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1  Solace II / Ideas / Re: Clans on: November 08, 2004, 05:06:17 pm
I'd support a trial of this next time heretics, warders, entropy and guardians run out of active players.
2  Solace II / Logs / Re: Morons. Immortals, you MUST read it. on: October 28, 2004, 11:49:17 pm
Wow, do you ever have a stink on that someone who hates you saw someone else who hates you getting attacked by you, and then decided to help out. You know, because that's what good aligns do occasionally, help each other in the face of overwhelming undead hordes.

Sheesh, get over it. I'm sure you've raped enough good aligns simply by turning up at the right place at the right time, whether by accident or OOC. So what.
3  Solace II / Common Discussions / Re: Looting and PK on: October 26, 2004, 05:35:33 pm
Hiddy and me both.
4  Solace II / Common Discussions / Re: A cause for celebration! on: October 25, 2004, 09:47:10 pm
Hey, it doesn't happen often, but if a guy can make an elven maid happy enough..... Wink
5  Solace II / Common Discussions / Re: Something has to change on: October 10, 2004, 01:13:50 pm
*shrugs* I can sleep at night knowing that I do what I can when I'm online to combat those problems. But until everyone works together on this it'll be the immortals who are blamed.
6  Solace II / BUGS / Re: Plaguing out of PK (IMPORTANT) on: October 05, 2004, 09:27:07 pm
Agreed. It sucks from an RP point of view, as well, so this isn't an ooc deni- uh, action Smiley

If I see Kiri (hardly any time on MUD lately, gah, real life finally caught up with me) I'll talk to him about getting this stopped on newbies, or maybe <7. You're right, it's not fair, you can't gather the gold.
7  Solace II / Common Discussions / Re: Question from a Newbie on: October 04, 2004, 02:21:00 am
Hehe, you make a good point, sir newbie. I personally, if I see a character with a description which is a bit short but to the point, and more importantly detailed in what you would see, then I have no problem with there not being "Raised by dark elves in the wooded dell south of Timbuktoo, this dashing half elf is alive with the fire of..." what? How can you tell that from looking at someone?

Still, it can't be as bad as "I am the hate magic!" Wink @ mudgurus
8  Solace II / Common Discussions / Re: Grant me a skill on: September 29, 2004, 02:58:57 am
Give me their IPs and there'll be one less world they can be stalked across Smiley
9  Solace II / Ideas / Re: Auto Storage? on: September 28, 2004, 09:58:27 am
(Bear in mind I just woke up)

I asked Kiri about this, and he says it's still 1 and a half hours a day, but spread over a week, so 10.5 hours a week.

Unless it changed, because that was nearly a month ago.

But it is definitely spread over a time period.
10  Solace II / Common Discussions / Re: Network Playing on: September 28, 2004, 12:31:00 am
Yes, there's a command for Imms which lets us see anything from the same host or ip, and we can also see all the IPs. However, there is no insta-ban on people playing from the same IP - if they are grouped together they will be informed that this is not allowed but outright denial is only for extreme cases.
11  Solace II / Common Discussions / Re: Network Playing on: September 26, 2004, 10:33:02 pm
Yes, the official line is that you are not allowed to group together.

Of course, it's your choice, but now you've been warned Wink
12  Solace II / Ideas / Re: Feats on: September 22, 2004, 03:47:23 pm
I think that this could actually be a good idea. I'd make it so that bandage or laying on of hands had a reduced lag time in affects, but give a skill to increase general healing times (like trance for mages).

Battle Medic I'd call it.

But I'm not an imp Smiley
13  Solace II / Common Discussions / Re: Tower is dead? on: September 19, 2004, 03:24:40 am
Dalamar had taken over such stuff, but he's a little occupied right now from what I've heard.

Everything's kinda slowed down on the Immortal front, life decided it was going to have an audit on the amount of time we've been borrowing to play Solace, and wants interest Sad
14  Solace II / Common Discussions / Re: Somethings that i wanted to say on: September 14, 2004, 09:56:58 pm
I think that feats add more scope to the amount to which you can customise your characters. Maybe everyone takes toughness/MoB-Empower Spell/Spell Defense-Uncanny Dodge/Combat Casting, but for feth's sake that means that EVERYONE HAS THE SAME ANYWAY.

If you want to augment your RP by being a foe hunter, or by specialising in one form of weapon or another, or to say you're an excellent swordsman by taking critical hit or SOMETHING like that, then I also think Feats are nice.

I agree with re-writing helps, but it's a case of the immortals getting around to it, as it is with so many things which need fixing. So, I guess we'll see.

And, FYI, I post quite a bit Wink I just moved so my net was down, but I'm back baby. Cheesy
15  Solace II / Ideas / Re: Umm.. just a idea for Horse Nomad on: September 13, 2004, 11:05:38 pm
Ahaha, I'm all for that. Both of them.

Now convince the Imps Wink
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