Title: Necros over power ? Post by: Aringmarol on April 28, 2004, 05:19:52 pm [log]
<795hp 339m 157mv> Someone intones an ancient mystical chant. Someone's fingers flare with brilliant blue light! You yell 'Die, someone you sorcerous dog!' Someone is in perfect condition. <795hp 339m 157mv> Someone parries your slash. Someone parries your slash. Narin fades into existence. You parry Narin's pierce. Narin's pierce decimates you. The mummy of a shadow dragon fades into existence. You use the surrounding environment to avoid the mummy of a shadow dragon's pound. The mummy of Medagar fades into existence. The mummy of Medagar's pound MUTILATES you! The mummy of Medagar fades into existence. The mummy of Medagar's pound DISEMBOWELS you! The mummy of Medagar fades into existence. The mummy of Medagar's pound MUTILATES you! The dracolich of a shadow dragon fades into existence. You learn from your mistakes, and your wilderness familiarity skill improves. The dracolich of a shadow dragon's claw MUTILATES you! An iron golem fades into existence. You parry an iron golem's slash. The mummy of a shadow dragon's pound DISEMBOWELS you! The mummy of a shadow dragon's pound DISEMBOWELS you! The mummy of a shadow dragon's pound DISEMBOWELS you! Your skin twitches and chills under the mummy of a shadow dragon's ghastly touch. Your muscles suddenly freeze up in a painful spasm! Your paralysed legs refuse to move. The mummy of a shadow dragon's pound DISEMBOWELS you! The mummy of Medagar's pound DISEMBOWELS you! Your paralysed legs refuse to move. The mummy of Medagar's pound DISEMBOWELS you! Your paralysed legs refuse to move. The mummy of Medagar's pound DISMEMBERS you! You sure are BLEEDING! Your paralysed legs refuse to move. The mummy of Medagar's pound DISEMBOWELS you! You sure are BLEEDING! Your paralysed legs refuse to move. The mummy of Medagar's pound DISEMBOWELS you! You sure are BLEEDING! You turn around, trying to escape! Your paralysed legs refuse to respond! PANIC! You couldn't escape! You use the surrounding environment to avoid the mummy of Medagar's pound. Your paralysed legs refuse to move. The mummy of Medagar's pound DISEMBOWELS you! You sure are BLEEDING! The mummy of Medagar's pound misses you. The mummy of Medagar's pound DISEMBOWELS you! You have been KILLED!! [/log] Nice 1 round Title: Re:Necros over power ? Post by: Kiri-Jolith on April 28, 2004, 05:34:01 pm I can't disagree, necromancers are very imbalanced, and we shall discuss how to fix them. Currenlty I am thinking how to improve fighters.
Title: Re:Necros over power ? Post by: Teilli on April 28, 2004, 06:10:06 pm Perhaps just remove dual weild from mummies?
Title: Re:Necros over power ? Post by: Kiri-Jolith on April 28, 2004, 06:39:08 pm Sorry, but you see the damage on prepared ranger. And I think we must not only remove dual wield from mummies. But also reduce amount. And then make some better protection spell for necros.
Title: Re:Necros over power ? Post by: Aringmarol on April 28, 2004, 06:39:31 pm Heh armor, barkskin, and AC - 400 can't help ! not one round yes, but 3 round's i i'm dead. ask any one ranger can he kill necros wis 4-5 mummy - ansfer no! Title: Re:Necros over power ? Post by: Kiri-Jolith on April 28, 2004, 06:55:18 pm Mummies can maul only sanced ranger. And stop your insults.
Title: Re:Necros over power ? Post by: Aringmarol on April 28, 2004, 07:24:56 pm Kiri, where ranger get sanc ? ask some Cleric - now way,
if talk about balance, i think need to do 3 follower's for Necros and all. Title: Re:Necros over power ? Post by: Kiri-Jolith on April 28, 2004, 07:31:51 pm No, we just need to remove dual wield from all charmed mobiles. And see what happens.
Title: Re:Necros over power ? Post by: Raider on April 28, 2004, 07:36:14 pm Think about the time needed to gather powerful mummies.. and the perfect weapon against a necro is summon or pull :) Ranger's lions
strike almost same hard as mummies, dont have those hps though. Still lions are free, and mummies need to be created. Two stupid lions can outdamage almost anyfighter because a) They are hasted b) they rake. c) there is two of them :) Title: Re:Necros over power ? Post by: Laeran on April 28, 2004, 07:40:33 pm I am not sure that the ranger was actually prepared.
Looks like he did not have detect invis on (and his prompt looks ugly) ;D He also did not master wilderness familiarity ;D I guess, saves would save him from paral, so he could survive (not sure though). Besides, there are ways to protect yourself from physical damage. Title: Re:Necros over power ? Post by: Aringmarol on April 28, 2004, 07:53:55 pm Ganshar - nope the ranger not prepared, and don't have nice EQ and Armor, i agree Ranger in camouflage wis 2 lion's - if he ambush Necros win - but only in forest.
Fighter wis nice eq hit 40 dam 45 and armor - 400 DIE if attack necros. only assassins and thief's have chance to kill necro - becouse have hide, and can return and attack Necros not his mobs. But i'm don't undestend why sleep spell work any time (not in combat) strange nope ? Title: Re:Necros over power ? Post by: Maniacus on April 28, 2004, 09:45:50 pm I was playing one char Ranger about half-year, necroses had the most tasty steaks. :)
Title: Re:Necros over power ? Post by: Illiet on April 29, 2004, 01:12:07 am Well in my reminds about my warrior in Takhisis (actualy he got a leadership) don't remember exactly his name Heldar or something like this. I fighted with a lot of necromancer of Tower who had all the books and manual like veil of maggot, wall of thors (the most deadly s**t) and other crap like + 1 mummy specture and all.
Damn it was hard to kill them when I fight them the best stance was relax or defence + harden skin and sometimes I got sanctuare (but it had been dispelled in a first round) and if it's possible I was on mount... And you know I won sometimes :) I think if we remove dual wield we will get the same mummies as they were? or I'm wrong? if it is ... they would be fine.. indeed hard but still worthy and Heretic with a swords can take necromancer (if necromancer without mount and sanc) in one round. Title: Re:Necros over power ? Post by: Kiri-Jolith on April 29, 2004, 02:47:52 am Yes, if dual wield removed, all charmies will be the same.
Title: Re:Necros over power ? Post by: Zamarahal on April 29, 2004, 05:34:12 am Ranger in bizon affinity can be almost immune to mummyes attacks.
There are tons of ways to protect yourself from physical damage. Necromancers as invokers are most hard to level , find books. But when you finally prepare this kind of mage he should rock. And why change it ? Rangers are way more easy to level up , so why they should have same power ? And about necromancer's overpower , i know only 1 their overpower - wall of bones :) Title: Re:Necros over power ? Post by: Kiri-Jolith on April 29, 2004, 05:38:08 am Don't worry, we'll reduce it all at the end.
Title: Re:Necros over power ? Post by: Aringmarol on April 29, 2004, 10:55:01 am Bay the way Ranger have bizon afinity!
Title: Re:Necros over power ? Post by: Kiri-Jolith on April 29, 2004, 05:32:51 pm Currently all mobiles of necromancer deal about 80% more attacks per round because of dual wield and bug which checks dual attacks based on second...fourth attack skill instead of dual wield skill. Imagine his hps going down almost twice faster. Noone is going to take out their more or less balanced power like mummies and dracolich, but I am raising a question about removing such benefit as dual wield from charmed mobiles.
Title: Re:Necros over power ? Post by: Teilli on April 29, 2004, 05:37:57 pm agreed but perhaps evil clerik should get couple skeletons back in this case?
Title: Re:Necros over power ? Post by: Kiri-Jolith on April 29, 2004, 05:41:27 pm I've just counted exact percent, 68%. So we have 6 necro mobiles each deals 68% more attacks per round.
Title: Re:Necros over power ? Post by: Raider on April 29, 2004, 07:39:41 pm I believe dual wield should be removed from ALL mobs which shouldnt have it (Only high fighters should have dual wield) and removing dual wield for charmies - 100%. Griffons, takhisis, solamnic dragons are strong enough, and with dual wield they are just evil :)
Title: Re:Necros over power ? Post by: Hiddukel on May 19, 2004, 02:18:44 am I think Necromancers are hellishly difficult to play.
At the hero levels, they SHOULD be awesomely powerful and dangerous. Its far, far harder to get to that stage than a fighter, ranger, thief, whatever. Incredible patience and preparation are required to make an undead army worthy of anything. And guess what??? When they die, they lose it ALL! They can't just run back to corpse, get all, wear all, sleep 3 and rejoin the fight like a normal character can they?? You think you can just walk back up to Metagar without minions and kill him, mummify, and have the start of your army back? Are you all crazy?? Everyone thinks necros are overpowered but they SHOULD BE. They have more, so much more that can go wrong. One death, and it takes hours of real life time to get your minions back. And if you get looted as well, well thats even better!! Leave 'em alone I reckon. :P Title: Re:Necros over power ? Post by: Vasq on May 19, 2004, 07:26:21 am Agree with Hiddukel. I played a lot with necromancers and a lot with rangers. Can tell you only one thing. Necromancer is much more harder in mastering and leveling. Fulfilled with books necromancer is stronger than ranger but not so much as you all told. And this ranger was surely UNPREPARED ;) and UNMASTERED. When I fought really prepared ranger my mummies did something about decimate without sanc. It's very easy to find protection evil, harden skin. Mummies hits with disembowel. Yes you had barkskin. But it's not a preparation :) Even more: "Someone parries your slash.". Damn you. Use the staff and you will standoff almost all attacks. Use detect invis. Use camoflage. Make ambushes. You can see him - he can't see you. Use a bit of your brains and you will beat him easy.
Title: Re:Necros over power ? Post by: Vasq on May 19, 2004, 07:29:37 am Kiri-Jolith. No offence for you. But if you will fix all in such way, Solace will be just funny fluffy newbie mud. Here will be few newbie Mishakal clerics who will just walk around and talk. It's not a MUSH, its evil deadly MUD. When I started to play Solace, everyone was able to kill me in any way. Fighters, assassins, thieves, outcasts, all was much more stronger than me. Don't follow the ideas of players who just start to play here. Try to listen someone who played 5+ years here. They can say really nice ideas.
Title: Re:Vasq Post by: Raider on May 19, 2004, 08:22:45 am Protection evil? For ranger? Easily? vasq there are no protection evil potions. Only arcpotions.
About k-j - i doubt he'll listen. I propose leaving to another mud. I leave muds at all :) Title: Re:Necros over power ? Post by: Hiddukel on May 19, 2004, 11:08:09 am Don't leave Raider :-[
You will find problems in every MUD, its just because you are so experienced in this one you see EVERY little problem now! Join a new MUD and you will think 'Wow, these guys have made it right here!' But play them for a year, and you will be back to the same place...finding problems! No game is perfect, not even nearly perfect. You should consider Solace as the Beta-test of the ultimate game- one that is constantly changing, always testing new stuff, new ideas, trying to find the perfect balance.... We'll never find it, but we can have fun along the way! And balance is impossible- Like motorcycles..... We can make them faster...but handling suffers....we can improve handling, but straight-line ability suffers....we can improve braking, but weight will be on wheels and rear-tyre grip will suffer....there is no perfect balance Title: Re:Necros over power ? Post by: Amore on May 19, 2004, 11:39:59 am ...but he can easily find MUD where immortals will respect him.
Title: Re:Necros over power ? Post by: Kiri-Jolith on May 19, 2004, 12:35:05 pm Kiri-Jolith. No offence for you. But if you will fix all in such way, Solace will be just funny fluffy newbie mud. Sorry, fixing things in which way? Giving dual wield to all charmed mobiles was a BUG of another coder. Every Immortal of Solace coding crew agree to remove it. It appeared only in last pwipe, and now it was removed. Nothing else was changed about necromancers.Title: Re:Hiddukel Post by: Raider on May 19, 2004, 12:44:32 pm That was mistake. Should be not "I leave the muds at all". Should be "Or leave..."
Balance does not bother me that much. The problem is in immortal-players relationship. And what is more important, implementor-players relationship. And also the big problem is roleplay. Title: Re:Necros over power ? Post by: Critic on May 19, 2004, 02:16:46 pm ...Use camoflage. Make ambushes.... Damned snare is almost unusual now, it starts battle... I wonder how ranger could ambush anyone if he doesn't fight already. Meaning of snare was to catch victim until ranger ambush... Now snare and ambush are antagonistic things Title: Re:Necros over power ? Post by: Vasq on May 19, 2004, 02:36:55 pm [quote author=Critic link=board=11;threadid=846;start=15#msg5276 Damned snare is almost unusual now, it starts battle... I wonder how ranger could ambush anyone if he doesn't fight already. Meaning of snare was to catch victim until ranger ambush... Now snare and ambush are antagonistic things
Quote It's bad. Return old snare/ambush for rangers! :) Title: Guide to ambush Post by: Rainor on May 21, 2004, 09:58:23 pm 1. Go to Warders
2. Put briars 3. Ambush :) Be ready that your ambush misses as it is really hard to master. As for the log. Either ranger was not hero, or he was ramming through the lands with two flails in offensive stance without barkskin. Title: Re:Necros over power ? Post by: Critic on May 21, 2004, 11:34:52 pm current briars won't help to stay enemy...
and what about non-Warder rangers? Title: Re:Necros over power ? Post by: Rainor on May 21, 2004, 11:55:16 pm Briars lag entering person a bit - all that is needed for ambush. It was just a short guide for those who need ambush. There are other ways - ask invoker for wall of ice, cleric of chislev for wall of roots etc. Old snare was really nice. But well rangers could live with the current one. Though do not know how they looks now with suxed lions.
Title: Re:Necros over power ? Post by: Critic on May 22, 2004, 01:05:15 pm now there is situation when ranger should sit under camo and spam, spam, spam and pray for luck to ambush
I see only one way for successful try to ambush - two rangers, one is on snare, secod ambushes :) it is almost impossible for a lonely non-warder ranger to catch and ambush victim, only if victim is already fighting that's why I prefer to return old type of snare (times of Nodrin, Sumarr, etc.) Title: Re:Necros over power ? Post by: Critic on May 22, 2004, 01:07:25 pm PS: Kiri, could you discuss this problem (or suggestion :) ) with Dalamar and Chemosh?
Title: Re:Necros over power ? Post by: Prukt on May 22, 2004, 06:16:28 pm Maybe also return ambushes outrages working as successfull assasinate ?
Title: Re:Necros over power ? Post by: Critic on May 22, 2004, 07:08:30 pm as I know outrage on ambush just gave increadable damage, so it was like assassinate, but sanc, resists, harden and other will help :)
Title: Re:Necros over power ? Post by: God on May 22, 2004, 07:20:46 pm Nodrin was a sucker, Sumarr ownz, I vote for returning old snare and slaying suckers like Nodrin Illaret etc.
btw why it is SO hard to master ambush with minotaur ranger, I doubt if it is possible even. but before returning this ambush etc maybe think first how to improve outcasts and others who suck totally Title: Re:Necros over power ? Post by: Rainor on May 22, 2004, 10:00:06 pm as I know outrage on ambush just gave increadable damage, so it was like assassinate, but sanc, resists, harden and other will help :) scan old logs for death of hrm. forgot the name - Highlord of Takhisis Army priest of Takhisis hwho had 1000hp and was under shroud etc. and was killed in 1 ambush.Title: Re:Necros over power ? Post by: Critic on May 22, 2004, 10:45:29 pm Sio :)
He wasn't in full condition, Sumarr 'pontovalsya' :) But it was very good unspeak Title: Re:Necros over power ? Post by: Kite on May 23, 2004, 10:19:49 am Agreed with Hiddukel - if you want to reduce mobs - do it with GREAT CARE, on my silly view you should reduce it for the necro victim could flee, not to kill necro with mobiles ;)
and for those who thinks rangers/warriors/outcasts - god damn why do you play them then ? make necro and get that damn mummies and kill all around, i can't see the problem ;) and for Hiddukel - you are completely right warrior/ranger/outcast alone is NOT supposed to KILL necro in full power, and if they dont have enough brains not to get insight - they should die. That's just my point of view Title: Re:Necros over power ? Post by: Aringmarol on June 30, 2004, 08:08:26 pm Hmm..... I'm create Necro
and i see how many work need to do to get this power's Necros not overpowerd now not........ btw lichdom - work ? and powerfull necro can be a undead ? |