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1  Solace II / Ideas / Re: Knights on: December 06, 2004, 02:01:25 am
I like pugil in just about any circumstance as a knight, with their current abilities.
Unmounted, nice survival is defensive with a staff and pugil, or even mounted is nice Smiley
2  Solace II / Logs / Re: Just a day of fighter's life on: December 04, 2004, 04:52:10 am
OK, sure, fair enough...but, um, my question was to Taiko about the wording of that...
"You're able to cast" implies that maybe some are unable to...?
That's what my confusion is about Wink
3  Solace II / BUGS / Re: Lighbane on: December 03, 2004, 09:40:00 pm
Same thing with Shadowbane, as far as I know...
4  Solace II / Logs / Re: Just a day of fighter's life on: December 03, 2004, 07:04:43 pm
Hmm.. You're able to cast meteor swarm? Hmm.. Thanks Kiri for implementing new skills Wink

Umm...what? Huh Smiley
Can you not cast it or something?
5  Solace II / Common Discussions / Re: Camouflage on: December 03, 2004, 02:44:36 am
Nah, mastered hide already, so it's fine, but was just mentioning it Wink
And Jemma, you can vis from camo too, but that won't help Tongue
6  Solace II / BUGS / Um...what? on: December 02, 2004, 05:04:40 am
(This is a new character, btw, not logging into existing one)
Welcome to Solace, by what name shall you be known?
Tyrian
V
xœH,..Ï/J±Rø%Ë©

Yeah...um...what?  Huh
7  Solace II / Common Discussions / Re: Camouflage on: December 01, 2004, 08:46:11 pm
Same thing with hide, though there's no way to check it with something like snare, as far as I know Wink
8  Solace II / Common Discussions / Re: Kidnap on: December 01, 2004, 06:20:07 am
Who are you trying to kidnap?
Might be high saves, or, if you're trying on mobs, probably doesn't work on them.
9  Solace II / Spelling Mistakes / lightning shield on: December 01, 2004, 03:48:07 am
Your shield of blue electricity fizzles  out.
**Extra space after fizzles
10  Solace II / Common Discussions / Re: Weapon flags on: November 30, 2004, 04:37:11 pm
Vorpal means there's a chance to do extra damage on your attack, like a critical hit without a message
Your slice MUTILATES so-and-so.
Your slice MANGLES so-and-so.
From the same weapon.
11  Solace II / BUGS / Re: Questinfo (or quests) on: November 30, 2004, 06:30:27 am
Like I said, I had no recall potions left, so didn't make it back to check, but I'll see what happens next time I die Wink
12  Solace II / Common Discussions / Re: Trolls on: November 30, 2004, 04:39:50 am
Actually this is a bit important...should Warders protect any mob who spawns inside a forest, or use judgement to protect the rightful inhabitants of the forest, and the forest itself? Personally I think the latter, but generally Warders I speak with think the former...
13  Solace II / Common Discussions / Re: Trolls on: November 30, 2004, 03:14:07 am
Anti-ranger doesn't want those trolls taking all of his tree-frags!
And I've been wondering about this for a while, don't think the destroyers of forests should be protected by the guardians of the forest Wink
14  Solace II / BUGS / Mob's mobs on: November 30, 2004, 02:38:23 am
Seems that when mobs summon other mobs to fight, they're protected...
Deathknight Malaclypse summons an undead knight, but it always says
The gods protect an undead knight from you.

Example:
You recite a sweet mystical tune.
Your fingers flare with brilliant blue light as you empower your magic!
You send forth a ball of fire.
The gods protect an undead knight from you.
The gods protect an undead knight from you.
Your fireball *** DEVASTATES *** the Deathknight Malaclypse!
15  Solace II / BUGS / Re: Red and Green Pill on: November 30, 2004, 02:36:20 am
Jemma...do I want to know why you keep trying to change your gender? *giggles*
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