I wonder what percentage of players have actually read this paragraph...
Player Killing MUST be a role played appropriately. If you are neutral
you can't just wander up to someone and slay them for no apparent
reason. The only exception is if you are attempting to portray a
homicidal maniac. This would be completely in character for such a
persona but it'd also be VERY in character for you to be hunted to
extermination by the general mortal population and, quite likely, by
the Immortal population as well. However, if you wish to roleplay
such a character, ALWAYS pray to gods first to gain permission and a
title. Enough said about that I think.
I think perm-death would greatly increase PK, think of someone like Lanzorian who is nearly unbeatable just walking around picking off any char who gets into his range. I think it would almost eliminate RP because you couldnt afford to do it, wasting time RPing would just get you killed quicker.
BTW if you want the roleplay be - just roleplay yourself and do not wait or expect from others the same... Happyness is not in roleplay
Regretfully alot of players dont RP at all, however alot of players do really enjoy this game because of its RP aspect, and, although I dont do it very often, I enjoy the extended sessions of RP I have with other characters.
now, back to the topic...
I completely agree that something should be done to prevent mass full-looting. It really sucks working hard to get your equipment, only to have someone come along, kill you, and get as much as he can from your corpse. Izmar did the same thing to me as well as Maldor, and then didnt even bother to use them. He just sacraficed them. (To any1 who is going to say "its part of the game, deal with it..." i know this, its just irritating as hell)
Perhaps a compromise, one which has been suggested before several times, is to have some people made into avatars or demi-avatars or whatever, immortals who are just around to enforce rules and RP.
I could really see this being a beneficial addition to the game. Could possibly become RP moderators as well.
At creation, each character chooses whether to be Deadly or Peaceful
I think this would be going too far, would require quite a bit of coding, and as irritating as it can be at times, Solace is what it is because its a player-killing mud. It would create two sets of characters, and a limited amount of items on each one. All would depend on whether the person who found the items was deadly or peaceful.
However, if this kind of switch was made, I would have to insist that in order to join a clan you would have to be Deadly. Wouldnt make sense if a clan-member couldnt defend or raid clan halls.