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1
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Solace II / Ideas / Re: A meeting
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on: October 14, 2004, 05:19:28 pm
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I believe that we could organize a meeting in Moscow, Russia  and have a much more effective discussion 
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3
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Solace II / Logs / Re: The lonely Highlord..
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on: October 07, 2004, 02:05:05 am
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in a few minutes.. [log] Rastama the male human, Knight of the Lily [/log] in a few minutes more... [log] Rastama the male human, Dragon Highlord of Takhisis [/log] .. 
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4
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Solace II / Logs / The lonely Highlord..
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on: October 07, 2004, 02:01:38 am
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[log] [...] > who evil -=-=-=-= Visible players in the realms =-=-=-=- Rastama the male human, Dragon Highlord of Takhisis [/log] 
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7
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Solace II / BUGS / Re: Plaguing out of PK (IMPORTANT)
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on: October 05, 2004, 06:07:55 pm
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Anyway, spamming [e; w] and plaguing everyone around (including newbies who have fort saves <= 0) is no good.. It could be.. in some way - but not in the way it is implemented now, allowing to plague horse and spam enter and exit room, for 100% plaguing; after the newbie gets the gold to heal - the moron waits you at temple and you get plague once again.. I think you will agree this should be fixed.
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8
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Solace II / BUGS / Plaguing out of PK (IMPORTANT)
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on: October 04, 2004, 11:19:52 pm
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My group is < 10 level, Joaerh is evil priest > 10. Joaerh spams {e;w}, we seem to get plague from horse, obvious bug-abusing.
[log] Joaerh has arrived. A warhorse has arrived.
Joaerh leaves east. A warhorse leaves east.
Joaerh has arrived. A warhorse has arrived.
Joaerh leaves east. A warhorse leaves east.
...
Chiming bells ring through the streets as midday passes. A donkey writhes in agony as plague sores erupt from his skin. A donkey's sickness mauls him. A warhorse writhes in agony as plague sores erupt from his skin. A warhorse's sickness mauls him. You are thirsty. You are hungry. You writhe in agony from the plague. Your sickness mauls you. My_groupmate writhes in agony as plague sores erupt from her skin. My_groupmate's sickness decimates her. [/log]
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9
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Solace II / Common Discussions / Re:IMPORTANT: Some final words.
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on: August 27, 2004, 11:52:29 am
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Sad, sad. I just left for a month or two.. coming back and seeing such a decay and such topics is very sorrowful.. p.s. sargonnas, maybe you think you are the coolest guy in real/surreal/unreal world but how the f**k you explain all the s**t you did? i bet thr's no need to mention smth specific
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11
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Solace II / Logs / Re:this really must be fixed somehow
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on: July 09, 2004, 12:33:30 pm
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Dear Dervish, i try not to rely on what stuff am i using, otherwise you get killed and become s**t  of course, for abjurers that could be way important.. not for Trum.. as for abjurers - perhaps they should get not very strong extra softening/maladicting spell, or a not very strong damaging spell with unique dtype, my imho p.s. i can rock without listed above
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13
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Solace II / Logs / Re:this really must be fixed somehow
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on: July 08, 2004, 12:59:37 am
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Senseless, senseless arguing, as always  You want a change message from Kiri next day, 'Briartangle was slightly suxxed, Warders were slightly suxxed, Chislev clerics and rangers were slightly suxxed'? Or what? Cmon you are all so funny  lol
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14
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Solace II / Logs / Re:this really must be fixed somehow
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on: July 07, 2004, 09:19:57 pm
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I don't know any other class who has such a high chance to block fleeing. c hold $tar; flee; c hold $tar; flee; c hold $tar about my pets making decimates now listen once i had harden skin+65% resist physical+protection evil+sanctuary and mummies mauled me, and it still seems to be so p.s. yes, ranger + cleric is strong. we were two.
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