LOGS FORUM ARCHIVE, February 2002

Date / time : 07.02.2002 15:48
Author      : schomberg
Title       : Takhisis 'star hour'
Plain size  : 417,3 Kb
Horde of Takhisis walking around.


Damar peers intently east.

Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

Damar the neuter minotaur is here riding a donkey.

The minotaur Inquisitor is standing here ready to punish the corrupt.
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > whe
Players near you:

(PK) Damar      Before the clearing of Inquisition.

Zongi           In the camp of Heretics

(PK) Schomberg  Before the clearing of Inquisition.

Gjarvah         In the camp of Heretics
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > hide sneak
You attempt to hide.
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > < > You attempt to move silently.
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > treat
You step out of the shadows.

You are not ready to accept more treatment of your battle wounds.
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > hide
You attempt to hide.
 
<565/758hp 121/520m 260mv tnl:392345> Exits[E]

< > < >

The dim silvery haze of Solinari fades from the sky.

Your vision dulls.
 
<594/758hp 146/520m 295mv tnl:392345> Exits[E]

< > hei
dro rug


Damar applies bandages to the minotaur Inquisitor's battle wounds.
 
<594/758hp 146/520m 295mv tnl:392345> Exits[E]

< > < > Your sense of sight sharpens!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > slee rug
You drop An elegant woven rug.
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < > You go to sleep on An elegant woven rug.
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< >


<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940205 exp (at maximum racial level for assassin)
 
Str: 20      Health: 594 /758     Practices: 8

Int: 20      Mana  : 121 /520     Training sessions: 0

Wis: 20      Move  : 295 /309

Dex: 23      Carrying 3/36 items (13/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are sleeping.

Armor: pierce: -97  bash: -99  slash: -99  magic: -97

You are supremely armored against piercing.

You are supremely armored against bashing.

You are supremely armored against slashing.

You are supremely armored against magic.

Hitroll: 11  Damroll: 8. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < >

[HERETIC] Someone: Intruder! Gahzarr is attacking the Camp!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940205 exp (at maximum racial level for assassin)
 
Str: 20      Health: 594 /758     Practices: 8

Int: 20      Mana  : 121 /520     Training sessions: 0

Wis: 20      Move  : 295 /309

Dex: 23      Carrying 3/36 items (13/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are sleeping.

Armor: pierce: -97  bash: -99  slash: -99  magic: -97

You are supremely armored against piercing.

You are supremely armored against bashing.

You are supremely armored against slashing.

You are supremely armored against magic.

Hitroll: 11  Damroll: 8. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < >

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A warhorse is attacking the Camp!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < >

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< >


<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > a
You have the following resistances:

You are slightly toughened against bashing (3%)

You are toughened against piercing (18%)

You are slightly toughened against slashing (3%)

You are toughened against fire attacks (10%)

You are resistant against cold attacks (25%)

You are slightly toughened against electrical attacks (3%)

You are slightly toughened against acidic attacks (3%)

You are slightly toughened against poison (3%)

You are toughened against negative energy (10%)

You are toughened against holy attacks (18%)

You are slightly toughened against pure energy attacks (3%)

You are slightly toughened against mental attacks (3%)

You are slightly toughened against diseases (3%)

You are slightly toughened against drowning (3%)

You are toughened against light (18%)

You are slightly toughened against harm (3%)

You are slightly toughened against sound (3%)

You are slightly toughened against air/gas attacks (3%)

You are slightly toughened against earth-based attacks (3%)

You are slightly toughened against unholy power (3%)

You are slightly toughened against paralysis (3%)
 
You are affected by the following spells:

Skill heightened senses modifies none by 0 for 8 hours

                       modifies none by 0 for 8 hours

Skill sneak modifies none by 0 for 34 hours

Skill resist modifies none by 0 for 8 hours

Skill dragon blood modifies resist light by 15 for 15 hours

                       modifies resist holy by 15 for 15 hours

                       modifies resist piercing by 15 for 15 hours

                       modifies resist cold by 15 for 15 hours

                       modifies armor class by -80 for 15 hours

Skill endure modifies resist cold by 7 for 33 hours

                       modifies resist fire by 7 for 33 hours

                       modifies resist negative by 7 for 33 hours

                       modifies save vs spell by -3 for 33 hours

Skill treatment modifies none by 0 for 2 hours

Skill spellbane modifies saves by -28 for 4 hours

Skill style modifies armor class by -105 permanently

                       modifies damage roll by 3 permanently

                       modifies hit roll by 3 permanently

Skill detect hidden modifies none by 0 for 17 hours

Skill Tower source modifies saves by -5 permanently

                       modifies dexterity by 3 permanently

                       modifies strength by 3 permanently

                       modifies hp by 100 permanently

Skill Solamnic source modifies wisdom by 3 permanently

                       modifies hit roll by 5 permanently

                       modifies hp by 25 permanently

You have hero resistance bonus of +3%.
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< >


<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > gro
Schomberg's group:

[35 Asn] Schomberg         78%hp  23%mana  95%mv 15940205 xp
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < >

[HERETIC] Someone: Intruder! Gahzarr is attacking the Camp!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< >
[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A young white dragon is attacking the Camp!
 
<594/758hp 121/520m 295mv tnl:392345> Exits[E]

< > < > You feel your strength slip away.

Gahzarr's draconian holocaust
MUTILATES you!

A donkey looks tired and weak.

Gahzarr's draconian holocaust
*** DEMOLISHES *** a donkey!

Gahzarr's draconian holocaust
MANGLES Damar!

The minotaur Inquisitor jumps aside and rolls away from Gahzarr's draconian holocaust.

Gahzarr has a few scratches.
 
<544/758hp 121/520m 295mv tnl:392345> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle
You step out of the shadows.

In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Purple Aura) (Black aura) (Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Purple Aura) (Black aura) (Shadowed) Auldren the male human is here.

(Purple Aura) (Black aura) (Shadowed) Zongi the male dark-elf is here riding a young black dragon.

(Purple Aura) (Black aura) (Shadowed) Gjarvah the male draconian is here.

You flee from combat!

You lost 10 exp.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > hide
sneak hide
You attempt to hide.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > < > You attempt to move silently.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > < > You attempt to hide.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > hide sneak


Auldren says '
no no'

You attempt to hide.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > < > You attempt to move silently.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > < > Zongi rides a young black dragon west.

Gjarvah leaves west.

Gjarvah yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Gjarvah is attacking the Camp!

Zongi yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Zongi is attacking the Camp!
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > < >

Auldren says '
less spells'

Taves peers intently west.
 
<544/758hp 121/520m 294mv tnl:392355> Exits[NESW]

< > strangle gah


Auldren peers intently west.

You hear something's death cry.

[HERETIC] The minotaur inquisitor: Intruder! A young black dragon is attacking the Camp!

The day has begun.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < > You step out of the shadows.

They aren't here.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > hide
You attempt to hide.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr rides in on a young white dragon.

A burning red-boned skeleton yells '
Help! Damar is attacking me!'
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Taves peers intently west.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

[HERETIC] The minotaur inquisitor: Intruder! A young black dragon is attacking the Camp!
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > strangle gah


Zongi rides in on a young black dragon.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < > You step out of the shadows.

They are mounted too high for you to strangle.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > hide
Gahzarr concentrates for a moment of prayer.

You attempt to hide.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Auldren peers intently west.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Khgrud rides a young white dragon east.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

[HERETIC] The minotaur inquisitor: Intruder! Gjarvah is attacking the Camp!

A burning red-boned skeleton has arrived.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr concentrates for a moment of prayer.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Khgrud rides in on a young white dragon.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > bash war
You step out of the shadows.

They aren't here.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > hide
You attempt to hide.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < > You attempt to move silently.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr concentrates for a moment of prayer.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > l
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Purple Aura) (Shadowed) Zongi the male dark-elf is here riding a young black dragon.

(Black aura) Gahzarr the male human is here riding a young white dragon.

(Purple Aura) (Black aura) (Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Purple Aura) (Black aura) (Shadowed) Auldren the male human is here.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Auldren peers intently west.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr concentrates for a moment of prayer.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Auldren peers intently west.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Khgrud peers intently west.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr looks at Taves.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Taves says '
one more'
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > < >

Gahzarr concentrates for a moment of prayer.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< > assassinate khgr
You sneak up behind Khgrud and try to snap her neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
wounds Khgrud.

Khgrud yells '
Help! Schomberg just tried to assassinate me!'

You dodge Khgrud's acidic bite.

You deftly evade Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

Khgrud has a few scratches.
 
<583/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< T: Schomberg TC: small wounds E: Khgrud EC: a few scratches >

< > hide
fle


You deftly evade Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

Khgrud's blow rips open your abdomen and pelvis!

Khgrud's act of cruelty
DISEMBOWELS you!

You dodge Khgrud's acidic bite.

You dodge a young white dragon's claw.

Your punch
wounds Khgrud.

Khgrud parries your punch.

Your determination drives you to enhance your attack!

Khgrud's phantasmal armor deflects your punch.

Khgrud parries your punch.

Your punch
wounds Khgrud.

Khgrud has a few scratches.
 
<528/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
misses you.

Khgrud has a few scratches.
 
<528/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You attempt to hide.

Khgrud has a few scratches.
 
<528/758hp 151/520m 309mv tnl:392355> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You step out of the shadows.

Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A massive sledge hammer lies here, radiating a freezing cold.

     The splattered brains of a warhorse are lying here.

     A perfectly made rug of felt appears very comfortable.

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Purple Aura) (Black aura) (Shadowed) Gjarvah the male draconian is here, fighting the minotaur Inquisitor.

(Charmed) (Purple Aura) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

(Charmed) (Purple Aura) a burning red-boned skeleton is here, fighting Damar.

Damar the neuter minotaur is mounted on a donkey, fighting a burning red-boned skeleton.

The minotaur Inquisitor is here, fighting Gjarvah.

You flee from combat!

You lost 10 exp.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > hide
sneak hide
hide sneak
You attempt to hide.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < > You attempt to move silently.

You begin sneaking.

Gjarvah gets a massive hammer of cold iron.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > hide
You attempt to hide.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < > You attempt to hide.

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!

Damar lets out a cry of outrage!

Damar's downward suction
>>> ANNIHILATES <<< a burning red-boned skeleton!

Damar's downward pound
MANGLES a burning red-boned skeleton!

Damar's downward suction
MANGLES a burning red-boned skeleton!

Damar's downward pound
MANGLES a burning red-boned skeleton!

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!

A burning red-boned skeleton is DEAD!!

A burning red-boned skeleton's leg is sliced from its dead body.

Damar sacrifices the corpse of a burning red-boned skeleton to the gods.

Gjarvah's claw
mauls the minotaur Inquisitor.

Gjarvah's claw
mauls the minotaur Inquisitor.

Gjarvah's phantasmal armor deflects the minotaur Inquisitor's beating.

Gjarvah's phantasmal armor deflects the minotaur Inquisitor's beating.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < > Damar gets the leg of a burning red-boned skeleton.

You attempt to move silently.

Gjarvah leaves east.

Gjarvah has fled!
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < > You attempt to hide.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > fle
You step out of the shadows.

You aren't fighting anyone.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > hide
You attempt to hide.

A burning red-boned skeleton yells '
Help! Damar is attacking me!'

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < >

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!

Damar's downward pound
MANGLES a burning red-boned skeleton!

A donkey's pound
hits a burning red-boned skeleton.

A burning red-boned skeleton's stab
MUTILATES Damar!
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < >

Damar peers intently east.
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < >

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > < >

Gahzarr rides in on a young white dragon.

A burning red-boned skeleton has arrived.

Gahzarr yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Gahzarr is attacking the Camp!
 
<528/758hp 151/520m 308mv tnl:392365> Exits[E]

< > strangle gah


Gahzarr concentrates for a moment of prayer.

Gahzarr conjures forth a vision of the Dark Queen.

You yell '
Die, Gahzarr you sorcerous dog!'

Gahzarr's draconian holocaust
DISEMBOWELS you!

Gahzarr's draconian holocaust
*** DEMOLISHES *** a donkey!

Gahzarr's draconian holocaust
MANGLES Damar!

Gahzarr's draconian holocaust
MUTILATES the minotaur Inquisitor!

No way!  You are still fighting!

Gahzarr has a few scratches.
 
<477/758hp 151/520m 308mv tnl:392365> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < >

Damar lets out a cry of outrage!

Damar's downward suction
>>> ANNIHILATES <<< a burning red-boned skeleton!

Gahzarr's downward crush
maims the minotaur Inquisitor!

[HERETIC] The minotaur inquisitor: Intruder! A burning red-boned skeleton is attacking the Camp!

A burning red-boned skeleton's stab
DISEMBOWELS the minotaur Inquisitor!

A burning red-boned skeleton's stab
DISMEMBERS the minotaur Inquisitor!

A burning red-boned skeleton's stab
DISMEMBERS the minotaur Inquisitor!

[HERETIC] The minotaur inquisitor: Intruder! A young white dragon is attacking the Camp!

A young white dragon's claw
DISEMBOWELS the minotaur Inquisitor!

You step out of the shadows.

You trample around loudly again.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

A burning red-boned skeleton's stab
DISMEMBERS the minotaur Inquisitor!

A burning red-boned skeleton's stab
MUTILATES the minotaur Inquisitor!

A burning red-boned skeleton's stab
DISMEMBERS a donkey!

A burning red-boned skeleton's stab
misses Damar.

The minotaur Inquisitor's beating
*** DEMOLISHES *** a burning red-boned skeleton!

The minotaur Inquisitor's beating
MUTILATES Gahzarr!

Gahzarr has a few scratches.
 
<477/758hp 151/520m 308mv tnl:392365> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
fle
You attempt to hide.

Gahzarr has a few scratches.
 
<477/758hp 151/520m 308mv tnl:392365> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle
You step out of the shadows.

In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Purple Aura) (Black aura) (Shadowed) Gjarvah the male draconian is here.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Purple Aura) (Black aura) (Shadowed) Zongi the male dark-elf is here riding a young black dragon.

(Purple Aura) (Black aura) (Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Purple Aura) (Black aura) (Shadowed) Auldren the male human is here.

You flee from combat!

You lost 10 exp.

The sun rises in the east.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< > hide
sneak hide
You aren't fighting anyone.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< > < > You yell '
Help!  Khgrud is attacking me!'

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You attempt to hide.

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > No way!  You are still fighting!

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You attempt to hide.

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > strangle gah


Gahzarr rides in on a young white dragon.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You deftly evade Khgrud's acidic bite.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You step out of the shadows.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud shield blocks your punch.

Khgrud shield blocks your punch.

Khgrud parries your punch.

[HERETIC] The minotaur inquisitor: Intruder! A burning red-boned skeleton is attacking the Camp!

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > hide


Auldren utters the words, 'phantasmal armor'.

Auldren begins chanting strange words.

Shadows gather protectively about Auldren.

No way!  You are still fighting!

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You attempt to hide.

Khgrud has a few scratches.
 
<515/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
DISEMBOWELS you!

Gjarvah concentrates for a moment of prayer.

Khgrud has a few scratches.
 
<459/758hp 178/520m 309mv tnl:392375> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > fle
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     The splattered brains of a warhorse are lying here.

     A perfectly made rug of felt appears very comfortable.

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Charmed) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

(Charmed) a burning red-boned skeleton is here, fighting Damar.

Damar the neuter minotaur is mounted on a donkey, fighting a burning red-boned skeleton.

The minotaur Inquisitor is here, fighting a burning red-boned skeleton.

You flee from combat!

You lost 10 exp.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > sneak hide


Damar swings its maces wildly but fails to connect with its target.

You attempt to move silently.

You begin sneaking.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > hide
You attempt to hide.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > < > You attempt to hide.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > hide sneak
You attempt to hide.

Damar's downward suction
MANGLES a burning red-boned skeleton!

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!

Damar's downward suction
MANGLES a burning red-boned skeleton!

Damar's downward pound
misses a burning red-boned skeleton.

A burning red-boned skeleton's stab
DISEMBOWELS Damar!

The minotaur Inquisitor's beating
MASSACRES a burning red-boned skeleton!

The minotaur Inquisitor's beating
MANGLES a burning red-boned skeleton!
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > < > You attempt to move silently.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > treat


Zongi rides in on a young black dragon.

Gjarvah has arrived.

Gjarvah yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Gjarvah is attacking the Camp!

The minotaur Inquisitor's beating
MUTILATES Gjarvah!

Zongi yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Zongi is attacking the Camp!

You step out of the shadows.

You are not ready to accept more treatment of your battle wounds.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > hide
You attempt to hide.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > < > Gahzarr rides in on a young white dragon.

Gahzarr yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Gahzarr is attacking the Camp!
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > < >

A donkey's pound
hits a burning red-boned skeleton.

Damar's downward suction
*** DEMOLISHES *** a burning red-boned skeleton!

Gahzarr's downward crush
maims the minotaur Inquisitor!

[HERETIC] The minotaur inquisitor: Intruder! A young white dragon is attacking the Camp!

A young white dragon's claw
DISEMBOWELS the minotaur Inquisitor!

Zongi's downward pierce
MASSACRES the minotaur Inquisitor!

Zongi's downward pierce
MUTILATES the minotaur Inquisitor!

[HERETIC] The minotaur inquisitor: Intruder! A young black dragon is attacking the Camp!

A burning red-boned skeleton's stab
MUTILATES Damar!

The minotaur Inquisitor's beating
*** DEMOLISHES *** a burning red-boned skeleton!

Zongi's phantasmal armor deflects the minotaur Inquisitor's beating.

Gjarvah's phantasmal armor deflects the minotaur Inquisitor's beating.

The minotaur Inquisitor's beating
MANGLES a burning red-boned skeleton!
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< > < >

Gahzarr concentrates for a moment of prayer.

Gahzarr conjures forth a vision of the Dark Queen.

The gods protect Gjarvah from Gahzarr.

The gods protect Zongi from Gahzarr.

The gods protect a young black dragon from Gahzarr.

You yell '
Die, Gahzarr you sorcerous dog!'

You jump aside and roll away from Gahzarr's draconian holocaust.

You step out of the shadows.

You trample around loudly again.

Gahzarr shield blocks your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

A donkey looks very ill.

Gahzarr's draconian holocaust
*** DEVASTATES *** a donkey!

Gahzarr's draconian holocaust
MANGLES Damar!

The minotaur Inquisitor turns slightly green, but it passes.

Gahzarr's draconian holocaust
DISEMBOWELS the minotaur Inquisitor!

Gahzarr has a few scratches.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
fle
You attempt to hide.

Gahzarr has a few scratches.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

PANIC! You couldn't escape!

Gahzarr has a few scratches.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
You attempt to hide.

Gjarvah concentrates for a moment of prayer.

Gahzarr has a few scratches.
 
<459/758hp 178/520m 308mv tnl:392385> Exits[E]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle
You step out of the shadows.

In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Black aura) (Shadowed) Auldren the male human is here.

You flee from combat!

You lost 10 exp.
 
<459/758hp 178/520m 307mv tnl:392395> Exits[NESW]

< > hide
sneak hide


Auldren peers intently west.

You attempt to hide.
 
<459/758hp 178/520m 307mv tnl:392395> Exits[NESW]

< > < > You attempt to move silently.

You begin sneaking.
 
<459/758hp 178/520m 307mv tnl:392395> Exits[NESW]

< > hide
e
You attempt to hide.
 
<459/758hp 178/520m 307mv tnl:392395> Exits[NESW]

< > < > You attempt to hide.
 
<459/758hp 178/520m 307mv tnl:392395> Exits[NESW]

< > < > Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<459/758hp 178/520m 306mv tnl:392395> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > hide sneak
You attempt to hide.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > < > You attempt to move silently.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > drin
You step out of the shadows.

You drink water from a magical spring.

Your thirst is quenched.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > hide
You attempt to hide.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > drin
You step out of the shadows.

You drink water from a magical spring.

Your thirst is quenched.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > hide
Gahzarr yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Gahzarr is attacking the Camp!

You attempt to hide.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > < >

A burning red-boned skeleton yells '
Help! Damar is attacking me!'
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > < >

[HERETIC] The minotaur inquisitor: Intruder! A young white dragon is attacking the Camp!
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > < >

Khgrud yells '
Help! Damar is attacking me!'
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > < >

[HERETIC] The minotaur inquisitor: Intruder! A burning red-boned skeleton is attacking the Camp!
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****
 
 **** 2 west ****

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Black aura) (Shadowed) Auldren the male human is here.
 
 **** 3 west ****

(Charmed) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

(Black aura) Gahzarr the male human is mounted on a young white dragon, fighting the minotaur Inquisitor.

(Black aura) (Shadowed) Gjarvah the male draconian is here, fighting the minotaur Inquisitor.

(Black aura) (Shadowed) Zongi the male dark-elf is mounted on a young black dragon, fighting the minotaur Inquisitor.

(Charmed) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

The minotaur Inquisitor is here, fighting a burning red-boned skeleton.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > hide
You attempt to hide.
 
<459/758hp 178/520m 305mv tnl:392395> Exits[EW]

< > w
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<459/758hp 178/520m 304mv tnl:392395> Exits[EW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
 **** 2 east ****
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****
 
 **** 6 east ****
 
<459/758hp 178/520m 304mv tnl:392395> Exits[EW]

< > hide
You attempt to hide.
 
<459/758hp 178/520m 304mv tnl:392395> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Black aura) Gahzarr the male human is here riding a young white dragon.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Shadowed) Taves the male minotaur is here riding a young blue dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Black aura) (Shadowed) Auldren the male human is here.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Auldren peers intently north.

Khgrud rides a young white dragon north.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Damar yells '
Help!  I am being attacked by Khgrud!'

Taves says '
shroud'
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Auldren leaves north.

A young white dragon leaves north.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Taves peers intently north.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > assassinate khr


Gahzarr concentrates for a moment of prayer.

An unholy blessing from the abyss shrouds Taves in black mist.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < > They aren't here.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Taves rides a young blue dragon north.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Damar yells '
Help!  I am being attacked by Taves!'
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Damar rides in on a donkey.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Gahzarr says '
I have 100% hp 2% mana 98% mv 19558220 xp.'
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > assassinate gah


Damar rides a donkey east.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< > < >

Auldren has arrived.

A young white dragon has arrived.

You sneak up behind Gahzarr and try to snap his neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
grazes Gahzarr.

Gahzarr yells '
Help! Schomberg just tried to assassinate me!'

You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

Gahzarr has a few scratches.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide


Taves rides in on a young blue dragon.

Gahzarr has a few scratches.
 
<459/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle


Gahzarr's crushing blow
maims you!

Gahzarr has a few scratches.
 
<419/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < >

Gahzarr leans over his mount and lands a lucky blow.

You dodge Gahzarr's crush.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

Your punch
wounds Gahzarr.

Gahzarr parries your punch.

Gahzarr's mount gets in the way of your blow.

Your punch
decimates a young white dragon.

Gahzarr shield blocks your punch.

A burning red-boned skeleton has arrived.

Gahzarr has a few scratches.
 
<419/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < >

Zongi rides in on a young black dragon.

Gahzarr has a few scratches.
 
<419/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You attempt to hide.

Gahzarr has a few scratches.
 
<419/758hp 178/520m 303mv tnl:392395> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

A clearing south of the camp.

  This small clearing seems to have been set aside for donations. It is here

that people may come to share their belongings with others who fight for

the cause against mages and pagan priests. The camp lies back to the

north.
 
[Exits: north]

     A pit for donations to the cause has been dug into the floor.

You flee from combat!

You lost 10 exp.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > hide
sneak hide
You attempt to hide.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > < > You attempt to move silently.

You begin sneaking.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > hide
You attempt to hide.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > hide sneak
You attempt to hide.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > < > You attempt to hide.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > < > You attempt to move silently.

Taves yells '
Help! Damar is attacking me!'
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > hide sneak
You attempt to hide.
 
<419/758hp 178/520m 302mv tnl:392405> Exits[N]

< > < > You attempt to move silently.

You feel ready to accept treatment of your battle wounds.
 
<447/758hp 201/520m 309mv tnl:392405> Exits[N]

< > < >

Zongi yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Zongi is attacking the Camp!
 
<447/758hp 201/520m 309mv tnl:392405> Exits[N]

< > < >

[HERETIC] The minotaur inquisitor: Intruder! A young black dragon is attacking the Camp!
 
<447/758hp 201/520m 309mv tnl:392405> Exits[N]

< > n
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A young white dragon is here awaiting her master's command.

(Black aura) (Shadowed) Auldren the male human is here.

(Black aura) Gahzarr the male human is here riding a young white dragon.
 
<447/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< > assassinate gah
You sneak up behind Gahzarr and try to snap his neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
injures Gahzarr.

Gahzarr yells '
Help! Schomberg just tried to assassinate me!'

You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

Gahzarr has a few scratches.
 
<447/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
fle


Auldren leaves east.

A young white dragon leaves east.

Gahzarr leans over his mount and lands a lucky blow.

You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

You dodge a burning red-boned skeleton's stab.

You dodge a young white dragon's claw.

Gahzarr's mount gets in the way of your blow.

Your punch
mauls a young white dragon.

Gahzarr parries your punch.

Your punch
mauls Gahzarr.

Gahzarr parries your punch.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You use your hands to greatly deflect a burning red-boned skeleton's stab.

A burning red-boned skeleton's stab
mauls you.

Gahzarr has a few scratches.
 
<426/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < >

Zongi yells '
Help! I'm being attacked by the minotaur Inquisitor!'

[HERETIC] The minotaur inquisitor: Intruder! Zongi is attacking the Camp!

Gahzarr has a few scratches.
 
<426/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < >

Gahzarr smashes your head, sending you flying!.

Gahzarr's crushing blow
MUTILATES you!

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < >

Auldren has arrived.

A young white dragon has arrived.

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < >

You dodge Gahzarr's crush.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

You dodge a burning red-boned skeleton's stab.

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < >

Auldren peers intently west.

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < >

Gahzarr's crushing blow
misses you.

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > fle
You attempt to hide.

Gahzarr has a few scratches.
 
<376/758hp 201/520m 308mv tnl:392405> Exits[NESW]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

A clearing south of the camp.

  This small clearing seems to have been set aside for donations. It is here

that people may come to share their belongings with others who fight for

the cause against mages and pagan priests. The camp lies back to the

north.
 
[Exits: north]

     A pit for donations to the cause has been dug into the floor.

You flee from combat!

You lost 10 exp.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > hide
sneak hide
You aren't fighting anyone.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > hide sneak
You attempt to hide.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > < > You attempt to move silently.

You begin sneaking.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > hide
You attempt to hide.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > < > You attempt to hide.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > < > You attempt to move silently.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > l
You attempt to hide.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > < > A clearing south of the camp.

  This small clearing seems to have been set aside for donations. It is here

that people may come to share their belongings with others who fight for

the cause against mages and pagan priests. The camp lies back to the

north.
 
[Exits: north]

     A pit for donations to the cause has been dug into the floor.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > whe
Players near you:

Auldren         In the camp of Heretics

Zongi           Before the clearing of Inquisition.

(PK) Gahzarr    In the camp of Heretics

(PK) Schomberg  A clearing south of the camp.

Gjarvah         Before the clearing of Inquisition.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > hide sneak
You attempt to hide.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > < > You attempt to move silently.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > sleep
You go to sleep.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< >


<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< >


<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940135 exp (at maximum racial level for assassin)
 
Str: 10      Health: 376 /758     Practices: 8

Int: 20      Mana  : 201 /520     Training sessions: 0

Wis: 20      Move  : 307 /309

Dex: 22      Carrying 3/35 items (13/240 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are sleeping.

Armor: pierce: -97  bash: -99  slash: -99  magic: -97

You are supremely armored against piercing.

You are supremely armored against bashing.

You are supremely armored against slashing.

You are supremely armored against magic.

Hitroll: 8  Damroll: 3. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<376/758hp 201/520m 307mv tnl:392415> Exits[N]

< > a
You have the following resistances:

You are slightly toughened against bashing (3%)

You are toughened against piercing (18%)

You are slightly toughened against slashing (3%)

You are toughened against fire attacks (10%)

You are resistant against cold attacks (25%)

You are slightly toughened against electrical attacks (3%)

You are slightly toughened against acidic attacks (3%)

You are slightly toughened against poison (3%)

You are toughened against negative energy (10%)

You are toughened against holy attacks (18%)

You are slightly toughened against pure energy attacks (3%)

You are slightly toughened against mental attacks (3%)

You are slightly toughened against diseases (3%)

You are slightly toughened against drowning (3%)

You are toughened against light (18%)

You are slightly toughened against harm (3%)

You are slightly toughened against sound (3%)

You are slightly toughened against air/gas attacks (3%)

You are slightly toughened against earth-based attacks (3%)

You are slightly toughened against unholy power (3%)

You are slightly toughened against paralysis (3%)
 
You are affected by the following spells:

Skill sneak modifies none by 0 for 34 hours

Skill rape of angels modifies dexterity by -4 for 1 hours

                       modifies strength by -3 for 1 hours

Spell weaken modifies strength by -10 for 12 hours

Skill heightened senses modifies none by 0 for 4 hours

                       modifies none by 0 for 4 hours

Skill resist modifies none by 0 for 4 hours

Skill dragon blood modifies resist light by 15 for 11 hours

                       modifies resist holy by 15 for 11 hours

                       modifies resist piercing by 15 for 11 hours

                       modifies resist cold by 15 for 11 hours

                       modifies armor class by -80 for 11 hours

Skill endure modifies resist cold by 7 for 29 hours

                       modifies resist fire by 7 for 29 hours

                       modifies resist negative by 7 for 29 hours

                       modifies save vs spell by -3 for 29 hours

Skill spellbane modifies saves by -28 for 0 hours

Skill style modifies armor class by -105 permanently

                       modifies damage roll by 3 permanently

                       modifies hit roll by 3 permanently

Skill detect hidden modifies none by 0 for 13 hours

Skill Tower source modifies saves by -5 permanently

                       modifies dexterity by 3 permanently

                       modifies strength by 3 permanently

                       modifies hp by 100 permanently

Skill Solamnic source modifies wisdom by 3 permanently

                       modifies hit roll by 5 permanently

                       modifies hp by 25 permanently

You have hero resistance bonus of +3%.
 
<546/758hp 333/520m 309mv tnl:392415> Exits[N]

< > < >

[HERETIC] Someone: Intruder! Gahzarr is attacking the Camp!
 
<546/758hp 333/520m 309mv tnl:392415> Exits[N]

< > < >

[HERETIC] Someone: Intruder! A burning red-boned skeleton is attacking the Camp!

[HERETIC] Someone: Intruder! A young white dragon is attacking the Camp!
 
<546/758hp 333/520m 309mv tnl:392415> Exits[N]

< > < >

[HERETIC] Someone: killed
 
<546/758hp 333/520m 309mv tnl:392415> Exits[N]

< > wake
You wake and stand up.
 
<546/758hp 333/520m 309mv tnl:392415> Exits[N]

< > n
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<546/758hp 333/520m 308mv tnl:392415> Exits[NESW]

< > w
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     The splattered brains of a warhorse are lying here.

     A perfectly made rug of felt appears very comfortable.

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Charmed) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

(Black aura) Gahzarr the male human is mounted on a young white dragon, fighting the minotaur Inquisitor.

(Charmed) a young black dragon is here, fighting the minotaur Inquisitor.

(Black aura) (Shadowed) Zongi the male dark-elf is here, fighting the minotaur Inquisitor.

(Black aura) (Shadowed) Gjarvah the male draconian is here, fighting the minotaur Inquisitor.

(Charmed) a burning red-boned skeleton is here, fighting the minotaur Inquisitor.

The minotaur Inquisitor is here, fighting Zongi.
 
<546/758hp 333/520m 307mv tnl:392415> Exits[E]

< > e


Gahzarr leans over his mount and lands a lucky blow.

Zongi's pierce
MUTILATES the minotaur Inquisitor!

Zongi's pierce
MUTILATES the minotaur Inquisitor!

Gjarvah's freezing bite
decimates the minotaur Inquisitor.

A burning red-boned skeleton's stab
misses the minotaur Inquisitor.

The minotaur Inquisitor's beating
maims Gjarvah!

The minotaur Inquisitor's beating
MANGLES a burning red-boned skeleton!

The minotaur Inquisitor's beating
*** DEMOLISHES *** a burning red-boned skeleton!
 
<546/758hp 333/520m 307mv tnl:392415> Exits[E]

< > < > In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<546/758hp 333/520m 306mv tnl:392415> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<546/758hp 333/520m 305mv tnl:392415> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<546/758hp 333/520m 304mv tnl:392415> Exits[EW]

< > e
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<546/758hp 333/520m 303mv tnl:392415> Exits[EW]

< > e
cla where ?
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<546/758hp 333/520m 302mv tnl:392415> Exits[EW]

< > < > You step out of the shadows.

[HERETIC] Schomberg: where ?
 
<546/758hp 333/520m 302mv tnl:392415> Exits[EW]

< > hide
You attempt to hide.
 
<546/758hp 333/520m 302mv tnl:392415> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<546/758hp 333/520m 300mv tnl:392415> Exits[EW]

< > hide
e
The shadows here are too natural to blend with.

<546/758hp 333/520m 300mv tnl:392415> Exits[EW]

< > < > At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<546/758hp 333/520m 296mv tnl:392415> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<546/758hp 333/520m 292mv tnl:392415> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<546/758hp 333/520m 288mv tnl:392415> Exits[EWU]

< > w
At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<546/758hp 333/520m 284mv tnl:392415> Exits[EW]

< > w
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<546/758hp 333/520m 282mv tnl:392415> Exits[EW]

< > w
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<546/758hp 333/520m 281mv tnl:392415> Exits[EW]

< > hide sneak
You attempt to hide.
 
<546/758hp 333/520m 281mv tnl:392415> Exits[EW]

< > w
You attempt to move silently.
 
<546/758hp 333/520m 281mv tnl:392415> Exits[EW]

< > < > On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

[HERETIC] The minotaur inquisitor: Alas, I have fallen to someone.

You feel a shudder run through your soul!
 
<546/758hp 333/520m 280mv tnl:392415> Exits[EW]

< > w
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<546/758hp 333/520m 279mv tnl:392415> Exits[EW]

< > whe
Players near you:

Zongi           Before the clearing of Inquisition.

(PK) Gahzarr    Before the clearing of Inquisition.

(PK) Schomberg  Before the camp of Heretics

Gjarvah         Before the clearing of Inquisition.
 
<546/758hp 333/520m 279mv tnl:392415> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<546/758hp 333/520m 278mv tnl:392415> Exits[NESW]

< > w
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     The corpse of the minotaur Inquisitor is lying here.

     The splattered brains of a warhorse are lying here.

     A perfectly made rug of felt appears very comfortable.

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Black aura) Gahzarr the male human is here riding a young white dragon.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > < >

Zongi sincerely thanks Gahzarr.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > assassinate gah
They are hurt and too suspicious to sneak up behind them.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > < >

Gjarvah grins evilly.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > < >

Zongi bows before Gahzarr.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > < >

[HERETIC] Damar: not far from camp

Gahzarr gets An elegant woven rug.
 
<546/758hp 333/520m 277mv tnl:392415> Exits[E]

< > e


Gahzarr nods.

In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > < > You attempt to move silently.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > < >

Gahzarr rides in on a young white dragon.

A burning red-boned skeleton has arrived.

A burning red-boned skeleton has arrived.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > < >

Gahzarr rides a young white dragon east.

A burning red-boned skeleton leaves east.

A burning red-boned skeleton leaves east.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > < > You attempt to move silently.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > l
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<546/758hp 333/520m 276mv tnl:392415> Exits[NESW]

< > < >

Zongi has arrived.

A young black dragon has arrived.

Gjarvah has arrived.

Your aura of hatred recedes and you no longer reflect spells.
 
<586/758hp 357/520m 309mv tnl:392415> Exits[NESW]

< > spellbane
e
You step out of the shadows.

You surround yourself with your hatred of magic.
 
<586/758hp 307/520m 309mv tnl:392415> Exits[NESW]

< > hide
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > < > You attempt to hide.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > hide sneak
You attempt to hide.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > < > You attempt to move silently.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > endu
You step out of the shadows.

You already have the mental resolve to resist magic.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > hide
You attempt to hide.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > resi
You are as resisted as you can get.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > spellbane
You step out of the shadows.

You are already turning spells.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > hide
You attempt to hide.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > dragon
Your blood already boubles like a dragon one.
 
<586/758hp 307/520m 308mv tnl:392415> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Black aura) Gahzarr the male human is here riding a young white dragon.
 
<586/758hp 307/520m 307mv tnl:392415> Exits[EW]

< > < > Gahzarr rides a young white dragon west.

A burning red-boned skeleton leaves west.

A burning red-boned skeleton leaves west.
 
<586/758hp 307/520m 307mv tnl:392415> Exits[EW]

< > hide sneak


Auldren has arrived.

A young white dragon has arrived.

You attempt to hide.
 
<586/758hp 307/520m 307mv tnl:392415> Exits[EW]

< > < > You attempt to move silently.
 
<586/758hp 307/520m 307mv tnl:392415> Exits[EW]

< > e


Auldren leaves west.

A young white dragon leaves west.

On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.
 
<586/758hp 307/520m 306mv tnl:392415> Exits[EW]

< > w
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<586/758hp 307/520m 305mv tnl:392415> Exits[EW]

< > w
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<586/758hp 307/520m 304mv tnl:392415> Exits[EW]

< > hide sneak
You attempt to hide.
 
<586/758hp 307/520m 304mv tnl:392415> Exits[EW]

< > < > You attempt to move silently.
 
<586/758hp 307/520m 304mv tnl:392415> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Black aura) Gahzarr the male human is here riding a young white dragon.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.
 
<586/758hp 307/520m 303mv tnl:392415> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > hide sneak
You attempt to hide.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > < > You attempt to move silently.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > < >

Gahzarr rides in on a young white dragon.

A burning red-boned skeleton has arrived.

A burning red-boned skeleton has arrived.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > < >

Gahzarr rides a young white dragon east.

A burning red-boned skeleton leaves east.

A burning red-boned skeleton leaves east.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > < >

Gjarvah has arrived.

A young black dragon has arrived.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > assassinate gah
They aren't here.
 
<586/758hp 307/520m 302mv tnl:392415> Exits[EW]

< > e


A young black dragon leaves east.

Gjarvah leaves east.

On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Black aura) Gahzarr the male human is here riding a young white dragon.
 
<586/758hp 307/520m 301mv tnl:392415> Exits[EW]

< > assassinate gah
You sneak up behind Gahzarr and try to snap his neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
injures Gahzarr.

Gahzarr yells '
Help! Schomberg just tried to assassinate me!'

You dodge Gahzarr's crush.

Gahzarr has a few scratches.
 
<586/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: small wounds E: Gahzarr EC: a few scratches >

< > hide


You dodge Gahzarr's crush.

You hand block Gahzarr's crush.

You hand block a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a young white dragon's claw.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

You dodge a burning red-boned skeleton's stab.

You hand block a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

Gahzarr has a few scratches.
 
<586/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: small wounds E: Gahzarr EC: a few scratches >

< > fle


Gahzarr's crushing blow
MUTILATES you!

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You attempt to hide.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

PANIC! You couldn't escape!

You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

Your determination drives you to enhance your attack!

Gahzarr parries your punch.

Your punch
mauls Gahzarr.

Gahzarr shield blocks your punch.

Gahzarr parries your punch.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
Auldren has arrived.

A young white dragon has arrived.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You attempt to hide.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle


Auldren leaves east.

A young white dragon leaves east.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 301mv tnl:392415> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]

You flee from combat!

You lost 10 exp.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > hide
sneak hide
You attempt to hide.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > hide sneak
You attempt to move silently.

You begin sneaking.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > hide
You attempt to hide.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > < > Gahzarr rides in on a young white dragon.

A burning red-boned skeleton has arrived.

A burning red-boned skeleton has arrived.

You attempt to hide.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > wfle
You attempt to move silently.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< > < > Gahzarr concentrates for a moment of prayer.

Gahzarr conjures forth a vision of the Dark Queen.

You yell '
Die, Gahzarr you sorcerous dog!'

You jump aside and roll away from Gahzarr's draconian holocaust.

Your determination drives you to enhance your attack!

You step out of the shadows.

You trample around loudly again.

Gahzarr parries your punch.

Gahzarr parries your punch.

Gahzarr parries your punch.

You attempt to hide.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > hide
Huh?

Gahzarr has a few scratches.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > fle
You attempt to hide.

Gahzarr has a few scratches.
 
<542/758hp 307/520m 300mv tnl:392425> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: a few scratches >

< > < > You step out of the shadows.

On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

(Charmed) A young white dragon is here awaiting her master's command.

(Black aura) (Shadowed) Auldren the male human is here.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

You flee from combat!

You lost 10 exp.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > hide
sneak hide
Khgrud rides in on a young white dragon.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > < > You attempt to hide.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > < > Khgrud rides a young white dragon west.

You attempt to move silently.

You begin sneaking.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > hide
hide sneak
You attempt to hide.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > < > You attempt to hide.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > w
You attempt to hide.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > < > You attempt to move silently.
 
<542/758hp 307/520m 299mv tnl:392435> Exits[EW]

< > < > Gahzarr rides in on a young white dragon.

A burning red-boned skeleton has arrived.

A burning red-boned skeleton has arrived.

Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.
 
<542/758hp 307/520m 298mv tnl:392435> Exits[EW]

< > < >

Khgrud rides a young white dragon east.
 
<542/758hp 307/520m 298mv tnl:392435> Exits[EW]

< > assassinate khr
They aren't here.
 
<542/758hp 307/520m 298mv tnl:392435> Exits[EW]

< > e

 
<587/758hp 333/520m 309mv tnl:392435> Exits[EW]

< > < > On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Black aura) Gahzarr the male human is here riding a young white dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.
 
<587/758hp 333/520m 308mv tnl:392435> Exits[EW]

< > assassinate khr


Auldren leaves east.

A young white dragon leaves east.

They aren't here.
 
<587/758hp 333/520m 308mv tnl:392435> Exits[EW]

< > < >

Khgrud peers intently west.
 
<587/758hp 333/520m 308mv tnl:392435> Exits[EW]

< > < >

Gahzarr says '
i'm fine'
 
<587/758hp 333/520m 308mv tnl:392435> Exits[EW]

< > w


Gahzarr rides a young white dragon east.

A burning red-boned skeleton leaves east.

A burning red-boned skeleton leaves east.

Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<587/758hp 333/520m 307mv tnl:392435> Exits[EW]

< > hide sneak
You attempt to hide.
 
<587/758hp 333/520m 307mv tnl:392435> Exits[EW]

< > < > You attempt to move silently.
 
<587/758hp 333/520m 307mv tnl:392435> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<587/758hp 333/520m 306mv tnl:392435> Exits[NESW]

< > whe
Players near you:

(PK) Khgrud     On a dirt trail leading to the camp

Zongi           On a dirt trail leading to the camp

(PK) Schomberg  In the camp of Heretics

Gjarvah         On a dirt trail leading to the camp
 
<587/758hp 333/520m 306mv tnl:392435> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<587/758hp 333/520m 305mv tnl:392435> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.
 
<587/758hp 333/520m 304mv tnl:392435> Exits[EW]

< > < >

Gjarvah leaves east.

A young black dragon leaves east.
 
<587/758hp 333/520m 304mv tnl:392435> Exits[EW]

< > assassinate kh
You sneak up behind Khgrud and try to snap her neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
injures Khgrud.

Khgrud yells '
Help! Schomberg just tried to assassinate me!'

Khgrud's downward acidic bite
decimates you.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

Khgrud has a few scratches.
 
<562/758hp 333/520m 304mv tnl:392435> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > hide
fle


You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You hand block a young white dragon's claw.

You dodge a young white dragon's claw.

Your determination drives you to enhance your attack!

Your punch
devastates Khgrud.

Khgrud has a few scratches.
 
<562/758hp 333/520m 304mv tnl:392435> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You attempt to hide.

Khgrud has a few scratches.
 
<562/758hp 333/520m 304mv tnl:392435> Exits[EW]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: a few scratches >

< > < > You step out of the shadows.

Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]

You flee from combat!

You lost 10 exp.
 
<562/758hp 333/520m 303mv tnl:392445> Exits[EW]

< > hide
sneak hide
You attempt to hide.
 
<562/758hp 333/520m 303mv tnl:392445> Exits[EW]

< > w
You attempt to move silently.

You begin sneaking.
 
<562/758hp 333/520m 303mv tnl:392445> Exits[EW]

< > hide
You attempt to hide.
 
<562/758hp 333/520m 303mv tnl:392445> Exits[EW]

< > < > In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<562/758hp 333/520m 302mv tnl:392445> Exits[NESW]

< > < > You feel a shudder run through your soul!
 
<562/758hp 333/520m 302mv tnl:392445> Exits[NESW]

< > w
You attempt to hide.
 
<562/758hp 333/520m 302mv tnl:392445> Exits[NESW]

< > < > Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > w
Alas, you cannot go that way.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > spellbane
You step out of the shadows.

You can not find the Clan power within you.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > hide
You attempt to hide.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > endu
You step out of the shadows.

You already have the mental resolve to resist magic.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > hide
You attempt to hide.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > resi
You can not find the Clan power within you.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     (Magical) A magical spring flows from the ground here.

     A large blood stained cross has been erected here.
 
<562/758hp 333/520m 301mv tnl:392445> Exits[E]

< > e
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
 **** 2 east ****

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****
 
 **** 6 east ****

(Black aura) (Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > hide
You attempt to hide.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > yell bastards
You step out of the shadows.

You yell '
bastards'
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > hide
You attempt to hide.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > whe
Players near you:

(PK) Schomberg  In the camp of Heretics
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > < > You attempt to move silently.
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Samalie the male human

                 Dongam the male dark elf

                 Xeldar the male dark elf

                 Auldren the male human, Knight of the Lily

                 Gathel the male human

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

 [HERETIC]       Damar the male minotaur, Fist of Heretics

                 Zongi the male dark elf, Knight of the Lily

                 Tagrimoth the male human

                 Caspian the male gnome

                 Kunduz the female human

                 Astero the male human

            (PK) Sehnzar the male draconian

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

                 Draho the male human

                 Karent the male human

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf
[Hit Return to continue]
 
                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Mesaana the female dark elf, Apprentice of the Tower

                 Amun the male human

                 Azahont the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Braceldop the male kender
 
Players found: 29
 
<562/758hp 333/520m 300mv tnl:392445> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<562/758hp 333/520m 299mv tnl:392445> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<562/758hp 333/520m 298mv tnl:392445> Exits[EW]

< > e
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<562/758hp 333/520m 297mv tnl:392445> Exits[EW]

< > whe
Players near you:

(PK) Schomberg  On a small trail leading to the camp
 
<590/758hp 362/520m 309mv tnl:392445> Exits[EW]

< > e
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<590/758hp 362/520m 308mv tnl:392445> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<590/758hp 362/520m 306mv tnl:392445> Exits[EW]

< > hide
e
The shadows here are too natural to blend with.

<590/758hp 362/520m 306mv tnl:392445> Exits[EW]

< > < > At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<590/758hp 362/520m 302mv tnl:392445> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<590/758hp 362/520m 298mv tnl:392445> Exits[EW]

< > whe
Players near you:

Auldren         At the foot of snowy mountains

(PK) Khgrud     At the foot of snowy mountains

Taves           At the foot of snowy mountains

Damar           At the foot of snowy mountains

Zongi           At the foot of snowy mountains

(PK) Schomberg  At the foot of snowy mountains

Gjarvah         At the foot of snowy mountains
 
<590/758hp 362/520m 298mv tnl:392445> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

Khgrud the female minotaur is here riding a young white dragon.

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Black aura) A young white dragon is here awaiting his master's command.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<590/758hp 362/520m 294mv tnl:392445> Exits[EW]

< > assassinate kh
They are hurt and too suspicious to sneak up behind them.
 
<590/758hp 362/520m 294mv tnl:392445> Exits[EW]

< > < >

Gjarvah concentrates for a moment of prayer.

An unholy blessing from the abyss shrouds Khgrud in black mist.
 
<590/758hp 362/520m 294mv tnl:392445> Exits[EW]

< > assassinate gah
They aren't here.
 
<590/758hp 362/520m 294mv tnl:392445> Exits[EW]

< > < >

You yell '
Help!  I am being attacked by Khgrud!'

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You hand block Khgrud's acidic bite.

Khgrud has a few scratches.
 
<590/758hp 362/520m 294mv tnl:392445> Exits[EW]

< T: Schomberg TC: small wounds E: Khgrud EC: a few scratches >

< > fle
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]

You flee from combat!

You lost 10 exp.
 
<590/758hp 362/520m 290mv tnl:392455> Exits[NESW]

< > sneak hide
You attempt to move silently.
 
<590/758hp 362/520m 290mv tnl:392455> Exits[NESW]

< > < > The shadows here are too natural to blend with.

<590/758hp 362/520m 290mv tnl:392455> Exits[NESW]

< > hide sneak
The shadows here are too natural to blend with.

<590/758hp 362/520m 290mv tnl:392455> Exits[NESW]

< > < > You attempt to move silently.
 
<590/758hp 362/520m 290mv tnl:392455> Exits[NESW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Black aura) A young white dragon is here awaiting his master's command.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<590/758hp 362/520m 286mv tnl:392455> Exits[EW]

< > w


Khgrud rides in on a young white dragon.

At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<590/758hp 362/520m 282mv tnl:392455> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<590/758hp 362/520m 278mv tnl:392455> Exits[EWU]

< > w
At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<590/758hp 362/520m 274mv tnl:392455> Exits[EW]

< > w
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<590/758hp 362/520m 272mv tnl:392455> Exits[EW]

< > w
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<590/758hp 362/520m 271mv tnl:392455> Exits[EW]

< > w
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > whe
Players near you:

(PK) Schomberg  On a dirt trail leading to the camp
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > scan e
You peer intently east.

 **** 1 east ****
 
 **** 2 east ****
 
 **** 3 east ****
 
 **** 4 east ****
 
 **** 5 east ****
 
 **** 6 east ****

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Black aura) A young white dragon is here awaiting his master's command.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > hide sneak
You attempt to hide.
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > < > You attempt to move silently.
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > l
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     (Magical) A magical spring flows from the ground here.
 
<590/758hp 362/520m 270mv tnl:392455> Exits[EW]

< > e
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<590/758hp 362/520m 269mv tnl:392455> Exits[EW]

< > e
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<590/758hp 362/520m 268mv tnl:392455> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<590/758hp 362/520m 266mv tnl:392455> Exits[EW]

< > hide
The shadows here are too natural to blend with.

<590/758hp 362/520m 266mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<590/758hp 362/520m 262mv tnl:392455> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<590/758hp 362/520m 258mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Black aura) A young white dragon is here awaiting his master's command.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<590/758hp 362/520m 254mv tnl:392455> Exits[EW]

< > assassinate khg
They aren't here.
 
<590/758hp 362/520m 254mv tnl:392455> Exits[EW]

< > whe
Players near you:

Auldren         At the foot of snowy mountains

(PK) Khgrud     In the cold north-eastern plains

Taves           At the foot of snowy mountains

Damar           At the foot of snowy mountains

Zongi           At the foot of snowy mountains

(PK) Schomberg  At the foot of snowy mountains

Gjarvah         At the foot of snowy mountains
 
<590/758hp 362/520m 254mv tnl:392455> Exits[EW]

< > < >

Gjarvah looks at Taves.
 
<590/758hp 362/520m 254mv tnl:392455> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<622/758hp 386/520m 285mv tnl:392455> Exits[EW]

< > scan e
You peer intently east.

 **** 1 east ****

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

Auldren the male human is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Black aura) A young white dragon is here awaiting his master's command.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
 **** 2 east ****
 
 **** 3 east ****
 
 **** 4 east ****
 
<622/758hp 386/520m 285mv tnl:392455> Exits[EW]

< > scan w
You peer intently west.

 **** 1 west ****
 
 **** 2 west ****
 
 **** 3 west ****
 
 **** 4 west ****
 
 **** 5 west ****
 
 **** 6 west ****
 
<622/758hp 386/520m 285mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

Auldren the male human is here.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<622/758hp 386/520m 281mv tnl:392455> Exits[EW]

< > < >

Gjarvah leaves west.

A young black dragon leaves west.
 
<622/758hp 386/520m 281mv tnl:392455> Exits[EW]

< > scan e
You peer intently east.

 **** 1 east ****

(Black aura) Khgrud the female minotaur is here riding a young white dragon.
 
 **** 2 east ****
 
 **** 3 east ****
 
<622/758hp 386/520m 281mv tnl:392455> Exits[EW]

< > < >

Khgrud rides in on a young white dragon.

Taves makes deep incantations, drawing upon his magic.
 
<622/758hp 386/520m 281mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]
 
<622/758hp 386/520m 277mv tnl:392455> Exits[NESW]

< > assassinate kh
They aren't here.
 
<622/758hp 386/520m 277mv tnl:392455> Exits[NESW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Black aura) Khgrud the female minotaur is here riding a young white dragon.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<622/758hp 386/520m 273mv tnl:392455> Exits[EW]

< > assassinate kh
They are hurt and too suspicious to sneak up behind them.
 
<622/758hp 386/520m 273mv tnl:392455> Exits[EW]

< > < >

Khgrud rides a young white dragon east.
 
<622/758hp 386/520m 273mv tnl:392455> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<622/758hp 386/520m 269mv tnl:392455> Exits[EW]

< > < > Gjarvah has arrived.

A young black dragon has arrived.
 
<622/758hp 386/520m 269mv tnl:392455> Exits[EW]

< > < >

A young black dragon leaves east.

Gjarvah leaves east.
 
<622/758hp 386/520m 269mv tnl:392455> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<622/758hp 386/520m 265mv tnl:392455> Exits[EWU]

< > w
At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<622/758hp 386/520m 261mv tnl:392455> Exits[EW]

< > assassinate kh
They aren't here.
 
<622/758hp 386/520m 261mv tnl:392455> Exits[EW]

< > whe
Players near you:

Auldren         At the foot of snowy mountains

(PK) Khgrud     At the foot of snowy mountains

Taves           At the foot of snowy mountains

Damar           At the foot of snowy mountains

Zongi           At the foot of snowy mountains

(PK) Schomberg  At the foot of snowy mountains

Gjarvah         At the foot of snowy mountains
 
<622/758hp 386/520m 261mv tnl:392455> Exits[EW]

< > hide sneak
The shadows here are too natural to blend with.

<622/758hp 386/520m 261mv tnl:392455> Exits[EW]

< > < > You attempt to move silently.
 
<622/758hp 386/520m 261mv tnl:392455> Exits[EW]

< > w
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<622/758hp 386/520m 259mv tnl:392455> Exits[EW]

< > w
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > hide sneak
You attempt to hide.
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > < > You attempt to move silently.
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > whe
Players near you:

(PK) Schomberg  On a small trail leading to the camp
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > scan e
You step out of the shadows.

You peer intently east.

 **** 1 east ****
 
 **** 2 east ****
 
 **** 3 east ****

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
 **** 4 east ****

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.
 
 **** 5 east ****

(Shadowed) Gjarvah the male draconian is here.

(Charmed) A young black dragon is here awaiting his master's command.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.
 
 **** 6 east ****
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > hide
You attempt to hide.
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > < >

Taves rides in on a young blue dragon.
 
<622/758hp 386/520m 258mv tnl:392455> Exits[EW]

< > e


Taves rides a young blue dragon west.

Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<622/758hp 386/520m 257mv tnl:392455> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<622/758hp 386/520m 255mv tnl:392455> Exits[EW]

< > hide
e
The shadows here are too natural to blend with.

<622/758hp 386/520m 255mv tnl:392455> Exits[EW]

< > < > At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<622/758hp 386/520m 251mv tnl:392455> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]

(Charmed) A young black dragon is here awaiting his master's command.

(Shadowed) Gjarvah the male draconian is here.

(Black aura) (Shadowed) Zongi the male dark-elf is here.
 
<622/758hp 386/520m 247mv tnl:392455> Exits[EW]

< > assassinate kh
They aren't here.
 
<622/758hp 386/520m 247mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Translucent) Damar the male minotaur is here.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.
 
<622/758hp 386/520m 243mv tnl:392455> Exits[EW]

< > assassinate kh


Khgrud rides a young white dragon east.

They aren't here.
 
<622/758hp 386/520m 243mv tnl:392455> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.
 
<622/758hp 386/520m 239mv tnl:392455> Exits[NESW]

< > assassinate kh
They are hurt and too suspicious to sneak up behind them.
 
<622/758hp 386/520m 239mv tnl:392455> Exits[NESW]

< > < >

Khgrud peers intently west.
 
<622/758hp 386/520m 239mv tnl:392455> Exits[NESW]

< > strangle kh
They are mounted too high for you to strangle.
 
<622/758hp 386/520m 239mv tnl:392455> Exits[NESW]

< > < > Khgrud rides a young white dragon west.
 
<622/758hp 386/520m 239mv tnl:392455> Exits[NESW]

< > w


The lightning has stopped.

Your vision dulls.

You no longer feel so resisted against blows.
 
<651/758hp 416/520m 274mv tnl:392455> Exits[NESW]

< > resi
hei
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.

(Black aura) (Shadowed) Khgrud the female minotaur is here riding a young white dragon.

(Charmed) A young white dragon is here awaiting her master's command.

(Shadowed) Auldren the male human is here.
 
<651/758hp 416/520m 270mv tnl:392455> Exits[EW]

< > < > You can not find the Clan power within you.
 
<651/758hp 416/520m 270mv tnl:392455> Exits[EW]

< > < > You yell '
Help!  Khgrud is attacking me!'

Khgrud's downward acidic bite
devastates you!

You dodge Khgrud's acidic bite.

No way!  You are still fighting!

You hand block Khgrud's acidic bite.

You hand block Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge a young white dragon's claw.

You trample around loudly again.

Khgrud shield blocks your punch.

Khgrud shield blocks your punch.

Khgrud shield blocks your punch.

Khgrud's phantasmal armor deflects your punch.

Khgrud is in perfect condition.
 
<614/758hp 416/520m 270mv tnl:392455> Exits[EW]

< T: Schomberg TC: small wounds E: Khgrud EC: perfect condition >

< > fle
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]

(Charmed) A young black dragon is here awaiting his master's command.

(Shadowed) Gjarvah the male draconian is here.

(Black aura) (Shadowed) Zongi the male dark-elf is here.

You flee from combat!

You lost 10 exp.
 
<614/758hp 416/520m 266mv tnl:392465> Exits[EW]

< > sneak hide
A young black dragon leaves east.

Gjarvah leaves east.
 
<614/758hp 416/520m 266mv tnl:392465> Exits[EW]

< > < > You attempt to move silently.

You begin sneaking.
 
<614/758hp 416/520m 266mv tnl:392465> Exits[EW]

< > hide
The shadows here are too natural to blend with.

<614/758hp 416/520m 266mv tnl:392465> Exits[EW]

< > w
The shadows here are too natural to blend with.

<614/758hp 416/520m 266mv tnl:392465> Exits[EW]

< > < > Khgrud rides in on a young white dragon.

At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]

(Black aura) Taves the male minotaur is here riding a young blue dragon.
 
<614/758hp 416/520m 262mv tnl:392465> Exits[EWU]

< > w
At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<614/758hp 416/520m 258mv tnl:392465> Exits[EW]

< > w
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<614/758hp 416/520m 256mv tnl:392465> Exits[EW]

< > w
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<614/758hp 416/520m 255mv tnl:392465> Exits[EW]

< > w
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     A magical spring flows from the ground here.
 
<614/758hp 416/520m 254mv tnl:392465> Exits[EW]

< > w
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<614/758hp 416/520m 253mv tnl:392465> Exits[EW]

< > hide sneak
You attempt to hide.
 
<614/758hp 416/520m 253mv tnl:392465> Exits[EW]

< > < > You attempt to move silently.
 
<614/758hp 416/520m 253mv tnl:392465> Exits[EW]

< > whe
Players near you:

Damar           Before the clearing of Inquisition.

(PK) Schomberg  Before the camp of Heretics
 
<614/758hp 416/520m 253mv tnl:392465> Exits[EW]

< > l
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<614/758hp 416/520m 253mv tnl:392465> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > cla you was looted ?
You step out of the shadows.

[HERETIC] Schomberg: you was looted ?
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > hide
You attempt to hide.
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > whe
Players near you:

Damar           Before the clearing of Inquisition.

(PK) Schomberg  In the camp of Heretics
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > < >

[HERETIC] Damar: not full
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > cla i tryed to assassinate them both lots of time
You step out of the shadows.

[HERETIC] Schomberg: i tryed to assassinate them both lots of time
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > hide
You attempt to hide.
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > l
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > whe
Players near you:

Damar           Before the clearing of Inquisition.

(PK) Schomberg  In the camp of Heretics
 
<614/758hp 416/520m 252mv tnl:392465> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<614/758hp 416/520m 251mv tnl:392465> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     A magical spring flows from the ground here.
 
<614/758hp 416/520m 250mv tnl:392465> Exits[EW]

< > e
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<638/758hp 445/520m 284mv tnl:392465> Exits[EW]

< > e
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<638/758hp 445/520m 283mv tnl:392465> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<638/758hp 445/520m 281mv tnl:392465> Exits[EW]

< > hide
e
The shadows here are too natural to blend with.

<638/758hp 445/520m 281mv tnl:392465> Exits[EW]

< > < > At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<638/758hp 445/520m 277mv tnl:392465> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<638/758hp 445/520m 273mv tnl:392465> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.
 
<638/758hp 445/520m 269mv tnl:392465> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]
 
<638/758hp 445/520m 265mv tnl:392465> Exits[NESW]

< > whe

Players near you:

(PK) Schomberg  At the foot of snowy mountains
 
<638/758hp 445/520m 265mv tnl:392465> Exits[NESW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not

very steep right before you but you can see giant rocky peaks farther

to the north.
 
[Exits: north east west]
 
<638/758hp 445/520m 261mv tnl:392465> Exits[NEW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not

very steep right before you but you can see giant rocky peaks farther

to the north.
 
[Exits: north west]
 
<638/758hp 445/520m 257mv tnl:392465> Exits[NW]

< > e
Alas, you cannot go that way.
 
<638/758hp 445/520m 257mv tnl:392465> Exits[NW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not

very steep right before you but you can see giant rocky peaks farther

to the north.
 
[Exits: north east west]
 
<638/758hp 445/520m 253mv tnl:392465> Exits[NEW]

< > whe
Players near you:

(PK) Schomberg  At the foot of snowy mountains
 
<638/758hp 445/520m 253mv tnl:392465> Exits[NEW]

< >






<638/758hp 445/520m 253mv tnl:392465> Exits[NEW]

< > < >

<638/758hp 445/520m 253mv tnl:392465> Exits[NEW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]
 
<638/758hp 445/520m 249mv tnl:392465> Exits[NESW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.
 
<638/758hp 445/520m 245mv tnl:392465> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<638/758hp 445/520m 241mv tnl:392465> Exits[EW]

< > w
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<638/758hp 445/520m 237mv tnl:392465> Exits[EWU]

< > w
At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<638/758hp 445/520m 233mv tnl:392465> Exits[EW]

< > w
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<638/758hp 445/520m 231mv tnl:392465> Exits[EW]

< > w
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<638/758hp 445/520m 230mv tnl:392465> Exits[EW]

< > w
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]

     A magical spring flows from the ground here.
 
<638/758hp 445/520m 229mv tnl:392465> Exits[EW]

< > w
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<638/758hp 445/520m 228mv tnl:392465> Exits[EW]

< > w
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<638/758hp 445/520m 227mv tnl:392465> Exits[NESW]

< > w
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > w
Alas, you cannot go that way.
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > ' damn
You say '
damn'
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > l

Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< >




<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< >



<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > l dama
Strange sound echoes in your ears.  Hits, one by one, like they were born from the

hammer and anvil in blacksmith of nightmares. Steps are coming closer. They become

real and somewhat unreal. Big.  Huge.  Enormous. Ugly but beautiful. A huge figure

takes the day light away. Graceful. Two shiny white horns.

And eyes of a child. What or who, by  all saints, were able to born such a strange

creature?  He  is  definitely a  minotaur.  But how  a  Sargonnas's offsring could

recieve eyes of a knight? So pure, so honorable, so trustworthy.
 
That is a question that Damar always asks himself looking in the piece of a broken

mirror. He  got it  from a  gully dwarf that somehow appeared on his way. Probably

looking for a  better  doom than  sitting  under  his native tower and if not that

magical scroll maybe he could have found what he was looking for...
 
Damar seems to be almost the same with the rest of his people. He is of the same

strong build, of the same size, he has that two horns that all minotaurs have.

But his tongue and mouth are not that good familiar with the common language as he

started to learn it not so long ago after leaving his native clan. Also, his eyes

have nothing in common with the rest of minotaurs. One of his ancestors named Runal

was a knight of Solamnia, that's why all Damar's clanmates thought these eyes express

so much honor. True or not, but Damar doesn't like o speak about that. He was growing

up in the cruel small world where hands and a blade were his only friends.

He doesn't want to have anything in common with his ancestors. It is simple.

Solamnia uses magic. And Damar with his heart belives that there is nothing

more powerful than one's hands and weapons. Brutual power. And magic is something

that makes all Krynn suffer. Maybe he doesn't understand the magical ways, maybe

he's a little aftraid of it. But this makes him stronger and makes his intention to

eliminate those who will not refuse to use magic by themselves even more harder.

Damar is gushing blood.
 
Damar is using:

<worn around neck>  a gemstone amulet

<worn around neck>  a dragon claw talisman

<worn on torso>     dirty generals tunic

<worn on head>      (Glowing) (Humming) a spiked adamantite battle helm

<worn on legs>      a pair of fur leggings

<worn on arms>      (Glowing) (Humming) some spiked obsidian armplates

<worn on body>      a white cape engraved with a silver cross

<wielded>           (Humming) a blademaster's sword
 

 
<638/758hp 445/520m 226mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940085 exp (at maximum racial level for assassin)
 
Str: 13      Health: 667 /758     Practices: 8

Int: 20      Mana  : 481 /520     Training sessions: 0

Wis: 20      Move  : 261 /309

Dex: 23      Carrying 3/36 items (13/270 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -207  bash: -209  slash: -209  magic: -207

You are god-like against piercing.

You are god-like against bashing.

You are god-like against slashing.

You are god-like against magic.

Hitroll: 8  Damroll: 3. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > endu
You already have the mental resolve to resist magic.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< >







<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > < >

<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > a
You have the following resistances:

You are slightly toughened against bashing (7%)

You are resistant against piercing (22%)

You are slightly toughened against slashing (7%)

You are toughened against fire attacks (13%)

You are resistant against cold attacks (28%)

You are slightly toughened against electrical attacks (6%)

You are slightly toughened against acidic attacks (6%)

You are slightly toughened against poison (6%)

You are toughened against negative energy (13%)

You are resistant against holy attacks (21%)

You are slightly toughened against pure energy attacks (6%)

You are slightly toughened against mental attacks (6%)

You are slightly toughened against diseases (6%)

You are slightly toughened against drowning (6%)

You are resistant against light (21%)

You are slightly toughened against harm (6%)

You are slightly toughened against sound (6%)

You are slightly toughened against air/gas attacks (6%)

You are slightly toughened against earth-based attacks (6%)

You are slightly toughened against unholy power (6%)

You are slightly toughened against paralysis (6%)
 
You are affected by the following spells:

Skill sneak modifies none by 0 for 33 hours

Skill spellbane modifies saves by -28 for 6 hours

Spell weaken modifies strength by -10 for 5 hours

Skill dragon blood modifies resist light by 15 for 4 hours

                       modifies resist holy by 15 for 4 hours

                       modifies resist piercing by 15 for 4 hours

                       modifies resist cold by 15 for 4 hours

                       modifies armor class by -80 for 4 hours

Skill endure modifies resist cold by 7 for 22 hours

                       modifies resist fire by 7 for 22 hours

                       modifies resist negative by 7 for 22 hours

                       modifies save vs spell by -3 for 22 hours

Skill style modifies armor class by -105 permanently

                       modifies damage roll by 3 permanently

                       modifies hit roll by 3 permanently

Skill detect hidden modifies none by 0 for 6 hours

Skill Tower source modifies saves by -5 permanently

                       modifies dexterity by 3 permanently

                       modifies strength by 3 permanently

                       modifies hp by 100 permanently

Skill Solamnic source modifies wisdom by 3 permanently

                       modifies hit roll by 5 permanently

                       modifies hp by 25 permanently

You have hero resistance bonus of +3%.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > treat
You can not find the Clan power within you.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > < >

Damar says '
but slow'
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > < >

Damar smirks.
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > ' not slow



You say '
not slow'
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< >




<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< >


<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
 
<667/758hp 481/520m 261mv tnl:392465> Exits[E]

< > '  but good anyway .. all what I need from you is Bashing their Mounts
You say '
but good anyway .. all what I need from you is Bashing their Mounts'
 
<709/758hp 513/520m 296mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<709/758hp 513/520m 296mv tnl:392465> Exits[E]

< > ' after they falls down you may flee and I'll strangle
You say '
after they falls down you may flee and I'll strangle'
 
<709/758hp 513/520m 296mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<709/758hp 513/520m 296mv tnl:392465> Exits[E]

< > < >

You are bathed in the blood-red glow of Lunitari.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > ' and all strategy
You say '
and all strategy'
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > drin
You drink water from a magical spring.

Your thirst is quenched.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > drin
You drink water from a magical spring.

Your thirst is quenched.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Zenzuht the male minotaur, Hand of Chaos

                 Astero the male human

                 Kryll the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Sweg the male human

                 Samalie the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

 [HERETIC]       Damar the male minotaur, Fist of Heretics

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Sehnzar the male draconian

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf
[Hit Return to continue]
 
                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Mesaana the female dark elf, Apprentice of the Tower

                 Amun the male human

                 Azahont the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Braceldop the male kender
 
Players found: 29
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940085 exp (at maximum racial level for assassin)
 
Str: 13      Health: 741 /758     Practices: 8

Int: 20      Mana  : 520 /520     Training sessions: 0

Wis: 20      Move  : 309 /309

Dex: 23      Carrying 3/36 items (13/270 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -207  bash: -209  slash: -209  magic: -207

You are god-like against piercing.

You are god-like against bashing.

You are god-like against slashing.

You are god-like against magic.

Hitroll: 8  Damroll: 3. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > ' lets go reraid now
You say '
lets go reraid now '
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > drin
You drink water from a magical spring.

Your thirst is quenched.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > drin
You drink water from a magical spring.

Your thirst is quenched.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > i
You are carrying:

     cookie cutter

     a canoe
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940085 exp (at maximum racial level for assassin)
 
Str: 13      Health: 741 /758     Practices: 8

Int: 20      Mana  : 520 /520     Training sessions: 0

Wis: 20      Move  : 309 /309

Dex: 23      Carrying 3/36 items (13/270 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -207  bash: -209  slash: -209  magic: -207

You are god-like against piercing.

You are god-like against bashing.

You are god-like against slashing.

You are god-like against magic.

Hitroll: 8  Damroll: 3. Saves spell: -36.

Use 'affects' command to see spells affecting you.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Zenzuht the male minotaur, Hand of Chaos

                 Astero the male human

                 Kryll the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Sweg the male human

                 Samalie the male human

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

 [HERETIC]       Damar the male minotaur, Fist of Heretics

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Sehnzar the male draconian

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Mesaana the female dark elf, Apprentice of the Tower

                 Amun the male human

                 Azahont the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Braceldop the male kender
 
Players found: 28
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Zenzuht the male minotaur, Hand of Chaos

                 Astero the male human

                 Kryll the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Sweg the male human

                 Samalie the male human

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

 [HERETIC]       Damar the male minotaur, Fist of Heretics

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Sehnzar the male draconian

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Mesaana the female dark elf, Apprentice of the Tower

                 Amun the male human

                 Azahont the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Braceldop the male kender
 
Players found: 28
 
<741/758hp 520/520m 309mv tnl:392465> Exits[E]

< > hide sneak
You attempt to hide.

The sun slowly disappears in the west.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > You attempt to move silently.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < >

The night has begun.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < >

Damar has lost his link.

Damar has reconnected.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < >

The dim silvery haze of Solinari rises into the night sky.

The blood of ancient dragons fades away from your veins.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > dragon
You feel the blood of ancient dragons fill your veins with protection.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< >


<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > wake
You are already standing.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > endu
You step out of the shadows.

You already have the mental resolve to resist magic.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > spellbane
You step out of the shadows.

You can not find the Clan power within you.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > treat
You step out of the shadows.

You can not find the Clan power within you.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > endu
You step out of the shadows.

You already have the mental resolve to resist magic.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > resi
You can not find the Clan power within you.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > ; lets go reraid ?
You step out of the shadows.

You tell the group '
lets go reraid ?'
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > whe
Players near you:

Damar           Before the clearing of Inquisition.

(PK) Schomberg  Before the clearing of Inquisition.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

 [HERETIC]       Damar the male minotaur, Fist of Heretics

                 Draho the male human

                 Gathel the male human

                 Sweg the male human

                 Samalie the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Sehnzar the male draconian

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Mesaana the female dark elf, Apprentice of the Tower

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 26
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 480/520m 309mv tnl:392465> Exits[E]

< > < >

You feel stronger.
 
<758/758hp 508/520m 309mv tnl:392465> Exits[E]

< > ' remmember just bush their mounts and fle
You step out of the shadows.

You say '
remmember just bush their mounts and fle'
 
<758/758hp 508/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 508/520m 309mv tnl:392465> Exits[E]

< > < >

Your aura of hatred recedes and you no longer reflect spells.

You feel less aware of your surroundings.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > det
spellbane
You step out of the shadows.

Your awareness improves.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > hide
You can not find the Clan power within you.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > You attempt to hide.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > ' you here ?
You step out of the shadows.

You say '
you here ?'
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > eq
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Zen the male minotaur

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

 [HERETIC]  (PK) Damar the male minotaur, Fist of Heretics

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 25
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > eq
endu
resi


spellbane
dragon
You are using:

<worn around wrist> (Glowing) a carved bronze bracer
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > You step out of the shadows.

You already have the mental resolve to resist magic.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > hide
You can not find the Clan power within you.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > You can not find the Clan power within you.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > Your blood already boubles like a dragon one.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < > You attempt to hide.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > l
Before the clearing of Inquisition.

  You stand in a blood stained clearing, filled with the torn flesh of

burned mages and priests. It is here that the righteous punishment of

the corrupt is performed. A smell of hatred in the air gives you a sense

about using here a power of magic is worst defilement you can do.
 
[Exits: east]

     A magical spring flows from the ground here.

     A large blood stained cross has been erected here.

(Translucent) Damar the male minotaur is here.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > < >

Damar has lost his link.

Damar has reconnected.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > ' i'll go alone then
You step out of the shadows.

You say '
i'll go alone then'
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 309mv tnl:392465> Exits[E]

< > e
In the camp of Heretics

  You stand in the camp of heretics, where the pure come to condemn and

punish the dark mages and pagan priests for their heresies. To the west

you can see the execution and inquisition grounds.  North of here is a

small clearing, and south a donation room.
 
[Exits: north east south west]

     A delicious magic mushroom is here.
 
<758/758hp 520/520m 308mv tnl:392465> Exits[NESW]

< > e
Before the camp of Heretics

  You stand at the edge of the heretic's camp. The cries of condemned men

and women still seem to linger in the air, their screams echoing from when

they were executed for their crimes.  To the west lies the camp, and the

path continues east out of the area.
 
[Exits: east west]
 
<758/758hp 520/520m 307mv tnl:392465> Exits[EW]

< > e
On a dirt trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.  To the west you can see the camp of heretics.
 
[Exits: east west]
 
<758/758hp 520/520m 306mv tnl:392465> Exits[EW]

< > e
On a small trail leading to the camp

  You are on a well travelled dirt trail leading west towards a small camp.

The blood of condemned mages and priests stain the path with dark

blotches.
 
[Exits: east west]
 
<758/758hp 520/520m 305mv tnl:392465> Exits[EW]

< > e
Entrance to the camp of Heretics

  You stand upon a well trodden dirt path. There is very little light to

show the way, but you can just make out a small camp clearing further to

the west.
 
[Exits: east west]
 
<758/758hp 520/520m 304mv tnl:392465> Exits[EW]

< > e
You step out of the shadows.

At the foot of snowy mountains

  You are standing in the dead end of a trail at the foot of the mountains.

Huge rocky cliffs and dense snowy forest block your way. The only exit is

a trail leading east.
 
[Exits: east west]
 
<758/758hp 520/520m 302mv tnl:392465> Exits[EW]

< > hide
e
The shadows here are too natural to blend with.

<758/758hp 520/520m 302mv tnl:392465> Exits[EW]

< > < > At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

Although you notice a gap between the cliffs you could use to climb up.
 
[Exits: east west up]
 
<758/758hp 520/520m 298mv tnl:392465> Exits[EWU]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky cliffs

block your way to the north and a dense snowy forest to the south.

You can see a large stone lieing in the deepening in the ground.
 
[Exits: east west]
 
<758/758hp 520/520m 294mv tnl:392465> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. Huge rocky

cliffs block your way to the north and a dense snowy forest to the south.
 
[Exits: east west]

     The torn remains of Damar are here on a cross.
 
<758/758hp 520/520m 290mv tnl:392465> Exits[EW]

< > e
At the foot of snowy mountains

  You are standing on a trail at the foot of the mountains. They are not very

steep right before you but you can see giant rocky peaks farther to the

north. To the south the trail leads into a dense snow covered forest.
 
[Exits: north east south west]
 
<758/758hp 520/520m 286mv tnl:392465> Exits[NESW]

< > s
A trail in a snow covered forest

  You are standing on a trail in dense snow covered  forest. Large fir trees

surround the trail. You can hear the wind howling in the tree tops. To the

north you see high mountains.
 
[Exits: north south]
 
<758/758hp 520/520m 284mv tnl:392465> Exits[NS]

< > s
A trail in a snow covered forest

  You are standing on a trail in dense snow covered forest. Large fir trees

surround the trail. You can hear the wind howling in the tree tops. To the

east you notice a fallen tree blocking a thin, almost invisible trail.
 
[Exits: north south]
 
<758/758hp 520/520m 283mv tnl:392465> Exits[NS]

< > s
Beginning of a trail in a snow covered forest

  You are standing at the beginning of a trail that leads into dense snow

covered forest. The ground is covered with a thin layer of snow and you can

see the marks of various animals on it.
 
[Exits: north south west]
 
<758/758hp 520/520m 282mv tnl:392465> Exits[NSW]

< > s
In the cold north-eastern plains

  You are standing in deserted plains. There is almost no vegetation here.

The air is cold and you feel chilling gusts of wind blowing from the north.
 
[Exits: north south west]
 
<758/758hp 520/520m 281mv tnl:392465> Exits[NSW]

< > s
In the cold north-eastern plains

  You are standing in deserted plains. There is almost no vegetation here.

The air is cold and you feel chilling gusts of wind blowing from the north.
 
[Exits: north west]
 
<758/758hp 520/520m 280mv tnl:392465> Exits[NW]

< > s
Alas, you cannot go that way.
 
<758/758hp 520/520m 280mv tnl:392465> Exits[NW]

< > s
Alas, you cannot go that way.
 
<758/758hp 520/520m 280mv tnl:392465> Exits[NW]

< > w
In the cold north-eastern plains

  You are standing in deserted plains. There is almost no vegetation here.

The air is cold and you feel chilling gusts of wind blowing from the north.
 
[Exits: north east west]
 
<758/758hp 520/520m 279mv tnl:392465> Exits[NEW]

< > w
A fading trail in the cold north-eastern plains

  You are standing on a trail in deserted plains. The air here is cold and

fresh. Far to the north you can see a snow covered forest. The trail forks

into two, leading north and east. Thin trails almost disappear on the hard

dry ground.  The trail grows stronger to the west, and the plains continue

to the north and east.
 
[Exits: north east west]
 
<758/758hp 520/520m 278mv tnl:392465> Exits[NEW]

< > w
Before the snowy north-eastern plains

  You are at the end of a cold dirt trail,  just before a deserted plain

covered in frost.  You can head west along the trail, or step east into

the cold north-eastern plain of Solamnia.
 
[Exits: east west]
 
<758/758hp 520/520m 276mv tnl:392465> Exits[EW]

< > w
On a cold, rough trail leading into the plains

  You are on a cold, harsh trail leading east from the Solamnic road and

towards the snowy north-eastern region of Solamnia. You can go westwards

to where the Solamnic road lies, or east towards the snow-bound hills.
 
[Exits: east west]

     A pair of brown boots lie on the ground.

     A tunic of grey silk lies here.
 
<758/758hp 520/520m 272mv tnl:392465> Exits[EW]

< > w
On a rough trail meeting the Solamnic road

  You are at a point where the north-eastern end of the Solamnic road meets

a poorly kept dirt trail leading towards some snow-bound hills to the

east.  You can go west along the well built Solamnic road, or head east

along the trail towards the snow-capped mountains in the distance.
 
[Exits: east west]
 
<758/758hp 520/520m 270mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 269mv tnl:392465> Exits[EW]

< > w
[HERETIC] Damar: I need to leave now unfortunately
 
<758/758hp 520/520m 269mv tnl:392465> Exits[EW]

< > < > Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]

A royal knight of the Rose watches over the monument.
 
<758/758hp 520/520m 268mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 267mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 266mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]

A tired looking adventurer smiles at your passing.
 
<758/758hp 520/520m 265mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west. And

small part of the road leading you to the north.
 
[Exits: north east west]

     A tunic of grey silk lies here.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > < >

[HERETIC] Damar: don't go there alone
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > cla all right
[HERETIC] Schomberg: all right
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > < >

[HERETIC] Damar: Good luck.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > cla why dont ?
[HERETIC] Schomberg: why dont ?
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > < >

[HERETIC]: Damar departs from the camp.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NEW]

< > cla i want to kill Gahzarr
[HERETIC] Schomberg: i want to kill Gahzarr
 
<758/758hp 520/520m 299mv tnl:392465> Exits[NEW]

< > l
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west. And

small part of the road leading you to the north.
 
[Exits: north east west]

     A tunic of grey silk lies here.
 
<758/758hp 520/520m 299mv tnl:392465> Exits[NEW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]

     The torn remains of Breman are here on a cross.
 
<758/758hp 520/520m 298mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]

     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
 
<758/758hp 520/520m 297mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and west.
 
[Exits: east west]

( 4) A heavy wooden spear rests here.
 
<758/758hp 520/520m 296mv tnl:392465> Exits[EW]

< > w
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the east and south.
 
[Exits: east south]
 
<758/758hp 520/520m 295mv tnl:392465> Exits[ES]

< > w
Alas, you cannot go that way.
 
<758/758hp 520/520m 295mv tnl:392465> Exits[ES]

< > s
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even a noble's carriage pushed it's way

through.  They seem more friendly than not, however all appear anxious

about being this far away from the city.  Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains to the north and south.
 
[Exits: north south]
 
<758/758hp 520/520m 294mv tnl:392465> Exits[NS]

< > s
The intersection on eastern Solamnic road

  You are traveling through large intersection of eastern Solamnic road.

The road here looks not so clean, maybe because this point is so far from

Palanthas. Some kind of translucent fog floating here in mid-air, and if

you take a look more close you can understand about it's only a clouds of

grey dust from the ground. Intersection leading you in all directions from

here.
 
[Exits: north east south west]

     A bar rag lies crumpled here.

     A large wooden sign has been set into the ground here.

Zen the male minotaur is here.
 
<758/758hp 520/520m 293mv tnl:392465> Exits[NESW]

< > s
Way of the eastern Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Corpses of trees lie scattered along the road, some larger than others.

You pass a traveller from time to time; a merchant and her guards, a

farmer and his young children, even noble's carriage pushed it's way

through. They seem more friendly that not, however all appear anxious

about being this far away from the city. Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues across the plains.
 
[Exits: north south]
 
<758/758hp 520/520m 292mv tnl:392465> Exits[NS]

< > < > Zen has arrived.
 
<758/758hp 520/520m 292mv tnl:392465> Exits[NS]

< > s


Zen leaves south.

Way of the eastern Solamnic road

  The road passes through what is known as the wilderness to most.  Rather

small to be considered a forest, but the name was chosen and has been

ever since.  The main road conforms to the nature of the forest, weaving

around enormous trees and skittering along small creeks. Along the road,

old stone benches lie under a tree or around a small pond.  Animals of all

kinds scurry about; small squirrels scamper along tree limbs, birds chirp

from the treetops, and a swirl of butterflies chase one another in a dance

through the air.  The road is used as much for travel as for a pleasant

trip through the wonderful forest.  The road continues through the forest

to the north and west.
 
[Exits: north east]

Zen the male minotaur is here.
 
<758/758hp 520/520m 291mv tnl:392465> Exits[NE]

< > e
Way of the eastern Solamnic road

  The road passes through what is known as the wilderness to most.  Rather

small to be considered a forest, but the name was chosen and has been

ever since.  The main road conforms to the nature of the forest, weaving

around enormous trees and skittering along small creeks. Along the road,

old stone benches lie under a tree or around a small pond.  Animals of all

kinds scurry about; small squirrels scamper along tree limbs, birds chirp

from the treetops, and a swirl of butterflies chase one another in a dance

through the air.  The road is used as much for travel as for a pleasant

trip through the wonderful forest.  The road continues through the forest

to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 290mv tnl:392465> Exits[EW]

< > e
Way of the eastern Solamnic road

  The road passes through what is known as the wilderness to most.  Rather

small to be considered a forest, but the name was chosen and has been

ever since.  The main road conforms to the nature of the forest, weaving

around enormous trees and skittering along small creeks. Along the road,

old stone benches lie under a tree or around a small pond.  Animals of all

kinds scurry about; small squirrels scamper along tree limbs, birds chirp

from the treetops, and a swirl of butterflies chase one another in a dance

through the air.  The road is used as much for travel as for a pleasant

trip through the wonderful forest.  The road continues through the forest

to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 289mv tnl:392465> Exits[EW]

< > e
Way of the eastern Solamnic road

  The road passes through what is known as the wilderness to most.  Rather

small to be considered a forest, but the name was chosen and has been

ever since.  The main road conforms to the nature of the forest, weaving

around enormous trees and skittering along small creeks. Along the road,

old stone benches lie under a tree or around a small pond.  Animals of all

kinds scurry about; small squirrels scamper along tree limbs, birds chirp

from the treetops, and a swirl of butterflies chase one another in a dance

through the air.  The road is used as much for travel as for a pleasant

trip through the wonderful forest.  The road continues through the forest

to the east and west.
 
[Exits: east west]

     You see a pair of gloves here.
 
<758/758hp 520/520m 288mv tnl:392465> Exits[EW]

< > e
Way of the eastern Solamnic road

  The road runs across the rolling grass and thicketed countryside, off in

a northeasterly direction.  A fresh breeze blows down the road, a thousand

scents travelling through the air.  The land is not barren, but it lacks

the flourishing groves and trees known of man and goblin alike.  Tall

trees stand here and there, their leaves few and their branches far above

the ground as if to touch the sky.  The recent rain keeps the dust to the

road, making your journey far more enjoyable.  The plains extend away

from the road in all directions, as far as your eyes can see.  The road is

wide enough for several carts abreast, but it is not nearly as crowded as

that. You travel for hours without a soul to be seen nor heard; whether or

not it is peaceful or dangerous, you can't seem to decide.  Off in the

distance to the west and east, you see the road heading towards a thick

group of trees. The road continues to the west and south.
 
[Exits: south west]
 
<758/758hp 520/520m 287mv tnl:392465> Exits[SW]

< > e
Alas, you cannot go that way.
 
<758/758hp 520/520m 287mv tnl:392465> Exits[SW]

< > e
Alas, you cannot go that way.
 
<758/758hp 520/520m 287mv tnl:392465> Exits[SW]

< > s
Standing on the intersection of Solamnic road

  A wind blows across the plain, flapping cloaks and stirring leaves.

Copses of living trees lie scattered among the road, some larger than

others. You pass a traveller from time to time; a merchant and her guards,

a farmer and his young children, even a noble's carriage pushed it's way

through. They seem more friendly than not, however all appear anxious

about being this faw away from the city. Clouds race across the sky,

dotted by flocks of birds of all kinds as if moving with a single purpose.

The road continues around across the plains.
 
[Exits: north east south]
 
<758/758hp 520/520m 286mv tnl:392465> Exits[NES]

< > e
Walking on the eastern Solamnic road

  The road runs across the rolling grass and thicketed countryside, off in

a northeasterly direction.  A fresh breeze blows down the road, a

thousand scents travelling through the air.  The land is not barren, but

it lacks the flourishing groves and trees known of man and goblin alike.

Tall trees stand here and there, their leaves few and their branches far

above the ground as if to touch the sky.  The recent rain keeps the dust

to the road, making your journey far more enjoyable.  The plains extend

away from the road in all directions, as far as your eyes can see.  The

road is wide enough for several carts abreast, but it is not nearly as

crowded as that. You travel for hours without a soul to be seen nor heard;

whether or not it is peaceful or dangerous, you can't seem to decide.  Off

in the distance to the south, you see the road heading towards a thick

group of trees.  The road continues to the west and east.
 
[Exits: east west]
 
<758/758hp 520/520m 285mv tnl:392465> Exits[EW]

< > e
Walking on the eastern Solamnic road

  The road runs across the rolling grass and thicketed countryside, off in

a northeasterly direction.  A fresh breeze blows down the road, a thousand

scents travelling through the air.  The land is not barren, but it lacks

the flourishing groves and trees known of man and goblin alike.  Tall

trees stand here and there, their leaves few and their branches far above

the ground as if to touch the sky.  The recent rain keeps the dust to the

road, making your journey far more enjoyable.  The plains extend away

from the road in all directions, as far as your eyes can see.  The road is

wide enough for several carts abreast, but it is not nearly as crowded as

that. You travel for hours without a soul to be seen nor heard; whether or

not it is peaceful or dangerous, you can't seem to decide.  Off in the

distance to the south, you see the road heading towards a thick group of

trees.  The road continues to the west and east.
 
[Exits: east west]
 
<758/758hp 520/520m 284mv tnl:392465> Exits[EW]

< > e
Walking on the eastern Solamnic road

  The road runs across the rolling grass and thicketed countryside, off in

a northeasterly direction.  A fresh breeze blows down the road, a thousand

scents travelling through the air.  The land is not barren, but it lacks

the flourishing groves and trees known of man and goblin alike.  Tall

trees stand here and there, their leaves few and their branches far above

the ground as if to touch the sky.  The recent rain keeps the dust to the

road, making your journey far more enjoyable.  The plains extend away

from the road in all directions, as far as your eyes can see.  The road is

wide enough for several carts abreast, but it is not nearly as crowded as

that. You travel for hours without a soul to be seen nor heard; whether or

not it is peaceful or dangerous, you can't seem to decide.  Off in the

distance to the south, you see the road heading towards a thick group of

trees.  The road continues to the west and east.
 
[Exits: east west]
 
<758/758hp 520/520m 283mv tnl:392465> Exits[EW]

< > e
Walking on the eastern Solamnic road

  The road runs across the rolling grass and thicketed countryside, off in

a northeasterly direction.  A fresh breeze blows down the road, a thousand

scents travelling through the air.  The land is not barren, but it lacks

the flourishing groves and trees known of man and goblin alike.  Tall

trees stand here and there, their leaves few and their branches far above

the ground as if to touch the sky.  The recent rain keeps the dust to the

road, making your journey far more enjoyable.  The plains extend away

from the road in all directions, as far as your eyes can see.  The road is

wide enough for several carts abreast, but it is not nearly as crowded as

that. You travel for hours without a soul to be seen nor heard; whether or

not it is peaceful or dangerous, you can't seem to decide.  Off in the

distance to the south, you see the road heading towards a thick group of

trees.  The road continues to the west and east.
 
[Exits: east west]
 
<758/758hp 520/520m 282mv tnl:392465> Exits[EW]

< > e
Before the western Solamnic mountain ranges

  You are approaching a ravine between the mountains which divide eastern

and western Solamnia.  The great eastern Solamnic road cuts through them

with a wide, clear path, allowing travellers and merchants to travel

between east and west with ease. You can continue east and west along the

road.
 
[Exits: east west]

     A pair of brown boots lie on the ground.
 
<758/758hp 520/520m 281mv tnl:392465> Exits[EW]

< > e
Road through the Solamnic mountain ranges

  The road here leads between a range of huge mountains seperating eastern

and western Solamnia. The mountains overwhelm your vision and you can

barely see them beyond the towering rock walls that surround you.  The

Solamnic road continues east and west through the mountains.
 
[Exits: east west]
 
<758/758hp 520/520m 280mv tnl:392465> Exits[EW]

< > e
Road through the Solamnic mountain ranges

  The road here leads between a range of huge mountains seperating eastern

and western Solamnia. The mountains overwhelm your vision and you can

barely see them beyond the towering rock walls that surround you.  The

road continues east and west through the mountains. To the south you can

see a small, barely visible pathway through the mountains.
 
[Exits: east south west]

     A large empty cart is here, on it's way to be restocked.

A tubby gnome merchant is resting here, sweating and puffing.

A tough little gnome mercenary stands impatiently guarding his boss.
 
<758/758hp 520/520m 279mv tnl:392465> Exits[ESW]

< > e
Road through the Solamnic mountain ranges

  The road here leads between a range of huge mountains seperating eastern

and western Solamnia. The mountains overwhelm your vision and you can

barely see them beyond the towering rock walls that surround you.  To the

east you can see the road open out into the sparse plains of eastern

Solamnia.
 
[Exits: east west]

A nomad merchant looks you over.
 
<758/758hp 520/520m 278mv tnl:392465> Exits[EW]

< > e
Before the eastern Solamnic mountain ranges

  You are standing on the eastern side of the dividing ranges of Solamnia.

The huge mountains tower over the road and dwarf everything they

encompass.  The road itself follows a wide, clear path through them,

allowing travellers to easily make passsage from east to west.
 
[Exits: east west]
 
<758/758hp 520/520m 277mv tnl:392465> Exits[EW]

< > e
Walking on the eastern Solamnic road

  You are walking along the wide, well kept Solamnic road.  Heavy cart

tracks and footprints lead both east and west along the road.  The air

here on the eastern side of the Solamnic mountain ranges is dry and hot.

To the east the land becomes more arid and barren.
 
[Exits: east west]
 
<758/758hp 520/520m 276mv tnl:392465> Exits[EW]

< > e
Walking on the eastern Solamnic road

  You are walking along the wide, well kept Solamnic road.  Heavy cart

tracks and footprints lead both east and west along the road.  The air

here on the eastern side of the Solamnic mountain ranges is dry and hot.

The land here is almost like a desert, with hot sand blowing across the

road from the surrounding wastes. The road continues east and west.
 
[Exits: south west]

     A magical spring flows from the ground here.
 
<758/758hp 520/520m 275mv tnl:392465> Exits[SW]

< > e
Alas, you cannot go that way.
 
<758/758hp 520/520m 275mv tnl:392465> Exits[SW]

< > e
Alas, you cannot go that way.
 
<758/758hp 520/520m 275mv tnl:392465> Exits[SW]

< > s
Walking on the eastern Solamnic road

  You are walking along the wide, well kept Solamnic road.  Heavy cart

tracks and footprints lead both east and west along the road.  The air

here on the eastern side of the Solamnic mountain ranges is dry and hot.

The land here is almost like a desert, with hot sand blowing across the

road from the surrounding wastes. The road continues east and west.
 
[Exits: north east]
 
<758/758hp 520/520m 274mv tnl:392465> Exits[NE]

< > e
Near the edge of the Solamnic deserts

  Here on the Solamnic road the wilderness has become arid and barren,

almost like a desert. Further east the hazy image of New Thalos can be

seen on the horizon, beckoning from the surrounding desert. The road also

continues west, towards western Solamnia where the land becomes more lush.
 
[Exits: east west]
 
<758/758hp 520/520m 273mv tnl:392465> Exits[EW]

< > e
Near the edge of the Solamnic deserts

  Here on the Solamnic road the wilderness has become arid and barren,

almost like a desert. Further east the hazy image of New Thalos can be

seen on the horizon, beckoning from the surrounding desert. The road also

continues west, towards western Solamnia where the land becomes more lush.
 
[Exits: east west]
 
<758/758hp 520/520m 272mv tnl:392465> Exits[EW]

< > e
Road through the Solamnic desert

  You are on the great Solamnic road, passing over the harsh deserts of

eastern Solamnia.  The heat is draining your strength and making you swim

in your own sweat. The road continues to the west, towards the western

mountain ranges, and east towards the city of New Thalos.
 
[Exits: east west]

A knight sentry rests here, sweating in the hot sun.
 
<758/758hp 520/520m 271mv tnl:392465> Exits[EW]

< > e
Road through the Solamnic desert

  You are on the great Solamnic road, passing over the harsh deserts of

eastern Solamnia.  The heat is draining your strength and making you swim

in your own sweat. The road continues to the west, towards the western

mountain ranges, and east towards the city of New Thalos.
 
[Exits: east west]
 
<758/758hp 520/520m 270mv tnl:392465> Exits[EW]

< > e
Approaching the city of New Thalos

  You are on the eastern end of the great Solamnic road, just outside the

gates of New Thalos.  To the west the hot, dry desert beckons for

travellers to test their endurance, while to the east lies the solace of

the city walls.

 

[Exits: east west]

A small merchant walks along the road on his way to the city.
 
<758/758hp 520/520m 269mv tnl:392465> Exits[EW]

< > e
e
Outskirts of the New Thalos

  You are on the edges of the city of New Thalos, one of the most prosperous

of Solamnia's cities.  The eastern Solamnic road leads off west towards

the city of Palanthas, far on the horizon.  To the east you can enter New

Thalos.
 
[Exits: east west]
 
<758/758hp 520/520m 268mv tnl:392465> Exits[EW]

< > < > Outside the West Gate of New Thalos

  You stand outside the city walls, the iron gate to the east. The city lies

in that direction and the road to Midgaard lies west.
 
[Exits: east west]
 
<758/758hp 520/520m 267mv tnl:392465> Exits[EW]

< > e
Inside the West Gate of New Thalos

  Two large stone towers embedded in the wall loom over you. The massive

iron gate, emblazoned with the crest of New Thalos, swings easily on

four ornately crafted hinges. It is obvious the makers of this city

spared no expense to protect their home.  Main street heads towards

the market eastward and the eastern road passes through the Sands of

Sorrow to your west. To the south lies the entrance of the warrior's guild.
 
[Exits: east south west]

A guard stands here, protecting the innocent.

A bodyguard stands here.

A guard stands here, watching the gate.

A guard stands here, watching the gate.

A guard stands here, watching the gate.

A guard stands here, watching the gate.

A guard stands here, watching the gate.
 
<758/758hp 520/520m 266mv tnl:392465> Exits[ESW]

< > e
West Main Street

  This is the main road traveling though the city. To the south you hear

the hammering of the repair shop and to the north is the grassy field

known as the temple square. Main street continues east and west.
 
[Exits: north east south west]

An Elite Royal Guard stands here smiling happily.

A grubby beggar sits here in the filth.

A small grey-haired man walks around spouting gospel.
 
<758/758hp 520/520m 265mv tnl:392465> Exits[NESW]

< > e
West Main Street

  A foreman stands stand here watching over two construction workers

fixing a pothole. The road here branches off north and south into

two alleys behind the stores of the market. The main street continues

east and west from here.
 
[Exits: north east south west]

A small harmless feline searches for food.

A small grey-haired man walks around spouting gospel.

The foreman stands here screaming at the workers.

A construction worker steadily works here.

A construction worker steadily works here.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NESW]

< > e


Braceldop rides in on a warhorse.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[NESW]

< > < > West Main Street

  You are strolling on the street between Nabil's Exotic Animals and the general

store. To the west you hear a roadcrew at work and to the East, the sounds of

commerce taking place.  The air is filled with the smell of gold and riches.

On the wall of the store is a poster.
 
[Exits: east west]

A grubby beggar sits here in the filth.

An Elite Royal Guard stands here smiling happily.

A vulture circles above you.
 
<758/758hp 520/520m 263mv tnl:392465> Exits[EW]

< > e
The Western Market Square

  This area of the square seems a bit more subdued than the rest. You

notice that most of the outland adventurers mill around the southern

end of the market, while the townfolk seem to keep their business in

the northern end.  West Main Street begins here and heads for the

gate. The market's expanse fills the other directions.
 
[Exits: north east south west]

A small harmless feline searches for food.

A vulture circles above you.
 
<758/758hp 520/520m 262mv tnl:392465> Exits[NESW]

< > e
The Center of Market Square

  You are standing on the Center of Market Square, the famous square of

New Thalos. A large, peculiar looking statue is standing in the middle

of the square. The square extends in every direction.
 
[Exits: north east south west]

     A large fountain is here gurgling out an endless stream of water.

Fatima the Elven Invoker stands here.

A vulture circles above you.
 
<758/758hp 520/520m 261mv tnl:392465> Exits[NESW]

< > whe
Players near you:

(PK) Schomberg  The Center of Market Square

Braceldop       West Main Street
 
<758/758hp 520/520m 261mv tnl:392465> Exits[NESW]

< > e
The Eastern Market Square

  You stand in the market of New Thalos, the gem of the desert. The

market is the hub of the city; all trade and commerce of any significance is

carried on here. The market spreads out in all directions save east; here

Main Street heads for the eastern gate.
 
[Exits: north east south west]

A grubby beggar sits here in the filth.

A nomad merchant looks you over.

A small harmless feline searches for food.

A tourist is sleeping here.
 
<758/758hp 520/520m 260mv tnl:392465> Exits[NESW]

< > e
East Main Street

  Here on East Main, you smell the odor of freshly slaughtered meat and

hear the pounding of new metal from the armory.  The Square is to

the west and a junction is to the East.
 
[Exits: east west]

A vulture circles above you.

A vulture circles above you.

A vulture circles above you.
 
<758/758hp 520/520m 259mv tnl:392465> Exits[EW]

< > e
East Main Street

  You are on East Main Street.  To the North is the beginning of

Guildsman's Row.  To the South is a dark alley.  The road also

continues to the East. There is a small sign on a wire hanging

across the junction.
 
[Exits: north east south west]

An Elite Royal Guard stands here smiling happily.

A tourist stands here looking lost.
 
<758/758hp 520/520m 258mv tnl:392465> Exits[NESW]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Kajeh the male draconian

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Zen the male minotaur

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 25
 
<758/758hp 520/520m 258mv tnl:392465> Exits[NESW]

< > e
East Main Street

  As you walk by the mercenary guild a cold chill causes you to shiver

uncontrollably. You see some shady looking characters lurking about the

entrance to this house of 'helpful' people. Perhaps curiosity gets the

best of you, but you wonder what could be going on inside. To the north

you see the open doors of the apothecary shop where one may buy many

magical livations.

Main Street continues east and west from here.
 
[Exits: north east south west]

A bodyguard stands here.
 
<758/758hp 520/520m 257mv tnl:392465> Exits[NESW]

< > e
East Main Street

  The Main street through eastern New Thalos begins here and heads westward

towards the marketplace. One of the main gates can be seen to the east, and

Braheem's Magic Shop awaits your business to the north.
 
[Exits: north east west]

A nomad merchant looks you over.
 
<758/758hp 520/520m 256mv tnl:392465> Exits[NEW]

< > e
Inside the Eastern Gate of New Thalos

  Two large stone towers imbedded in the wall loom over you. The massive

iron gate, emblazened with the crest of New Thalos, swings easily on

four ornately crafted hinges. It is obvious the makers of this city spared no

expense in protecting their home.  Main street heads towards the market

westward and the wilderness beckons from the east. To the north lies the

entrance to the mages' guild.
 
[Exits: north east west]

A tourist stands here looking lost.

A bodyguard stands here.
 
<758/758hp 520/520m 255mv tnl:392465> Exits[NEW]

< > e
Outside the Eastern Gate of New Thalos

  You stand outside the protective walls of the city. The massive iron gate

sits to the west and the unknown awaits you eastward.
 
[Exits: east south west]
 
<758/758hp 520/520m 254mv tnl:392465> Exits[ESW]

< > e
On a road

  The people of New Thalos take great pride in the services their

city may provide. One of these services is the construction crews

that go to great lengths to keep all the roads in order. Although

the taxes in New Thalos are higher than other cities in the realm

most of the money is used for the good of the people.
 
[Exits: east west]
 
<758/758hp 520/520m 253mv tnl:392465> Exits[EW]

< > e
On a road

  You walk along a well used road with beautiful scenery. To the north

tall pine trees form a wall that goes on for miles. Between the road

and the trees lies a great expanse of grassy plains. South of here,

beyond the river, lie the Sands of Sorrow. The road continues

east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 252mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes. To the west you can see the grand gates of New

Thalos.
 
[Exits: east west]
 
<758/758hp 520/520m 251mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 250mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 249mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 248mv tnl:392465> Exits[EW]

< > e
e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 247mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 246mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 245mv tnl:392465> Exits[EW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: south west]
 
<758/758hp 520/520m 244mv tnl:392465> Exits[SW]

< > e
Alas, you cannot go that way.
 
<758/758hp 520/520m 244mv tnl:392465> Exits[SW]

< > < > Alas, you cannot go that way.
 
<758/758hp 520/520m 244mv tnl:392465> Exits[SW]

< > es
You stick your nose out, hoping someone will rub against it.
 
<758/758hp 520/520m 244mv tnl:392465> Exits[SW]

< > s
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: north east]
 
<758/758hp 520/520m 243mv tnl:392465> Exits[NE]

< > e
e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes.
 
[Exits: east west]
 
<758/758hp 520/520m 277mv tnl:392465> Exits[EW]

< > < > On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Occasional trees and

bushes protrude onto the roadway but are easily avoided by following the

most heavily walked routes. The ground here is rougher than to the west,

and mountains can be seen rising up in the east.
 
[Exits: east west]
 
<758/758hp 520/520m 276mv tnl:392465> Exits[EW]

< > e
e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman.  The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people.  Around you the eastern

hills and mountains of Kalaman can be seen rising up.
 
[Exits: east west]
 
<758/758hp 520/520m 275mv tnl:392465> Exits[EW]

< > < > On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman. The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people. The eastern mountains of

Kalaman rise up around you, and the road provides the only safe passage

through to the east.
 
[Exits: east west]
 
<758/758hp 520/520m 274mv tnl:392465> Exits[EW]

< > e
e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman. The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people. The eastern mountains of

Kalaman rise up around you. To the south you can see a narrow, poorly

walked trail heading into the surrounding mountains.  The main road

continues east and west. You also see a small pathway on the north, it

leads you to the village.
 
[Exits: north east south west]

     A wooden sign has been posted into the ground here.
 
<758/758hp 520/520m 273mv tnl:392465> Exits[NESW]

< > e
On a road

  You are on a well built road travelling between the cities of New Thalos

and Kalaman. The ground here is well marked by heavy wagons and horses

feet, as well as the dragging shuffle of people. The eastern mountains of

Kalaman rise up around you, and the road provides the only safe passage

through to the east and west.
 
[Exits: east west]
 
<758/758hp 520/520m 272mv tnl:392465> Exits[EW]

< > e
Western side of a wide bridge

  You are on a wide, well travelled road linking the cities of New Thalos in

the west, and Kalaman in the east. Around you the low lying hills rise up

to block the way north and south. A small bridge has been erected over a

river just east of here.
 
[Exits: east west]
 
<758/758hp 520/520m 271mv tnl:392465> Exits[EW]

< > e
On a wide bridge

  You are on a small well constructed bridge spanning a fast flowing river.

The low lying hills of Kalaman surround you and define the road that links

the cities of New Thalos and Kalaman. You can continue east or west over

the small bridge.
 
[Exits: east west]
 
<758/758hp 520/520m 270mv tnl:392465> Exits[EW]

< > e
e
Eastern side of a wide bridge

  You are on a wide, well travelled road linking the cities of New Thalos in

the west, and Kalaman in the east. Around you the low lying hills rise up

to block the way north and south. A small bridge has been erected over a

river just west of here.
 
[Exits: east west]
 
<758/758hp 520/520m 269mv tnl:392465> Exits[EW]

< > < > On a road near the city of Kalaman

  You are approaching a grandly built city to the east.  Its walls rise up

in greeting to new arrivals, and small figures of knights can be seen

walking the battlements. To the west the road leads into the Kalaman

mountain ranges, while eastwards it heads towards Kalaman.
 
[Exits: east west]
 
<758/758hp 520/520m 268mv tnl:392465> Exits[EW]

< > e
On the outskirts of Kalaman

  You are at the very western outskirts of the fine city of Kalaman. The

rising walls of the city provide protection against invasion and hostile

elements, while also giving it a sense of grandeur.  You can head east

along the road to the western walls of Kalaman, or west towards the

outlying mountains of the region.
 
[Exits: east west]
 
<758/758hp 520/520m 267mv tnl:392465> Exits[EW]

< > e
Outside the western walls of Kalaman

  You are outside the walls of the city where knights walk across the tall

battlements and gaze down upon you with appraising glances. To the west

the mountains of Kalaman rise up, with the main road the only route

through. You can also head east into the city gates.
 
[Exits: east west]
 
<758/758hp 520/520m 266mv tnl:392465> Exits[EW]

< > e
Outside the Western City Gates of Kalaman

  You are outside the walls of Kalaman. The walls rise high above you,

from this spot, you can see a few Solamnic Knights walking about behind the

battlements. The huge city gates are directly east of you, and a small path

leads south along the city wall.
 
[Exits: east west]
 
<758/758hp 520/520m 265mv tnl:392465> Exits[EW]

< > e
Western City Gates

  You are inside the western city gates. The gates are made of thick

wood, reinforced with iron bars, and are very tough to break. The gateway

is arched, and above you you can see steel bars that can slide down in case

of siege or attack.
 
[Exits: east west]

(21) (Glowing) A war banner of Kalaman has been left here.

(19) A cityguard's longsword is here.

     The torn remains of A cityguard are here on a cross.

A guard of Kalaman stands here guarding the city gates.

A guard of Kalaman stands here guarding the city gates.

A guard of Kalaman stands here guarding the city gates.
 
<758/758hp 520/520m 264mv tnl:392465> Exits[EW]

< > e
e
Intersection of Market Street and Wall Road

  You are at the intersection of Market Street and Wall Road. Market

Street runs east-west through Kalaman, while Wall Road runs along the

inside of the city wall. Market Street is the busiest street in Kalaman;

many of the shops and stands are located here.
 
[Exits: north east south west]
 
<758/758hp 520/520m 263mv tnl:392465> Exits[NESW]

< > < > Market Street West

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not to far to the east through the crowd. Some other

notable sites are the Temple of Kalaman, which is just to the north of

Market Street.
 
[Exits: east west]
 
<758/758hp 520/520m 262mv tnl:392465> Exits[EW]

< > e
Market Street West

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not to far to the east through the crowd. Some other

notable sites are the Temple of Kalaman, which is just to the north of

Market Street.
 
[Exits: east west]
 
<758/758hp 520/520m 261mv tnl:392465> Exits[EW]

< > e
Market Street West

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not to far to the east through the crowd. A small path

to the north will take you to the Temple of Kalaman.
 
[Exits: north east west]

A large minotaur is here brandishing a huge axe.

A little girl is playing around in the street.
 
<758/758hp 520/520m 260mv tnl:392465> Exits[NEW]

< > e
Market Street West

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not to far to the east through the crowd. To the north

lies the white-robe guild, and south the red-robes guild.
 
[Exits: north east south west]

A dirty man is sitting here, asking for coins.
 
<758/758hp 520/520m 259mv tnl:392465> Exits[NESW]

< > e
Market Street West

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is just to the east and the bazaars are to the north and

south. It really is very busy here. Directly to the north, you see a

magic shop of strange and interesting artifacts.
 
[Exits: north east west]

A tall guard with two large swords salutes you.

A cityguard of Kalaman is keeping an eye out for trouble.
 
<758/758hp 520/520m 258mv tnl:392465> Exits[NEW]

< > e
e
Market Square of Kalaman

  This square is the busiest part of the city. People of all kinds walk

the city square of Kalaman. Shoppers, merchants and wagons go through this

square non-stop all day long. The air is filled with the smell of food,

spice and anything else you can think of. It is almost impossible to

stretch your arms here without hitting something or someone.
 
[Exits: north east south west]

A tired traveller is looking around for the town's inn.

(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.
 
<758/758hp 520/520m 257mv tnl:392465> Exits[NESW]

< > < > Market Street East

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is just to the west and the bazaars are to the north and

south. It really is very busy here.
 
[Exits: north east south west]

A little girl is playing around in the street.
 
<758/758hp 520/520m 256mv tnl:392465> Exits[NESW]

< > e
Market Street East

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not too far to the west through the crowd. Some other

notable sites are the Temple of Kalaman, which is to the northwest, and

the royal Kalman bank just north of here.
 
[Exits: north east west]
 
<758/758hp 520/520m 255mv tnl:392465> Exits[NEW]

< > e
Market Street East

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not too far to the west through the crowd. Some other

notable sites are the Temple of Kalaman, which is to the northwest, and

Hamilton Way to the north; it will take you to the cityguard headquarters

and the Academy of Fighting Arts.  To the south is the beautiful boutique

of Celeste, reknown all over Ansalon.
 
[Exits: north east south west]

A dirty man is sitting here, asking for coins.

A street cleaner is walking about, cleaning up the trash.
 
<758/758hp 520/520m 254mv tnl:392465> Exits[NESW]

< > e
Market Street East

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not too far to the west through the crowd. Another

notable site is the Temple of Kalaman, which is to the northwest. To the

south is an empty mercenary shop which appears closed down.
 
[Exits: east south west]
 
<758/758hp 520/520m 253mv tnl:392465> Exits[ESW]

< > e
Market Street East

  This is the busy market street, filled with people, shops and stands.

People from all over Krynn come to this town for trade and other business.

The town square is not too far to the west through the crowd. Another

notable site is the Temple of Kalaman, which is to the northwest.
 
[Exits: east west]

A woman with a bag of groceries is making her way home.

A little girl is playing around in the street.

A tall guard is here patrolling the battlements.
 
<758/758hp 520/520m 252mv tnl:392465> Exits[EW]

< > e
Intersection of Market Street and Wall Road

  You are at the intersection of Market Street and Wall Road. Market

Street runs east-west through Kalaman, while Wall Road runs along the

inside of the city wall. Market Street is the busiest street in Kalaman;

many of the shops and stands are located here.
 
[Exits: north east south west]

A tall guard is here patrolling the battlements.

A guard of Kalaman stands here guarding the city gates.
 
<758/758hp 520/520m 251mv tnl:392465> Exits[NESW]

< > e
Eastern City Gates

  You are inside the eastern city gates. The gates are made of thick

wood, reinforced with iron bars, and are very tough to break. The gateway

is arched, and above you you can see steel bars that can slide down in case

of siege or attack.
 
[Exits: east west]

(12) (Glowing) A war banner of Kalaman has been left here.

( 9) A cityguard's longsword is here.

     A magical spring flows from the ground here.

A dirty man is sitting here, asking for coins.

A guard of Kalaman stands here guarding the city gates.

A guard of Kalaman stands here guarding the city gates.

A guard of Kalaman stands here guarding the city gates.
 
<758/758hp 520/520m 250mv tnl:392465> Exits[EW]

< > < > On a road

  The Dragon Sea can be seen to the east now spreading out to unkown

lands. To the west you can see the grand gates of Kalaman.
 
[Exits: east west]

     A cityguard's longsword is here.
 
<758/758hp 520/520m 249mv tnl:392465> Exits[EW]

< > e
On a road

  This is the main land route through the land. Merchants can bring their goods

to the coastline and have them ferried onto ships for export. Travel

by foot west will take you through Kalaman up and from the east you feel light

breeze of Dragon Sea.
 
[Exits: east west]
 
<758/758hp 520/520m 248mv tnl:392465> Exits[EW]

< > e
Near the shore

  The road ends here turning into a small dirt path leading down the

beach and onto a dock. To the north and south you see the coastline

stretching out before you. West of here the lowlands roll up into

huge snow capped mountains.
 
[Exits: east west]
 
<758/758hp 520/520m 247mv tnl:392465> Exits[EW]

< > whe
Players near you:

(PK) Schomberg  Near the shore
 
<758/758hp 520/520m 247mv tnl:392465> Exits[EW]

< > e
On a dock

  You stand on a simple wooden dock that acts as an extension of the road

to the west. The dock seems to have been here for quite a long time

but is still sturdy. A small ladder has been built on the eastern end

to allow easy access to and from ships.
 
[Exits: north east south west]
 
<758/758hp 520/520m 246mv tnl:392465> Exits[NESW]

< > e
The Dragon Sea

  You are on the clear blue seas of the Dragon Sea. Water extends in all

directions as far as the eye can see. Off in the distance you think you might

see a small dock to the west.
 
[Exits: east south west down]
 
<758/758hp 520/520m 245mv tnl:392465> Exits[ESWD]

< > e
Dragon Sea

  The sea seems calm enough, but something is amiss. The winds blow a little

harder, and the waves slap your craft with a loud clap. You see a dark storm

to the east. To the west, you can make out the towers of New Thalos.
 
[Exits: north east west]

A young pickpocket prowls the streets.

A citizen of Arkham looks depressed.
 
<758/758hp 520/520m 244mv tnl:392465> Exits[NEW]

< > e
Dragon Sea

  The winds have turned into a full gale which batters your tiny craft. Giant

waves drench you and the prospect of drowning becomes more and more realistic.
 
[Exits: north east south west]
 
<758/758hp 520/520m 243mv tnl:392465> Exits[NESW]

< > n
Dragon Sea

  The winds have turned into a full gale which batters your tiny craft. Giant

waves drench you and the prospect of drowning becomes more and more realistic.
 
[Exits: east south west]
 
<758/758hp 520/520m 242mv tnl:392465> Exits[ESW]

< > e
Dragon Sea

  The Sea seems more violent in this part of the Dragon Sea. Through

the tempestuous waves you can make out the grey stone towers and

gothic cathedrals of the city of Arkham to the east.
 
[Exits: north east south]

     A large jug of beer is here slowly warming up.

     A suit of darkened platemail rests here.

A fisherman is here, casting his line and pulling it back in again.
 
<758/758hp 520/520m 241mv tnl:392465> Exits[NES]

< > e
Harbor

  This is a small harbor, dotted with small fishing craft and large

trading vessels. Arkham's wharves stand to the east.

The Dragon Sea lies colds and grey to the west.
 
[Exits: east south west]

An Arkham Guard is here, enforcing the law.
 
<758/758hp 520/520m 240mv tnl:392465> Exits[ESW]

< > e
The Wharf

  This long strip of sturdy wooden planking bravely faces the tormented

Dragon Sea. Sailors bustle about on their duties and the smell of the salty

sea fills you to the very core. The rest of the

town is to the east.
 
[Exits: north east south west]
 
<758/758hp 520/520m 239mv tnl:392465> Exits[NESW]

< > e
Main Street

  This grim street is full of people arriving and departing from Arkham. The

wharf lies to the west and Main Street continues to the east. A chartmaker's

shop is to the south.
 
[Exits: east south west]
 
<758/758hp 520/520m 238mv tnl:392465> Exits[ESW]

< > e
Main Street

  This foggy lane leads east and west. The grim inhabitants of Arkham pace one

end of it to the other on various errands and matters of business. Eldritch

Lane wends its crooked way to the north and a snug alley lies dead south.
 
[Exits: north east south west]
 
<758/758hp 520/520m 237mv tnl:392465> Exits[NESW]

< > e
Main Street

  This street seems to be a bit lively. This part of town is a warrior's dream,

with a mercenary employment office to the north and a weaponsmith to the

south.
 
[Exits: north east south west]
 
<758/758hp 520/520m 236mv tnl:392465> Exits[NESW]

< > e
Main Street

  You casually stroll down the main thoroughfare of Arkham, which is filled

with shops of all kinds and homes with steep roofs and broad porches. A

cobbler's lies to the north and a large house sits silent to the south.
 
[Exits: north east south west]
 
<758/758hp 520/520m 235mv tnl:392465> Exits[NESW]

< > e
Main Street

  Before you stands a titantic cathedral of smooth, solid grey stone. Its

gothic peaks tower over all other structures in the city. Stained glass

windows depicting the deeds of the Elder Gods shine brilliantly in the sun.

The doorway lies to the south.
 
[Exits: east south west]

An Arkham Guard is here, enforcing the law.
 
<758/758hp 520/520m 234mv tnl:392465> Exits[ESW]

< > e
Town Square

  This is the intersection between Main Street and Dragon's Road. Pale citizens

mill about a large statue of a warrior standing victoriously over a slain

dragon. Main Street leads east and west and Dragon's Road runs north and

south. A large cathedral stands to the southeast.
 
[Exits: north east south west]

     A large, ornate fountain is here.
 
<758/758hp 520/520m 233mv tnl:392465> Exits[NESW]

< > whe
Players near you:

(PK) Schomberg  Town Square
 
<758/758hp 520/520m 233mv tnl:392465> Exits[NESW]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Kajeh the male draconian

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Zen the male minotaur

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 25
 
<758/758hp 520/520m 233mv tnl:392465> Exits[NESW]

< > n
Dragon Road

  You walk down a densely cobbled street sandwiched between

two brick walls. To the east is the impressive City Hall

building and to the east stand the stables.
 
[Exits: north east south west]
 
<758/758hp 520/520m 232mv tnl:392465> Exits[NESW]

< > n
Dragon Road

  This is the juncture between Dragon's Road, Eldritch Lane to the west,

and Arcanus Avenue to the east which is reflected in the variety of

people milling about here.
 
[Exits: north east south west]
 
<758/758hp 520/520m 231mv tnl:392465> Exits[NESW]

< > n
Dragon Road

  The number of people are starting to diminish as the road leads

out of town. To your sides are the giant iron city gates, which are

open. You see a large, untamed forest to the north.
 
[Exits: north south]
 
<758/758hp 520/520m 230mv tnl:392465> Exits[NS]

< > n
Dragon Road

  The trees are moderately thick here, though the stench of Arkham wafts

faintly from the south. To the north the forest grows thicker. Road beneath

your feets maded from well polished boulders, and looks used for many hundred

ages mostly by troops.
 
[Exits: north south west]

A rat is hiding here, nibbling on some corn.
 
<758/758hp 520/520m 228mv tnl:392465> Exits[NSW]

< > n
Forest Road

  Trees spring up around this hard-packed dirt trail, and their overhanging

branches shade you from the worst of the sun's rays. North and south of

you is more forest.
 
[Exits: north south]
 
<758/758hp 520/520m 225mv tnl:392465> Exits[NS]

< > n
Forest Road

  The road continues as a dirt trail, but the trees are a little less dense,

and warm sunlight bleeds through the branches. The road continues north

and sou

th, and to the west you can make out a field of warm yellow corn.
 
[Exits: north south west]

A street sweeper is resting here.
 
<758/758hp 520/520m 222mv tnl:392465> Exits[NSW]

< > n
Forest Road

  The trees hang low over the road, and are quite dense. However, you can

barely make out a farmhouse and a cornfield to the southwest, and this

road continues north and south.
 
[Exits: north south]

( 4) A magical spring flows from the ground here.

A deer is feeding on some leaves.

A rabbit hops along,

unaware of your presence.
 
<758/758hp 520/520m 219mv tnl:392465> Exits[NS]

< > n
Forest Road

  Trees spring up around this hard-packed dirt trail, and their overhanging

branches shade you from the worst of the sun's rays. North and south of

you is more forest.
 
[Exits: north south]
 
<758/758hp 520/520m 216mv tnl:392465> Exits[NS]

< > n
Forest Road

  Bird songs and the fleeting rustle of bushes greet you as the trees seem

to close in on you more and more. The road can hardly be called a road-

it is a bare thin strip of dirt mosty overgrown with grass. The road

continues north and south, and a tiny trail leads east.
 
[Exits: north east south]

     A magical spring flows from the ground here.
 
<758/758hp 520/520m 213mv tnl:392465> Exits[NES]

< > n
Forest Road

  The forest is incredibly dark, and even in midday only bare specks of light

may shine through. At night, the trees seem almost animated, stark against

the pale moon light. The scent of death flows thick from the north.
 
[Exits: north south]

A hunter wanders through the woods.
 
<758/758hp 520/520m 210mv tnl:392465> Exits[NS]

< > n
A Ruined Village

  The forest falls back a little, revealing abandoned buildings and streets

littered with rotting corpses. Peeking in some of the homes, you can see

that a great many of them have been plundered. To the north lies the rest

of the village, and south of here is the road back to Arkham.
 
[Exits: north south]
 
<758/758hp 520/520m 208mv tnl:392465> Exits[NS]

< > n
Main Street

  A fierce wind sweeps through the barren streets, which are congested with

the dead and dying. Houses sit silent, with their curtains drawn, while

the rats take the best of the baker's wares. You do notice two buildings

that seem distict from the rest, which lie to the west and east.
 
[Exits: north south]
 
<758/758hp 520/520m 207mv tnl:392465> Exits[NS]

< > n
Main Street

  Except for the rats and the flies, this once busy part of the village is

now deserted. The bodies that lie about here have one distinguishing

feature-their throats are swollen and purple. You have to wonder what

power created such a devastating plague. Two buildings lie to the east

and west.
 
[Exits: north south]

A rat is hiding here, nibbling on some corn.
 
<758/758hp 520/520m 206mv tnl:392465> Exits[NS]

< > n
The Outskirts of the Village

  The number of houses along the road seem to be diminishing, along with the

number of the dead. A sign at the end of town has been painted over with

the words "All Dead Here". You can continue north or south.
 
[Exits: north south]
 
<758/758hp 520/520m 205mv tnl:392465> Exits[NS]

< > n
A Long Road

  You are stuck by the sheer magnitude of people who are crucified alongside

the road here. Though it is not apparent why this has happened to them, it

is obvious that some dark and evil force is at work in the land, dark as

the malevolent black clouds that swirl and c

onvulse overhead.
 
[Exits: north south]
 
<758/758hp 520/520m 204mv tnl:392465> Exits[NS]

< > n
The Crossroads

  You stand at the intersection of two major roads. To the north and east they

continue into rolling plains. To the south you see a dark road, and west is

a sheer cliff, atop which is a black fortress. You seem to remember from

somewhere that crossroads are strange things, full of black magic and

evil.
 
[Exits: north east south west]

     The torn remains of an giant warrior are here on a cross.
 
<758/758hp 520/520m 203mv tnl:392465> Exits[NESW]

< > w
The Dark Road

  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of

this darkness about you is stiffling. You can allow it to strangle you...

or you can embrace it, wallow in it. You feel that, if that path is one

you choose, you will be quite welcome in the black, smokey castle which

lies to the west.
 
[Exits: east west]
 
<758/758hp 520/520m 202mv tnl:392465> Exits[EW]

< > w
The Road to the Abyss

  The hard-packed soil here bears the scars of catapult wheels, horse hooves

and soldier's feet. The landscape is sere, bleak, and the sky is pure

grey. A cold wind blows from the wind blows from the northwest, and in

that direction is a large black castle covered in mist.
 
[Exits: east west]

     A sword rests here.

     A shield of black metal lies on the ground.

     A shiny black stone with a silver chain lies here.

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 520/520m 201mv tnl:392465> Exits[EW]

< > w
A Road to the Abyss

  The trees about you are gnarled, their branches clawlike and animated

as the wind batters them about. At the roadside is a scene of unspeakable

horror-bodies crucified or impaled on long spikes. You suspect that this

was ordered by whoever resides in that dark castle to the north.
 
[Exits: north east]
 
<758/758hp 520/520m 200mv tnl:392465> Exits[NE]

< > w
Alas, you cannot go that way.
 
<758/758hp 520/520m 200mv tnl:392465> Exits[NE]

< > wn
n
Huh?
 
<758/758hp 520/520m 235mv tnl:392465> Exits[NE]

< > < > Bridge over the Abyss

  You are standing on a narrow natural bridge spanning a vast, deep chasm.

In the middle of this chasm is a large, circular plateau jutting out

from the abyss. Below you is nothing but darkness, and to the north on

the plateau is the dark castle.
 
[Exits: north south]

     A pike of darkened iron lies here.

A hobgoblin sentry patrols the dark one's castle.
 
<758/758hp 520/520m 234mv tnl:392465> Exits[NS]

< > n
The Castle Gehenna

  Above you the castle rises high, its black stone walls and towers piercing

the clouds, making them bleed a stinging acid rain. Along the walls

inhuman warriors walk back and forth, while catapults and ballistae

peek out from between the battlements. Smoke rises and then condenses to

form an eerie fog which permeates your skin with the stench of carrion. A

massive iron door leads inside.
 
[Exits: north south]

A gnoll warrior sharpens his sword here.
 
<758/758hp 520/520m 233mv tnl:392465> Exits[NS]

< > n
The Great Hall

  The ceilings and walls of this hall are of black stone decorated with iron

carvings of hideous gargoyles. Moisture drips down from the ceilings forming

small rivulets as it drips off the walls. A hallway runs east and west,

an iron black grate leads south, and north two heavy wooden doors lead to a

throne room.
 
[Exits: north east south west]

A large wererat exudes an aura of sliminess.

Vlad Drakov, the pale vampire, stalks the misty halls.
 
<758/758hp 520/520m 232mv tnl:392465> Exits[NESW]

< > w
w
Hallway

  This corridor is dead still, black as the blackest of nights. The walls

seem to close in on you, pushing you still further into the darkness and

cold that lie west. A large, sparsely ornamented hall lies east.
 
[Exits: east west]
 
<758/758hp 520/520m 231mv tnl:392465> Exits[EW]

< > < > A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with nothing but an ice-cold breeze from the north and hushed

voices from behind the wooden door to the south. The hall also leads east

to the entrance hall.
 
[Exits: north east south]
 
<758/758hp 520/520m 230mv tnl:392465> Exits[NES]

< > w
Alas, you cannot go that way.
 
<758/758hp 520/520m 230mv tnl:392465> Exits[NES]

< > n
The Darkened Door

  Cold as ice to the touch, a large iron door carved with scenes of chaos

and misery lies sealed shut to the north. A voice seems to enter your head,

singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I

know where no one can find them--behind the darkened door..."
 
[Exits: north south]

A wraith floats in the air, waiting to devour life.
 
<758/758hp 520/520m 229mv tnl:392465> Exits[NS]

< > n
The Unholy Temple

  Dim candles fight against an oppressive darkness. No windows light this

damp, cold room, no fireplace to brighten the carved pews and wicked

gargoyles that hang from the ceiling. To the north, you see two alcoves

branching off to the east and west. Far past a long hall full of pews

leads up to a solid onyx altar, making the temple resemble an upside-down

Templar's cross. A black iron door leads back south.
 
[Exits: north south]
 
<758/758hp 520/520m 228mv tnl:392465> Exits[NS]

< > n
The Crux

  To the east and west of you lie two alcoves immersed in darkness. Dripping

acid water burns your skin. Hard, hard are the powers worshipped here in

this temple of pain, as hard as the altar that lies to the north of here.
 
[Exits: north east south west]
 
<758/758hp 520/520m 227mv tnl:392465> Exits[NESW]

< > n
The Ranks of the Unholy

  Pews line each side of a steel carpet leading up to an altar to the north.

A few iron-clad knights sit in the pews meditating on the dark powers which

infest this infernal temple. South is an intersection of chambers called

the Crux.
 
[Exits: north south]

The shadow of the ancient ranger bear is hovering here in silence.
 
<758/758hp 520/520m 226mv tnl:392465> Exits[NS]

< > n
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shield of black metal lies on the ground.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<758/758hp 520/520m 225mv tnl:392465> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     The bottom of a wide granite staircase

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > who


-=-=-=-= Visible players in the realms =-=-=-=-

                 Kajeh the male draconian

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Zen the male minotaur

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull
[Hit Return to continue]
 
                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 25
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > resi
You can not find the Clan power within you.
 
<758/758hp 520/520m 224mv tnl:392465> Exits[NS]

< > s
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shield of black metal lies on the ground.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > get shiel
You step out of the shadows.

You get a black shield.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > wear shiel
You step out of the shadows.

You wear a black shield as a shield.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940085 exp (at maximum racial level for assassin)
 
Str: 20      Health: 758 /758     Practices: 8

Int: 20      Mana  : 520 /520     Training sessions: 0

Wis: 20      Move  : 223 /309

Dex: 23      Carrying 4/36 items (13/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -219  bash: -223  slash: -221  magic: -217

You are god-like against piercing.

You are god-like against bashing.

You are god-like against slashing.

You are god-like against magic.

Hitroll: 11  Damroll: 8. Saves spell: -8.

Use 'affects' command to see spells affecting you.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > get shiel
You step out of the shadows.

You get a black shield.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15940085 exp (at maximum racial level for assassin)
 
Str: 20      Health: 758 /758     Practices: 8

Int: 20      Mana  : 520 /520     Training sessions: 0

Wis: 20      Move  : 223 /309

Dex: 23      Carrying 5/36 items (14/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -219  bash: -223  slash: -221  magic: -217

You are god-like against piercing.

You are god-like against bashing.

You are god-like against slashing.

You are god-like against magic.

Hitroll: 11  Damroll: 8. Saves spell: -8.

Use 'affects' command to see spells affecting you.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > endu
You step out of the shadows.

You already have the mental resolve to resist magic.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > dragon
Your blood already boubles like a dragon one.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > resi
You can not find the Clan power within you.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > l
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<758/758hp 520/520m 223mv tnl:392465> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 520/520m 222mv tnl:392465> Exits[NS]

< > n
A savage, small black dragon moves to block the passage north.
 
<758/758hp 520/520m 222mv tnl:392465> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     The bottom of a wide granite staircase

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 520/520m 222mv tnl:392465> Exits[NS]

< > blind dra
You step out of the shadows.

You throw out some dust but it is blown away.
 
<758/758hp 511/520m 222mv tnl:392465> Exits[NS]

< > hide
blind dra
You attempt to hide.
 
<758/758hp 520/520m 257mv tnl:392465> Exits[NS]

< > < > You step out of the shadows.

You hurl a handful of dust into a savage, small black dragon's eyes!

A savage, small black dragon appears to be blinded.

You trample around loudly again.

You hand block a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon is in perfect condition.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: perfect condition >

< > hide


Your punch
maims a savage, small black dragon!

Your punch
decimates a savage, small black dragon.

Your punch
mauls a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

You hand block a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > nerv
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > < > You step out of the shadows.

You grasp a savage, small black dragon's arm and weaken him with pressure points.

A savage, small black dragon has a few scratches.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > hide


Your punch
decimates a savage, small black dragon.

A savage, small black dragon dodges your punch.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > fle
You attempt to hide.

You step out of the shadows.

Your punch
maims a savage, small black dragon!

Your punch
decimates a savage, small black dragon.

A savage, small black dragon dodges your punch.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<758/758hp 502/520m 257mv tnl:392465> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > hide
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.

You flee from combat!

You lost 10 exp.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > sneak hide
You attempt to hide.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > hide sneak
You attempt to move silently.

You begin sneaking.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > < > You attempt to hide.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > < > You attempt to hide.
 
<758/758hp 502/520m 256mv tnl:392475> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     A dark temple lit by flickering torches

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     A dark temple lit by flickering torches

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

(Charmed) A young white dragon is here awaiting his mistress's command.

(Shadowed) Khgrud the female minotaur is here.
 
 **** 2 north ****
 
 **** 3 north ****
 
 **** 4 north ****
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > ' yea ready number one
You step out of the shadows.

You say '
yea ready number one '
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > yell yea ready number one
You step out of the shadows.

You yell '
yea ready number one '
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     A dark temple lit by flickering torches

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

(Charmed) A young white dragon is here awaiting his mistress's command.

(Shadowed) Khgrud the female minotaur is here.
 
 **** 2 north ****
 
 **** 3 north ****
 
 **** 4 north ****
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > smile
You smile happily.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 502/520m 255mv tnl:392475> Exits[NS]

< > pois dra
You step out of the shadows.

You throw out some dust but it is blown away.
 
<758/758hp 493/520m 255mv tnl:392475> Exits[NS]

< > hide
pois dra
You attempt to hide.
 
<758/758hp 517/520m 290mv tnl:392475> Exits[NS]

< > < > You step out of the shadows.

You hurl a handful of dust into a savage, small black dragon's face!

A savage, small black dragon turns green and looks sick.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<758/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > hide


You trample around loudly again.

Your punch
devastates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<758/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > < > You attempt to hide.

A savage, small black dragon has a few scratches.
 
<758/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: a few scratches >

< > < >

You step out of the shadows.

Your punch
mauls a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

A savage, small black dragon's claw
MANGLES you!

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > caltraps
You step out of the shadows.

Your caltraps
DISMEMBERS a savage, small black dragon!

A savage, small black dragon starts limping.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide


Your punch
decimates a savage, small black dragon.

A savage, small black dragon dodges your punch.

Your punch
misses a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > You attempt to hide.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < >

You step out of the shadows.

Your punch
decimates a savage, small black dragon.

A savage, small black dragon dodges your punch.

Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon!

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < >

You step out of the shadows.

A savage, small black dragon dodges your punch.

Your punch
devastates a savage, small black dragon!

Your punch
decimates a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < >

You step out of the shadows.

Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < >

Khgrud has arrived.

A savage, small black dragon says '
Hail, Knight of the Lily'

A young white dragon has arrived.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > strangle khgrud
No way!  You are still fighting!

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > Khgrud clenches her fist and draws magic into her.

You yell '
Die, Khgrud you sorcerous dog!'

Your sight blurs for a moment, but then clears again.

A savage, small black dragon has a few scratches.
 
<676/758hp 497/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > blind
You step out of the shadows.

You throw a handful of blindness dust into the room!

Khgrud yells '
Help! Schomberg just threw dust in my eyes!'

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<676/758hp 479/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide
fle


Khgrud sends you sprawling with a powerful bash!

Khgrud's bash
grazes you.

You recover from the fall and jump up on your legs!

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

Your punch
devastates a savage, small black dragon!

A savage, small black dragon parries your punch.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<673/758hp 479/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > You attempt to hide.

A savage, small black dragon has a few scratches.
 
<673/758hp 479/520m 290mv tnl:392475> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > You step out of the shadows.

The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.

You flee from combat!

You lost 10 exp.
 
<673/758hp 479/520m 289mv tnl:392485> Exits[NS]

< > hide
sneak hide
You attempt to hide.
 
<673/758hp 479/520m 289mv tnl:392485> Exits[NS]

< > < > You attempt to move silently.

You begin sneaking.
 
<673/758hp 479/520m 289mv tnl:392485> Exits[NS]

< > hide
You attempt to hide.
 
<673/758hp 479/520m 289mv tnl:392485> Exits[NS]

< > < > You attempt to hide.
 
<673/758hp 479/520m 289mv tnl:392485> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Charmed) A young white dragon is here awaiting his mistress's command.

(Shadowed) Khgrud the female minotaur is here.

A small, cruel looking black dragon blocks the way into the temple.
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > strangle kh
You step out of the shadows.

You grab hold of Khgrud's neck and put them to sleep.
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > hide
l
You attempt to hide.
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > < > Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Charmed) A young white dragon is here awaiting his mistress's command.

(Shadowed) Khgrud the female minotaur is sleeping here.

A small, cruel looking black dragon blocks the way into the temple.
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     Before a towering stone dragon

(PK) Schomberg  Before a towering stone dragon
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > l kh
A hulking  mass  covered  in  tattered  dark  robes  stands before you

even  tho  the  hang  from  his  body  the  robes  appear  strained to

hold the  mass  within  them.  Fiery  locks  of hair fall sparodically

from the folds  of  the  hood  covering  his  head, a  dark  unnatural

shadow  keeps  the  face  in  eternal  darkness.  Wicked  weapons worn

at  the  hilt  from  years  of  use  swing  to  and  fro  supported by

heavily  muscled  arms. These  arms  are  covered  in the thick orange

hair, which slowly weaves and flickers in the wind.
 
Mismatched  plates  of  armor  cover  the  entirety  of the body, most

sections  having  crude  additions  to  provide  protection for a body

they  were  not  designed for. Through gaps in the torso armor a heavy

scar appears to form  the  union  between  the  upper and lower torso.

Heavily  scarred  and  caloused  hands  end  in  thick clawed fingers,

from  which  dark  devilish  nails have grown. Slowly the masses chest

rises a faint whistle enemating from the folds of the hood surrounding

his head.  His  head  moves  methodically  in a mockery of a nod as he

turns  with  a  grace  unseen  in  one  of  his stature and returns to

the darkness.
 
Khgrud is in perfect condition.
 
Khgrud is using:

<worn on finger>    a ring with gleaming sapphire

<worn on finger>    a ring of apprenticeship

<worn around neck>  (Glowing) (Humming) a fiery talisman of lava

<worn around neck>  a dead rat attached to a piece of leather

<worn on head>      the lord-chancellor's mitre

<worn on legs>      (Humming) some tough fur leggings

<worn on feet>      (Glowing) (Humming) spiked adamantite battle boots

<worn on hands>     a pair of dark leather gloves

<worn on arms>      (Glowing) (Humming) some spiked adamantite sleeves

<worn as shield>    (Glowing) a dragon kite

<worn on body>      a robes of midnight black silk

<worn on waist>     (Humming) a red fuzzy sash

<worn around wrist> a bracelet of nightmares

<worn around wrist> (Glowing) a kender made wooden bracelet

<wielded>           (Humming) a hellish flail dripping bile
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< > assassinate kh
You sneak up behind Khgrud and try to snap her neck but fail.

You step out of the shadows.

You trample around loudly again.

Your assassination attempt
MANGLES Khgrud!

Khgrud yells '
Help! Schomberg just tried to assassinate me!'

You dodge Khgrud's acidic bite.

You hand block Khgrud's acidic bite.

Khgrud has some small wounds.
 
<673/758hp 479/520m 288mv tnl:392485> Exits[NS]

< T: Schomberg TC: small wounds E: Khgrud EC: small wounds >

< > hide


You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

Khgrud's blow rips open your abdomen and pelvis!

Khgrud's act of cruelty
*** DEMOLISHES *** you!

You dodge a young white dragon's claw.

You shield block a young white dragon's claw.

You dodge a young white dragon's claw.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud's phantasmal armor deflects your punch.

A savage, small black dragon's poison
wounds it.

Khgrud has some small wounds.
 
<565/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > nerv


Khgrud makes deep incantations, drawing upon her magic.

Your sight blurs for a moment, but then clears again.

Khgrud has some small wounds.
 
<565/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > < > You attempt to hide.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge Khgrud's acidic bite.

You hand block Khgrud's acidic bite.

You step out of the shadows.

Khgrud parries your punch.

Khgrud parries your punch.

Khgrud shield blocks your punch.

Your punch
decimates Khgrud.

Khgrud has some small wounds.
 
<565/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > hide
You grasp Khgrud's arm and weaken him with pressure points.

Khgrud has some small wounds.
 
<565/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > fle


Khgrud sends you sprawling with a powerful bash!

Khgrud's bash
hits you.

You recover from the fall and jump up on your legs!

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > < >

You dodge a young white dragon's claw.

You shield block a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge Khgrud's acidic bite.

You hand block Khgrud's acidic bite.

Khgrud shield blocks your punch.

Khgrud parries your punch.

Khgrud parries your punch.

Your punch
decimates Khgrud.

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > < > You attempt to hide.

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > < > You step out of the shadows.

A savage, small black dragon moves to block the passage north.

A savage, small black dragon moves to block the passage north.

PANIC! You couldn't escape!

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > hide
You attempt to hide.

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > fle
You step out of the shadows.

A savage, small black dragon moves to block the passage north.

PANIC! You couldn't escape!

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > hide

You attempt to hide.

Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< >
Khgrud has some small wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: small wounds >

< > < >

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge a young white dragon's claw.

You dodge Khgrud's acidic bite.

You dodge Khgrud's acidic bite.

You step out of the shadows.

Khgrud's phantasmal armor deflects your punch.

Your punch
devastates Khgrud.

Your punch
misses Khgrud.

Your punch
MUTILATES Khgrud!

Khgrud is covered in bleeding wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: bleeding wounds >

< > hide
You attempt to hide.

Khgrud is covered in bleeding wounds.
 
<560/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: bleeding wounds >

< > < > Khgrud sends you sprawling with a powerful bash!

Khgrud's bash
wounds you.

You recover from the fall and jump up on your legs!

Khgrud is covered in bleeding wounds.
 
<547/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: bleeding wounds >

< > fle
You step out of the shadows.

A savage, small black dragon moves to block the passage north.

PANIC! You couldn't escape!

Khgrud is covered in bleeding wounds.
 
<547/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: bleeding wounds >

< > hide
You attempt to hide.

Khgrud is covered in bleeding wounds.
 
<547/758hp 499/520m 309mv tnl:392485> Exits[NS]

< T: Schomberg TC: bleeding wounds E: Khgrud EC: bleeding wounds >

< > fle


You step out of the shadows.

The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.

You flee from combat!

You lost 10 exp.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide
sneak hide



<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide sneak
You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > < > You attempt to move silently.

You begin sneaking.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide
You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > < > You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > < > You attempt to move silently.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > < > You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > l
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > l
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > style wyv
You step out of the shadows.

You now fight in unarmed combat using the Wyvern style.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide
You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > whe
Players near you:

(PK) Schomberg  The Altar
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > style mock
You step out of the shadows.

You now fight in unarmed combat using the Mockingbird style.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide
You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > eq
You are using:

<worn as shield>    a black shield

<worn around wrist> (Glowing) a carved bronze bracer
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > hide sneak
You attempt to hide.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > < > You attempt to move silently.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > whe
Players near you:

(PK) Schomberg  The Altar
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > sleep
You go to sleep.
 
<547/758hp 499/520m 308mv tnl:392495> Exits[NS]

< > wake
You wake and stand up.
 
<653/758hp 520/520m 309mv tnl:392495> Exits[NS]

< > hei
You cannot find the clan power but squint your eyes with extreme excertion.

Your sense of sight sharpens!
 
<653/758hp 495/520m 309mv tnl:392495> Exits[NS]

< > whe
Players near you:

(PK) Schomberg  The Altar
 
<653/758hp 495/520m 309mv tnl:392495> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Zen the male minotaur

                 Lindon the male wild elf

                 Xeldar the male dark elf

                 Veriath the male human

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome
[Hit Return to continue]
 
            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 29
 
<653/758hp 495/520m 309mv tnl:392495> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

A small, cruel looking black dragon blocks the way into the temple.
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< > whe
Players near you:

(PK) Khgrud     A dark temple lit by flickering torches

(PK) Schomberg  Before a towering stone dragon
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Zen the male minotaur

                 Lindon the male wild elf

                 Xeldar the male dark elf

                 Veriath the male human

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

            (PK) Khgrud the female minotaur, Knight of the Lily

                 Astero the male human

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome
[Hit Return to continue]
 
            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 29
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< >


<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

(Charmed) A young white dragon is here awaiting his mistress's command.

(Shadowed) Khgrud the female minotaur is sleeping on a coarsly woven rug.
 
 **** 2 north ****
 
 **** 3 north ****
 
 **** 4 north ****
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< > hide
You attempt to hide.
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< > murder dra
You step out of the shadows.

A savage, small black dragon yells '
Help!  I am being attacked by someone!'

You trample around loudly again.

Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon!

Your punch
decimates a savage, small black dragon.

A savage, small black dragon has a few scratches.
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide


Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon!

Your punch
misses a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > You attempt to hide.

A savage, small black dragon has a few scratches.
 
<653/758hp 495/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > blind
You step out of the shadows.

You throw out some dust but it is blown away.

A savage, small black dragon has a few scratches.
 
<653/758hp 486/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide


Gahzarr has arrived.

A savage, small black dragon says '
Hail, Dragon Highlord of Takhisis'

A burning red-boned skeleton has arrived.

The spectral guardian of Dargaard Keep has arrived.

A young green dragon has arrived.

Your punch
devastates a savage, small black dragon!

Your punch
decimates a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<653/758hp 486/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < >

Gahzarr leaves south.

A young green dragon leaves south.

The spectral guardian of Dargaard Keep leaves south.

A burning red-boned skeleton leaves south.

A savage, small black dragon has a few scratches.
 
<653/758hp 486/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > blind
You attempt to hide.

A savage, small black dragon has a few scratches.
 
<653/758hp 486/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > < > You step out of the shadows.

You throw a handful of blindness dust into the room!

A savage, small black dragon has a few scratches.
 
<653/758hp 468/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > hide


Your punch
decimates a savage, small black dragon.

A savage, small black dragon dodges your punch.

Your punch
decimates a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has a few scratches.
 
<653/758hp 468/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: a few scratches >

< > fle
You attempt to hide.

You step out of the shadows.

Your punch
decimates a savage, small black dragon.

Your punch
decimates a savage, small black dragon.

Your punch
devastates a savage, small black dragon.

A savage, small black dragon dodges your punch.

Your punch
mauls a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has some small wounds.
 
<653/758hp 468/520m 308mv tnl:392495> Exits[NS]

< T: Schomberg TC: small wounds E: a savage, small black dragon EC: small wounds >

< > hide
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Invis) (Charmed) (Translucent) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Black aura) (Shadowed) Gahzarr the male human is here riding a young green dragon.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.

You flee from combat!

You lost 10 exp.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > sneak hide
You attempt to hide.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > < > You attempt to move silently.

You begin sneaking.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > hide
You attempt to hide.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > hide sneak
You attempt to hide.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > < > You attempt to hide.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > < > You attempt to move silently.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > l
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

(Charmed) A burning red skeleton is consumed by a raging inferno.

(Invis) (Charmed) (Translucent) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Black aura) (Shadowed) Gahzarr the male human is here riding a young green dragon.

Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

Clad in black robes, a priest of evil walks the chapel corridors.
 
<653/758hp 468/520m 307mv tnl:392505> Exits[NS]

< > < >

Gahzarr concentrates for a moment of prayer.

Gahzarr conjures forth a vision of the Dark Queen.

You yell '
Die, Gahzarr you sorcerous dog!'

You are blinded!

Someone's draconian holocaust
*** DEMOLISHES *** you!

Someone looks tired and weak.

Someone's draconian holocaust
*** DEMOLISHES *** someone!

Someone's draconian holocaust
MASSACRES someone!

Someone is in perfect condition.
 
<528/758hp 468/520m 307mv tnl:392505> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > fle
You step out of the shadows.

You can't see a thing!

You flee from combat!

You lost 10 exp.
 
<528/758hp 468/520m 306mv tnl:392515> Exits[You are blinded!]

< > hide
sneak hide
You attempt to hide.
 
<528/758hp 468/520m 306mv tnl:392515> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<528/758hp 468/520m 306mv tnl:392515> Exits[You are blinded!]

< > s
You attempt to hide.
 
<528/758hp 468/520m 306mv tnl:392515> Exits[You are blinded!]

< > < > You can't see a thing!
 
<528/758hp 468/520m 305mv tnl:392515> Exits[You are blinded!]

< > < >

Someone concentrates for a moment of prayer.

Someone conjures forth a vision of the Dark Queen.

You yell '
Die, someone you sorcerous dog!'

Your sight blurs for a moment, but then clears again.

Someone's draconian holocaust
DISMEMBERS you!

Someone appears to be blinded.

Someone's draconian holocaust
*** DEMOLISHES *** someone!

Someone appears to be blinded.

Someone's draconian holocaust
MASSACRES someone!

Someone is in perfect condition.
 
<461/758hp 468/520m 305mv tnl:392515> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > vanish
You step out of the shadows.

You slip into the shadows and vanish!

You can't see a thing!

Someone is in perfect condition.
 
<461/758hp 448/520m 305mv tnl:392515> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > hide
You attempt to hide.

Someone is in perfect condition.
 
<461/758hp 448/520m 305mv tnl:392515> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > l
You can't see a thing!
 
<461/758hp 448/520m 305mv tnl:392515> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > sleep
You go to sleep.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > a
You have the following resistances:

You are slightly toughened against bashing (4%)

You are toughened against piercing (19%)

You are slightly toughened against slashing (4%)

You are toughened against fire attacks (10%)

You are resistant against cold attacks (25%)

You are slightly toughened against electrical attacks (3%)

You are slightly toughened against acidic attacks (3%)

You are slightly toughened against poison (3%)

You are toughened against negative energy (10%)

You are toughened against holy attacks (18%)

You are slightly toughened against pure energy attacks (3%)

You are slightly toughened against mental attacks (3%)

You are slightly toughened against diseases (3%)

You are slightly toughened against drowning (3%)

You are toughened against light (18%)

You are slightly toughened against harm (3%)

You are slightly toughened against sound (3%)

You are slightly toughened against air/gas attacks (3%)

You are slightly toughened against earth-based attacks (3%)

You are slightly toughened against unholy power (3%)

You are slightly toughened against paralysis (3%)
 
You are affected by the following spells:

Skill vanish modifies none by 0 for 0 hours

Spell blindness modifies hit roll by -4 for 9 hours

Skill sneak modifies none by 0 for 34 hours

Skill heightened senses modifies none by 0 for 0 hours

                       modifies none by 0 for 0 hours

Skill style modifies armor class by -105 permanently

                       modifies damage roll by 3 permanently

                       modifies hit roll by 3 permanently

Skill rape of angels modifies dexterity by -4 for 1 hours

                       modifies strength by -3 for 1 hours

Skill detect hidden modifies none by 0 for 26 hours

Skill dragon blood modifies resist light by 15 for 6 hours

                       modifies resist holy by 15 for 6 hours

                       modifies resist piercing by 15 for 6 hours

                       modifies resist cold by 15 for 6 hours

                       modifies armor class by -80 for 6 hours

Skill endure modifies resist cold by 7 for 6 hours

                       modifies resist fire by 7 for 6 hours

                       modifies resist negative by 7 for 6 hours

                       modifies save vs spell by -3 for 6 hours

Skill Tower source modifies saves by -5 permanently

                       modifies dexterity by 3 permanently

                       modifies strength by 3 permanently

                       modifies hp by 100 permanently

Skill Solamnic source modifies wisdom by 3 permanently

                       modifies hit roll by 5 permanently

                       modifies hp by 25 permanently

You have hero resistance bonus of +3%.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< >


<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< >


<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > sleep
You are already sleeping.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > wake
You wake and stand up.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > l
You can't see a thing!
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > sleep
You go to sleep.
 
<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< >


<501/758hp 485/520m 309mv tnl:392515> Exits[You are blinded!]

< > < >

You feel ready to vanish once again.

Your vision dulls.
 
<634/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > hei
In your dreams, or what?
 
<634/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > < >
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > l
In your dreams, or what?
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > wake
You wake and stand up.
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > eq
You are using:

<worn as shield>    something.

<worn around wrist> something.
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > treat
You step out of the shadows.

You can not find the Clan power within you.
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<739/758hp 520/520m 309mv tnl:392515> Exits[You are blinded!]

< > hei
You cannot find the clan power but squint your eyes with extreme excertion.

You look around intently but don't sense anything beyond the normal.
 
<739/758hp 508/520m 309mv tnl:392515> Exits[You are blinded!]

< > hei
You cannot find the clan power but squint your eyes with extreme excertion.

Your vision returns!

Your sense of sight sharpens!
 
<739/758hp 483/520m 309mv tnl:392515> Exits[NS]

< > hide sneak
You attempt to hide.
 
<739/758hp 483/520m 309mv tnl:392515> Exits[NS]

< > < > You attempt to move silently.
 
<739/758hp 483/520m 309mv tnl:392515> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Astero the male human

                 Zen the male minotaur

                 Lindon the male wild elf

                 Veriath the male human

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics
[Hit Return to continue]
 
                 Decius the male dark elf

                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 27
 
<758/758hp 503/520m 309mv tnl:392515> Exits[NS]

< > whe
Players near you:

(PK) Gahzarr    The Unholy Temple

(PK) Schomberg  The Corridor
 
<758/758hp 503/520m 309mv tnl:392515> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

A gnoll warrior sharpens his sword here.
 
 **** 2 north ****
 
 **** 3 north ****

An orc grunts and brandishes a polearm.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
 **** 4 north ****

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 503/520m 309mv tnl:392515> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 503/520m 309mv tnl:392515> Exits[NS]

< > n
Hallway

  Warriors from every foul race imaginable walk about these halls; goblins,

orcs, gnolls, dark elves, and even a sprinkling of humans move about on

errands or are busily training in this wide hall. Two barren wooden doors

lie to the east and west, while the hall continues north and south.
 
[Exits: north east south west]

     A pike of darkened iron lies here.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 308mv tnl:392515> Exits[NESW]

< > n
Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<758/758hp 503/520m 307mv tnl:392515> Exits[NESW]

< > hei
You are already as alert as you can be.
 
<758/758hp 503/520m 307mv tnl:392515> Exits[NESW]

< > det
You step out of the shadows.

You are already as alert as you can be.
 
<758/758hp 503/520m 307mv tnl:392515> Exits[NESW]

< > hide
You attempt to hide.
 
<758/758hp 503/520m 307mv tnl:392515> Exits[NESW]

< > n
Hallway

  Two heavily barred doors on either side of this hall house the captains'

quarters. Outside several guards stand ready to defend their captains from

those who envy their power and wealth. Behind another door to the north

is the supply room, and a dark hall leads south.
 
[Exits: north east south west]

An orc grunts and brandishes a polearm.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 306mv tnl:392515> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<758/758hp 503/520m 306mv tnl:392515> Exits[NESW]

< > < > You attempt to move silently.
 
<758/758hp 503/520m 306mv tnl:392515> Exits[NESW]

< > scan w
You step out of the shadows.

You peer intently west.

 **** 1 west ****

A wolf prowls about, ears alert for prey.

An orc grunts and brandishes a polearm.

A servant cowers behind a column.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 306mv tnl:392515> Exits[NESW]

< > hide
You attempt to hide.
 
<758/758hp 503/520m 306mv tnl:392515> Exits[NESW]

< > n
Supply Room

  Racks of spare weapons and armor, shelves full of clothing and food,

and barrels of flour and salt fill this room from top to bottom. A narrow

staircase leads down into the darkness, and a door leads outside to the

south.
 
[Exits: south down]

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 503/520m 305mv tnl:392515> Exits[SD]

< > scan d
You step out of the shadows.

You peer intently down.

 **** 1 down ****
 
<758/758hp 503/520m 305mv tnl:392515> Exits[SD]

< > hide
You attempt to hide.
 
<758/758hp 503/520m 305mv tnl:392515> Exits[SD]

< > d
Cellar

  This cellar is dark and cold, to preserve the fruits, vegetables and

wines that have been plundered from the surrounding villages. Several

large barrels of varied distilled spirits. A stone stairway leads up.
 
[Exits: up]

     A large barrel of ale rests on the floor here.
 
<758/758hp 503/520m 304mv tnl:392515> Exits[U]

< > scan u
You step out of the shadows.

You peer intently up.

 **** 1 up ****

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 503/520m 304mv tnl:392515> Exits[U]

< > hide
You attempt to hide.
 
<758/758hp 503/520m 304mv tnl:392515> Exits[U]

< > u
Supply Room

  Racks of spare weapons and armor, shelves full of clothing and food,

and barrels of flour and salt fill this room from top to bottom. A narrow

staircase leads down into the darkness, and a door leads outside to the

south.
 
[Exits: south down]

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 503/520m 303mv tnl:392515> Exits[SD]

< > n
Alas, you cannot go that way.
 
<758/758hp 503/520m 303mv tnl:392515> Exits[SD]

< > s
Hallway

  Two heavily barred doors on either side of this hall house the captains'

quarters. Outside several guards stand ready to defend their captains from

those who envy their power and wealth. Behind another door to the north

is the supply room, and a dark hall leads south.
 
[Exits: north east south west]

An orc grunts and brandishes a polearm.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 302mv tnl:392515> Exits[NESW]

< > w
Officer's Quarters

  These rooms are more spacious than the barracks of the other warriors.

Wooden beds line the walls and a long table lies in the center of the

room, piled with bottles of ale, whiskey, and other spirits. A heavily

reinforced wooden door leads to the hall.
 
[Exits: east]

A wolf prowls about, ears alert for prey.

An orc grunts and brandishes a polearm.

A servant cowers behind a column.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 301mv tnl:392515> Exits[E]

< > w
Alas, you cannot go that way.
 
<758/758hp 503/520m 301mv tnl:392515> Exits[E]

< > e
Hallway

  Two heavily barred doors on either side of this hall house the captains'

quarters. Outside several guards stand ready to defend their captains from

those who envy their power and wealth. Behind another door to the north

is the supply room, and a dark hall leads south.
 
[Exits: north east south west]

An orc grunts and brandishes a polearm.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 300mv tnl:392515> Exits[NESW]

< > s
Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<758/758hp 503/520m 299mv tnl:392515> Exits[NESW]

< > w
Barracks

  These cramped quarters are filled with hard iron bunks. Weapons and armor

hang from racks on the walls or are in the process of being polished by

the warriors in the dark man's army. A wooden door leads to the hall

outside.
 
[Exits: east]

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 298mv tnl:392515> Exits[E]

< > w
Alas, you cannot go that way.
 
<758/758hp 503/520m 298mv tnl:392515> Exits[E]

< > e
Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<758/758hp 503/520m 297mv tnl:392515> Exits[NESW]

< > s
Hallway

  Warriors from every foul race imaginable walk about these halls; goblins,

orcs, gnolls, dark elves, and even a sprinkling of humans move about on

errands or are busily training in this wide hall. Two barren wooden doors

lie to the east and west, while the hall continues north and south.
 
[Exits: north east south west]

     A pike of darkened iron lies here.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 296mv tnl:392515> Exits[NESW]

< > w
Barracks

  These cramped quarters are filled with hard iron bunks. Weapons and armor

hang from racks on the walls or are in the process of being polished by

the warriors in the dark man's army. A wooden door leads to the hall

outside.
 
[Exits: east]
 
<758/758hp 503/520m 295mv tnl:392515> Exits[E]

< > w
Alas, you cannot go that way.
 
<758/758hp 503/520m 295mv tnl:392515> Exits[E]

< > e
Hallway

  Warriors from every foul race imaginable walk about these halls; goblins,

orcs, gnolls, dark elves, and even a sprinkling of humans move about on

errands or are busily training in this wide hall. Two barren wooden doors

lie to the east and west, while the hall continues north and south.
 
[Exits: north east south west]

     A pike of darkened iron lies here.

A gnoll warrior sharpens his sword here.
 
<758/758hp 503/520m 294mv tnl:392515> Exits[NESW]

< > s
The Corridor

  Men in armor and wielding the most wicked weapons scurry about, while

large hobgoblin captains bark orders. Hate gleams in their eyes and

moves their tired muscles as they move about, gleefully anticipating

their next assault on the forces of light.
 
[Exits: north south]

     A pike of darkened iron lies here.

A troll warrior wanders about, looking for something to kill.
 
<758/758hp 503/520m 293mv tnl:392515> Exits[NS]

< > w
Alas, you cannot go that way.
 
<758/758hp 503/520m 293mv tnl:392515> Exits[NS]

< > s
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with whispered voices and the clanking of swords as soldiers

practice in the hall to the north. The hall also leads west to the

entrance hall. To the south is a narrow wooden door.
 
[Exits: north south west]
 
<758/758hp 503/520m 292mv tnl:392515> Exits[NSW]

< > w
Hallway

  These corridors are barely lit by the light that bleed through a crack in

the door to the north, which is the only thing which breaks the monotony

of the rectangular black stones lain evenly to form the walls. The

corridor leads east and west.
 
[Exits: north east west]

A giant stands here, brandishing a giant hammer.
 
<758/758hp 503/520m 291mv tnl:392515> Exits[NEW]

< > w
The Great Hall

  The ceilings and walls of this hall are of black stone decorated with iron

carvings of hideous gargoyles. Moisture drips down from the ceilings forming

small rivulets as it drips off the walls. A hallway runs east and west,

an iron black grate leads south, and north two heavy wooden doors lead to a

throne room.
 
[Exits: north east south west]

Vlad Drakov, the pale vampire, stalks the misty halls.
 
<758/758hp 503/520m 290mv tnl:392515> Exits[NESW]

< > w
Hallway

  This corridor is dead still, black as the blackest of nights. The walls

seem to close in on you, pushing you still further into the darkness and

cold that lie west. A large, sparsely ornamented hall lies east.
 
[Exits: east west]
 
<758/758hp 503/520m 289mv tnl:392515> Exits[EW]

< > w
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with nothing but an ice-cold breeze from the north and hushed

voices from behind the wooden door to the south. The hall also leads east

to the entrance hall.
 
[Exits: north east south]
 
<758/758hp 503/520m 288mv tnl:392515> Exits[NES]

< > hide sneak
You attempt to hide.
 
<758/758hp 503/520m 288mv tnl:392515> Exits[NES]

< > < > You attempt to move silently.
 
<758/758hp 503/520m 288mv tnl:392515> Exits[NES]

< > n
The Darkened Door

  Cold as ice to the touch, a large iron door carved with scenes of chaos

and misery lies sealed shut to the north. A voice seems to enter your head,

singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I

know where no one can find them--behind the darkened door..."
 
[Exits: north south]
 
<758/758hp 503/520m 287mv tnl:392515> Exits[NS]

< > n
The Unholy Temple

  Dim candles fight against an oppressive darkness. No windows light this

damp, cold room, no fireplace to brighten the carved pews and wicked

gargoyles that hang from the ceiling. To the north, you see two alcoves

branching off to the east and west. Far past a long hall full of pews

leads up to a solid onyx altar, making the temple resemble an upside-down

Templar's cross. A black iron door leads back south.
 
[Exits: north south]

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Black aura) (Shadowed) Gahzarr the male human is here riding a young green dragon.
 
<758/758hp 503/520m 286mv tnl:392515> Exits[NS]

< > n
The Crux

  To the east and west of you lie two alcoves immersed in darkness. Dripping

acid water burns your skin. Hard, hard are the powers worshipped here in

this temple of pain, as hard as the altar that lies to the north of here.
 
[Exits: north east south west]
 
<758/758hp 503/520m 285mv tnl:392515> Exits[NESW]

< > hide sneak
You attempt to hide.
 
<758/758hp 503/520m 285mv tnl:392515> Exits[NESW]

< > < > You attempt to move silently.
 
<758/758hp 503/520m 285mv tnl:392515> Exits[NESW]

< > < >

Your vision dulls.
 
<758/758hp 520/520m 309mv tnl:392515> Exits[NESW]

< > hei
You cannot find the clan power but squint your eyes with extreme excertion.

Your sense of sight sharpens!
 
<758/758hp 495/520m 309mv tnl:392515> Exits[NESW]

< > l

The Crux

  To the east and west of you lie two alcoves immersed in darkness. Dripping

acid water burns your skin. Hard, hard are the powers worshipped here in

this temple of pain, as hard as the altar that lies to the north of here.
 
[Exits: north east south west]
 
<758/758hp 495/520m 309mv tnl:392515> Exits[NESW]

< > n
The Ranks of the Unholy

  Pews line each side of a steel carpet leading up to an altar to the north.

A few iron-clad knights sit in the pews meditating on the dark powers which

infest this infernal temple. South is an intersection of chambers called

the Crux.
 
[Exits: north south]

(Purple Aura) The shadow of the ancient ranger bear is hovering here in silence.
 
<758/758hp 495/520m 308mv tnl:392515> Exits[NS]

< > n
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The corpse of An evil priest is lying here.

     A steaming pile of An evil priest's entrails is lying here.

     The corpse of Har'Auld is lying here.

     The sliced-off leg of Har'Auld is lying here.

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.
 
<758/758hp 495/520m 307mv tnl:392515> Exits[NS]

< > n
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > n
A savage, small black dragon moves to block the passage north.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > whe
Players near you:

Taves           The Hall of the Dragonhighlords

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

                 Astero the male human

                 Zen the male minotaur

                 Lindon the male wild elf

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf
[Hit Return to continue]
 
Gahzarr has arrived.

A savage, small black dragon says '
Hail, Dragon Highlord of Takhisis'

A young green dragon has arrived.

A burning red-boned skeleton has arrived.

The spectral guardian of Dargaard Keep has arrived.

[Hit Return to continue]
 
                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 26
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > < > Gahzarr leaves north.

The spectral guardian of Dargaard Keep leaves north.

A burning red-boned skeleton leaves north.

A young green dragon leaves north.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > strangle gah   <---Damn LAGS
You step out of the shadows.

They aren't here.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > whe
Players near you:

Taves           The Hall of the Dragonhighlords

(PK) Gahzarr    The Hall of the Dragonhighlords

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > whe
Players near you:

Taves           The Hall of the Dragonhighlords

(PK) Gahzarr    The Hall of the Dragonhighlords

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

            (PK) Radagor the male wild elf, Magister of the Tower

                 Astero the male human

                 Zen the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf
[Hit Return to continue]
 
                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 26
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > eq
You are using:

<worn as shield>    a black shield

<worn around wrist> (Glowing) a carved bronze bracer
 
<758/758hp 495/520m 306mv tnl:392515> Exits[NS]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

            (PK) Radagor the male wild elf, Magister of the Tower

                 Astero the male human

                 Zen the male minotaur

                 Kajeh the male draconian

                 Valix the male dark elf

                 Mesaana the female dark elf, Apprentice of the Tower

            (PK) Sehnzar the male draconian

                 Kunduz the female human

                 Eowin the female dark elf

                 Draho the male human

                 Gathel the male human

                 Dongam the male dark elf

                 Auldren the male human, Knight of the Lily

                 Taves the male minotaur, Knight of the Lily

                 Vyrg the male dark elf

                 Zongi the male dark elf, Knight of the Lily

                 Caspian the male gnome

            (PK) Gahzarr the male human, Dragon Highlord of Takhisis

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics

                 Decius the male dark elf
[Hit Return to continue]
 
                 Gjarvah the male draconian, Knight of the Skull

                 Tenaril the female human

                 Enil the male gnome

                 Amun the male human

                 Azahont the male minotaur

                 Braceldop the male kender
 
Players found: 26
 
<758/758hp 520/520m 309mv tnl:392515> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 520/520m 309mv tnl:392515> Exits[NS]

< > blind dra
You step out of the shadows.

You hurl a handful of dust into a savage, small black dragon's eyes!

A savage, small black dragon appears to be blinded.

You trample around loudly again.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has some small wounds.
 
<758/758hp 502/520m 309mv tnl:392515> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > hide


Your punch
injures a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

You hand block a savage, small black dragon's claw.

A savage, small black dragon has some small wounds.
 
<758/758hp 502/520m 309mv tnl:392515> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > fle
You attempt to hide.

A savage, small black dragon has some small wounds.
 
<758/758hp 502/520m 309mv tnl:392515> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > < > You step out of the shadows.

The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The corpse of An evil priest is lying here.

     A steaming pile of An evil priest's entrails is lying here.

     The corpse of Har'Auld is lying here.

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

You flee from combat!

You lost 10 exp.
 
<758/758hp 502/520m 308mv tnl:392525> Exits[NS]

< > hide
sneak hide
n
You attempt to hide.
 
<758/758hp 502/520m 308mv tnl:392525> Exits[NS]

< > < > You attempt to move silently.

You begin sneaking.
 
<758/758hp 502/520m 308mv tnl:392525> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 308mv tnl:392525> Exits[NS]

< > < > Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > whe
You attempt to hide.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > < > Players near you:

Taves           The Hall of the Dragonhighlords

(PK) Gahzarr    A dark temple lit by flickering torches

(PK) Schomberg  Before a towering stone dragon
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > scan n
You step out of the shadows.

You peer intently north.

 **** 1 north ****

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Black aura) (Shadowed) Gahzarr the male human is here.
 
 **** 2 north ****
 
 **** 3 north ****
 
 **** 4 north ****
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > hide
You attempt to hide.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > hide sneak
You attempt to hide.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > < > You attempt to move silently.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > l
Before a towering stone dragon

  You stand before a lifelike monument of a dragon carved from solid black

granite. To the north the sounds of soft chanting can be heard, and the

acrid smell of burning flesh and blood fills the air.
 
[Exits: north south]

(Black aura) A small, cruel looking black dragon blocks the way into the temple.
 
<758/758hp 502/520m 307mv tnl:392525> Exits[NS]

< > pois dra
You step out of the shadows.

You hurl a handful of dust into a savage, small black dragon's face!

You dodge a savage, small black dragon's claw.

You dodge a savage, small black dragon's claw.

A savage, small black dragon has some small wounds.
 
<758/758hp 482/520m 307mv tnl:392525> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > hide


You trample around loudly again.

Your punch
wounds a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

Your punch
wounds a savage, small black dragon.

You dodge a savage, small black dragon's claw.

You shield block a savage, small black dragon's claw.

A savage, small black dragon has some small wounds.
 
<758/758hp 482/520m 307mv tnl:392525> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > < > You attempt to hide.

A savage, small black dragon has some small wounds.
 
<758/758hp 482/520m 307mv tnl:392525> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > < >

Gahzarr has arrived.

A savage, small black dragon says '
Hail, Dragon Highlord of Takhisis'

A young green dragon has arrived.

A burning red-boned skeleton has arrived.

The spectral guardian of Dargaard Keep has arrived.

A savage, small black dragon has some small wounds.
 
<758/758hp 482/520m 307mv tnl:392525> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > strangle Gahzarr


Gahzarr leaves south.

The spectral guardian of Dargaard Keep leaves south.

A burning red-boned skeleton leaves south.

A young green dragon leaves south.

No way!  You are still fighting!

A savage, small black dragon has some small wounds.
 
<758/758hp 482/520m 307mv tnl:392525> Exits[NS]

< T: Schomberg TC: perfect condition E: a savage, small black dragon EC: small wounds >

< > fle
You step out of the shadows.

The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The corpse of An evil priest is lying here.

     A steaming pile of An evil priest's entrails is lying here.

     The corpse of Har'Auld is lying here.

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Black aura) (Shadowed) Gahzarr the male human is here.

You flee from combat!

You lost 10 exp.
 
<758/758hp 482/520m 306mv tnl:392535> Exits[NS]

< > hide
sneak hide
Gahzarr pulls himself up onto a young green dragon and mounts him.
 
<758/758hp 482/520m 306mv tnl:392535> Exits[NS]

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
MANGLES you!

You attempt to hide.

Gahzarr is in perfect condition.
 
<668/758hp 482/520m 306mv tnl:392535> Exits[NS]

< T: Schomberg TC: small wounds E: Gahzarr EC: perfect condition >

< > < > No way!  You are still fighting!

Gahzarr is in perfect condition.
 
<668/758hp 482/520m 306mv tnl:392535> Exits[NS]

< T: Schomberg TC: small wounds E: Gahzarr EC: perfect condition >

< > < > You attempt to hide.

Gahzarr is in perfect condition.
 
<668/758hp 482/520m 306mv tnl:392535> Exits[NS]

< T: Schomberg TC: small wounds E: Gahzarr EC: perfect condition >

< > fle
You step out of the shadows.

The Ranks of the Unholy

  Pews line each side of a steel carpet leading up to an altar to the north.

A few iron-clad knights sit in the pews meditating on the dark powers which

infest this infernal temple. South is an intersection of chambers called

the Crux.
 
[Exits: north south]

(Purple Aura) The shadow of the ancient ranger bear is hovering here in silence.

You flee from combat!

You lost 10 exp.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > hide
sneak hide
You attempt to hide.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > < > You attempt to move silently.

You begin sneaking.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > hide
You attempt to hide.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > < > You attempt to hide.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > hide sneak
You attempt to hide.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > < > You attempt to move silently.
 
<668/758hp 482/520m 305mv tnl:392545> Exits[NS]

< > n
The Altar

  Like a block of the sky on a starless, moonless night, a large rectangular

block of shiny obsidian sits atop a dias. It is covered with numerous

vile and unholy objects. Several rows of pews lie to the south of this

wicked area.
 
[Exits: north south]

     The corpse of An evil priest is lying here.

     A steaming pile of An evil priest's entrails is lying here.

     The corpse of Har'Auld is lying here.

     The torn remains of Har'Auld are here on a cross.

( 2) A sword rests here.

( 2) A shiny black stone with a silver chain lies here.

     A chalice filled with blood red wine is here.

(Charmed) A young blue dragon is here awaiting her master's command.

(Black aura) Taves the male minotaur is here.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Black aura) (Shadowed) Gahzarr the male human is here riding a young green dragon.
 
<668/758hp 482/520m 304mv tnl:392545> Exits[NS]

< > < > Gahzarr concentrates for a moment of prayer.

Gahzarr conjures forth a vision of the Dark Queen.

You yell '
Die, Gahzarr you sorcerous dog!'

You are blinded! -<------its bad to have no saves ;)

Someone's draconian holocaust
*** DEMOLISHES *** you!

The gods protect someone from someone.

The gods protect someone from someone.

Someone is in perfect condition.
 
<541/758hp 482/520m 304mv tnl:392545> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > fle


You hand block someone's crush.

You hand block someone's claw.

You dodge someone's stab.

You shield block someone's stab.

You shield block someone's life drain.

You dodge someone's life drain.

You step out of the shadows.

You trample around loudly again.

Someone's phantasmal armor deflects your punch.

Someone shield blocks your punch.

Someone shield blocks your punch.

You dodge someone's stab.

Someone's life drain
misses you.

You shield block someone's life drain.

Someone is in perfect condition.
 
<541/758hp 482/520m 304mv tnl:392545> Exits[You are blinded!]

< T: Schomberg TC: bleeding wounds E: someone EC: perfect condition >

< > hide
You can't see a thing!

You flee from combat!

You lost 10 exp.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > sneak hide
You attempt to hide.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > fle
You attempt to move silently.

You begin sneaking.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > < > You step out of the shadows.

You aren't fighting anyone.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > hide
hide sneak
You attempt to hide.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to hide.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to hide.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<541/758hp 482/520m 303mv tnl:392555> Exits[You are blinded!]

< > hei


Your vision dulls.
 
<567/758hp 509/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > You cannot find the clan power but squint your eyes with extreme excertion.

Your sense of sight sharpens!
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > hei
You are already as alert as you can be.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > hei
You are already as alert as you can be.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > whe
You can't see anything!

<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > det
You step out of the shadows.

You are already as alert as you can be.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<567/758hp 484/520m 309mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<567/758hp 484/520m 308mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics
 
Players found: 1
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > a
You have the following resistances:

You are slightly toughened against bashing (7%)

You are resistant against piercing (22%)

You are slightly toughened against slashing (7%)

You are toughened against fire attacks (13%)

You are resistant against cold attacks (28%)

You are slightly toughened against electrical attacks (6%)

You are slightly toughened against acidic attacks (6%)

You are slightly toughened against poison (6%)

You are toughened against negative energy (13%)

You are resistant against holy attacks (21%)

You are slightly toughened against pure energy attacks (6%)

You are slightly toughened against mental attacks (6%)

You are slightly toughened against diseases (6%)

You are slightly toughened against drowning (6%)

You are resistant against light (21%)

You are slightly toughened against harm (6%)

You are slightly toughened against sound (6%)

You are slightly toughened against air/gas attacks (6%)

You are slightly toughened against earth-based attacks (6%)

You are slightly toughened against unholy power (6%)

You are slightly toughened against paralysis (6%)
 
You are affected by the following spells:

Skill heightened senses modifies none by 0 for 1 hours

                       modifies none by 0 for 1 hours

Skill sneak modifies none by 0 for 34 hours

Spell blindness modifies hit roll by -4 for 9 hours

Skill style modifies armor class by -105 permanently

                       modifies damage roll by 3 permanently

                       modifies hit roll by 3 permanently

Skill detect hidden modifies none by 0 for 20 hours

Skill dragon blood modifies resist light by 15 for 0 hours

                       modifies resist holy by 15 for 0 hours

                       modifies resist piercing by 15 for 0 hours

                       modifies resist cold by 15 for 0 hours

                       modifies armor class by -80 for 0 hours

Skill endure modifies resist cold by 7 for 0 hours

                       modifies resist fire by 7 for 0 hours

                       modifies resist negative by 7 for 0 hours

                       modifies save vs spell by -3 for 0 hours

Skill Tower source modifies saves by -5 permanently

                       modifies dexterity by 3 permanently

                       modifies strength by 3 permanently

                       modifies hp by 100 permanently

Skill Solamnic source modifies wisdom by 3 permanently

                       modifies hit roll by 5 permanently

                       modifies hp by 25 permanently

You have hero resistance bonus of +3%.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > det
You step out of the shadows.

You are already as alert as you can be.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > det
You step out of the shadows.

You are already as alert as you can be.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > sleep
You go to sleep.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< >


<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > eq
You are using:

<worn as shield>    something.

<worn around wrist> something.
 
<567/758hp 484/520m 307mv tnl:392555> Exits[You are blinded!]

< > < >

You are hungry.

The blood of ancient dragons fades away from your veins.

You feel more susceptible to magic.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > endure
dragon
In your dreams, or what?
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > In your dreams, or what?
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< >


<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > wake
You wake and stand up.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < >

Someone rides in on someone.

Someone has arrived.

Someone has arrived.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < >

Someone rides someone south.

Someone leaves south.

Someone leaves south.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > whe
You can't see anything!

<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > hei
You are already as alert as you can be.
 
<694/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<694/758hp 520/520m 308mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<694/758hp 520/520m 307mv tnl:392555> Exits[You are blinded!]

< > w
You can't see a thing!
 
<694/758hp 520/520m 306mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<694/758hp 520/520m 306mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<694/758hp 520/520m 306mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<694/758hp 520/520m 305mv tnl:392555> Exits[You are blinded!]

< > w
You can't see a thing!
 
<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > whe
You can't see anything!

<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > i
You are carrying:

     Nothing.
 
<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > eq
You are using:

<worn as shield>    something.

<worn around wrist> something.
 
<694/758hp 520/520m 304mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<694/758hp 520/520m 303mv tnl:392555> Exits[You are blinded!]

< > s
You attempt to move silently.

You are hungry.

Your vision dulls.
 
<731/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > hei
Alas, you cannot go that way.
 
<731/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > You cannot find the clan power but squint your eyes with extreme excertion.

Your sense of sight sharpens!
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > det
You step out of the shadows.

You are already as alert as you can be.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > hide
You attempt to hide.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > < >

Someone rides in on someone.

Someone has arrived.

Someone has arrived.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > < > Someone rides someone west.

Someone leaves west.

Someone leaves west.
 
<731/758hp 495/520m 309mv tnl:392555> Exits[You are blinded!]

< > w
You can't see a thing!
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < >

Someone rides someone west.

Someone leaves west.

Someone leaves west.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < > Someone has arrived.

Someone rides in on someone.

Someone has arrived.

Someone has arrived.

You attempt to move silently.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < >

Someone leaves north.

Someone rides someone north.

Someone leaves north.

Someone leaves north.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > eq
You are using:

<worn as shield>    something.

<worn around wrist> something.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < >

Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < >

Someone leaves south.

Someone leaves south.

Someone leaves south.

Someone leaves south.

Someone leaves south.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<731/758hp 495/520m 308mv tnl:392555> Exits[You are blinded!]

< > n
You can't see a thing!
 
<731/758hp 495/520m 307mv tnl:392555> Exits[You are blinded!]

< > n
You can't see a thing!
 
<731/758hp 495/520m 306mv tnl:392555> Exits[You are blinded!]

< > n
You can't see a thing!
 
<731/758hp 495/520m 305mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<731/758hp 495/520m 304mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 304mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<731/758hp 495/520m 304mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<731/758hp 495/520m 304mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > eq

You are using:

<worn as shield>    something.

<worn around wrist> something.
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > hide sneak
You attempt to hide.
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > < > You attempt to move silently.
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > who
-=-=-=-= Visible players in the realms =-=-=-=-

 [HERETIC]  (PK) Schomberg the male human, Shadow of Heretics
 
Players found: 1
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15939995 exp (at maximum racial level for assassin)
 
Str: 20      Health: 731 /758     Practices: 8

Int: 20      Mana  : 495 /520     Training sessions: 0

Wis: 20      Move  : 303 /309

Dex: 23      Carrying 5/36 items (14/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

Armor: pierce: -139  bash: -143  slash: -141  magic: -137

You are almost invulnerable to piercing.

You are almost invulnerable to bashing.

You are almost invulnerable to slashing.

You are almost invulnerable to magic.

Hitroll: 7  Damroll: 8. Saves spell: -5.

Use 'affects' command to see spells affecting you.
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > < >

Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > < >

Someone concentrates for a moment of prayer.

Someone conjures a cloud of purple smoke.

Someone is revealed!

You are revealed!

Someone is revealed!
 
<731/758hp 495/520m 303mv tnl:392555> Exits[You are blinded!]

< > < >

You are hungry.
 
<756/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > fle
You aren't fighting anyone.
 
<756/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< > < >

You yell '
Help! someone is smashing me!'

Someone's crushing blow
MASSACRES you!

Someone is in perfect condition.
 
<677/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > s
No way!  You are still fighting!

Someone is in perfect condition.
 
<677/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < >

Someone nods.

Someone is in perfect condition.
 
<677/758hp 520/520m 309mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > vanish
You slip into the shadows and vanish!

You can't see a thing!
 
<677/758hp 500/520m 309mv tnl:392555> Exits[You are blinded!]

< > l
You can't see a thing!
 
<677/758hp 500/520m 309mv tnl:392555> Exits[You are blinded!]

< > s

You can't see a thing!
 
<677/758hp 500/520m 308mv tnl:392555> Exits[You are blinded!]

< > s
You can't see a thing!
 
<677/758hp 500/520m 307mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<677/758hp 500/520m 307mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<677/758hp 500/520m 307mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 306mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 305mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 304mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 303mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 302mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 301mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 300mv tnl:392555> Exits[You are blinded!]

< > e
You can't see a thing!
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > e
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > s
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > m
You can only observe the moons at night.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > m
You can only observe the moons at night.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > n
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > n
Alas, you cannot go that way.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > op e
I see no door e here.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > op s
I see no door s here.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > all
Huh?
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > open w open e open s open n open d open u


Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.
 
<677/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< > < >

You yell '
Help! someone is smashing me!'

Someone's crushing blow
DISMEMBERS you!

You can't do that.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < > I see no door e here.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < > I see no door s here.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < > I see no door n here.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < > I see no door d here.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > < > I see no door u here.

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > fle
PANIC! You couldn't escape!

Someone is in perfect condition.
 
<613/758hp 500/520m 299mv tnl:392555> Exits[You are blinded!]

< T: Schomberg TC: small wounds E: someone EC: perfect condition >

< > fle
You can't see a thing!

You flee from combat!

You lost 10 exp.
 
<613/758hp 500/520m 298mv tnl:392565> Exits[You are blinded!]

< > sneak hide
You attempt to move silently.

You begin sneaking.
 
<613/758hp 500/520m 298mv tnl:392565> Exits[You are blinded!]

< > hide
w
You can't hide while glowing.
 
<613/758hp 500/520m 298mv tnl:392565> Exits[You are blinded!]

< > < > You can't hide while glowing.
 
<613/758hp 500/520m 298mv tnl:392565> Exits[You are blinded!]

< > w
Someone has arrived.

Someone has arrived.

Someone has arrived.

Someone has arrived.

You can't see a thing!
 
<613/758hp 500/520m 297mv tnl:392565> Exits[You are blinded!]

< > < > You can't see a thing!
 
<613/758hp 500/520m 296mv tnl:392565> Exits[You are blinded!]

< > w
You can't see a thing!
 
<613/758hp 500/520m 295mv tnl:392565> Exits[You are blinded!]

< > w
You can't see a thing!
 
<613/758hp 500/520m 294mv tnl:392565> Exits[You are blinded!]

< > w
You can't see a thing!
 
<613/758hp 500/520m 293mv tnl:392565> Exits[You are blinded!]

< > w
You can't see a thing!
 
<613/758hp 500/520m 292mv tnl:392565> Exits[You are blinded!]

< > w
You can't see a thing!
 
<613/758hp 500/520m 291mv tnl:392565> Exits[You are blinded!]

< > w
Alas, you cannot go that way.
 
<613/758hp 500/520m 291mv tnl:392565> Exits[You are blinded!]

< > w
Alas, you cannot go that way.
 
<613/758hp 500/520m 291mv tnl:392565> Exits[You are blinded!]

< > n
You can't see a thing!
 
<613/758hp 500/520m 290mv tnl:392565> Exits[You are blinded!]

< > n
You can't see a thing!
 
<613/758hp 500/520m 289mv tnl:392565> Exits[You are blinded!]

< > n
You can't see a thing!
 
<613/758hp 500/520m 288mv tnl:392565> Exits[You are blinded!]

< > e
You can't see a thing!
 
<613/758hp 500/520m 287mv tnl:392565> Exits[You are blinded!]

< > e
You can't see a thing!
 
<613/758hp 500/520m 286mv tnl:392565> Exits[You are blinded!]

< > e


You are bathed in the blood-red glow of Lunitari.

You are hungry.

Your vision dulls.
 
<642/758hp 520/520m 309mv tnl:392565> Exits[You are blinded!]

< > hei
e
Alas, you cannot go that way.
 
<642/758hp 520/520m 309mv tnl:392565> Exits[You are blinded!]

< > < > You cannot find the clan power but squint your eyes with extreme excertion.

Your vision returns!

Your sense of sight sharpens!
 
<642/758hp 495/520m 309mv tnl:392565> Exits[NSW]

< > e
Alas, you cannot go that way.
 
<642/758hp 495/520m 309mv tnl:392565> Exits[NSW]

< > e
Alas, you cannot go that way.
 
<642/758hp 495/520m 309mv tnl:392565> Exits[NSW]

< > < > Alas, you cannot go that way.
 
<642/758hp 495/520m 309mv tnl:392565> Exits[NSW]

< > scan s
You peer intently south.

 **** 1 south ****
 
<642/758hp 495/520m 309mv tnl:392565> Exits[NSW]

< > s
A Small Tower

  A round table in the middle of the room is surrounded with drunk, card

playing guards. Their weapons lie ready for use, however. A wooden ladder

leads up to a trapdoor at the top of the tower. A door to the north opens

up into the rest of the castle.
 
[Exits: north up]

     A pike of darkened iron lies here.
 
<642/758hp 495/520m 308mv tnl:392565> Exits[NU]

< > u
Atop the Tower

  From here you see down into the depths of the chasm and as far away as

Arkham, and all along the dark road leading north from that wicked city,

into the plague lands and all the way to the castle. Battlements line this

round tower, and a walkway stretches across the front of the castle to the

west and north atop the eastern wall.
 
[Exits: north west down]

The shadow of the ancient ranger bear is hovering here in silence.
 
<642/758hp 495/520m 307mv tnl:392565> Exits[NWD]

< > scan w
You peer intently west.

 **** 1 west ****

Cranking a catapult, an artillerist prepares the castle's defenses.
 
 **** 2 west ****
 
 **** 3 west ****

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<642/758hp 495/520m 307mv tnl:392565> Exits[NWD]

< > w
Battlements

  You stand atop the front of the castle. Down below you see a thin patch of

land surrounding the castle gates and a narrow bridge that leads across

a dark chasm that surrounds the castle. Towers lie east and west of here.
 
[Exits: east west]

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<642/758hp 495/520m 306mv tnl:392565> Exits[EW]

< > w
Battlements

  You stand atop the front of the castle. Down below you see a thin patch of

land surrounding the castle gates and a narrow bridge that leads across

a dark chasm that surrounds the castle. Towers lie east and west of here.
 
[Exits: east west]
 
<642/758hp 495/520m 305mv tnl:392565> Exits[EW]

< > w
Atop the Tower

  From here you see down into the depths of the chasm and as far away as

Arkham, and all along the dark road leading north from that wicked city,

into the plague lands and all the way to the castle. Battlements line this

round tower, and a walkway stretches across the front of Gehenna to the

east and north atop the western wall.
 
[Exits: north east down]

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<642/758hp 495/520m 304mv tnl:392565> Exits[NED]

< > w


Gahzarr has arrived.

A burning red-boned skeleton has arrived.

The spectral guardian of Dargaard Keep has arrived.

A young green dragon has arrived.

Alas, you cannot go that way.
 
<642/758hp 495/520m 304mv tnl:392565> Exits[NED]

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
*** DEMOLISHES *** you!

Gahzarr is in perfect condition.
 
<541/758hp 495/520m 304mv tnl:392565> Exits[NED]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: perfect condition >

< > w
No way!  You are still fighting!

Gahzarr is in perfect condition.
 
<541/758hp 495/520m 304mv tnl:392565> Exits[NED]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: perfect condition >

< > fle
A Small Tower

  A round table in the middle of the room is surrounded with drunk, card

playing guards. Their weapons lie ready for use, however. A wooden ladder

leads up to a trapdoor at the top of the tower. A door to the north opens

up into the rest of Gehenna.
 
[Exits: north up]

     A suit of plate mail encarved with demonic images lies here.

     A wicked-looking helm rests here.

     (Glowing) A massive hammer rests here.

You flee from combat!

You lost 10 exp.
 
<541/758hp 495/520m 303mv tnl:392575> Exits[NU]

< > sneak hide
You attempt to move silently.
 
<541/758hp 495/520m 303mv tnl:392575> Exits[NU]

< > < > You can't hide while glowing.
 
<541/758hp 495/520m 303mv tnl:392575> Exits[NU]

< > u
Atop the Tower

  From here you see down into the depths of the chasm and as far away as

Arkham, and all along the dark road leading north from that wicked city,

into the plague lands and all the way to the castle. Battlements line this

round tower, and a walkway stretches across the front of Gehenna to the

east and north atop the western wall.
 
[Exits: north east down]

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Black aura) (Shadowed) Gahzarr the male human is here.

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<541/758hp 495/520m 302mv tnl:392575> Exits[NED]

< > < > You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
MASSACRES you!

Gahzarr is in perfect condition.
 
<465/758hp 495/520m 302mv tnl:392575> Exits[NED]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: perfect condition >

< > fle
Battlements

  You stand atop the front of the castle. Down below you see a thin patch of

land surrounding the castle gates and a narrow bridge that leads across

a dark chasm that surrounds the castle. Towers lie east and west of here.
 
[Exits: east west]

You flee from combat!

You lost 10 exp.
 
<465/758hp 495/520m 301mv tnl:392585> Exits[EW]

< > sneak hide
You attempt to move silently.
 
<465/758hp 495/520m 301mv tnl:392585> Exits[EW]

< > w
You can't hide while glowing.
 
<465/758hp 495/520m 301mv tnl:392585> Exits[EW]

< > < > Atop the Tower

  From here you see down into the depths of the chasm and as far away as

Arkham, and all along the dark road leading north from that wicked city,

into the plague lands and all the way to the castle. Battlements line this

round tower, and a walkway stretches across the front of Gehenna to the

east and north atop the western wall.
 
[Exits: north east down]

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Black aura) (Shadowed) Gahzarr the male human is here.

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<465/758hp 495/520m 300mv tnl:392585> Exits[NED]

< > w
Alas, you cannot go that way.
 
<465/758hp 495/520m 300mv tnl:392585> Exits[NED]

< > < > You yell '
Help! Gahzarr is smashing me!'

Gahzarr smashes your head, sending you flying!.

Gahzarr's crushing blow
DISMEMBERS you!

Gahzarr is in perfect condition.
 
<403/758hp 495/520m 300mv tnl:392585> Exits[NED]

< T: Schomberg TC: bleeding wounds E: Gahzarr EC: perfect condition >

< > e









fle


You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

You dodge a young green dragon's claw.

You dodge a young green dragon's claw.

You dodge a young green dragon's claw.

You dodge a young green dragon's claw.

You dodge the spectral guardian of Dargaard Keep's life drain.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You trample around loudly again.

Gahzarr shield blocks your punch.

Gahzarr parries your punch.

Your punch
mauls Gahzarr.

Gahzarr shield blocks your punch.

Your punch
wounds Gahzarr.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You use your shoulder to partially deflect the spectral guardian of Dargaard Keep's life drain.

The spectral guardian of Dargaard Keep's life drain
DISMEMBERS you!

You dodge the spectral guardian of Dargaard Keep's life drain.

Gahzarr has a few scratches.
 
<341/758hp 495/520m 300mv tnl:392585> Exits[NED]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < > No way!  You are still fighting!

Gahzarr has a few scratches.
 
<341/758hp 495/520m 300mv tnl:392585> Exits[NED]

< T: Schomberg TC: gushing blood E: Gahzarr EC: a few scratches >

< > < > Gahzarr's crushing blow
misses you.

Battlements

  You stand atop the front of the castle. Down below you see a thin patch of

land surrounding the castle gates and a narrow bridge that leads across

a dark chasm that surrounds the castle. Towers lie east and west of here.
 
[Exits: east west]

You flee from combat!

You lost 10 exp.
 
<341/758hp 495/520m 299mv tnl:392595> Exits[EW]

< > sneak hide
You attempt to move silently.

You begin sneaking.
 
<341/758hp 495/520m 299mv tnl:392595> Exits[EW]

< > hide
You can't hide while glowing.
 
<341/758hp 495/520m 299mv tnl:392595> Exits[EW]

< > < > You can't hide while glowing.
 
<341/758hp 495/520m 299mv tnl:392595> Exits[EW]

< > efle
Huh?
 
<341/758hp 495/520m 299mv tnl:392595> Exits[EW]

< > e
Battlements

  You stand atop the front of the castle. Down below you see a thin patch of

land surrounding the castle gates and a narrow bridge that leads across

a dark chasm that surrounds the castle. Towers lie east and west of here.
 
[Exits: east west]

Cranking a catapult, an artillerist prepares the castle's defenses.
 
<341/758hp 495/520m 298mv tnl:392595> Exits[EW]

< > e
Atop the Tower

  From here you see down into the depths of the chasm and as far away as

Arkham, and all along the dark road leading north from that wicked city,

into the plague lands and all the way to the castle. Battlements line this

round tower, and a walkway stretches across the front of the castle to the

west and north atop the eastern wall.
 
[Exits: north west down]

The shadow of the ancient ranger bear is hovering here in silence.
 
<341/758hp 495/520m 297mv tnl:392595> Exits[NWD]

< > e
Alas, you cannot go that way.
 
<341/758hp 495/520m 297mv tnl:392595> Exits[NWD]

< > murder sha
The shadow of the ancient ranger bear yells '
Help!  Schomberg is attacking me!'

You trample around loudly again.

Your punch
MUTILATES the shadow of the ancient ranger bear!

The shadow of the ancient ranger bear is DEAD!!

You receive 0 experience points.

You hear the shadow of the ancient ranger bear's death cry.

The shadow of the ancient ranger bear vanishes in a poof of smoke!
 
<341/758hp 495/520m 297mv tnl:392595> Exits[NWD]

< > < >

[HERETIC] A huge barbarian: Intruder! Radagor is attacking the Camp!
 
<341/758hp 495/520m 297mv tnl:392595> Exits[NWD]

< > d
A Small Tower

  A round table in the middle of the room is surrounded with drunk, card

playing guards. Their weapons lie ready for use, however. A wooden ladder

leads up to a trapdoor at the top of the tower. A door to the north opens

up into the rest of the castle.
 
[Exits: north up]

     A pike of darkened iron lies here.
 
<341/758hp 495/520m 296mv tnl:392595> Exits[NU]

< > n
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with whispered voices and the clanking of swords as soldiers

practice in the hall to the north. The hall also leads west to the

entrance hall. To the south is a narrow wooden door.
 
[Exits: north south west]

An imp scurries around the laboratory.
 
<341/758hp 495/520m 295mv tnl:392595> Exits[NSW]

< > n
The Corridor

  Men in armor and wielding the most wicked weapons scurry about, while

large hobgoblin captains bark orders. Hate gleams in their eyes and

moves their tired muscles as they move about, gleefully anticipating

their next assault on the forces of light.
 
[Exits: north south]

     A pike of darkened iron lies here.
 
<341/758hp 495/520m 294mv tnl:392595> Exits[NS]

< > n
Hallway

  Warriors from every foul race imaginable walk about these halls; goblins,

orcs, gnolls, dark elves, and even a sprinkling of humans move about on

errands or are busily training in this wide hall. Two barren wooden doors

lie to the east and west, while the hall continues north and south.
 
[Exits: north east south west]

     A pike of darkened iron lies here.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<341/758hp 495/520m 293mv tnl:392595> Exits[NESW]

< > n
Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<341/758hp 495/520m 292mv tnl:392595> Exits[NESW]

< > n
Hallway

  Two heavily barred doors on either side of this hall house the captains'

quarters. Outside several guards stand ready to defend their captains from

those who envy their power and wealth. Behind another door to the north

is the supply room, and a dark hall leads south.
 
[Exits: north east south west]

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<341/758hp 495/520m 291mv tnl:392595> Exits[NESW]

< > < > [HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!

[HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!
 
<341/758hp 495/520m 291mv tnl:392595> Exits[NESW]

< > n


[HERETIC] A huge barbarian: Intruder! A minotaur mercenary is attacking the Camp!
 
<341/758hp 495/520m 291mv tnl:392595> Exits[NESW]

< > < > Supply Room

  Racks of spare weapons and armor, shelves full of clothing and food,

and barrels of flour and salt fill this room from top to bottom. A narrow

staircase leads down into the darkness, and a door leads outside to the

south.
 
[Exits: south down]
 
<341/758hp 495/520m 290mv tnl:392595> Exits[SD]

< > d
Cellar

  This cellar is dark and cold, to preserve the fruits, vegetables and

wines that have been plundered from the surrounding villages. Several

large barrels of varied distilled spirits. A stone stairway leads up.
 
[Exits: up]

     A large barrel of ale rests on the floor here.

An orc grunts and brandishes a polearm.

A troll warrior wanders about, looking for something to kill.
 
<341/758hp 495/520m 289mv tnl:392595> Exits[U]

< > < >

[HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!

[HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!
 
<341/758hp 495/520m 289mv tnl:392595> Exits[U]

< > < >

The sun slowly disappears in the west.

You are hungry.

You feel ready to vanish once again.
 
<368/758hp 520/520m 309mv tnl:392595> Exits[U]

< > d+mm tro
Huh?
 
<368/758hp 520/520m 309mv tnl:392595> Exits[U]

< > murder tro
A troll warrior yells '
Help!  Schomberg is attacking me!'

Your punch
DISEMBOWELS A troll warrior!

Your punch
MUTILATES A troll warrior!

A troll warrior has some small wounds.
 
<368/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: small wounds >

< > style drag


Gahzarr has arrived.

A young green dragon has arrived.

The spectral guardian of Dargaard Keep has arrived.

A burning red-boned skeleton has arrived.

A troll warrior has some small wounds.
 
<368/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: small wounds >

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
MASSACRES you!

A troll warrior has some small wounds.
 
<289/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: small wounds >

< > < >

You dodge Gahzarr's crush.

You dodge Gahzarr's crush.

You dodge a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You dodge the spectral guardian of Dargaard Keep's life drain.

You dodge the spectral guardian of Dargaard Keep's life drain.

You dodge a young green dragon's claw.

You dodge a young green dragon's claw.

You dodge a young green dragon's claw.

Your punch
DISEMBOWELS A troll warrior!

Your punch
devastates A troll warrior.

A troll warrior keeps you at bay with his weapon.

A troll warrior keeps you at bay with his weapon.

You hand block a burning red-boned skeleton's stab.

You dodge a burning red-boned skeleton's stab.

You hand block a burning red-boned skeleton's stab.

You dodge the spectral guardian of Dargaard Keep's life drain.

You dodge the spectral guardian of Dargaard Keep's life drain.

You hand block A troll warrior's stab.

You dodge A troll warrior's stab.

A troll warrior is covered in bleeding wounds.
 
<289/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: bleeding wounds >

< > fle
You now fight in unarmed combat using the Dragon style.

A troll warrior is covered in bleeding wounds.
 
<289/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: bleeding wounds >

< > < > PANIC! You couldn't escape!

A troll warrior is covered in bleeding wounds.
 
<289/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: bleeding wounds >

< > fle
PANIC! You couldn't escape!

A troll warrior is covered in bleeding wounds.
 
<289/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: bleeding wounds >

< > fle


Gahzarr's crushing blow
MUTILATES you!

A troll warrior is covered in bleeding wounds.
 
<241/758hp 520/520m 309mv tnl:392595> Exits[U]

< T: Schomberg TC: gushing blood E: A troll warrior EC: bleeding wounds >

< > < > Supply Room

  Racks of spare weapons and armor, shelves full of clothing and food,

and barrels of flour and salt fill this room from top to bottom. A narrow

staircase leads down into the darkness, and a door leads outside to the

south.
 
[Exits: south down]

You flee from combat!

You lost 10 exp.
 
<241/758hp 520/520m 308mv tnl:392605> Exits[SD]

< > sneak hide
[HERETIC] A huge barbarian: Intruder! A fox is attacking the Camp!
 
<241/758hp 520/520m 308mv tnl:392605> Exits[SD]

< > < > You attempt to move silently.

You begin sneaking.
 
<241/758hp 520/520m 308mv tnl:392605> Exits[SD]

< > hide
You can't hide while glowing.
 
<241/758hp 520/520m 308mv tnl:392605> Exits[SD]

< > s
You can't hide while glowing.
 
<241/758hp 520/520m 308mv tnl:392605> Exits[SD]

< > < > Hallway

  Two heavily barred doors on either side of this hall house the captains'

quarters. Outside several guards stand ready to defend their captains from

those who envy their power and wealth. Behind another door to the north

is the supply room, and a dark hall leads south.
 
[Exits: north east south west]

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<241/758hp 520/520m 307mv tnl:392605> Exits[NESW]

< > s


[HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!

[HERETIC] A huge barbarian: Intruder! Mesaana is attacking the Camp!

Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<241/758hp 520/520m 306mv tnl:392605> Exits[NESW]

< > w
Barracks

  These cramped quarters are filled with hard iron bunks. Weapons and armor

hang from racks on the walls or are in the process of being polished by

the warriors in the dark man's army. A wooden door leads to the hall

outside.
 
[Exits: east]

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<241/758hp 520/520m 305mv tnl:392605> Exits[E]

< > w
Alas, you cannot go that way.
 
<241/758hp 520/520m 305mv tnl:392605> Exits[E]

< > e
Hallway

  The large hall is full of warriors of every description, and this long hall

seems to house their living quarters. Two barren wooden doors lie to

the east and west, while the hall continues north and south.
 
[Exits: north east south west]
 
<241/758hp 520/520m 304mv tnl:392605> Exits[NESW]

< > s
Hallway

  Warriors from every foul race imaginable walk about these halls; goblins,

orcs, gnolls, dark elves, and even a sprinkling of humans move about on

errands or are busily training in this wide hall. Two barren wooden doors

lie to the east and west, while the hall continues north and south.
 
[Exits: north east south west]

     A pike of darkened iron lies here.

A troll warrior wanders about, looking for something to kill.

A gnoll warrior sharpens his sword here.
 
<241/758hp 520/520m 303mv tnl:392605> Exits[NESW]

< > s
The Corridor

  Men in armor and wielding the most wicked weapons scurry about, while

large hobgoblin captains bark orders. Hate gleams in their eyes and

moves their tired muscles as they move about, gleefully anticipating

their next assault on the forces of light.
 
[Exits: north south]

     A pike of darkened iron lies here.
 
<241/758hp 520/520m 302mv tnl:392605> Exits[NS]

< > s
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with whispered voices and the clanking of swords as soldiers

practice in the hall to the north. The hall also leads west to the

entrance hall. To the south is a narrow wooden door.
 
[Exits: north south west]

An imp scurries around the laboratory.
 
<241/758hp 520/520m 301mv tnl:392605> Exits[NSW]

< > w
Hallway

  These corridors are barely lit by the light that bleed through a crack in

the door to the north, which is the only thing which breaks the monotony

of the rectangular black stones lain evenly to form the walls. The

corridor leads east and west.
 
[Exits: north east west]

A giant stands here, brandishing a giant hammer.
 
<241/758hp 520/520m 300mv tnl:392605> Exits[NEW]

< > w
The Great Hall

  The ceilings and walls of this hall are of black stone decorated with iron

carvings of hideous gargoyles. Moisture drips down from the ceilings forming

small rivulets as it drips off the walls. A hallway runs east and west,

an iron black grate leads south, and north two heavy wooden doors lead to a

throne room.
 
[Exits: north east south west]

A large black bat flutters around, screeching.

Vlad Drakov, the pale vampire, stalks the misty halls.
 
<241/758hp 520/520m 299mv tnl:392605> Exits[NESW]

< > w
Hallway

  This corridor is dead still, black as the blackest of nights. The walls

seem to close in on you, pushing you still further into the darkness and

cold that lie west. A large, sparsely ornamented hall lies east.
 
[Exits: east west]
 
<241/758hp 520/520m 298mv tnl:392605> Exits[EW]

< > e
The Great Hall

  The ceilings and walls of this hall are of black stone decorated with iron

carvings of hideous gargoyles. Moisture drips down from the ceilings forming

small rivulets as it drips off the walls. A hallway runs east and west,

an iron black grate leads south, and north two heavy wooden doors lead to a

throne room.
 
[Exits: north east south west]

A large black bat flutters around, screeching.

Vlad Drakov, the pale vampire, stalks the misty halls.
 
<241/758hp 520/520m 297mv tnl:392605> Exits[NESW]

< > e
Hallway

  These corridors are barely lit by the light that bleed through a crack in

the door to the north, which is the only thing which breaks the monotony

of the rectangular black stones lain evenly to form the walls. The

corridor leads east and west.
 
[Exits: north east west]

A giant stands here, brandishing a giant hammer.
 
<241/758hp 520/520m 296mv tnl:392605> Exits[NEW]

< > e
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with whispered voices and the clanking of swords as soldiers

practice in the hall to the north. The hall also leads west to the

entrance hall. To the south is a narrow wooden door.
 
[Exits: north south west]

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Black aura) (Shadowed) Gahzarr the male human is here.

An imp scurries around the laboratory.
 
<241/758hp 520/520m 295mv tnl:392605> Exits[NSW]

< > < > Gahzarr peers intently west.
 
<241/758hp 520/520m 295mv tnl:392605> Exits[NSW]

< > e


Gahzarr leaves west.

A burning red-boned skeleton leaves west.

The spectral guardian of Dargaard Keep leaves west.

A young green dragon leaves west.
 
<241/758hp 520/520m 295mv tnl:392605> Exits[NSW]

< > < > Alas, you cannot go that way.
 
<241/758hp 520/520m 295mv tnl:392605> Exits[NSW]

< > s
A Small Tower

  A round table in the middle of the room is surrounded with drunk, card

playing guards. Their weapons lie ready for use, however. A wooden ladder

leads up to a trapdoor at the top of the tower. A door to the north opens

up into the rest of the castle.
 
[Exits: north up]

     A pike of darkened iron lies here.
 
<241/758hp 520/520m 294mv tnl:392605> Exits[NU]

< > s
Alas, you cannot go that way.
 
<241/758hp 520/520m 294mv tnl:392605> Exits[NU]

< > n
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with whispered voices and the clanking of swords as soldiers

practice in the hall to the north. The hall also leads west to the

entrance hall. To the south is a narrow wooden door.
 
[Exits: north south west]

An imp scurries around the laboratory.
 
<241/758hp 520/520m 293mv tnl:392605> Exits[NSW]

< > w
Hallway

  These corridors are barely lit by the light that bleed through a crack in

the door to the north, which is the only thing which breaks the monotony

of the rectangular black stones lain evenly to form the walls. The

corridor leads east and west.
 
[Exits: north east west]

A giant stands here, brandishing a giant hammer.
 
<241/758hp 520/520m 292mv tnl:392605> Exits[NEW]

< > w
The Great Hall

  The ceilings and walls of this hall are of black stone decorated with iron

carvings of hideous gargoyles. Moisture drips down from the ceilings forming

small rivulets as it drips off the walls. A hallway runs east and west,

an iron black grate leads south, and north two heavy wooden doors lead to a

throne room.
 
[Exits: north east south west]

A large black bat flutters around, screeching.

Vlad Drakov, the pale vampire, stalks the misty halls.
 
<241/758hp 520/520m 291mv tnl:392605> Exits[NESW]

< > w
Hallway

  This corridor is dead still, black as the blackest of nights. The walls

seem to close in on you, pushing you still further into the darkness and

cold that lie west. A large, sparsely ornamented hall lies east.
 
[Exits: east west]
 
<241/758hp 520/520m 290mv tnl:392605> Exits[EW]

< > n
Alas, you cannot go that way.
 
<241/758hp 520/520m 290mv tnl:392605> Exits[EW]

< > w
A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with nothing but an ice-cold breeze from the north and hushed

voices from behind the wooden door to the south. The hall also leads east

to the entrance hall.
 
[Exits: north east south]

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Black aura) (Shadowed) Gahzarr the male human is here.

(Purple Aura) Zongi the male dark-elf is here.
 
<241/758hp 520/520m 289mv tnl:392605> Exits[NES]

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr's crushing blow
MASSACRES you!

You sure are BLEEDING!

Gahzarr is in perfect condition.
 
<162/758hp 520/520m 289mv tnl:392605> Exits[NES]

< T: Schomberg TC: writhing E: Gahzarr EC: perfect condition >

< > n
No way!  You are still fighting!

Gahzarr is in perfect condition.
 
<162/758hp 520/520m 289mv tnl:392605> Exits[NES]

< T: Schomberg TC: writhing E: Gahzarr EC: perfect condition >

< > fle
The Darkened Door

  Cold as ice to the touch, a large iron door carved with scenes of chaos

and misery lies sealed shut to the north. A voice seems to enter your head,

singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I

know where no one can find them--behind the darkened door..."
 
[Exits: north south]

You flee from combat!

You lost 10 exp.
 
<162/758hp 520/520m 288mv tnl:392615> Exits[NS]

< > sneak hide
You attempt to move silently.
 
<162/758hp 520/520m 288mv tnl:392615> Exits[NS]

< > s
Taves rides in on a young blue dragon.

You can't hide while glowing.
 
<162/758hp 520/520m 288mv tnl:392615> Exits[NS]

< > < > A Turn in the Corridor

  The black-flagged corridor makes a sharp turn to the north here. The halls

are filled with nothing but an ice-cold breeze from the north and hushed

voices from behind the wooden door to the south. The hall also leads east

to the entrance hall.
 
[Exits: north east south]

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Black aura) (Shadowed) Gahzarr the male human is here.

(Purple Aura) Zongi the male dark-elf is here.
 
<162/758hp 520/520m 287mv tnl:392615> Exits[NES]

< > < > Taves rides in on a young blue dragon.
 
<162/758hp 520/520m 287mv tnl:392615> Exits[NES]

< > s


Gahzarr leaves south.

A burning red-boned skeleton leaves south.

The spectral guardian of Dargaard Keep leaves south.

A young green dragon leaves south.

A Small Tower

  A round table in the middle of the room is surrounded with drunk, card

playing guards. Their weapons lie ready for use, however. A wooden ladder

leads up to a trapdoor at the top of the tower. A door to the north opens

up into the rest of Gehenna.
 
[Exits: north up]

     A suit of plate mail encarved with demonic images lies here.

     A wicked-looking helm rests here.

     (Glowing) A massive hammer rests here.

(Charmed) (Purple Aura) A young green dragon is here awaiting his master's command.

(Charmed) (Translucent) (Purple Aura) (Black aura) The spectral guardian of Dargaard Keep stands watch.

(Charmed) (Purple Aura) A burning red skeleton is consumed by a raging inferno.

(Black aura) (Shadowed) Gahzarr the male human is here.
 
<162/758hp 520/520m 286mv tnl:392615> Exits[NU]

< > < >

You yell '
Help! Gahzarr is smashing me!'

Gahzarr smashes your head, sending you flying!.

Gahzarr's crushing blow
MANGLES you!

You sure are BLEEDING!

Gahzarr is in perfect condition.
 
<72/758hp 520/520m 286mv tnl:392615> Exits[NU]

< T: Schomberg TC: convulsing E: Gahzarr EC: perfect condition >

< > s
fle


You shield block Gahzarr's crush.

You dodge Gahzarr's crush.

You shield block a young green dragon's claw.

A young green dragon's claw
DISMEMBERS you!

You sure are BLEEDING!

You shield block a young green dragon's claw.

You use your shoulder to partially deflect the spectral guardian of Dargaard Keep's life drain.

The spectral guardian of Dargaard Keep's life drain
MANGLES you!

You have been KILLED!!
 
You have died and turned into an invincible ghost for a few minutes.

A dark temple within the city

  You are within a dark temple tucked away in the back of a dark backstreet.

Flickering torches throw shadows around the room, and through the haze you

can see dark blood colored stains on the floor and walls. You can go north

into the dark alley, and those who are level 7 or below may go DOWN into

Mud school.
 
[Exits: north]

     A small fur cap is lying here.

     (Glowing) A war banner has been left here.

     The torn remains of Veikotr are here on a cross.

     A small stone fountain gushes forth here.

     A pit for sacrifices is in front of the altar.

(White Aura) A healer is here giving sermons for the Dark Queen.
 
<1/613hp 1/520m 286mv tnl:392615> Exits[ND]

< > < > Nah... You feel too relaxed...
 
<1/613hp 1/520m 286mv tnl:392615> Exits[ND]

< > < > Nah... You feel too relaxed...
 
<1/613hp 1/520m 286mv tnl:392615> Exits[ND]

< > < >

[HERETIC] A huge barbarian: Alas, I have fallen to a fox.
 
<1/613hp 1/520m 286mv tnl:392615> Exits[ND]

< > l
A dark temple within the city

  You are within a dark temple tucked away in the back of a dark backstreet.

Flickering torches throw shadows around the room, and through the haze you

can see dark blood colored stains on the floor and walls. You can go north

into the dark alley, and those who are level 7 or below may go DOWN into

Mud school.
 
[Exits: north]

     A small fur cap is lying here.

     (Glowing) A war banner has been left here.

     The torn remains of Veikotr are here on a cross.

     A small stone fountain gushes forth here.

     A pit for sacrifices is in front of the altar.

(White Aura) A healer is here giving sermons for the Dark Queen.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > hide sneak
You attempt to hide.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > < > You attempt to move silently.

You begin sneaking.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > hide
eq
You attempt to hide.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > < > You are using:

Nothing.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > sco
You are Schomberg the Assassin Hero

Race: human       Sex: male   Age: 54 years old (middle-aged)

You are a chaotic evil assassin, Wayfollower of the Beasts.

Level: 35+6, with 15939935 exp (at maximum racial level for assassin)
 
Str: 20      Health: 72  /613     Practices: 8

Int: 20      Mana  : 54  /520     Training sessions: 0

Wis: 20      Move  : 309 /309

Dex: 23      Carrying 0/36 items (0/390 pounds)

Con: 19      You have 0 gold and 0 silver coins.
 
Wimpy set to 0 hit points.  Hometown is Palanthas

You are standing.

You fight in unarmed combat using the Dragon martial style.

Armor: pierce: -10  bash: -10  slash: -10  magic: -10

You are well-armored against piercing.

You are well-armored against bashing.

You are well-armored against slashing.

You are well-armored against magic.

Hitroll: 3  Damroll: 5. Saves spell: 0.

Use 'affects' command to see spells affecting you.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > l
A dark temple within the city

  You are within a dark temple tucked away in the back of a dark backstreet.

Flickering torches throw shadows around the room, and through the haze you

can see dark blood colored stains on the floor and walls. You can go north

into the dark alley, and those who are level 7 or below may go DOWN into

Mud school.
 
[Exits: north]

     A small fur cap is lying here.

     (Glowing) A war banner has been left here.

     The torn remains of Veikotr are here on a cross.

     A small stone fountain gushes forth here.

     A pit for sacrifices is in front of the altar.

(White Aura) A healer is here giving sermons for the Dark Queen.
 
<72/613hp 54/520m 309mv tnl:392615> Exits[ND]

< > sleep
You go to sleep.
 
 


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