Title: Knights Post by: Geryon on December 05, 2004, 11:56:59 am Let me remind you that pre-spec state means the state knights had before they were granted 2/3 weapon specializations. That meant they were divided into Paladine (vengeance, sanctuary, holy prayer) and Kiri-Jolith (wrath, frenzy, lightshield, protectorate, spike) ones, had locate and curative spells, and had useful (should be read 'more powerful') charge set skill.
Title: Re: Knights Post by: Woland on December 05, 2004, 06:01:34 pm I disagree that knights should be returned to past, but I agree that something new has to be added to them...
Title: Re: Knights Post by: Geryon on December 05, 2004, 06:47:12 pm In my humble opinion, a knight now is a heap of skills gathered from here and there. Yet a significant part of his skills and spells are totally useless.
Level 3: kick 1% Level 11: lore 1% Level 21: spike 1% (Oh yeah, if there was a single DK or lich, I would perhaps practice this) Level 27: impale 1% Level 2: cure light 1% Level 5: cure serious 1% Level 6: create water 1% Level 7: dispel evil 1% Level 17: calm 1% Level 19: banishment 1% Level 21: turn undead 1% Denote that knight is the ONLY class w/o hand to hand skill. Even mages and priests have it, but knights don't. So I, for one, would gladly accept the returning of the old knights. Title: Re: Knights Post by: Sgt Pepper on December 05, 2004, 07:17:59 pm I think that weapon specialization give the knights an offensive fighting style, but in my opinion knights have to help and protect good people, therefore they should have a defensive style.
Every class have some useless skills, changing this much would overpower knight. I agree about the hand to hand, they shouldn't be the only ones without it. Title: Re: Knights Post by: Lynx on December 05, 2004, 10:12:55 pm pugil is now considered useful or which-what-where???
Title: Re: Knights Post by: kendermore on December 06, 2004, 12:12:11 am pugil is now considered useful or which-what-where??? usefullness (sic!) of pugil depends of ya staff.Title: Re: Knights Post by: Solan on December 06, 2004, 02:01:25 am I like pugil in just about any circumstance as a knight, with their current abilities.
Unmounted, nice survival is defensive with a staff and pugil, or even mounted is nice :) Title: Re: Knights Post by: Geryon on December 06, 2004, 10:57:15 am Since overhead suxxed a lot, pugil now is considered useful (it is much more powerful now than overhead). The only thing is that you can't start a fight with a pugil.
Title: Re: Knights Post by: Jemma on December 06, 2004, 11:23:42 am Overhead I cannot understand the use of it. Yes, totally agree ... useless skill. :)
Title: Re: Knights Post by: Lynx on December 06, 2004, 11:39:10 am Since overhead suxxed a lot, pugil now is considered useful (it is much more powerful now than overhead). The only thing is that you can't start a fight with a pugil. I recall there was a contra situation a great while ago ;) |