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Solace II / Common Discussions / Weapon flags
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on: November 30, 2004, 11:01:16 am
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Do anyone know what is the difference between
'Damage noun is freezing bite.'
and
'Weapons flags: frost' ?
Both seem to be affecting damage type, both may cause 'chill touch' affect... Or I miss something?
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3
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Solace II / Spelling Mistakes / Tasty peEch
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on: November 25, 2004, 03:57:13 pm
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[log] The Glade
[Exits: north south west] A tasty peech lies on the ground A sweet pear lies on the ground.
...
You get a peech.
ca ide pe You raise your voice into an ancient incantation. Object 'peech' is type food, extra flags none. Weight is 0, value is 0, level is 1. You can wear it at hold. restrict flags none.
eat pe You eat a peech. [\log]
Should 'peach' I suppose. And the dot at the end should be added.
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Solace II / Spelling Mistakes / Pale blue bracers
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on: November 23, 2004, 02:48:16 pm
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[Log] An elven patroller is using: <worn on torso> a pair of pale blue bracers [\Log]
[Log] You recite a sweet mystical verse. Object 'bracers blue' is type armor, extra flags none. Weight is 5, value is 2100, level is 11. You can wear it at arms. restrict flags none. Armor class is 7 pierce, 7 bash, 7 slash, and 7 vs. magic Affects fortitude save by 4. Affects damage roll by 1. Affects hit roll by 1. [\Log]
The problem is - patroller wear them on torso, and they're normally worn at arms.. maybe he's so thin ehm?
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7
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Solace II / Spelling Mistakes / Area mistakes
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on: November 19, 2004, 10:38:28 am
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Draconian Moors: Golden scaled draconian stands here, watching the prepErations.
And Vingaard mountains are named Vinagard in many rooms.
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Solace II / BUGS / Alignment and no-drop items
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on: November 11, 2004, 05:02:06 pm
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When you try to wear no-drop item and it conflicts with your alignment restrictions or maybe every restrictions you still drop it.
Object 'bark ebon ebonwood' is type armor, extra flags good evil nodrop anti-good. Weight is 20, value is 18000, level is 30. restrict flags none. Armor class is 8 pierce, 6 bash, 7 slash, and 0 vs. magic Affects hp by 35. Affects damage roll by 3. Affects hit roll by 3. Affects armor class by -8.
wear barkYou stop using a suit of black steel plate. You wear a casing of ebonwood bark on your torso. You are zapped by a casing of ebonwood bark and drop it.
lookWithin a Dark Clearing The dead forest seems not quite so bad here. Trees are still twisted but not quite so badly, and some greenery still exists in sparse spots. All around you the dark clearing extends. To the south the forest seems to become more lush and green...
[Exits: north east south west] A pile of darkened bark lies on the ground.
Maybe it's a feature but personally I feel it shouldn't work this way.
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Solace II / Common Discussions / Robe color
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on: October 28, 2004, 03:54:59 pm
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As I remember, in Dragonlance series the color of mage's robe is completely defined by his alignment. Black = evil, red = neutral, white = good. And the moon which gives the power to a mage is defined by alignment too.
And the preferred subject of a mage (invocation, alternation, shapeshifting, necromancy) has nothing in common with robe color.
But in Solace all invokers are called red-robed, transmuters white-robed.
Still Tower mage's robe spell seems to create robe of correct color.
Clearly there is some mess here, but to clear this out too many areas should be corrected..
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Solace II / Spelling Mistakes / Re: Instrument
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on: October 27, 2004, 07:41:02 pm
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hmm I wonder for whom the sword you mentioned is designed...
found another mistake meanwhile:
'ring set with two sapphires' has the keywords 'ring two diamonds'. Maybe it's supposed I can't distinguish sapphire from diamond?
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Solace II / BUGS / Shopkeepers' yells
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on: October 22, 2004, 04:42:34 pm
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Why sleeping shopkeepers keep yelling all the night offering people to buy their goods? And when I come I found them asleep and everything closed down. BTW, maybe create in some cities 24-hour shop of food and drinks? ;-))
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