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Pages: [1] 2 3 ... 14
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1
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Solace II / Ideas / Re: Knights
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on: December 06, 2004, 02:01:25 am
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I like pugil in just about any circumstance as a knight, with their current abilities. Unmounted, nice survival is defensive with a staff and pugil, or even mounted is nice
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2
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Solace II / Logs / Re: Just a day of fighter's life
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on: December 04, 2004, 04:52:10 am
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OK, sure, fair enough...but, um, my question was to Taiko about the wording of that... "You're able to cast" implies that maybe some are unable to...? That's what my confusion is about
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5
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Solace II / Common Discussions / Re: Camouflage
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on: December 03, 2004, 02:44:36 am
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Nah, mastered hide already, so it's fine, but was just mentioning it And Jemma, you can vis from camo too, but that won't help
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6
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Solace II / BUGS / Um...what?
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on: December 02, 2004, 05:04:40 am
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(This is a new character, btw, not logging into existing one) Welcome to Solace, by what name shall you be known? Tyrian V xœH,..Ï/J±Rø%Ë© Yeah...um...what?
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8
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Solace II / Common Discussions / Re: Kidnap
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on: December 01, 2004, 06:20:07 am
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Who are you trying to kidnap? Might be high saves, or, if you're trying on mobs, probably doesn't work on them.
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10
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Solace II / Common Discussions / Re: Weapon flags
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on: November 30, 2004, 04:37:11 pm
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Vorpal means there's a chance to do extra damage on your attack, like a critical hit without a message Your slice MUTILATES so-and-so. Your slice MANGLES so-and-so. From the same weapon.
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11
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Solace II / BUGS / Re: Questinfo (or quests)
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on: November 30, 2004, 06:30:27 am
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Like I said, I had no recall potions left, so didn't make it back to check, but I'll see what happens next time I die
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12
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Solace II / Common Discussions / Re: Trolls
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on: November 30, 2004, 04:39:50 am
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Actually this is a bit important...should Warders protect any mob who spawns inside a forest, or use judgement to protect the rightful inhabitants of the forest, and the forest itself? Personally I think the latter, but generally Warders I speak with think the former...
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13
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Solace II / Common Discussions / Re: Trolls
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on: November 30, 2004, 03:14:07 am
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Anti-ranger doesn't want those trolls taking all of his tree-frags! And I've been wondering about this for a while, don't think the destroyers of forests should be protected by the guardians of the forest
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14
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Solace II / BUGS / Mob's mobs
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on: November 30, 2004, 02:38:23 am
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Seems that when mobs summon other mobs to fight, they're protected... Deathknight Malaclypse summons an undead knight, but it always says The gods protect an undead knight from you.
Example: You recite a sweet mystical tune. Your fingers flare with brilliant blue light as you empower your magic! You send forth a ball of fire. The gods protect an undead knight from you. The gods protect an undead knight from you. Your fireball *** DEVASTATES *** the Deathknight Malaclypse!
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