzarr is more important<<<<<<<<<<<<
so Better to stay in City Hall :)
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > resi
You are as resisted as you can get.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > spellbane
You step out of the shadows.
You are already turning spells.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > endu
You step out of the shadows.
You already have the mental resolve to resist magic.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hei
You are already as alert as you can be.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Zatran the male dwarf
Tiozuro the male dark elf
Stammo the male human
Breman the male elf
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
[Hit Return to continue]
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 26
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > eq
You are using:
<worn on finger> (Glowing) signet of gnomish mayor
<worn on finger> (Humming) a ring of fortitude
<worn around neck> a frozen tear amulet
<worn around neck> (Glowing) fine fur cloak
<worn on torso> darkened platemail
<worn on head> (Humming) a hard adamantite helmet
<worn on legs> (Humming) leggings of blue fishnet webbing
<worn on feet> a pair of red silken boots
<worn on hands> the Hi-Kane-Do battle gloves
<worn on arms> (Humming) a pair of steel armbands
<worn as shield> (Glowing) a dragon kite
<worn on body> (Glowing) white shaman robe
<worn on waist> (Humming) a red fuzzy sash
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > sco
You are Schomberg the Assassin Hero
Race: human Sex: sexless Age: 51 years old (middle-aged)
You are a chaotic evil assassin, Wayfollower of the Beasts.
Level: 35+5, with 15171152 exp (at maximum racial level for assassin)
Str: 20 Health: 803 /803 Practices: 7
Int: 20 Mana : 330 /560 Training sessions: 0
Wis: 20 Move : 349 /349
Dex: 23 Carrying 21/36 items (103/390 pounds)
Con: 20 You have 249 gold and 11046 silver coins.
Wimpy set to 0 hit points. Hometown is Palanthas
You are standing.
Armor: pierce: -426 bash: -428 slash: -426 magic: -408
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 20 Damroll: 24. Saves spell: -60.
Use 'affects' command to see spells affecting you.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > dro rug
You drop a coarsly woven rug.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > slee rug
You go to sleep on a coarsly woven rug.
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< >
<803/803hp 330/560m 349mv tnl:411398> Exits[W]
< > < >
You feel more susceptible to magic.
<803/803hp 454/560m 349mv tnl:411398> Exits[W]
< > endure
In your dreams, or what?
<803/803hp 454/560m 349mv tnl:411398> Exits[W]
< > wake
You wake and stand up.
<803/803hp 454/560m 349mv tnl:411398> Exits[W]
< > endu
You step out of the shadows.
You build up the mental resolve to better resist magic.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Breman the male elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 27
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > get rug
You step out of the shadows.
You get a coarsly woven rug.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Breman the male elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 27
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] A huge barbarian: Alas, I have fallen to someone.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 424/560m 349mv tnl:411398> Exits[W]
< > < >
The day has begun.
You no longer feel so resisted against blows.
<803/803hp 458/560m 349mv tnl:411398> Exits[W]
< > resi
You resist yourself against blows!
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Breman the male elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 27
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > < >
Someone tells you 'Rush of them, heh'
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] The minotaur inquisitor: Intruder! Zenzuht is attacking the Camp!
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Breman the male elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 27
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > dro rug
You drop a coarsly woven rug.
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > slee rug
You go to sleep on a coarsly woven rug.
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< >
<803/803hp 418/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
Players found: 1
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Breman the male elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Someone tells you 'I think they will come together now'
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
Kershaih the male draconian
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 27
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > cla cla they will come together now
You step out of the shadows.
[HERETIC] Schomberg: cla they will come together now
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > cla they will come together now
You step out of the shadows.
[HERETIC] Schomberg: they will come together now
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] Narab: i see
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > repl you se Ghuarhar near ?
You step out of the shadows.
You tell someone 'you se Ghuarhar near ?'
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A coarsly woven rug of thick hair lays on the ground nearby.
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > get rug
You step out of the shadows.
You get a coarsly woven rug.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
[HERETIC] Narab: wait in arkham
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Tiozuro the male dark elf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Austin the male human
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
[Hit Return to continue]
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 26
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < > You attempt to move silently.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] Narab: i'll try to attack them
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > cla Ghishka assists ?
You step out of the shadows.
[HERETIC] Schomberg: Ghishka assists ?
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] Narab: yes
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > < >
[HERETIC] Narab: kill him
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > blind ghi
You step out of the shadows.
They aren't here.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bolted steel bracer lies here.
A bolted steel breastplate sits unused.
A set of bolted steel sleeves rest here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< > blind gi
You step out of the shadows.
You hurl a handful of dust into Gishka K'ahn, Captain of the Guard's eyes!
Gishka K'ahn, Captain of the Guard appears to be blinded.
You trample around loudly again.
You dodge Gishka K'ahn, Captain of the Guard's slash.
Gishka K'ahn, Captain of the Guard is in perfect condition.
<803/803hp 542/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: perfect condition >
< > hide
You dodge Gishka K'ahn, Captain of the Guard's slash.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your punch mauls Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard has a few scratches.
<803/803hp 542/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: a few scratches >
< > nerv
You attempt to hide.
Gishka K'ahn, Captain of the Guard has a few scratches.
<803/803hp 542/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: a few scratches >
< > < > You step out of the shadows.
You grasp Gishka K'ahn, Captain of the Guard's arm and weaken it with pressure points.
Gishka K'ahn, Captain of the Guard has a few scratches.
<803/803hp 542/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: a few scratches >
< > hide
style drag
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
Gishka K'ahn, Captain of the Guard kicks dirt in your eyes!
Gishka K'ahn, Captain of the Guard's kicked dirt scratches you.
You can't see a thing!
Your punch mauls someone.
Your punch mauls someone.
Your punch mauls someone.
Your punch decimates someone.
Your determination drives you to enhance your attack!
Your punch MUTILATES someone!
Someone has some small wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: small wounds >
< > < > You attempt to hide.
Someone has some small wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: small wounds >
< > < > You step out of the shadows.
You now fight in unarmed combat using the Dragon style.
Someone has some small wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: small wounds >
< > hide
You attempt to hide.
Someone has some small wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: small wounds >
< > < >
You shield block someone's slash.
You dodge someone's slash.
You step out of the shadows.
Your punch decimates someone.
Your punch decimates someone.
Your determination drives you to enhance your attack!
Your punch DISMEMBERS someone!
Your punch mauls someone.
You release your power into a Dragon punch!
Your punch DISMEMBERS someone!
Someone is covered in bleeding wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: bleeding wounds >
< > hide
You attempt to hide.
Someone is covered in bleeding wounds.
<801/803hp 542/560m 349mv tnl:411398> Exits[You are blinded!]
< T: Schomberg TC: a few scratches E: someone EC: bleeding wounds >
< > caltraps
You are thirsty.
You rub the dirt out of your eyes.
Gishka K'ahn, Captain of the Guard is covered in bleeding wounds.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: bleeding wounds >
< > < > You step out of the shadows.
Your caltraps decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard starts limping.
Gishka K'ahn, Captain of the Guard is covered in bleeding wounds.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: bleeding wounds >
< > hide
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your punch devastates Gishka K'ahn, Captain of the Guard.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > < > You attempt to hide.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > < >
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
You evade Gishka K'ahn, Captain of the Guard's bash, causing it to fall flat on its face.
You step out of the shadows.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your determination drives you to enhance your attack!
Gishka K'ahn, Captain of the Guard parries your punch.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > hide
autoloot
You attempt to hide.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > < > Autolooting removed.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > kick
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
You step out of the shadows.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > hide
You kick out at Gishka K'ahn, Captain of the Guard's legs.
Your kick decimates Gishka K'ahn, Captain of the Guard.
You kick into Gishka K'ahn, Captain of the Guard's stomach.
Your kick decimates Gishka K'ahn, Captain of the Guard.
You kick up at Gishka K'ahn, Captain of the Guard's head.
Your kick decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is gushing blood.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: gushing blood >
< > < >
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
You evade Gishka K'ahn, Captain of the Guard's bash, causing it to fall flat on its face.
Your determination drives you to enhance your attack!
Your punch DISMEMBERS Gishka K'ahn, Captain of the Guard!
Your determination drives you to enhance your attack!
Your punch DISMEMBERS Gishka K'ahn, Captain of the Guard!
Your punch decimates Gishka K'ahn, Captain of the Guard.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is convulsing on the ground.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: convulsing >
< > kick
You attempt to hide.
Gishka K'ahn, Captain of the Guard is convulsing on the ground.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: convulsing >
< > < > You step out of the shadows.
You execute a high reverse-roundhouse kick!
Your kick maims Gishka K'ahn, Captain of the Guard!
Your leg sweeps around to land a follow through kick!
Your follow kick decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is convulsing on the ground.
<803/803hp 560/560m 349mv tnl:411398> Exits[W]
< T: Schomberg TC: perfect condition E: Gishka K'ahn, Captain of the Guard EC: convulsing >
< > hide
You dodge Gishka K'ahn, Captain of the Guard's slash.
You dodge Gishka K'ahn, Captain of the Guard's slash.
Your punch decimates Gishka K'ahn, Captain of the Guard.
Gishka K'ahn, Captain of the Guard is DEAD!!
You receive 217 experience points.
You hear Gishka K'ahn, Captain of the Guard's death cry.
The corpse of Gishka K'ahn, Captain of the Guard is lying here.
The corpse of Gishka K'ahn, Captain of the Guard holds:
(Glowing) helm of Kazzal-Bak
bolted steel sleeves
bolted steel plate
bolted steel bracer
bastard sword
The gods give you 81 silver coins for your sacrifice.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > style mock
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > < > You attempt to move silently.
You begin sneaking.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > hide
You step out of the shadows.
You now fight in unarmed combat using the Mockingbird style.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > < > You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
(PK) Ghuarhar The Wharf
<803/803hp 560/560m 349mv tnl:411181> Exits[W]
< > w
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 560/560m 348mv tnl:411181> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Dragon Road
(PK) Ghuarhar The Wharf
<803/803hp 560/560m 348mv tnl:411181> Exits[NESW]
< > s
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 560/560m 347mv tnl:411181> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
(PK) Ghuarhar The Wharf
<803/803hp 560/560m 347mv tnl:411181> Exits[NESW]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 347mv tnl:411181> Exits[NESW]
< > w
You attempt to move silently.
<803/803hp 560/560m 347mv tnl:411181> Exits[NESW]
< > < > Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 560/560m 346mv tnl:411181> Exits[ESW]
< > w
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 560/560m 345mv tnl:411181> Exits[NESW]
< > w
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > spellbane
You step out of the shadows.
You are already turning spells.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > hide
You attempt to hide.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Main Street
(PK) Ghuarhar Dragon Sea
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > e
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 560/560m 343mv tnl:411181> Exits[NESW]
< > w
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
<803/803hp 560/560m 342mv tnl:411181> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Main Street
>>>>>>>>>>> gone again <<<<<<<<<<
<803/803hp 560/560m 342mv tnl:411181> Exits[NESW]
< > w
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 560/560m 341mv tnl:411181> Exits[NESW]
< > w
Main Street
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 560/560m 340mv tnl:411181> Exits[ESW]
< > whe
You are thirsty.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > < > Players near you:
(PK) Schomberg Main Street
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > < >
[HERETIC] Narab: where are they now ?
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > drin bee
You step out of the shadows.
You can't find it.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > drin bee
You step out of the shadows.
You can't find it.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > cla Ghaurhar in Kalaman
You step out of the shadows.
[HERETIC] Schomberg: Ghaurhar in Kalaman
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > get bee sack
You step out of the shadows.
You get a barrel of beer from a Big Ol'Pack Sack.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > hide
You attempt to hide.
<803/803hp 560/560m 349mv tnl:411181> Exits[ESW]
< > e
Main Street
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane wends its crooked way to the north and a snug alley lies dead south.
[Exits: north east south west]
<803/803hp 560/560m 348mv tnl:411181> Exits[NESW]
< > e
Main Street
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
[Exits: north east south west]
A young pickpocket prowls the streets.
<803/803hp 560/560m 347mv tnl:411181> Exits[NESW]
< > e
Main Street
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
[Exits: north east south west]
An Arkham Guard is here, enforcing the law.
<803/803hp 560/560m 346mv tnl:411181> Exits[NESW]
< > e
Main Street
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
[Exits: east south west]
A pilgrim is here, admiring Arkham.
<803/803hp 560/560m 345mv tnl:411181> Exits[ESW]
< > e
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > drin
You step out of the shadows.
You drink water from a fountain.
Your thirst is quenched.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > hide
drin
You attempt to hide.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > < > You step out of the shadows.
You drink water from a fountain.
Your thirst is quenched.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > hide
drin
You attempt to hide.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > < > You step out of the shadows.
You drink water from a fountain.
Your thirst is quenched.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > hide
n
You attempt to hide.
<803/803hp 560/560m 344mv tnl:411181> Exits[NESW]
< > e
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
<803/803hp 560/560m 343mv tnl:411181> Exits[NESW]
< > < > City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bastard sword sits here.
( 2) A bolted steel bracer lies here.
( 2) A bolted steel breastplate sits unused.
( 2) A set of bolted steel sleeves rest here.
(Glowing) The helm of Kazzal-Bak lies here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Astero the male human
Tyraxor the male gnome
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[Hit Return to continue]
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 24
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > < > You attempt to move silently.
<803/803hp 560/560m 342mv tnl:411181> Exits[W]
< > eagle Gahzarr
You step out of the shadows.
You see a brief hazy image, but it then fades.
<803/803hp 525/560m 342mv tnl:411181> Exits[W]
< > hide
eagle Gahzarr
You attempt to hide.
<803/803hp 525/560m 342mv tnl:411181> Exits[W]
< > < > You step out of the shadows.
You concentrate a moment and try to focus on someone with your mind's eye.
You see a brief hazy image, but it then fades.
<803/803hp 455/560m 342mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 455/560m 342mv tnl:411181> Exits[W]
< > eagle Gahzarr
You step out of the shadows.
You concentrate a moment and try to focus on someone with your mind's eye.
You see a brief hazy image, but it then fades.
<803/803hp 385/560m 342mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 385/560m 342mv tnl:411181> Exits[W]
< > eagle Gahzarr
The lightning has stopped.
Your backbone softens and returns to it's normal state.
<803/803hp 405/560m 349mv tnl:411181> Exits[W]
< > razor
You step out of the shadows.
You concentrate a moment and try to focus on someone with your mind's eye.
You see a brief hazy image, but it then fades.
<803/803hp 335/560m 349mv tnl:411181> Exits[W]
< > hide
You back deforms into hard, jagged bone.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > < > You attempt to hide.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Tyraxor the male gnome
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Astero the male human
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[Hit Return to continue]
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 24
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > sco
You are Schomberg the Assassin Hero
Race: human Sex: sexless Age: 51 years old (middle-aged)
You are a chaotic evil assassin, Wayfollower of the Beasts.
Level: 35+5, with 15171369 exp (at maximum racial level for assassin)
Str: 20 Health: 803 /803 Practices: 7
Int: 20 Mana : 305 /560 Training sessions: 0
Wis: 20 Move : 349 /349
Dex: 23 Carrying 22/36 items (103/390 pounds)
Con: 20 You have 249 gold and 11127 silver coins.
Wimpy set to 0 hit points. Hometown is Palanthas
You are standing.
Armor: pierce: -426 bash: -428 slash: -426 magic: -408
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 20 Damroll: 24. Saves spell: -60.
Use 'affects' command to see spells affecting you.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > endu
You step out of the shadows.
You already have the mental resolve to resist magic.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > resi
You are as resisted as you can get.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > spellbane
You step out of the shadows.
You are already turning spells.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > dragon
Your blood already boubles like a dragon one.
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Tyraxor the male gnome
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Astero the male human
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[Hit Return to continue]
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 24
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Tyraxor the male gnome
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Astero the male human
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[Hit Return to continue]
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 24
<803/803hp 305/560m 349mv tnl:411181> Exits[W]
< > w
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
A nun walks about burning incense here.
<803/803hp 305/560m 348mv tnl:411181> Exits[NESW]
< > s
Town Square
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
[Exits: north east south west]
A large, ornate fountain is here.
<803/803hp 305/560m 347mv tnl:411181> Exits[NESW]
< > whe
Players near you:
(PK) Schomberg Town Square
<803/803hp 305/560m 347mv tnl:411181> Exits[NESW]
< > n
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
A nun walks about burning incense here.
<803/803hp 305/560m 346mv tnl:411181> Exits[NESW]
< > e
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bastard sword sits here.
( 2) A bolted steel bracer lies here.
( 2) A bolted steel breastplate sits unused.
( 2) A set of bolted steel sleeves rest here.
(Glowing) The helm of Kazzal-Bak lies here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > repl you see gahzarr ?
You step out of the shadows.
You tell someone 'you see gahzarr ?'
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > < >
Someone tells you 'NO'
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > who
-=-=-=-= Visible players in the realms =-=-=-=-
Tyraxor the male gnome
Breman the male elf
Khgrud the male minotaur, Knight of the Lily
Zatran the male dwarf
Stammo the male human
Sweg the male human
Zenzuht the male minotaur, Hand of Chaos
Astero the male human
Taves the male minotaur, Knight of the Lily
Maeglin the male half-elf
Wystyn the male human
Qvidasus the male human
[HERETIC] (PK) Narab the male minotaur, Fist of Heretics
Galeron the male minotaur
Relnir the male human
Gjarvah the male draconian
Braceldop the male kender
Kade the female minotaur
Mesaana the female dark elf, Apprentice of the Tower
Kryl the male kender
[Hit Return to continue]
[HERETIC] (PK) Schomberg the neuter human, Shadow of Heretics
(PK) Ghuarhar the male draconian, Lieutenant of Takhisis, Knight of the Lily
(PK) Gahzarr the male human, Dragon Highlord of Takhisis
Morris the male minotaur
Players found: 24
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > < > You attempt to move silently.
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > l
City Hall
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
There is a set of large steps leading down into MUD SCHOOL for newbies
below level 7.
[Exits: west]
A bastard sword sits here.
( 2) A bolted steel bracer lies here.
( 2) A bolted steel breastplate sits unused.
( 2) A set of bolted steel sleeves rest here.
(Glowing) The helm of Kazzal-Bak lies here.
A plaque.
Wanted-Information! poster.
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here granting healing.
<803/803hp 305/560m 345mv tnl:411181> Exits[W]
< > < >
The blood of ancient dragons fades away from your veins.
<803/803hp 337/560m 349mv tnl:411181> Exits[W]
< > dragon
You feel the blood of ancient dragons fill your veins with protection.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > dro rug
You drop a coarsly woven rug.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > hide sneak
You attempt to hide.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > < > You attempt to move silently.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > slee rug
You go to sleep on a coarsly woven rug.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > < >
[HERETIC] Someone: now
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< >
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > wake
You wake and stand up.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > slee rug
You go to sleep on a coarsly woven rug.
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< >
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > gro
someone's group:
[34 Fig] Someone 100%hp 56%mana 71%mv 11149587 xp
[35 Asn] Schomberg 100%hp 53%mana 100%mv 15171369 xp
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > eq
You are using:
<worn on finger> (Glowing) signet of gnomish mayor
<worn on finger> (Humming) a ring of fortitude
<worn around neck> a frozen tear amulet
<worn around neck> (Glowing) fine fur cloak
<worn on torso> darkened platemail
<worn on head> (Humming) a hard adamantite helmet
<worn on legs> (Humming) leggings of blue fishnet webbing
<worn on feet> a pair of red silken boots
<worn on hands> the Hi-Kane-Do battle gloves
<worn on arms> (Humming) a pair of steel armbands
<worn as shield> (Glowing) a dragon kite
<worn on body> (Glowing) white shaman robe
<worn on waist> (Humming) a red fuzzy sash
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<worn around wrist> (Glowing) a jewel-encrusted bracelet
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< >
<803/803hp 297/560m 349mv tnl:411181> Exits[W]
< > < >
Your vision dulls.
<803/803hp 521/560m 349mv tnl:411181> Exits[W]
< > hei
In your dreams, or what?
<803/803hp 521/560m 349mv tnl:411181> Exits[W]
< > wake
You wake and stand up.
<803/803hp 521/560m 349mv tnl:411181> Exits[W]
< > hei
Your sense of sight sharpens!
<803/803hp 496/560m 349mv tnl:411181> Exits[W]
< > whe
get ru
Players near you:
(PK) Schomberg City Hall
(PK) Gahzarr Intersection
<803/803hp 496/560m 349mv tnl:411181> Exits[W]
< > < > You step out of the shadows.
You get a coarsly woven rug.
<803/803hp 496/560m 349mv tnl:411181> Exits[W]
< > hide
You attempt to hide.
<803/803hp 496/560m 349mv tnl:411181> Exits[W]
< > whe
Players near you:
(PK) Schomberg City Hall
(PK) Gahzarr Intersection
>>>>>>>>>Oh here he is <<<<<<<<<<<<<
<803/803hp 496/560m 349mv tnl:411181> Exits[W]
< > w
Dragon Road
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
[Exits: north east south west]
A nun walks about burning incense here.
<803/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< > < >
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
>>>>>>interesting where he lost other pets ;)<<<<
<803/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< > strangle Gahzarr
whe
You step out of the shadows.
You trample around loudly again.
Your strangulation attempt misses Gahzarr.
Gahzarr yells 'Help! Schomberg is trying to strangle me!'
Gahzarr fades into existence.
You dodge Gahzarr's blast of light.
You shield block Gahzarr's blast of light.
Gahzarr is in perfect condition.
<803/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: perfect condition E: Gahzarr EC: perfect condition >
< > hide
nerv
Gahzarr parries your punch.
Your punch mauls Gahzarr.
Your punch decimates Gahzarr.
Your determination drives you to enhance your attack!
Your punch MASSACRES Gahzarr!
You shield block Gahzarr's blast of light.
Gahzarr's blast of light mauls you.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You hand block a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
Gahzarr has some small wounds.
<783/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: a few scratches E: Gahzarr EC: small wounds >
< > < > Players near you:
(PK) Schomberg Dragon Road
(PK) Gahzarr Dragon Road
Gahzarr has some small wounds.
<783/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: a few scratches E: Gahzarr EC: small wounds >
< > < > You attempt to hide.
Gahzarr has some small wounds.
<783/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: a few scratches E: Gahzarr EC: small wounds >
< > < > You step out of the shadows.
You grasp Gahzarr's arm and weaken it with pressure points.
Gahzarr stops using the Staff of Magius.
Gahzarr wields the flaming sceptre of Chaos.
Gahzarr has some small wounds.
<783/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: a few scratches E: Gahzarr EC: small wounds >
< > hide
Gahzarr's crushing blow DISEMBOWELS you!
Gahzarr has some small wounds.
<730/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: a few scratches E: Gahzarr EC: small wounds >
< > < >
Gahzarr parries your punch.
Your determination drives you to enhance your attack!
Your punch MANGLES Gahzarr!
Gahzarr parries your punch.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
Runes on Gahzarr's band flares up.
Gahzarr's flamestrike devastates you!
You dodge Gahzarr's wrath.
You dodge Gahzarr's wrath.
Runes on Gahzarr's band flares up.
Gahzarr's flamestrike devastates you!
Gahzarr has some small wounds.
<657/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: small wounds E: Gahzarr EC: small wounds >
< > throw
You attempt to hide.
Gahzarr has some small wounds.
<657/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: small wounds E: Gahzarr EC: small wounds >
< > < > You step out of the shadows.
You grab Gahzarr and throw him to the ground with stunning force!
Your throw maims Gahzarr!
With brutal skill you grind Gahzarr against the ground with your weight.
Your ground control decimates Gahzarr.
Gahzarr is covered in bleeding wounds.
<657/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: small wounds E: Gahzarr EC: bleeding wounds >
Your determination drives you to enhance your attack!
Your punch MASSACRES Gahzarr!
Gahzarr parries your punch.
Gahzarr parries your punch.
Your determination drives you to enhance your attack!
Your punch MANGLES Gahzarr!
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
Runes on Gahzarr's band flares up.
Gahzarr's flamestrike DISMEMBERS you!
You dodge Gahzarr's wrath.
You dodge Gahzarr's wrath.
Gahzarr is covered in bleeding wounds.
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: bleeding wounds E: Gahzarr EC: bleeding wounds >
< > throw
Gahzarr's crushing blow misses you.
Gahzarr is covered in bleeding wounds.
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: bleeding wounds E: Gahzarr EC: bleeding wounds >
< > < >
Gahzarr parries your punch.
Your punch misses Gahzarr.
Your punch devastates Gahzarr!
Gahzarr parries your punch.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge a burning red-boned skeleton's stab.
You dodge Gahzarr's wrath.
Gahzarr is gushing blood.
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: bleeding wounds E: Gahzarr EC: gushing blood >
< > < > You attempt to hide.
Gahzarr is gushing blood.
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: bleeding wounds E: Gahzarr EC: gushing blood >
< > < > You step out of the shadows.
Your throw seems to slide around Gahzarr. <----And this only shit saves his poor ass ;)
Gahzarr is gushing blood.
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
< T: Schomberg TC: bleeding wounds E: Gahzarr EC: gushing blood >
< > hide
Gahzarr leaves east.
Gahzarr has fled!
<589/803hp 496/560m 348mv tnl:411181> Exits[NESW]
From http://solace.allnetwork.ru logs forum
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