Title: this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:14:26 pm [log]
<1137/1142hp 672/772m 408mv [NES]> s Your thorny briars hits you. <1132/1142hp 672/772m 407mv [NES]> e Your thorny briars hits you. <1127/1142hp 672/772m 406mv [NES]> e Your thorny briars hits you. <1122/1142hp 672/772m 405mv [NES]> e [/log] or this.... [log] You turn around, trying to escape! Your thorny briars hits you. PANIC! You couldn't escape! [/log] this is another room at same time and still same briars. during this lag ANYONE can be killed. maybe lets make it depend on balance feat at least or something. or fly, or protective shield. Title: Re:this really must be fixed somehow Post by: Trum on July 07, 2004, 08:16:31 pm there were two rooms with briars
and you got unlucky all we get unlucky sometimes Title: Re:this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:28:51 pm erm. Turm, i won't discuss my luck and unluck. I was dumb coz didn't use dimention door (even that I had only 1 chance during 2 battles). Neither want to discuss your behaving.
But, briars works always this way. I never gone through them faster than in 3 tries. Usually 5-6. You must admit that priest of Chislev is really overpowered by new abilities. Everyone knows, except Chislev and maybe Kiri-Jolith if he doesn't want to reduce it. Wall of roots which will never let non-mage person to flee from you if you manage to put curse. Briars, which will never let flee. And over 500hp of damage per LUCKY (I admit, lucky, but well...) round. Just a priest. Yes, lousy priest. Title: Re:this really must be fixed somehow Post by: Trum on July 07, 2004, 08:32:44 pm No, no.
Priest Ranger Griffon Spider Griffon Spider Lion Bear Lion Elemental Elemental This round occured right after tick, and I bet that your displacement fell out, then what you want? [log] An air elemental's beating mauls Sokaie. An air elemental's beating mauls Sokaie. A thorn elemental's crush decimates Sokaie. A thorn elemental's crush decimates Sokaie. A griffon's claw mauls Sokaie. A griffon's claw mauls Sokaie. A lion's claw decimates Sokaie. A lion's claw decimates Sokaie. A lion's claw decimates Sokaie. A lion's claw mauls Sokaie. A lion's claw mauls Sokaie. A lion's claw mauls Sokaie. Sokaie's wrath decimates Naimetuk. A giant spider's slash mauls Sokaie. A giant spider's slash mauls Sokaie. A giant spider's slash wounds Sokaie. A giant spider's slash mauls Sokaie. A giant spider's slash mauls Sokaie. Your flaming bite decimates Sokaie. Your flaming bite mauls Sokaie. A griffon's claw mauls Sokaie. A griffon's claw decimates Sokaie. Naimetuk's boiling acid decimates Sokaie. Naimetuk's shocking bite decimates Sokaie. Naimetuk's boiling acid devastates Sokaie. Naimetuk's shocking bite mauls Sokaie. Sokaie is stunned, but will probably recover. Sokaie is nearly dead. [/log] Title: Re:this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:40:13 pm oh yes.
enter room -> lag (by surprise) first round -> lag (lash) second round -> (still lag, why?) third round -> unlucky flee coz lag (briars) fourth round -> dead. tower abjuration mage. 1150hp under sanctuary and all the spells. if it is not overpower, I am just a newbie who entered the realms yesterday. Title: Re:this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:41:55 pm yes, displacement gone. it is true.
but I am talking about first 3 rounds when I could not do ANYTHING. Title: Re:this really must be fixed somehow Post by: Trum on July 07, 2004, 08:42:01 pm I repeat, you lost displacement.
Title: Re:this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:45:30 pm and the last thing.
You are highly resistant against bashing (39%) You are highly resistant against piercing (39%) You are extremely resistant against slashing (40%) and have harden skin on + sanctuary on....and STILL your pets does decimate on me. isn't it too much? over 500 hp per last round. Title: Re:this really must be fixed somehow Post by: pioneer on July 07, 2004, 08:48:29 pm Trum, I KNOW I lost displacement. Forget it. I am talking that I did not have a chance to flee coz 100% laged by briars + lash. No chance to flee and at all during first 3 rounds.
I don't know any other class who has such a high chance to block fleeing. Title: Re:this really must be fixed somehow Post by: Trum on July 07, 2004, 09:19:57 pm Quote I don't know any other class who has such a high chance to block fleeing. c hold $tar; flee; c hold $tar; flee; c hold $tarabout my pets making decimates now listen once i had harden skin+65% resist physical+protection evil+sanctuary and mummies mauled me, and it still seems to be so p.s. yes, ranger + cleric is strong. we were two. Title: Re:this really must be fixed somehow Post by: Teilli on July 07, 2004, 11:16:57 pm Quote I don't know any other class who has such a high chance to block fleeing. c hold $tar; flee; c hold $tar; flee; c hold $tarabout my pets making decimates now listen once i had harden skin+65% resist physical+protection evil+sanctuary and mummies mauled me, and it still seems to be so p.s. yes, ranger + cleric is strong. we were two. Hold checks saves briars no why you always telling s**t? Title: Re:this really must be fixed somehow Post by: Trum on July 08, 2004, 12:59:37 am Senseless, senseless arguing, as always :)
You want a change message from Kiri next day, 'Briartangle was slightly suxxed, Warders were slightly suxxed, Chislev clerics and rangers were slightly suxxed'? Or what? Cmon you are all so funny :) lol Title: Re:this really must be fixed somehow Post by: Vasq on July 08, 2004, 07:29:11 am Well, ranger in warders is the most powerfull combination I've ever seen, maybe more powerfull than necromancer in the Tower. In pre-last wipe it was almost deadly to everyone because he have a lot of ways to hold person and deal nice damage. Group of ranger and cleric is kind of instant kill. But briartangle works damn often. As I remember it must check weight of eq and fly somehow, but elf can't carry much equipment, and I bet any mage have fly ::)
P.S. I just wonder why mine EFB did DISMEMBER on Naimetuk?? Always thought that it ignore resistances and sanctuary. >:( Title: Re:this really must be fixed somehow Post by: Crusader on July 08, 2004, 08:57:18 am Briars have to check reflex saves, if success total avoid of it's effect.
Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 09:31:33 am 2 Crusader, if it is so, I'd save against them easily.
Was about 40 reflex saves or so. So, the main idea is not that I whine about my death - not at all. Just I just think briars works TOO often. I don't know any hold skill or spell which works this way. Even paralysis on legs let you try many time during one round. And briars hold and lag. really weird. Title: Re:this really must be fixed somehow Post by: Zamarahal on July 08, 2004, 09:38:51 am Now imagine that before briars were working even more better and still people were fighting against warders somehow .
Title: Re:this really must be fixed somehow Post by: Hiddukel on July 08, 2004, 10:04:03 am oh come on!
Whats the big deal? Sometimes briars don't ever work, and they still have to be in the forest, and a smart fighter won't attack them in the forest (unless you have to reraid of course!!!) And yes, ranger and cleric are deadly. BUT- So are Necromancer and Cleric together. And fighter and cleric, and invoker and cleric, and any combination at all if they play well. Its good for world balance, because before today only one complain I ever heard- Tower's rock too much. Now, its better :) Title: Re:this really must be fixed somehow Post by: Earwin on July 08, 2004, 10:29:45 am If 'something' did not happen because of one immortal we all know, the Tower would still rock. >:(
Title: Re:this really must be fixed somehow Post by: Dervish on July 08, 2004, 10:39:07 am indeed
and in less importance cos of changes of another Immortal, who suxxed invokers, necromancers and whole Tower and raised Solamnia few times takhisis and entropy and herecy Title: Re:this really must be fixed somehow Post by: Earwin on July 08, 2004, 10:43:25 am The thing i loved: improvement of Takhisis 'phantasmal armor' is just adding resistances against spellfire damtypes.
No, if you improve spells for a person that paralyzes herself using your spellturning field and dies afterwards, it won't help her ;D Title: Re:this really must be fixed somehow Post by: Zamarahal on July 08, 2004, 12:22:01 pm How it looks now in affects new takhisis armor ?
Wich kind of resists ? Title: Re:this really must be fixed somehow Post by: Hiddukel on July 08, 2004, 12:22:21 pm Should Tower be the strongest of all clans though? Maybe its time has come to be overshadowed by other powers. All life is a cycle, all strengths will come and go like tides upon the Oceans....
We can do nothing but ride the waves, and pray they never grow still and dull. :-X Uff what is this crap I am saying? Screw you all! :P Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 03:34:10 pm Hiddukel, Tower must rule and it was so and there wasn't any complains and reduces before Kiri-Jolith started to do his changes.
1. it is the hardest thing to get hero invoker (abjura or necro) even in Tower. I don't say how much time he has to spend in drinking wine and cast spells to master. So, the logic is clear - the harder you gain ranks, the stronger you are compared to other. Priest or ranger or knight are the easiest classes to rank up. 2. Tower has all kind of players (good, neutral, evil) - so it has to gain best benefits of it. But, Kiri-Jolith disagrees. He increased Solamnia even that it doesn't help it and reduce Tower so much that it is not even interesting to play. Just tell me, how it is even POSSIBLE that Shadowbane works against good-aligned people?? isn't it too much? Why all mobiles started to absolutly deflect spellfire sometimes? and so on and so on. Kiri-Jolith, you must remember that you are not only the one who supports Solamnia, but also guy who apply almost all changes now and they must be balanced. When you started to reduce Tower, mages still ruled coz of personal skills. Now to me it seems almost impossible even if there are only papas of all times in Tower. Title: Re:this really must be fixed somehow Post by: Maniacus on July 08, 2004, 03:41:38 pm Don't make me laugh, real cheaters can make HERO INVOKER/TRANSMUTER/NECROMANCER in 3, maximum 4 days, i know some of such peoples. How is for me, the much harder to master MINO warrior.
Title: Re:this really must be fixed somehow Post by: Aringmarol on July 08, 2004, 03:48:31 pm 3 or 4 days, heh gay you never play Invoker or Necros then....
for a Necro need 1-2 day for mastered 1 spell, think about how match day's need Invoker ... You talk bulls**t Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 03:51:33 pm Maniacus, I don't speak about cheaters.
and if you think that it is harder to master mino-fighter than invoker, nothing i can say. First of all, mino doesn't really need to master everything. And Invoker or Necro MUST. That is the difference. I ranked up as Sokaie honestly about 2 weeks up to 25 rank. Mastered myself and waited for Tael 2 weeks more. Then ranked up to hero. Mastering and gathering money, got involved into clan wars and so on. So, when I reached hero, I still had channel 1:1.1, spellfire which fizzles very often and thats it of clan powers I can find useful. if Tower rocked or rocks it is not because mages were overpowered but only because good players within (I don't mean me, of course). So, why it is a way to decrease something only coz someone rocks in good balanced system as Tower was, I still can't understand. Every player knows that priest of Chislev is overpowered, but no one touch poor old Trum. Everyone sees that changes with Solamnia is not only powerful, but also illogical, but no one cares. But everyone says "ah, Tower gopa". Where's gopa? Or we all sit in irc and gops everyone? It is not true. Title: Re:this really must be fixed somehow Post by: Vasq on July 08, 2004, 04:01:54 pm Tower is suxxed and noone can't tell it is not. But it suxxed not because of their powers but because of it's players. I inducted expirienced players and who plays ofthen. So we got powerfull team of the mages who was able to slay almost everyone. When Tower was in it's best time, all other clans had a lot of junk players who don't play often so the difference looks like overpower. Now we see that Tower and mages at all was "balanced", but according to subjective point of view, but not because of real power of spells/skills.
Now I'm sure that invoker will looks much more in Warders and necromancer in Takhisis. Transmuter is also good in Entropy, but not in the Tower. Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 04:07:54 pm yes, thats what I tried to say. You've put it in better manner :)
Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:12:23 pm I guess Maniacus said about raising a character, not about mastering. Really, it WAS not hard to get hero necromancer in Tower within 4 days, 1 of them for mastering 5 spells. After Kiri's change with skills growing system this statement turns into false. That all about changes. Solamnia will be fixed after some time, at least I think so, if it is really that tough after improves, all the scums will join that clan and Kiri finally will get tired of em and fix Solamnus back. ;) That the way things always go at Solace. Dunno about this Trum guy, offencive cleric(if he has no sanc, he cannot be defencive, sorry) idea sound weird to my ears. I think Chislev's cleric should be tuned a bit, to make them defencive class, totaly balanced with all the neutral clerics. That's all about Trum. Tower... yeah, what about old Warders - that was mega gang with nice holders as well? Channel can be fixed due to new feats, but spellfire IMHO should stay the same. All this oddity with suxxing magic looks twice strange for me - in ANY rpg nice mage is a something with something, not a piece of s**t, sorry.
Title: Re:this really must be fixed somehow Post by: Maniacus on July 08, 2004, 04:13:05 pm Ari and pio, i'll make you one easy example on one of my favorite classes, a ranger, mino ranger:
to master: Camouflage - about 12 hours. Ambush - about 30 hours. Eyejab - about 5 hours NON STOPING JABBING. Lash - even much more. It is only a small part of needed skills to rock. How did i master my necro: Blind - 2 hours. Poison - 2 hours. Plague - 2 hours. Blackwind - 3 hours. Animate - 5 hours. Mummify - 6 hours. Prepare - i didn't master that skill at all. Vampiric touch - through learning process. Embalm - the same. Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:14:43 pm Moving ambush is almost impossible to master, by the way.
Title: Re:this really must be fixed somehow Post by: Maniacus on July 08, 2004, 04:24:37 pm I know one way, but it isn't very "clean".
Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:28:53 pm I know one too, it is not *clean* also.
Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 04:38:31 pm blind 2 hours to master??? hm. you talk nonsense.
dun remember about blind - played necro only once....but ELF invoker or abjura master any spells on triggers-victim-drinking wine-sleeping never less than 3 hours even for the simpliest spell like faerie fire or armor. Sleeping also on triggers. And elf has 25 intelligence. and if we talk about invoker, try to master animate object for 100 mana cost and I will look at ya. Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:39:49 pm Manya is speaking about The-Long-Wipe, Estra, don't be dumb! ;)
Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 04:39:57 pm oh yes, shapeshift take about whole day to master. Even if to master it in smart way, not as most guys do ;)
Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 04:44:29 pm 2 Lynx.
Ah, I've got the idea. anyway, I deleted Sokaie, so going to do as you are...just will wait till all these changes end and will start to play again. Dun wanna spoil my game-time with nervious thoughts of how-not-to-get-pissed-off-coz-of-new-Kiri-changes. во! :) and the last thing...how feats increase channel? I can think only about mind over body and toughness. But hm...toughness must be non-mage feat for sure...as for mind over body, do not induct mages who took it to Tower and thats it. By RP reason, of course. :) Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:48:16 pm 2Estra: No way for culturists in Tower !
What about drink some beer tomorrow to celebrate your successful recovery and to bitch recent changes - many people will come by the way - call me via mobile please, if interested - all will take place after 19 o'clock. Title: Re:this really must be fixed somehow Post by: pioneer on July 08, 2004, 04:50:17 pm i'll call and will try to join.
:) Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 04:50:41 pm Ага, кто-то из великих сказал - не дай бог нам с вами жить в эпоху перемен :) вот и нам с тобой не дай боже ролляться в такую сумбурную эпоху - всё ж таки не школьники давно :)
Title: Re:this really must be fixed somehow Post by: Rainor on July 08, 2004, 05:11:53 pm blind 2 hours to master??? hm. you talk nonsense. dun remember about blind - played necro only once....but ELF invoker or abjura master any spells on triggers-victim-drinking wine-sleeping never less than 3 hours even for the simpliest spell like faerie fire or armor. Sleeping also on triggers. And elf has 25 intelligence. and if we talk about invoker, try to master animate object for 100 mana cost and I will look at ya. Bs... Play an elf invoker. In one day i did got insight in like 4-5 spells. 2-3 hours of mastering max. Title: Re:this really must be fixed somehow Post by: lynx on July 08, 2004, 05:23:00 pm Ну как же, он играл эльпхом-деввочкой-инвокой. :)))))
Title: Re:this really must be fixed somehow Post by: Crusader on July 08, 2004, 05:23:23 pm ;D All mages now are sux. Ya Ya! Even Hiddukel used help of Zeboim. Way to go! Time to raise herecy and show what does mean mega-over-her-mino-fighter in a group of second comrade. :P But now I have a vacation so next time. ;D
Title: Re:this really must be fixed somehow Post by: Dervish on July 08, 2004, 05:36:41 pm Crusader?!
Pioneer??!! Teamkiller???!!! Damn guys where are you gone? Seems i am the only one who stills in the Tower?.....*looking at the Solamnia's side, then looking at the Takhisis' side, reminding Herecy and Warders and Entropy* uh oh.....way to go, and say that i have vacations by myself ::) *suddenly realizing in what crap i came* HEEEEEEELP! Title: Re:this really must be fixed somehow Post by: Kiri-Jolith on July 08, 2004, 07:18:14 pm My only overall comments about the situation:
1. Many of you whine 'mages sux', 'my clan sux' and so on. Without real arguments. There is absolutely nothing to read, but how bad Kiri is. I already mentioned before, if noone tunes and tries to balance, then MUD will become like a swamp where no options exist. All of you powerplayers already know where to go and what to role. Now we change this situation and you don't like it. Nothing personal, just IMHO. 2. About so beloved topic, Solamnia. God bless I got players and leader who don't delete so fast as many of you did. All of you are talking about smart players who could join Solamnia and could show their power to everyone. Nonsense. All of you whiners won't even bother to role a Solamnic knight, because you can't stand what people talk about their RP. 3. I see nothing so smart in Tower mages who repeat one simple thing 'c spellfire' and as a result all smart Solamnics flee and not smart ones die. You can't stand changing of this situation, can you? 4. I see no reasons why Tower MUST rock. For me balance is when each clan has chances against another one. Almost all Solace Immortals agree with me here. 5. You are completely wrong about Chislev clerics, who were tuned and fixed for oh so many times. You are completely wrong about Warders, they were fixed and tuned as well. Just read their topic where they whine about their changes. Title: Re:this really must be fixed somehow Post by: Kiri-Jolith on July 08, 2004, 07:19:43 pm And the last one, sometimes I see how you cry about things which were not changed at all. After I read such, I have no wish to read a topic anymore.
Title: Re:this really must be fixed somehow Post by: Earwin on July 08, 2004, 09:38:18 pm My word in. It is not whining, it is just a thing to remember about Tower. There is a huge restriction placed on Tower - it can only have three classes out of all available. The true strength comes to clan when it effectively combines the skills of several completely different classes, which is not the option for Tower.
Title: Re:this really must be fixed somehow Post by: Kiri-Jolith on July 08, 2004, 10:07:35 pm Still Tower accepts two most powerful classes in game : invokers and necromancers. I don't think Tower become so weak after all. Wait until we improve abjurers.
Title: Re:this really must be fixed somehow Post by: hordak on July 08, 2004, 10:29:56 pm Wait until we improve abjurers.
why improve them? they can stack harden+iron+sanc alteration magis can only chose harden or iron, oh forgot they cant sanc. they need to be improved, IMHO Title: Re:this really must be fixed somehow Post by: Teilli on July 09, 2004, 12:14:16 am Still Tower accepts two most powerful classes in game : invokers and necromancers. I don't think Tower become so weak after all. Wait until we improve abjurers. Kiri I played abjuers really much and I can tell one thing they DON'T need improveTitle: Re:this really must be fixed somehow Post by: Earwin on July 09, 2004, 12:45:29 am Why not? They do ;D
Title: Re:this really must be fixed somehow Post by: Kiri-Jolith on July 09, 2004, 01:12:46 am Guys, you know how I improve. ::)
Title: Re:this really must be fixed somehow Post by: hordak on July 09, 2004, 01:52:05 am like when you 'tune' something only a bit better? :)
Title: Re:this really must be fixed somehow Post by: Earwin on July 09, 2004, 02:04:19 am You improve quite well, but your 'tuning' is something you should work on :-\
Title: Re:this really must be fixed somehow Post by: smn not special on July 09, 2004, 08:10:11 am Tuning one of good and stable classes is a wasting of time, isn't it? May be give another mega-cheaty power to outcasts (they still do not rule so much even with cheaty hell-blade or how is that crap called (?))?
And what about manuals for them? I still have not seen any outcasted knight with any act of cruelity. Title: Re:this really must be fixed somehow Post by: Dervish on July 09, 2004, 10:30:41 am Oh, yes abjurers can stack iron+harden+sanc
and poor alterers can not, indeed but they have powerful offensive form! and abjurers form are almost useless i tried to fight with Herecy as a fox and beholder and with others as well(with old channel, long time ago)....no chance with Herecy and i can win against some others, aye but they easily flee or cast some s**t on me while i am fox and while not in form abjurer can do nothing and do not tell me about paralyze, every who is not completely stupid could gather 40+ svs.....forget about paralyze and hold person Teilli, you played abjurer in chromatic and other autocasting items, while i playing without em and i think abjurer lack offensive power and he should be slightly improved...the key word is "slightly"! It is almost impossible then to slay your foe, if he hath quite good link, you just have nothing to stop him from fleeing and your damage in one round is too low to slay him suddenly, like invoker can do with his *Annihilates*, by the way even under paralyze/hold people can flee and word Aye, Kiri, YOU of course know better than me whom Tower accepts, but NOW we have only transmuters here one necromancer-Merdok one invoker-Lavi.. Hija Ehlin Goris Misoth Sokaie Neile was transmuters But i admit that there are some classes that even less powerful than abjurer P.S. and do not tell me about scrolls or potions, i know them all, but we are speaking about 'native' class powers now. P.P.S and i am too lazy to get them all without strong need :P Title: Re:this really must be fixed somehow Post by: lynx on July 09, 2004, 10:43:10 am Lets remember Zraz's abjurer who used that simple tactics and srategy - using form he made heretic gushing and then reverted and quaffed strange vial from wield then get all corpse - put all sac nothing more. ;) don't be lazy here is the key. BTW with ripostes+crush or restrikes+bleed heretic can convert offencive form into pile of junk with ease. And your ALL-MIGHTY-UNSTOPABLE-IRRESISTABLE-DEATH-MACHINE Darvaz is a baby's dummy compared to ultimate heretic Aranohl (Relax in your armchair and rule with vantala's iron fist, yes, yes!!!!). Use brain, don't be lazy, think more about the stuff you wrote at PS - heretics CAN NOT use potions while you can - use this penalty/advantage with wise?
Title: Re:this really must be fixed somehow Post by: lynx on July 09, 2004, 10:45:21 am What has happened to Laeran besides, really I dob't know, just curious, can anyone tell?
Title: Re:this really must be fixed somehow Post by: Salvador on July 09, 2004, 10:49:59 am PS - heretics CAN NOT use potions while you can - use this penalty/advantage with wise? No man, I'm way too lazy to get those. Please adjust Abjurers so I can kill with one button. ::) Title: Re:this really must be fixed somehow Post by: lynx on July 09, 2004, 10:54:34 am No man, I'm way too lazy to get those. Please adjust Abjurers so I can kill with one button. ::) Hey man, why not use 'create Solamnic/Trum's whine' offline enchantment????? If Kiri fails his will saves, he would tune your enemies health to one hit point and they all will delete in a day or two. PS. No offence to Trum-guy, he rule. ;) Title: Re:this really must be fixed somehow Post by: Dervish on July 09, 2004, 11:34:12 am as i said i fought with Heretic(exactly Kahvnagor) in form
using fox and beholder Kahvnagor came to us and i fought as a beholder with him(even casted some spells before, like blind and slow, do not remember exactly) and i was gushing, while he had few scratches i died. Title: Re:this really must be fixed somehow Post by: lynx on July 09, 2004, 11:39:51 am Use more extras for preparations.
Title: Re:this really must be fixed somehow Post by: Dervish on July 09, 2004, 11:48:10 am what is extras?scrolls and potions with maggots and wraithform and shields?...bah
let Kiri just give us these spells, it will save our time :P 8) Title: Re:this really must be fixed somehow Post by: Maniacus on July 09, 2004, 12:01:19 pm with a GZM to boot!
Title: Re:this really must be fixed somehow Post by: Trum on July 09, 2004, 12:13:48 pm Use scrolls with polymorph, runes of death, strange vials :) easy, easy, not long :)
Title: Re:this really must be fixed somehow Post by: Dervish on July 09, 2004, 12:20:45 pm polymorph-as i said i tried to paralyze and Misoth tried to polymorph MANY times
i tried Deas Korxif and Naimetuk(well dressed people) the chance is VERY low and how you imagine the fight then? i gain two scrolls, use them, they failed, i tell "Naimetuk, stand still and wait some i shall get new scrolls" absurd, so i should flee... strange vial is good idea, aye but as i said we are talking about only class abilities, not potions and so on if not then i shall say for you Trum: Stop whining!Just wear best cloth in the world: chromatic, two autohealing medallions, three pendants etc etc and you will rock Title: Re:this really must be fixed somehow Post by: Trum on July 09, 2004, 12:33:30 pm Dear Dervish, i try not to rely on what stuff am i using, otherwise you get killed and become s**t :) of course, for abjurers that could be way important.. not for Trum..
as for abjurers - perhaps they should get not very strong extra softening/maladicting spell, or a not very strong damaging spell with unique dtype, my imho p.s. i can rock without listed above Title: Re:this really must be fixed somehow Post by: Kiri-Jolith on July 09, 2004, 12:34:59 pm As certain people turned this topic into insults, it has been closed.
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