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1  Solace II / BUGS / identify bug? on: November 16, 2004, 06:02:03 am
lore boo
Object 'fine copper boots' is type armor.
You can wear it at feet. - this line is not shown by the identify spell. A bug?
2  Solace II / BUGS / ambush arguments and target on: November 09, 2004, 05:42:14 am
camo
amb dr fade
You attempt to blend in with your surroundings.

<585/585hp 164/184mp 172/179mv 1384.48$ Tnl:40816 Exits:NESW>
< > You step out from your cover.
Your surprise attack === OBLITERATES === a dryad!
A dryad avoids your drive attempt. - target should not be an ambush argument
You attempt to blend in with your surroundings.
Amidst the confusion you fade back into the forest.

3  Solace II / Common Discussions / Re: Looting and PK on: October 26, 2004, 06:06:48 am
There's always could be a situation with a random killer - how could you know that an assassin is not waiting for you in shadows just to assassinate you?
You should be careful!  There's always exists a bigger fish Grin

BTW if you want the roleplay be - just roleplay yourself and do not wait or expect from others the same... Happyness is not in roleplay

PS Just kidding, will permanent death reduce random PK or not?  Grin
4  Solace II / Common Discussions / Re: Looting and PK on: October 26, 2004, 05:48:13 am
As a matter of fact, I admire the idea of permanent death, like Diablo 2 hardcore   Grin
Your character dies - and that's all.
No matter of how much time you have spend on it.
Believe me, after that you will be fond of current situation.
Just imagine - HOW this CAN change roleplay  Grin
How many emotions this can put into the game.
You do a lot of things, spend a lot of time, become a real hard ass... and suddenly you die from a cleave...
Everything like in real life...
A Hero will be a real HERO!
Duel to death - a real DUEL!
Dead link - sudden insult Smiley
Death shoud not be a joke, you know...

May be happyness is not in gathering items?

5  Solace II / Common Discussions / Re: Heretics and magical items... on: October 26, 2004, 05:36:51 am
as i recall, i asked about these magical items on heretics.

After the purification an item is ready for mortal use - it means that now its magic is under strict control.
6  Solace II / Logs / Re:Special guards.. freely used?? Hmm on: June 02, 2004, 08:09:15 am
So the guardians can use them to defend their keep, but the special guards aren't that powerful when defending a non-criminal.  But they remain just as powerful as they are now when they're fighting a criminal.  

I remember I've got criminal flag just because our group attacked a Guardian out of the city. Smiley We were from hostile clans, of course... but it was rather strange for me...
7  Solace for Russian / Общие вопросы / Re:Цитаты on: May 21, 2004, 11:28:22 am
назвался Knight - соответствуй - неможешь играй файтером

Ага, а то как в старые добрые Smiley

http://www.sonny.ru/diary.html
8  Solace II / Logs / Re:Colored Logs on: March 31, 2004, 01:18:49 pm
or contact with allnetworks's owner Smiley

We do not negotiate with terrorists. (joke) Maybe we will.

I don't know why i became a "terrosist", but I can reopen log forum on allnetwork if people want it. I dislike only one thing - all "bad guys" will go there and begin to flame, insisting on god's nerves (like it was). So think a little, and decide -  do you REALLY want it back?



Well. I REALLY want it back.  Smiley
And "bad guys" can flame successfully even here.
9  Solace II / Logs / Re:Disgusted on: March 26, 2004, 05:17:58 am

We play Solace or Quake? Think about that if you hadn't do it before *smirk


If you do not want to "play Quake" - do not join the clan!  Grin
10  Solace II / Logs / Semaj & Hejaz raid Takhisis on: March 15, 2004, 02:12:12 pm
<1023/983hp 148/291mp 543/483mv 32.1288$ Exits:S>
< > where
People near you:
(PK) Hejaz              At the top of a wide granite staircase
(PK) Azlakh             The Hall of the Dragonhighlords
(PK) Semaj              At the top of a wide granite staircase

<1023/983hp 148/291mp 543/483mv 32.1288$ Exits:S>
< > l
The Hall of the Dragonhighlords
  This hall is thick with black roiling smoke, and it is hard to see much of
what is going on in here. Faint symbols of hate and pain are etched into
the walls where the Dark Queen has enforced her will. You can smell the
burned flesh and blood but can not quite catch a glimpse of where it is
coming from..or perhaps it is coming from all around you.

[Exits: south]
(Black Aura) [Takhisis] A huge two-headed dragon with red and black heads guards the temple.

<1023/983hp 148/291mp 543/483mv 32.1288$ Exits:S>
< >
Hejaz has arrived.
[Takhisis] the two-headed dragon: Intruder! Intruder! Hejaz is attacking our clan halls!

<1023/983hp 148/291mp 543/483mv 32.1288$ Exits:S>
< >
Hejaz kicks dirt in your eyes!
You yell 'Help! Someone just kicked dirt in my eyes!'
Hejaz's kicked dirt hits you.
You can't see a thing!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > kill Hejaz
They aren't here.

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone's ghost armor protects him.
Someone lets out a cry of outrage!
Your downward flaming bite DISMEMBERS someone.
Your downward flaming bite maims someone.
Someone counters your attack!
Your ghost armor protects you.
Someone's claw devastates someone.

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > eye
You try to catch someone's eyes with your weapon but hit in his head.
Your eyejab wounds someone.
where

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone has arrived.
[Takhisis] someone: Intruder! Intruder! Semaj is attacking our clan halls!
Someone falls flat on his face.

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > eye

Someone hurls a handful of dust into the room!
Someone turns green and looks sick.

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
You can't see anything!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
You try to catch someone's eyes with your weapon but hit in his head.
Your eyejab wounds someone.
where

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
Someone delivers a blow of brute force!
Someone's claw maims someone.

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > eye

Someone looks around trying to escape.
You can't see anything!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
You catch someone's eye with a sharp flick of your weapon!
Your eyejab injures someone.
where

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone delivers a blow of brute force!
Someone counters your attack!
Someone's claw maims someone.
Someone's claw devastates someone.
Someone's claw maims someone.
Someone's determination have enhanced his attack!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone hurls a handful of dust into your face!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > flee

You can't see anything!

<1019/983hp 148/291mp 543/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
You look around trying to escape.
You ride someone south.
You can't see a thing!

<1019/983hp 148/291mp 542/483mv 32.1288$ Exits:None>
< > n
You ride someone north.
You can't see a thing!
Someone says 'Welcome, Azlakh, Knight of the Lily.'

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< >
Someone looks around trying to escape.
Someone leaves south.
Someone has fled!

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< >
Someone looks around trying to escape.
Someone leaves south.
Someone has fled!

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< >
Someone has arrived.
[Takhisis] someone: Intruder! Intruder! Hejaz is attacking our clan halls!
Someone's claw devastates someone.

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< >
Someone slices his swords across someone in a smooth scissor motion.
Someone's slicing blade DISEMBOWELS someone.
Someone's slicing blade MUTILATES someone.

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< >
The presence of Takhisis protects someone.
Someone's slash maims someone.
The presence of Takhisis protects someone.
Someone's claw maims someone.
Someone's claw devastates someone.
Someone's claw devastates someone.
Someone trips someone, sending him to the ground.
Someone's trip hits someone.
You yell 'Help! Someone is attacking me!'

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > eye
You try to catch his eyes with your weapon but miss.

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone has arrived.
[Takhisis] someone: Intruder! Intruder! Semaj is attacking our clan halls!
Someone's claw devastates someone.

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone's slash maims someone.
Someone's freezing bite DISMEMBERS someone.
Someone's freezing bite MASSACRES someone.
Someone lets out a cry of outrage!
Your downward flaming bite DISEMBOWELS someone.
Someone is burned by something.
Your downward flaming bite DISEMBOWELS someone.
Your downward flaming bite MUTILATES someone.
Someone's claw decimates someone.
Someone's claw MUTILATES someone.
Someone's claw maims someone.
Someone's punch mauls someone.

<1019/983hp 148/291mp 541/483mv 32.1288$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< > eye

You rub the dirt out of your eyes.
A young red dragon shivers and suffers.
A young red dragon's poison devastates her.
Hejaz is writhing in agony.

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< T: The two-headed dragon TC: a few scratches E: Hejaz EC: writhing >
< >
You try to catch Hejaz's eyes with your weapon but hit in his head.
Your eyejab injures Hejaz.
where
Hejaz is writhing in agony.

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< T: The two-headed dragon TC: a few scratches E: Hejaz EC: writhing >
< >
Hejaz's freezing bite DISMEMBERS the two-headed dragon.
Hejaz's slash maims the two-headed dragon.
Your downward flaming bite DISEMBOWELS Hejaz.
Hejaz is burned by the flaming sceptre of Chaos.
Hejaz counters your attack!
A young red dragon's claw MUTILATES Hejaz.
A young red dragon's claw decimates Hejaz.
The two-headed dragon's claw maims Hejaz.
Hejaz looks around trying to escape.
The presence of Takhisis protects the two-headed dragon.
Hejaz is convulsing on the ground.

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< T: The two-headed dragon TC: a few scratches E: Hejaz EC: convulsing >
< > backhand

Hejaz looks around trying to escape.
Hejaz leaves south.
Hejaz has fled!

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< >
People near you:
(PK) Hejaz              At the top of a wide granite staircase
(PK) Azlakh             The Hall of the Dragonhighlords
(PK) Semaj              The Hall of the Dragonhighlords

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< >
But you aren't fighting anyone!

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< > s
kill Hejaz

Semaj looks around trying to escape.
Semaj leaves south.
Semaj has fled!

<983/983hp 164/291mp 483/483mv 32.1288$ Exits:S>
< >
You ride a young red dragon south.
At the top of a wide granite staircase

[Exits: north down]
     (Glowing) (Humming) A black and bloody altar engraved with unholy runes stands here.
(PK) (Pink Aura) Semaj is here.
(PK) Hejaz is here.
You yell 'Help! Hejaz is attacking me!'
Your mount gets in the way of Hejaz's blow.
Hejaz's slash maims a young red dragon.
Hejaz's upward freezing bite MUTILATES you.
Hejaz is convulsing on the ground.

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< T: Azlakh TC: a few scratches E: Hejaz EC: convulsing >
< >
Hejaz looks around trying to escape.
Hejaz leaves north.
[Takhisis] the two-headed dragon: Intruder! Intruder! Hejaz is attacking our clan halls!
Hejaz has fled!
They aren't here.

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > backhand

Semaj leaves down.
[Takhisis] the two-headed dragon: Intruder! Intruder! Hejaz is attacking our clan halls!
Hejaz has arrived.

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > But you aren't fighting anyone!

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > backhand

Semaj has arrived.

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > But you aren't fighting anyone!

<937/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
You yell 'Help! Hejaz is attacking me!'
You counter Hejaz's attack!
Your downward flaming bite DISMEMBERS Hejaz.
Hejaz is mortally wounded, and will die soon, if not aided.
Hejaz's upward slash decimates you.
Hejaz delivers a blow of brute force!
Hejaz is convulsing on the ground.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< T: Azlakh TC: a few scratches E: Hejaz EC: convulsing >
< > w
kill Hejaz

Hejaz looks around trying to escape.
Hejaz leaves down.
Hejaz has fled!
Semaj leaves down.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
Alas, you cannot go that way.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
They aren't here.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > e
kill Hejaz

Alas, you cannot go that way.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
They aren't here.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > w
kill Hejaz

Alas, you cannot go that way.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
They aren't here.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > e
kill Hejaz

Alas, you cannot go that way.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< >
They aren't here.

<908/983hp 164/291mp 482/483mv 32.1288$ Exits:ND>
< > n
kill Hejaz

You ride a young red dragon north.
The Hall of the Dragonhighlords

[Exits: south]
(Black Aura) [Takhisis] A huge two-headed dragon with red and black heads guards the temple.
The two-headed dragon says 'Welcome, Azlakh, Knight of the Lily.'

<908/983hp 164/291mp 481/483mv 32.1288$ Exits:S>
< >
They aren't here.

<908/983hp 164/291mp 481/483mv 32.1288$ Exits:S>
< > s
kill Hejaz

You ride a young red dragon south.
At the top of a wide granite staircase

[Exits: north down]
     (Glowing) (Humming) A black and bloody altar engraved with unholy runes stands here.

<908/983hp 164/291mp 480/483mv 32.1288$ Exits:ND>
< >
They aren't here.

<908/983hp 164/291mp 480/483mv 32.1288$ Exits:ND>
< > d
You ride a young red dragon down.
The bottom of a wide granite staircase

[Exits: south up]
(PK) (Pink Aura) Semaj is here.
(PK) Hejaz is mortally wounded.
Semaj reaches the power of Heretics to aid Hejaz.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< > kill Hejaz
Hejaz yells 'Help! Someone is attacking me!'
Your downward flaming bite MASSACRES Hejaz.
Hejaz is DEAD!!
Blood spurts and splashes as Hejaz's heart is torn from his chest.
The corpse of Hejaz holds:
     a small bag
     (Humming) gloves of the dark-elven skin
     (Glowing) a quickling belt
( 2) (Humming) a ring of red stained quartz
( 2) a diamond studded necklace
     a coarsly woven rug
     a brown leather gourd
     a Forsaken shadow
     (Humming) some dark-elven leggings
     (Humming) some drow battle sleeves
     (Humming) a pair of dark-elven boots
     a Frostbrand sword
( 2) a steel bracer
     a small metal boat
     (Glowing) a white shaman's robe
     a silver sword
     236 silver coins

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj leaves south.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj has arrived.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj gets a small bag from the corpse of Hejaz.
Semaj gets gloves of the dark-elven skin from the corpse of Hejaz.
Semaj gets a quickling belt from the corpse of Hejaz.
Semaj gets a ring of red stained quartz from the corpse of Hejaz.
Semaj gets a ring of red stained quartz from the corpse of Hejaz.
Semaj gets a diamond studded necklace from the corpse of Hejaz.
Semaj gets a coarsly woven rug from the corpse of Hejaz.
Semaj gets a brown leather gourd from the corpse of Hejaz.
Semaj gets a Forsaken shadow from the corpse of Hejaz.
Semaj gets some dark-elven leggings from the corpse of Hejaz.
Semaj gets some drow battle sleeves from the corpse of Hejaz.
Semaj gets a pair of dark-elven boots from the corpse of Hejaz.
Semaj gets a Frostbrand sword from the corpse of Hejaz.
Semaj gets a steel bracer from the corpse of Hejaz.
Semaj gets a steel bracer from the corpse of Hejaz.
Semaj gets a small metal boat from the corpse of Hejaz.
Semaj gets 236 silver coins from the corpse of Hejaz.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj puts a small metal boat in a ranger's knapsack.
Semaj puts a steel bracer in a ranger's knapsack.
Semaj puts a steel bracer in a ranger's knapsack.
Semaj puts a brown leather gourd in a ranger's knapsack.
Semaj puts a coarsly woven rug in a ranger's knapsack.
Semaj puts a gold encrusted boat in a ranger's knapsack.
Semaj puts a brown leather gourd in a ranger's knapsack.
Semaj puts a small ring carved of blue coral in a ranger's knapsack.
Semaj puts a small ring carved of blue coral in a ranger's knapsack.
Semaj puts a tattered armor in a ranger's knapsack.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj gets a white shaman's robe from the corpse of Hejaz.
Semaj gets a silver sword from the corpse of Hejaz.
Semaj gets a diamond studded necklace from the corpse of Hejaz.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj puts a silver sword in a ranger's knapsack.
Semaj puts a white shaman's robe in a ranger's knapsack.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< >
Semaj leaves south.

<908/983hp 164/291mp 479/483mv 32.1288$ Exits:SU>
< > s
backhand Semaj

You ride a young red dragon south.
A dark hallway filled with acrid smoke

[Exits: north south]

<908/983hp 164/291mp 478/483mv 32.1288$ Exits:NS>
< >
They aren't here.

<908/983hp 164/291mp 478/483mv 32.1288$ Exits:NS>
< > l
A dark hallway filled with acrid smoke
  The stone walls of the temple are badly scorched by fire and acid here,
and dried blood covers much of the black floor.

[Exits: north south]

<908/983hp 164/291mp 478/483mv 32.1288$ Exits:NS>
< > n
You ride a young red dragon north.
The bottom of a wide granite staircase

[Exits: south up]
     The corpse of Hejaz is lying here.
     The torn-out heart of Hejaz is lying here.

<908/983hp 164/291mp 477/483mv 32.1288$ Exits:SU>
< > exa co
The corpse of Hejaz holds:
     Nothing.

<908/983hp 164/291mp 477/483mv 32.1288$ Exits:SU>
< > get he
You can't take that.

<908/983hp 164/291mp 477/483mv 32.1288$ Exits:SU>
< >
Your skin feels soft again.
A young red dragon shivers and suffers.
A young red dragon's poison devastates her.

<931/983hp 186/291mp 483/483mv 32.1288$ Exits:SU>
< > get he
You can't take that.

<931/983hp 186/291mp 483/483mv 32.1288$ Exits:SU>
< > get hea
You get the heart of Hejaz.

<931/983hp 186/291mp 483/483mv 32.1288$ Exits:SU>
< > tro hea
You make a bloody trophy from the heart of Hejaz.

<931/983hp 156/291mp 483/483mv 32.1288$ Exits:SU>
< > wear pon
You wear a poncho from the carcass of Hejaz about your body.
11  Solace II / Logs / Brave Thrax reraids Takhisis part 2 on: March 13, 2004, 09:59:16 am
Some time later

---
<1018/1018hp 137/276mp 583/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Forest Road

[Exits: north east south]

<1018/1018hp 137/276mp 582/583mv 539.642$ Exits:NES>
< > c dra
You make a deep incantation, drawing upon your magic.
You lost your concentration.

<1018/1018hp 117/276mp 582/583mv 539.642$ Exits:NES>
< > c dra
You make a deep incantation, drawing upon your magic.
You conjure forth a vision of the Dark Queen.

<1018/1018hp 77/276mp 582/583mv 539.642$ Exits:NES>
< > s
You ride a young green dragon south.
Forest Road

[Exits: north south]
A deer is feeding on some leaves.
You are suddenly caught in a snare!
A ranger's snare injures you.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< > c dra
Nah... You feel too relaxed...

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< > l
Forest Road
  Trees spring up around this hard-packed dirt trail, and their overhanging
branches shade you from the worst of the sun's rays. North and south of
you is more forest.

[Exits: north south]
A deer is feeding on some leaves.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< > n
Nah... You feel too relaxed...

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< > stand
You stand up.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< > n

You yell 'Help! I've been ambushed by Someone!'
Your mount gets in the way of someone's blow.
Thrax steps out from his cover.
Thrax's surprise attack DISMEMBERS a young green dragon.
No way! You are still fighting!
Thrax is in perfect condition.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: perfect condition >
< >
You are protected by your stone skin.
You parry Thrax's smash.
You are protected by your stone skin.
You dodge Thrax's smash.
Thrax's upward smash misses you.
Thrax parries your flaming bite.
Thrax uses the surrounding environment to avoid your flaming bite.
A young green dragon's claw decimates Thrax.
Thrax has a few scratches.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< > lash
You lash at Thrax's legs but miss.
You parry Thrax's smash.
You dodge Thrax's smash.
You parry Thrax's smash.
You parry Thrax's smash.
You parry Thrax's smash.
Thrax has a few scratches.

<1007/1018hp 77/276mp 581/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< > backhand

Thrax kicks dirt in your eyes!
Thrax's kicked dirt scratches you.
You can't see a thing!

<1005/1018hp 77/276mp 581/583mv 539.642$ Exits:None>
< T: Azlakh TC: a few scratches E: someone EC: Huh >
< >
Your ghost armor protects you.
You parry someone's smash.
Someone's upward smash misses you.
You parry someone's smash.
Someone parries your flaming bite.
Your downward flaming bite misses someone.
Someone parries your flaming bite.
Someone keeps you at bay with his weapon.
Someone parries your flaming bite.

<1005/1018hp 77/276mp 581/583mv 539.642$ Exits:None>
< T: Azlakh TC: a few scratches E: someone EC: Huh >
< >
You parry someone's smash.
You parry someone's smash.
Someone's upward smash devastates you.
You lean over your mount and land a lucky blow on someone.
Someone dodges your flaming bite.
You lean over your mount and land a lucky blow on someone.
Someone parries your flaming bite.
Someone parries your flaming bite.
Someone dodges your flaming bite.
Someone parries your flaming bite.
Someone keeps you at bay with his weapon.
Someone parries your flaming bite.

<973/1018hp 77/276mp 581/583mv 539.642$ Exits:None>
< T: Azlakh TC: a few scratches E: someone EC: Huh >
< > eye

You make a powerful backhand blow with your mace.
Your backhand devastates someone.

<973/1018hp 77/276mp 581/583mv 539.642$ Exits:None>
< T: Azlakh TC: a few scratches E: someone EC: Huh >
< >
You rub the dirt out of your eyes.
You feel your pulse slow down.
Thrax has a few scratches.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< >
Thrax tries to disarm you, but fails.
You parry Thrax's smash.
Your downward flaming bite misses Thrax.
Thrax parries your flaming bite.
Thrax parries your flaming bite.
Thrax dodges your flaming bite.
Thrax has a few scratches.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< >
You try to catch Thrax's eyes with your weapon but hit in his head.
Your eyejab injures Thrax.
Thrax has a few scratches.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< > eye

Your mount gets in the way of Thrax's blow.
Thrax's smash devastates a young green dragon.
A ranger staff glows blue!
You parry Thrax's smash.
You parry Thrax's smash.
You parry Thrax's smash.
You parry Thrax's smash.
Thrax parries your flaming bite.
Thrax dodges your flaming bite.
A young green dragon gets a wild look in her eyes.
Thrax is in perfect condition.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: perfect condition >
< >
You catch Thrax's eye with a sharp flick of your weapon!
Your eyejab hits Thrax.
Thrax has a few scratches.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: a few scratches >
< >
You parry Thrax's smash.
A ranger staff glows blue!
You parry Thrax's smash.
The presence of Takhisis protects you.
You parry Thrax's smash.
You lean over your mount and land a lucky blow on Thrax.
Thrax parries your flaming bite.
Thrax is in perfect condition.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: perfect condition >
< >
Thrax tries to disarm you, but fails.
Thrax is in perfect condition.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: perfect condition >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand misses Thrax.
Thrax is in perfect condition.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: perfect condition >
< >
You parry Thrax's smash.
Your mount gets in the way of Thrax's blow.
Thrax's smash devastates a young green dragon.
You parry Thrax's smash.
Thrax parries your flaming bite.
A young green dragon's claw devastates Thrax.
A young green dragon's claw devastates Thrax.
A young green dragon's claw devastates Thrax.
Thrax has some small wounds.

<985/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: small wounds >
< >
Thrax makes a powerful overhead strike with his staff.
Thrax's overhead strike DISEMBOWELS you.
Thrax has some small wounds.

<932/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: small wounds >
< > choke
Your choke attempt mauls Thrax.
You are protected by your stone skin.
You parry Thrax's smash.
You parry Thrax's smash.
The presence of Takhisis protects you.
Your downward flaming bite DISEMBOWELS Thrax.
Your downward flaming bite misses Thrax.
Thrax parries your flaming bite.
A young green dragon's claw misses Thrax.
A young green dragon's claw devastates Thrax.
Thrax is covered in bleeding wounds.

<932/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: bleeding wounds >
< >
You parry Thrax's smash.
Thrax dodges your flaming bite.
Thrax parries your flaming bite.
Thrax parries your flaming bite.
Thrax parries your flaming bite.
Your downward flaming bite DISEMBOWELS Thrax.
Thrax is burned by the flaming sceptre of Chaos.
Thrax dodges your flaming bite.
Thrax is covered in bleeding wounds.

<932/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< T: Azlakh TC: a few scratches E: Thrax EC: bleeding wounds >
< >
Thrax looks around trying to escape.
Thrax leaves.
Thrax has fled!

<932/1018hp 91/276mp 583/583mv 539.642$ Exits:NS>
< > s
backhand Thrax

You ride a young green dragon south.
Forest Road

[Exits: north south]

<932/1018hp 91/276mp 582/583mv 539.642$ Exits:NS>
< >
They aren't here.

<932/1018hp 91/276mp 582/583mv 539.642$ Exits:NS>
< > n
backhand Thrax

You ride a young green dragon north.
Forest Road

[Exits: north south]
A deer is feeding on some leaves.

<932/1018hp 91/276mp 581/583mv 539.642$ Exits:NS>
< >
They aren't here.

<932/1018hp 91/276mp 581/583mv 539.642$ Exits:NS>
< > n
backhand Thrax

You ride a young green dragon north.
Forest Road

[Exits: north east south]

<932/1018hp 91/276mp 580/583mv 539.642$ Exits:NES>
< >
They aren't here.

<932/1018hp 91/276mp 580/583mv 539.642$ Exits:NES>
< > c dra
You make a deep incantation, drawing upon your magic.
You are distracted by your mount and lose concentration.

<932/1018hp 71/276mp 580/583mv 539.642$ Exits:NES>
< > where
People near you:
(PK) Azlakh             Forest Road

<932/1018hp 71/276mp 580/583mv 539.642$ Exits:NES>
< > scan n
You peer intently north.
 **** 1 north ****
A rat is hiding here, nibbling on some corn.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<932/1018hp 71/276mp 580/583mv 539.642$ Exits:NES>
< > n
You ride a young green dragon north.
Forest Road

[Exits: north south]
     The corpse of a rat is lying here.
A rat is hiding here, nibbling on some corn.

<932/1018hp 71/276mp 579/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
A Ruined Village

[Exits: north south]

<932/1018hp 71/276mp 578/583mv 539.642$ Exits:NS>
< > scan w
You peer intently west.

<932/1018hp 71/276mp 578/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
Main Street

[Exits: north south]

<932/1018hp 71/276mp 577/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
Main Street

[Exits: north south]

<932/1018hp 71/276mp 576/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Outskirts of the Village

[Exits: north south]

<932/1018hp 71/276mp 575/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
A Long Road

[Exits: north south]
A crow caws out to the wind.

<932/1018hp 71/276mp 574/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Crossroads

[Exits: north east south west]
The dim black shape of Nuitari rises in the night sky.
You are once more able to administer battle aid.
You are no longer protected by the dark shadows.

<960/1018hp 86/276mp 583/583mv 539.642$ Exits:NESW>
< > w
You ride a young green dragon west.
The Dark Road

[Exits: east west]

<960/1018hp 86/276mp 582/583mv 539.642$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<960/1018hp 86/276mp 581/583mv 539.642$ Exits:NE>
< > band bla
You apply bandages to a small black dragon's battle wounds.

<960/1018hp 66/276mp 581/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is covered in bleeding wounds.

<960/1018hp 66/276mp 581/583mv 539.642$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]
     Some fur is here on the ground.

<960/1018hp 66/276mp 580/583mv 539.642$ Exits:NS>
< > dismount
You dismount from a young green dragon.

<960/1018hp 66/276mp 580/583mv 539.642$ Exits:NS>
< > c gh
You clench your fist and draw magic into yourself.
You feel protected by the dark shadows.

<960/1018hp 41/276mp 580/583mv 539.642$ Exits:NS>
< > c da
You make a deep incantation, drawing upon your magic.
You lost your concentration.

<960/1018hp 24/276mp 580/583mv 539.642$ Exits:NS>
< > c da
You don't have enough mana.

<960/1018hp 24/276mp 580/583mv 539.642$ Exits:NS>
< > sle f
Your adrenaline is gushing too much, you can't sleep!

<960/1018hp 24/276mp 580/583mv 539.642$ Exits:NS>
< > rest f
You sit on a goat's fur and rest.

<960/1018hp 24/276mp 580/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.

<960/1018hp 24/276mp 580/583mv 539.642$ Exits:NS>
< >
The presence of Takhisis no longer protects you.

<1018/1018hp 64/276mp 583/583mv 539.642$ Exits:NS>
< > stand
You stand up.

<1018/1018hp 64/276mp 583/583mv 539.642$ Exits:NS>
< > af
You are divinely resistant against bash (65%).
You are exceptionally resistant against pierce (57%).
You are divinely resistant against slash (60%).
You are slightly toughened against fire (5%).
You are highly resistant against cold (30%).
You are toughened against lightning (15%).
You are toughened against acid (15%).
You are toughened against poison (15%).
You are toughened against negative (15%).
You are toughened against holy (15%).
You are toughened against energy (15%).
You are toughened against mental (15%).
You are toughened against disease (15%).
You are toughened against drowning (15%).
You are toughened against light (15%).
You are toughened against harm (15%).
You are toughened against charm (15%).
You are toughened against sound (15%).
You are toughened against earth (15%).
You are toughened against air (15%).

You are affected by the following spells:
Spell: ghost armor         : modifies resistance to pierce by 10 for 17 hours.
                           : modifies resistance to slash by 10 for 17 hours.
                           : modifies resistance to bash by 10 for 17 hours.
Skill: bandage             : is active for 4 hours.
Spell: stone skin          : modifies resistance to pierce by 3 for 5 hours.
                           : modifies resistance to bash by 3 for 5 hours.
                           : modifies resistance to slash by 3 for 5 hours.
                           : modifies armor class by -22 for 5 hours.
Spell: armor               : modifies armor class by -20 for 12 hours.
Skill: trophy              : is active for 37 hours.
Skill: warcry              : modifies all saves by -4 for 3 hours.
                           : modifies hit roll by 4 for 3 hours.

<1018/1018hp 64/276mp 583/583mv 539.642$ Exits:NS>
< > c da
You make a deep incantation, drawing upon your magic.
You feel protected by the presence of Takhisis.

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< > sle f
Your adrenaline is gushing too much, you can't sleep!

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< > rest f
You sit on a goat's fur and rest.

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 29/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 86/276mp 583/583mv 539.642$ Exits:NS>
< > score
You are Azlakh, Knight of the Lily.
Race: minotaur    Sex: male      Age: 53 years old (young)
You are a lawful evil fighter.
Level: 35, with 12048601 exp (at maximum level for fighter).

Str: 25      Health: 1018/1018    Practices: 0
Int: 11      Mana  :   86/276     Training sessions: 1
Wis: 17      Move  :  583/583
Dex: 17      Carrying 29/31 items (464/630 pounds)
Con: 22      You have 642 gold and 539 silver coins.

Wimpy set to 100 hit points.  Hometown is Palanthas.
You are resting.

Armor: pierce: -416  bash: -425  slash: -422  magic: -434
Hitroll: 30  Damroll: 31.
Saves will: -42 fortitude: -45 agility: -37.

You trust your group with questionable spells.

<1018/1018hp 76/276mp 583/583mv 539.642$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1018/1018hp 76/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 76/276mp 583/583mv 539.642$ Exits:NS>
< > sle
You go to sleep on a goat's fur.

<1018/1018hp 76/276mp 583/583mv 539.642$ Exits:NS>
< >

<1018/1018hp 76/276mp 583/583mv 539.642$ Exits:NS>
< > gr
Azlakh's group:
[35 Fig] Azlakh           100%hp  68%mana 100%mv     0 xp
[37 Mob] A young green dragon 100%hp 100%mana  88%mv  2000 xp

<1018/1018hp 189/276mp 583/583mv 539.642$ Exits:NS>
< > stand
You wake and stand up.

<1018/1018hp 189/276mp 583/583mv 539.642$ Exits:NS>
< > berserk
Your pulse races as you are consumed by rage!

<1018/1018hp 139/276mp 389/583mv 539.642$ Exits:NS>
< > sle f
You go to sleep on a goat's fur.

<1018/1018hp 139/276mp 389/583mv 539.642$ Exits:NS>
< >
The effects of your warcry die out.

<1018/1018hp 276/276mp 471/583mv 539.642$ Exits:NS>
< > stand
You wake and stand up.

<1018/1018hp 276/276mp 471/583mv 539.642$ Exits:NS>
< > warcry
You make soft grunting sounds but nothing happens.

<1018/1018hp 270/276mp 471/583mv 539.642$ Exits:NS>
< > warcry
You let out a fierce warcry!

<1018/1018hp 258/276mp 471/583mv 539.642$ Exits:NS>
< > mount
You pull yourself up onto a young green dragon and mount her.

<1018/1018hp 258/276mp 471/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.

< > who
Players in the realm :
    (PK) Thrax the male minotaur, Knight of the Crown.
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 9

<1018/1018hp 258/276mp 471/583mv 539.642$ Exits:NS>
< >
You are once more able to administer battle aid.

<1018/1018hp 272/276mp 528/583mv 539.642$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1018/1018hp 272/276mp 528/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 272/276mp 528/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 272/276mp 527/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is covered in bleeding wounds.

<1018/1018hp 272/276mp 527/583mv 539.642$ Exits:NE>
< > band bla
You apply bandages to a small black dragon's battle wounds.

<1018/1018hp 252/276mp 527/583mv 539.642$ Exits:NE>
< > band bla
You can't apply more aid yet.

<1018/1018hp 252/276mp 527/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is covered in bleeding wounds.

<1018/1018hp 252/276mp 527/583mv 539.642$ Exits:NE>
< > scan e
You peer intently east.
 **** 1 east ****

 **** 2 east ****
A rabbit hops along,
unaware of your presence.

 **** 3 east ****


<1018/1018hp 252/276mp 527/583mv 539.642$ Exits:NE>
< > where
People near you:
(PK) Azlakh             Before a towering stone dragon

<1018/1018hp 252/276mp 527/583mv 539.642$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 252/276mp 526/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< > who
Players in the realm :
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 8

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< > stand
get fur
put fur backpa

You are already standing.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< >
You get a goat's fur.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< >
You put a goat's fur in a leather backpack.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< >
You are once more able to administer battle aid.

<1018/1018hp 276/276mp 583/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 276/276mp 582/583mv 539.642$ Exits:NE>
< > band bla
You fail to apply battle dressing to a small black dragon's wounds.

<1018/1018hp 266/276mp 582/583mv 539.642$ Exits:NE>
< > band bla
You apply bandages to a small black dragon's battle wounds.

<1018/1018hp 246/276mp 582/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is covered in bleeding wounds.

<1018/1018hp 246/276mp 582/583mv 539.642$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<1018/1018hp 246/276mp 581/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1018/1018hp 246/276mp 581/583mv 539.642$ Exits:NS>
< > who
Players in the realm :
         Kolbien the male wild elf.
         Tandeliakaz the female elf.
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 10

---
that's all, I was there a lot of time to bandage the dragon but hadn't seen this brave solamnic anymore.
12  Solace II / Logs / Brave Thrax reraids Takhisis part 1 on: March 13, 2004, 09:52:59 am
<1018/1018hp 197/276mp 583/583mv 539.642$ Exits:NS>
< > who
Players in the realm :
    (PK) Thrax the male minotaur, Knight of the Crown.
         Tandeliakaz the female elf.
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Rill the male kender.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 10

<1018/1018hp 197/276mp 583/583mv 539.642$ Exits:NS>
< >
You are once more able to administer battle aid.

<1018/1018hp 212/276mp 583/583mv 539.642$ Exits:NS>
< > gr
Azlakh's group:
[35 Fig] Azlakh           100%hp  76%mana 100%mv     0 xp
[37 Mob] A young green dragon  77%hp 100%mana 100%mv  2000 xp

<1018/1018hp 212/276mp 583/583mv 539.642$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1018/1018hp 212/276mp 583/583mv 539.642$ Exits:NS>
< > gr
Azlakh's group:
[35 Fig] Azlakh           100%hp  82%mana 100%mv     0 xp
[37 Mob] A young green dragon  82%hp 100%mana 100%mv  2000 xp

<1018/1018hp 229/276mp 583/583mv 539.642$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Thrax is attacking our clan halls!

<1018/1018hp 243/276mp 583/583mv 539.642$ Exits:NS>
< > o all stand
mount
get prep back
qua prep
s
lo thrax

A young green dragon wakes and stands up.
Ok.

<1018/1018hp 243/276mp 583/583mv 539.642$ Exits:NS>
< >
You pull yourself up onto a young green dragon and mount her.

<1018/1018hp 243/276mp 583/583mv 539.642$ Exits:NS>
< >
You get potion of preparation from a leather backpack.

<1018/1018hp 243/276mp 583/583mv 539.642$ Exits:NS>
< >
You quaff potion of preparation.
You feel someone protecting you.
Your skin turns to stone.
You are surrounded by the aura of resilience.

<1018/1018hp 243/276mp 583/583mv 539.642$ Exits:NS>
< >
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(Charmed) A young copper dragon is here, fighting a small black dragon.
(Charmed) A bear is here, fighting a small black dragon.
(Charmed) A bear is here, fighting a small black dragon.
(PK) Thrax is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Thrax.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 243/276mp 582/583mv 539.642$ Exits:NE>
< >
The presence of Takhisis protects a small black dragon.
Thrax's smash devastates a small black dragon.
Thrax's smash decimates a small black dragon.
Thrax's smash devastates a small black dragon.
A bear's pound mauls a small black dragon.
A bear's pound mauls a small black dragon.
A small black dragon's ghost armor protects him.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 243/276mp 582/583mv 539.642$ Exits:NE>
< > choke Thrax

The monolithic form of this armored giant screams of
brutality, evident even through the eerily serene
expression on his face. A long, wavy mane of black
hair falls down to his mid-back, resembling a great
crimson lion, with a demeanor to match. Covering
his upper torso is a massive steel breastplate
which cuts off above his stomach, leaving his taut
abdomen bare. Strangely, the metal seems to have a
white finish over it, and the edges glimmer with a
red tint. Holding up a skirt of solid black steel,
is a wide, metal-plated belt, buckled with a casting
of two rams clashing. The standard seems to be a
focal point of his attire. However, it cannot draw
the attention completely--dangling from his side is
a massive war-maul, while a hilted blade of some kind
juts over his shoulder. You can see nothing else under
the black cloak which hangs loosely over his arms.
Thrax is in perfect condition.

Thrax is using:
<worn on finger>    a ring engraved with the symbol of white rose
<worn on finger>    a ring engraved with the symbol of white rose
<worn around neck>  a holy pendant of clerical power
<worn around neck>  a holy pendant of clerical power
<worn on torso>     (Glowing) a Solamnic plate
<worn on head>      a heavy helm
<worn on feet>      boots stitched from the skin of a weeping zombie
<worn on arms>      sleeves from the raw skin of an anti-ranger
<worn on body>      a white cape engraved with a silver cross
<worn on waist>     a bronze Solamnic girth
<worn around wrist> a blackened wristguard
<worn around wrist> a blackened wristguard
<wielded>           staff etched in pure white
<dual wielded>      (Glowing) a ranger staff

<1018/1018hp 243/276mp 582/583mv 539.642$ Exits:NE>
< > You choke Thrax into unconciousness with your a fire-wreathed whip.

<1018/1018hp 243/276mp 582/583mv 539.642$ Exits:NE>
< >
A bear's slash mauls a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's kick wounds a bear.

<1018/1018hp 257/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound mauls a small black dragon.
A bear's pound mauls a small black dragon.
A bear's slash misses a small black dragon.
A young copper dragon's claw devastates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw devastates a young copper dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 257/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound decimates a small black dragon.
A bear's pound decimates a small black dragon.
A bear's pound misses a small black dragon.
A bear's slash decimates a small black dragon.
A bear's slash mauls a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 257/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound decimates a small black dragon.
A bear's pound decimates a small black dragon.
A bear's slash misses a small black dragon.
A bear's slash mauls a small black dragon.
A bear's slash mauls a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw devastates a young copper dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 257/276mp 583/583mv 539.642$ Exits:NE>
< > c def thra
You clench your fist and draw magic into yourself.
You are distracted by your mount and lose concentration.

<1018/1018hp 245/276mp 583/583mv 539.642$ Exits:NE>
< > c def thra

A bear's slash mauls a small black dragon.
A small black dragon's ghost armor protects him.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon sends a bear sprawling with a powerful bash.
A small black dragon's bash hits a bear.

<1018/1018hp 245/276mp 583/583mv 539.642$ Exits:NE>
< >
You clench your fist and draw magic into yourself.
You are distracted by your mount and lose concentration.

<1018/1018hp 233/276mp 583/583mv 539.642$ Exits:NE>
< > dismount

A bear's pound decimates a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 233/276mp 583/583mv 539.642$ Exits:NE>
< > c def thra

You dismount from a young green dragon.

<1018/1018hp 233/276mp 583/583mv 539.642$ Exits:NE>
< >
You clench your fist and draw magic into yourself.
Spell failed.

<1018/1018hp 208/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's slash decimates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon gets a wild look in his eyes.

<1018/1018hp 208/276mp 583/583mv 539.642$ Exits:NE>
< > c def thra
You make a deep incantation, drawing upon your magic.
Thrax goes very pale and shudders.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound mauls a small black dragon.
A bear's slash mauls a small black dragon.
The presence of Takhisis protects a small black dragon.
The presence of Takhisis protects a small black dragon.
A young copper dragon's claw devastates a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound misses a small black dragon.
The presence of Takhisis protects a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw DISEMBOWELS a young copper dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< >
A young copper dragon's claw decimates a small black dragon.
The presence of Takhisis protects a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< >
A bear's pound mauls a small black dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< > ki bear
Your flaming bite MANGLES a bear.
A bear is burned by the flaming sceptre of Chaos.
Your flaming bite MASSACRES a bear.
A bear has some small wounds.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: small wounds >
< > backhand

A bear's slash mauls a small black dragon.
Your flaming bite MASSACRES a bear.
A bear parries your flaming bite.
Your flaming bite DISMEMBERS a bear.
A bear is burned by the flaming sceptre of Chaos.
A young green dragon's claw MASSACRES a bear.
A young green dragon's claw MANGLES a bear.
A young green dragon's claw MANGLES a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A bear is gushing blood.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: gushing blood >
< > You make a powerful backhand blow with your mace.
Your backhand DISEMBOWELS a bear.
A bear is writhing in agony.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: writhing >
< >
A young copper dragon's claw decimates a small black dragon.
Your flaming bite MANGLES a bear.
A young green dragon's claw MASSACRES a bear.
A small black dragon's claw maims a young copper dragon.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A small black dragon's claw misses a bear.
A bear is convulsing on the ground.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: convulsing >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand MUTILATES a bear.
A bear is convulsing on the ground.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: convulsing >
< >
A bear's pound decimates a small black dragon.
A bear's slash mauls a small black dragon.
The presence of Takhisis protects a small black dragon.
A young copper dragon's claw mauls a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A bear parries your flaming bite.
Your flaming bite DISMEMBERS a bear.
A bear is DEAD!!
You receive 2850 experience points.
Blood and bone splatter as a bear's arm is sliced from her dead body.
The corpse of a bear holds:
     Nothing.
A small black dragon's claw misses a bear.

<1018/1018hp 183/276mp 583/583mv 539.642$ Exits:NE>
< > l
Before a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north east]
     The corpse of a bear is lying here.
     The sliced-off arm of a bear is lying here.
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.
(Charmed) A young copper dragon is here, fighting a small black dragon.
(Charmed) A bear is here, fighting a small black dragon.
(PK) Thrax is sleeping here.
[Takhisis] A small black dragon is here, fighting a bear.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< >
A small black dragon's ghost armor protects him.
A young copper dragon's claw decimates a small black dragon.
A small black dragon's claw misses a bear.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< > ki bear
Your flaming bite MANGLES a bear.
Your flaming bite MASSACRES a bear.
Your flaming bite DISMEMBERS a bear.
A bear is burned by the flaming sceptre of Chaos.
Your flaming bite DISMEMBERS a bear.
Your flaming bite MANGLES a bear.
A bear is burned by the flaming sceptre of Chaos.
Your flaming bite DISMEMBERS a bear.
Your flaming bite MASSACRES a bear.
A bear is gushing blood.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A bear EC: gushing blood >
< >
A young copper dragon's claw decimates a small black dragon.
A small black dragon's ghost armor protects him.
Your flaming bite MASSACRES a bear.
Your flaming bite MASSACRES a bear.
A bear parries your flaming bite.
Your flaming bite DISEMBOWELS a bear.
A bear parries your flaming bite.
A young green dragon's claw DISMEMBERS a bear.
A young green dragon's claw MASSACRES a bear.
A bear is DEAD!!
You receive 3756 experience points.
A bear's guts spill out in a steaming pile of bloody entrails.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< > backhand
l

But you aren't fighting anyone!

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< >
Before a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north east]
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
     The sliced-off arm of a bear is lying here.
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.
(Charmed) A young copper dragon is here, fighting a small black dragon.
(PK) Thrax is sleeping here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< >
A small black dragon's ghost armor protects him.
A young copper dragon's claw misses a small black dragon.
A small black dragon's claw maims a young copper dragon.
A small black dragon's claw maims a young copper dragon.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< > ki copper
Your flaming bite DISEMBOWELS a young copper dragon.
A young copper dragon dodges your flaming bite.
Your flaming bite MASSACRES a young copper dragon.
Your flaming bite devastates a young copper dragon.
A young copper dragon is covered in bleeding wounds.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A young copper dragon EC: bleeding wounds >
< >
A young copper dragon's claw decimates a small black dragon.
A young copper dragon's claw decimates a small black dragon.
Your flaming bite DISEMBOWELS a young copper dragon.
A young copper dragon is burned by the flaming sceptre of Chaos.
Your flaming bite misses a young copper dragon.
A young green dragon's claw DISMEMBERS a young copper dragon.
A young copper dragon is covered in bleeding wounds.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A young copper dragon EC: bleeding wounds >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand MASSACRES a young copper dragon.
A young copper dragon is covered in bleeding wounds.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A young copper dragon EC: bleeding wounds >
< >
A young copper dragon's claw decimates a small black dragon.
A young copper dragon's claw misses a small black dragon.
A young copper dragon dodges your flaming bite.
A small black dragon's claw MUTILATES a young copper dragon.
A small black dragon's trip misses a young copper dragon.
A young copper dragon is covered in bleeding wounds.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: bleeding wounds E: A young copper dragon EC: bleeding wounds >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand misses a young copper dragon.
A young copper dragon's claw devastates a small black dragon.
A young copper dragon parries your flaming bite.
Your flaming bite DISMEMBERS a young copper dragon.
A young copper dragon parries your flaming bite.
A young copper dragon is gushing blood.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: gushing blood >
< >
A young copper dragon dodges your flaming bite.
Your flaming bite DISEMBOWELS a young copper dragon.
A young copper dragon parries your flaming bite.
Your flaming bite DISMEMBERS a young copper dragon.
A young green dragon's claw DISMEMBERS a young copper dragon.
A small black dragon's claw devastates a young copper dragon.
A small black dragon's claw decimates a young copper dragon.
A young copper dragon is gushing blood.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: gushing blood >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand DISMEMBERS a young copper dragon.
A young copper dragon is writhing in agony.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: writhing >
< >
A young copper dragon's claw devastates a small black dragon.
A young copper dragon's claw misses a small black dragon.
A young copper dragon's claw decimates a small black dragon.
A young copper dragon dodges your flaming bite.
A young copper dragon parries your flaming bite.
A young green dragon's claw misses a young copper dragon.
A small black dragon's claw maims a young copper dragon.
A small black dragon's kick mauls a young copper dragon.
A young copper dragon is writhing in agony.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: writhing >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand MASSACRES a young copper dragon.
A young copper dragon is writhing in agony.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: writhing >
< >
A young copper dragon parries your flaming bite.
Your flaming bite DISEMBOWELS a young copper dragon.
A young copper dragon parries your flaming bite.
A small black dragon's claw misses a young copper dragon.
A young copper dragon is writhing in agony.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: writhing >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand MASSACRES a young copper dragon.
A young copper dragon is convulsing on the ground.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: convulsing >
< >
A young copper dragon's claw decimates a small black dragon.
A young copper dragon dodges your flaming bite.
A young copper dragon parries your flaming bite.
A young copper dragon dodges your flaming bite.
A young copper dragon dodges your flaming bite.
A young copper dragon parries your flaming bite.
A young copper dragon parries your flaming bite.
A young copper dragon dodges your flaming bite.
A young green dragon's claw DISEMBOWELS a young copper dragon.
A young copper dragon is convulsing on the ground.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: convulsing >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand misses a young copper dragon.
A young copper dragon is convulsing on the ground.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< T: A small black dragon TC: gushing blood E: A young copper dragon EC: convulsing >
< >
A small black dragon's ghost armor protects him.
A young copper dragon's claw decimates a small black dragon.
Your flaming bite DISMEMBERS a young copper dragon.
A young copper dragon is burned by the flaming sceptre of Chaos.
A young copper dragon dodges your flaming bite.
A young copper dragon parries your flaming bite.
Your flaming bite DISEMBOWELS a young copper dragon.
A young copper dragon is DEAD!!
You receive 5877 experience points.
You hear a young copper dragon's death cry.
The corpse of a young copper dragon holds:
     Nothing.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< > stance off
stance off

You prepare yourself for the heat of battle.
You drop your toughness against harm in favour of fighting harder.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< >
You prepare to throw yourself head first into battle.

<1018/1018hp 199/276mp 583/583mv 539.642$ Exits:NE>
< > adr
Your blood burns with adrenalin!

<1018/1018hp 176/276mp 583/583mv 539.642$ Exits:NE>
< >
Thrax wakes and stands up.

<1018/1018hp 176/276mp 583/583mv 539.642$ Exits:NE>
< >
Thrax leaves east.

<1018/1018hp 176/276mp 583/583mv 539.642$ Exits:NE>
< > e
choke Thrax

The Dark Road

[Exits: east west]
(PK) Thrax is here.
An owl flutters through the trees.
A deer is feeding on some leaves.
A young green dragon has arrived.

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< >
Thrax peers intently west.

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< >
Thrax yells 'Help! Azlakh has just tried to choke me!'
Your choke attempt mauls Thrax.
Thrax has a few scratches.

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< T: Azlakh TC: perfect condition E: Thrax EC: a few scratches >
< >
You dodge Thrax's smash.
You are protected by your stone skin.
You parry Thrax's smash.
You dodge Thrax's smash.
Your flaming bite misses Thrax.
Thrax parries your flaming bite.
Your flaming bite misses Thrax.
You deliver a blow of brute force!
Thrax dodges your flaming bite.
Thrax keeps you at bay with his weapon.
A young green dragon's claw maims Thrax.
Thrax has a few scratches.

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< T: Azlakh TC: perfect condition E: Thrax EC: a few scratches >
< >
Thrax looks around trying to escape.
Thrax leaves.
Thrax has fled!

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< > l
The Dark Road
  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of
this darkness about you is stiffling. You can allow it to strangle you...
or you can embrace it, wallow in it. You feel that, if that path is one
you choose, you will be quite welcome in the black, smokey castle which
lies to the west.

[Exits: east west]
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.
An owl flutters through the trees.
A deer is feeding on some leaves.

<1018/1018hp 176/276mp 582/583mv 539.642$ Exits:EW>
< > w
Before a towering stone dragon

[Exits: north east]
     The corpse of a young copper dragon is lying here.
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
     The sliced-off arm of a bear is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A young green dragon has arrived.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 176/276mp 581/583mv 539.642$ Exits:NE>
< > kill Thrax
They aren't here.

<1018/1018hp 176/276mp 581/583mv 539.642$ Exits:NE>
< > e
The Dark Road

[Exits: east west]
An owl flutters through the trees.
A deer is feeding on some leaves.
A young green dragon has arrived.

<1018/1018hp 176/276mp 580/583mv 539.642$ Exits:EW>
< > e
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 176/276mp 579/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 176/276mp 579/583mv 539.642$ Exits:NESW>
< > scan n
You peer intently north.
 **** 1 north ****


<1018/1018hp 176/276mp 579/583mv 539.642$ Exits:NESW>
< > scan e
You peer intently east.
 **** 1 east ****
A rabbit hops along,
unaware of your presence.


<1018/1018hp 176/276mp 579/583mv 539.642$ Exits:NESW>
< > w
The Dark Road

[Exits: east west]
An owl flutters through the trees.
A deer is feeding on some leaves.
A young green dragon has arrived.

<1018/1018hp 176/276mp 578/583mv 539.642$ Exits:EW>
< > e
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 176/276mp 577/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 176/276mp 577/583mv 539.642$ Exits:NESW>
< > s
A Long Road

[Exits: north south]
A young green dragon has arrived.

<1018/1018hp 176/276mp 576/583mv 539.642$ Exits:NS>
< > where
People near you:
(PK) Azlakh             A Long Road

<1018/1018hp 176/276mp 576/583mv 539.642$ Exits:NS>
< > n
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 176/276mp 575/583mv 539.642$ Exits:NESW>
< > w
The Dark Road

[Exits: east west]
An owl flutters through the trees.
A deer is feeding on some leaves.
A young green dragon has arrived.

<1018/1018hp 176/276mp 574/583mv 539.642$ Exits:EW>
< > c dra
You make a deep incantation, drawing upon your magic.
You conjure forth a vision of the Dark Queen.
The spectral head of a green dragon appears and breathes a cloud of green poison at an owl!
Your draconian holocaust MANGLES an owl.
An owl looks very ill.
The spectral head of a red dragon appears and breathes forth a stream of fire at a deer!
Your draconian holocaust *** DEMOLISHES *** a deer.
A deer looks tired and weak.
An owl is covered in bleeding wounds.

<1018/1018hp 136/276mp 574/583mv 539.642$ Exits:EW>
< T: Azlakh TC: perfect condition E: An owl EC: bleeding wounds >
< >
An owl parries your flaming bite.
Your flaming bite DISEMBOWELS an owl.
An owl parries your flaming bite.
A young green dragon's claw DISMEMBERS an owl.
An owl is DEAD!!
You receive 96 experience points.
An owl's guts spill out in a steaming pile of bloody entrails.
You parry a deer's claw.
A deer is gushing blood.

<1018/1018hp 136/276mp 574/583mv 539.642$ Exits:EW>
< T: Azlakh TC: perfect condition E: A deer EC: gushing blood >
< > backhand
You make a powerful backhand blow with your mace.
Your backhand *** DEMOLISHES *** a deer.
A deer is DEAD!!
You receive 28 experience points.
A deer hits the ground ... DEAD.
The corpse of a deer holds:
     Nothing.

<1018/1018hp 136/276mp 574/583mv 539.642$ Exits:EW>
< > l
The Dark Road
  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of
this darkness about you is stiffling. You can allow it to strangle you...
or you can embrace it, wallow in it. You feel that, if that path is one
you choose, you will be quite welcome in the black, smokey castle which
lies to the west.

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.
     A steaming pile of an owl's entrails is lying here.
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.

<1018/1018hp 136/276mp 574/583mv 539.642$ Exits:EW>
< > w
Before a towering stone dragon

[Exits: north east]
     The corpse of a young copper dragon is lying here.
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
     The sliced-off arm of a bear is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A young green dragon has arrived.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 136/276mp 573/583mv 539.642$ Exits:NE>
< >
You are no longer surrounded by the aura of resilience.

<1018/1018hp 143/276mp 583/583mv 539.642$ Exits:NE>
< > sigh
You sigh.
<1018/1018hp 143/276mp 583/583mv 539.642$ Exits:NE>
< > e
The Dark Road

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.
     A steaming pile of an owl's entrails is lying here.
A young green dragon has arrived.

<1018/1018hp 143/276mp 582/583mv 539.642$ Exits:EW>
< > e
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 143/276mp 581/583mv 539.642$ Exits:NESW>
< > scan n
You peer intently north.
 **** 1 north ****


<1018/1018hp 143/276mp 581/583mv 539.642$ Exits:NESW>
< > scan e
You peer intently east.
 **** 1 east ****
A rabbit hops along,
unaware of your presence.


<1018/1018hp 143/276mp 581/583mv 539.642$ Exits:NESW>
< > e
A Road

[Exits: west]
A rabbit hops along,
unaware of your presence.
A young green dragon has arrived.

<1018/1018hp 143/276mp 580/583mv 539.642$ Exits:W>
< > w
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 143/276mp 579/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 143/276mp 579/583mv 539.642$ Exits:NESW>
< > s
A Long Road

[Exits: north south]
A young green dragon has arrived.

<1018/1018hp 143/276mp 578/583mv 539.642$ Exits:NS>
< > where
People near you:
(PK) Azlakh             A Long Road

<1018/1018hp 143/276mp 578/583mv 539.642$ Exits:NS>
< > n
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.
A young green dragon has arrived.

<1018/1018hp 143/276mp 577/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 143/276mp 577/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > l
The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
(Charmed) [Takhisis] A young green dragon is here, awaiting her master's command.
A crow caws out to the wind.

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > who
Players in the realm :
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 8

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > mount
You drop your fighting stance and concentrate on staying mounted.
You pull yourself up onto a young green dragon and mount her.

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > af
You are divinely resistant against bash (65%).
You are exceptionally resistant against pierce (56%).
You are exceptionally resistant against slash (59%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are toughened against negative (14%).
You are toughened against holy (14%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Skill: adrenalin rush      : modifies dexterity by 3 for 1 hours.
Spell: stone skin          : modifies resistance to pierce by 3 for 12 hours.
                           : modifies resistance to bash by 3 for 12 hours.
                           : modifies resistance to slash by 3 for 12 hours.
                           : modifies armor class by -22 for 12 hours.
Spell: armor               : modifies armor class by -20 for 19 hours.
Spell: dark shield         : modifies all saves by -2 for 6 hours.
Skill: berserk             : modifies all saves by -7 for 4 hours.
                           : modifies armor class by 35 for 4 hours.
                           : modifies damage roll by 7 for 4 hours.
                           : modifies hit roll by 7 for 4 hours.
Spell: ghost armor         : modifies resistance to pierce by 10 for 5 hours.
                           : modifies resistance to slash by 10 for 5 hours.
                           : modifies resistance to bash by 10 for 5 hours.
Skill: trophy              : is active for 44 hours.
Spell: bless               : modifies all saves by -2 for 3 hours.
                           : modifies hit roll by 2 for 3 hours.
Spell: fly                 : is active for 0 hours.
Skill: warcry              : modifies all saves by -4 for 10 hours.
                           : modifies hit roll by 4 for 10 hours.

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > l
The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
A crow caws out to the wind.

<1018/1018hp 150/276mp 583/583mv 539.642$ Exits:NESW>
< > w
You ride a young green dragon west.
The Dark Road

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.
     A steaming pile of an owl's entrails is lying here.

<1018/1018hp 150/276mp 582/583mv 539.642$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
     The corpse of a young copper dragon is lying here.
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 150/276mp 581/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is gushing blood.

<1018/1018hp 150/276mp 581/583mv 539.642$ Exits:NE>
< > band bla
You apply bandages to a small black dragon's battle wounds.

<1018/1018hp 130/276mp 581/583mv 539.642$ Exits:NE>
< > lo bla
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon is covered in bleeding wounds.

<1018/1018hp 130/276mp 581/583mv 539.642$ Exits:NE>
< > l
Before a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north east]
     The corpse of a young copper dragon is lying here.
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1018/1018hp 130/276mp 581/583mv 539.642$ Exits:NE>
< > pat bla
You pat a small black dragon on his head.
A small black dragon slaps you.
You slowly float to the ground.

<1018/1018hp 137/276mp 583/583mv 539.642$ Exits:NE>
< > where
People near you:
(PK) Azlakh             Before a towering stone dragon

<1018/1018hp 137/276mp 583/583mv 539.642$ Exits:NE>
< > scan e
You peer intently east.
 **** 1 east ****

 **** 2 east ****
A crow caws out to the wind.

 **** 3 east ****
A rabbit hops along,
unaware of your presence.


<1018/1018hp 137/276mp 583/583mv 539.642$ Exits:NE>
< > e
You ride a young green dragon east.
The Dark Road

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.
     A steaming pile of an owl's entrails is lying here.

<1018/1018hp 137/276mp 582/583mv 539.642$ Exits:EW>
< > e
You ride a young green dragon east.
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.

<1018/1018hp 137/276mp 581/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Thrax              Forest Road
(PK) Azlakh             The Crossroads

<1018/1018hp 137/276mp 581/583mv 539.642$ Exits:NESW>
< > kill Thrax
They aren't here.

<1018/1018hp 137/276mp 581/583mv 539.642$ Exits:NESW>
< > n
kill Thrax

You ride a young green dragon north.
A Road

[Exits: south]

<1018/1018hp 137/276mp 580/583mv 539.642$ Exits:S>
< >
They aren't here.

<1018/1018hp 137/276mp 580/583mv 539.642$ Exits:S>
< > s
kill Thrax

You ride a young green dragon south.
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.

<1018/1018hp 137/276mp 579/583mv 539.642$ Exits:NESW>
< >
They aren't here.

<1018/1018hp 137/276mp 579/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Thrax              Forest Road
(PK) Azlakh             The Crossroads

<1018/1018hp 137/276mp 579/583mv 539.642$ Exits:NESW>
< > kill Thrax
They aren't here.

<1018/1018hp 137/276mp 579/583mv 539.642$ Exits:NESW>
< > s
kill Thrax

You ride a young green dragon south.
A Long Road

[Exits: north south]

<1018/1018hp 137/276mp 578/583mv 539.642$ Exits:NS>
< >
They aren't here.

<1018/1018hp 137/276mp 578/583mv 539.642$ Exits:NS>
< > s
choke Thrax

You ride a young green dragon south.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 137/276mp 577/583mv 539.642$ Exits:NS>
< >
They aren't here.

<1018/1018hp 137/276mp 577/583mv 539.642$ Exits:NS>
< > s
bash Thrax

You ride a young green dragon south.
Main Street

[Exits: north south]

<1018/1018hp 137/276mp 576/583mv 539.642$ Exits:NS>
< >
You can't bash while mounted on a young green dragon.

<1018/1018hp 137/276mp 576/583mv 539.642$ Exits:NS>
< > n
kill Thrax

You ride a young green dragon north.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 137/276mp 575/583mv 539.642$ Exits:NS>
< >
They aren't here.

<1018/1018hp 137/276mp 575/583mv 539.642$ Exits:NS>
< > n
backhand Thrax

You ride a young green dragon north.
A Long Road

[Exits: north south]

<1018/1018hp 137/276mp 574/583mv 539.642$ Exits:NS>
< >
They aren't here.

<1018/1018hp 137/276mp 574/583mv 539.642$ Exits:NS>
< > where
People near you:
(PK) Thrax              Forest Road
(PK) Azlakh             A Long Road

<1018/1018hp 137/276mp 574/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 137/276mp 573/583mv 539.642$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****
A rat is hiding here, nibbling on some corn.

 **** 3 south ****

 **** 4 south ****
A rat is hiding here, nibbling on some corn.


<1018/1018hp 137/276mp 573/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Main Street

[Exits: north south]

<1018/1018hp 137/276mp 572/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Main Street

[Exits: north south]
A rat is hiding here, nibbling on some corn.

<1018/1018hp 137/276mp 571/583mv 539.642$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****
A rat is hiding here, nibbling on some corn.

 **** 3 south ****

 **** 4 south ****
A deer is feeding on some leaves.


<1018/1018hp 137/276mp 571/583mv 539.642$ Exits:NS>
< > scan n
You peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****
A crow caws out to the wind.


<1018/1018hp 137/276mp 571/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
Main Street

[Exits: north south]
The red glow of Lunitari rises over the horizon.
Your blood cools down.

<1018/1018hp 145/276mp 583/583mv 539.642$ Exits:NS>
< > where
People near you:
(PK) Azlakh             Main Street

<1018/1018hp 145/276mp 583/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 145/276mp 582/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
A Long Road

[Exits: north south]

<1018/1018hp 145/276mp 581/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.

<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > scan w
You peer intently west.
 **** 1 west ****

 **** 2 west ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > scan n
You peer intently north.
 **** 1 north ****


<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > scan e
You peer intently east.
 **** 1 east ****
A rabbit hops along,
unaware of your presence.


<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > where
People near you:
(PK) Azlakh             The Crossroads

<1018/1018hp 145/276mp 580/583mv 539.642$ Exits:NESW>
< > s
You ride a young green dragon south.
A Long Road

[Exits: north south]

<1018/1018hp 145/276mp 579/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 145/276mp 578/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Main Street

[Exits: north south]

<1018/1018hp 145/276mp 577/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Main Street

[Exits: north south]
A rat is hiding here, nibbling on some corn.

<1018/1018hp 145/276mp 576/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
A Ruined Village

[Exits: north south]

<1018/1018hp 145/276mp 575/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Forest Road

[Exits: north south]
A rat is hiding here, nibbling on some corn.

<1018/1018hp 145/276mp 574/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Forest Road

[Exits: north east south]

<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > where
People near you:
(PK) Azlakh             Forest Road

<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > scan n
You peer intently north.
 **** 1 north ****
A rat is hiding here, nibbling on some corn.

 **** 2 north ****

 **** 3 north ****
A rat is hiding here, nibbling on some corn.

 **** 4 north ****


<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > scan w
You peer intently west.

<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > scan e
You peer intently east.
 **** 1 east ****

 **** 2 east ****
A crow caws out to the wind.
An owl flutters through the trees.

 **** 3 east ****
A hunter wanders through the woods.


<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > where
People near you:
(PK) Azlakh             Forest Road

<1018/1018hp 145/276mp 573/583mv 539.642$ Exits:NES>
< > n
You ride a young green dragon north.
Forest Road

[Exits: north south]
A rat is hiding here, nibbling on some corn.

<1018/1018hp 145/276mp 572/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
A Ruined Village

[Exits: north south]

<1018/1018hp 145/276mp 571/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
Main Street

[Exits: north south]
A rat is hiding here, nibbling on some corn.

<1018/1018hp 145/276mp 570/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
Main Street

[Exits: north south]

<1018/1018hp 145/276mp 569/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Outskirts of the Village

[Exits: north south]

<1018/1018hp 145/276mp 568/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
A Long Road

[Exits: north south]

<1018/1018hp 145/276mp 567/583mv 539.642$ Exits:NS>
< > n
You ride a young green dragon north.
The Crossroads

[Exits: north east south west]
A crow caws out to the wind.

<1018/1018hp 145/276mp 566/583mv 539.642$ Exits:NESW>
< > w
You ride a young green dragon west.
The Dark Road

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.

<1018/1018hp 145/276mp 565/583mv 539.642$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
     The corpse of a young copper dragon is lying here.
( 2) The corpse of a bear is lying here.
     A steaming pile of a bear's entrails is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 145/276mp 564/583mv 539.642$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 145/276mp 563/583mv 539.642$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     Some fur is here on the ground.

<1018/1018hp 163/276mp 583/583mv 539.642$ Exits:NS>
< > where
People near you:
(PK) Azlakh             A dark temple lit by flickering torches

<1018/1018hp 163/276mp 583/583mv 539.642$ Exits:NS>
< > who
Players in the realm :
         Tandeliakaz the female elf.
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 9

<1018/1018hp 163/276mp 583/583mv 539.642$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
     The corpse of a young copper dragon is lying here.
     The corpse of a bear is lying here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1018/1018hp 163/276mp 582/583mv 539.642$ Exits:NE>
< > who
Players in the realm :
    (PK) Thrax the male minotaur, Knight of the Crown.
         Tandeliakaz the female elf.
         Artemis the male elf.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Kimia the female human.
         Sorbitol the male human.
         Brast the male draconian.
         Siera the female human.
         Nygne the male exile elf.
         Darthy the male wild elf.

Players found: 10

<1018/1018hp 163/276mp 582/583mv 539.642$ Exits:NE>
< > e
You ride a young green dragon east.
The Dark Road

[Exits: east west]
     The corpse of a deer is lying here.
     The corpse of an owl is lying here.

<1018/1018hp 163/276mp 581/583mv 539.642$ Exits:EW>
< > e
You ride a young green dragon east.
The Crossroads

[Exits: north east south west]
13  Solace II / Logs / Semaj reraids Takhisis part 3 on: March 13, 2004, 07:58:11 am
<1028/1028hp 27/276mp 444/583mv 18.353$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Semaj is attacking our clan halls!

<1028/1028hp 27/276mp 444/583mv 18.353$ Exits:NS>
< > stand
You wake and stand up.

<1028/1028hp 27/276mp 444/583mv 18.353$ Exits:NS>
< > s
backhand Semaj

Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A young green dragon has arrived.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 27/276mp 442/583mv 18.353$ Exits:NE>
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!
They aren't here.

<1028/1028hp 27/276mp 442/583mv 18.353$ Exits:NE>
< > n
A dark temple lit by flickering torches

[Exits: north south]
     Some fur is here on the ground.
A young green dragon has arrived.

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< >
get fur
put fur backpa

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< >
You get a goat's fur.

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< >
You put a goat's fur in a leather backpack.

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< > mount
You pull yourself up onto a young green dragon and mount her.

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Someone is attacking our clan halls!

<1028/1028hp 50/276mp 497/583mv 18.353$ Exits:NS>
< > s
backhand Semaj

You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand misses Semaj.
Semaj is in perfect condition.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: perfect condition >
< >
A small black dragon's claw devastates Semaj.
Semaj's punch decimates a small black dragon.
Semaj's punch maims a small black dragon.
Semaj shield blocks your wrath.
Semaj dodges your flaming bite.
Semaj hand blocks your wrath.
Semaj hand blocks your wrath.
Semaj hand blocks your flaming bite.
Semaj hand blocks your wrath.
Semaj dodges your flaming bite.
Semaj has a few scratches.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: a few scratches >
< >
Semaj looks around trying to escape.
Semaj has a few scratches.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: a few scratches >
< > drum
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace decimates Semaj.
Your drumming mace decimates Semaj.
Semaj looks dazed from the blows.
Semaj has some small wounds.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
A small black dragon's claw misses Semaj.
The presence of Takhisis protects a small black dragon.
The presence of Takhisis protects a small black dragon.
Semaj parries your wrath.
Semaj hand blocks your wrath.
Semaj has some small wounds.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj's punch devastates a small black dragon.
Semaj's punch devastates a small black dragon.
Semaj's punch devastates a small black dragon.
Semaj hand blocks your wrath.
Semaj has some small wounds.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< > drum

Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< >
People near you:
(PK) Azlakh             Before a towering stone dragon

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< >
But you aren't fighting anyone.

<1028/1028hp 50/276mp 496/583mv 18.353$ Exits:NE>
< > e
backhand Semaj

You ride a young green dragon east.
The Dark Road

[Exits: east west]
(PK) Semaj is here.
An owl flutters through the trees.

<1028/1028hp 50/276mp 495/583mv 18.353$ Exits:EW>
< >
Semaj leaves west.
They aren't here.

<1028/1028hp 50/276mp 495/583mv 18.353$ Exits:EW>
< > w
backhand Semaj

You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 50/276mp 494/583mv 18.353$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand MASSACRES Semaj.
Semaj has some small wounds.

<1028/1028hp 50/276mp 494/583mv 18.353$ Exits:NE>
< T: Azlakh TC: perfect condition E: Semaj EC: small wounds >
< >
You dodge Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
Semaj hand blocks your wrath.
Semaj parries your wrath.
Semaj shield blocks your flaming bite.
A young green dragon's claw misses Semaj.
A young green dragon's claw decimates Semaj.
Semaj is covered in bleeding wounds.

<1028/1028hp 50/276mp 494/583mv 18.353$ Exits:NE>
< T: Azlakh TC: perfect condition E: Semaj EC: bleeding wounds >
< > drum

Semaj looks around trying to escape.
Semaj is covered in bleeding wounds.

<1028/1028hp 50/276mp 494/583mv 18.353$ Exits:NE>
< T: Azlakh TC: perfect condition E: Semaj EC: bleeding wounds >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj leaves east.
Semaj has fled!
But you aren't fighting anyone.

<1028/1028hp 50/276mp 494/583mv 18.353$ Exits:NE>
< > e
backhand Semaj

You ride a young green dragon east.
The Dark Road

[Exits: east west]
(PK) Semaj is here.
An owl flutters through the trees.

<1028/1028hp 50/276mp 493/583mv 18.353$ Exits:EW>
< >
Semaj leaves west.
They aren't here.

<1028/1028hp 50/276mp 493/583mv 18.353$ Exits:EW>
< > w
backhand Semaj

You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here.
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< >
Semaj strikes at your critical arteries!
Semaj's assassination attempt *** DEMOLISHES *** you.
You yell 'Help! Semaj just tried to assassinate me!'
Semaj hand blocks your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj dodges your flaming bite.
Semaj is covered in bleeding wounds.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: bleeding wounds >
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is covered in bleeding wounds.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: bleeding wounds >
< >
You parry Semaj's punch.
You parry Semaj's punch.
Semaj hand blocks your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj is covered in bleeding wounds.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: bleeding wounds >
< > drum
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace MUTILATES Semaj.
Your drumming mace devastates Semaj.
Your drumming mace maims Semaj.
Semaj looks dazed from the blows.
Semaj is gushing blood.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: gushing blood >
< >
You parry Semaj's punch.
You parry Semaj's punch.
Semaj hand blocks your wrath.
Semaj shield blocks your flaming bite.
Semaj hand blocks your wrath.
You lean over your mount and land a lucky blow on Semaj.
Semaj parries your flaming bite.
Semaj is gushing blood.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: gushing blood >
< >
Semaj's upward punch misses you.
You parry Semaj's punch.
You lean over your mount and land a lucky blow on Semaj.
Semaj shield blocks your wrath.
Semaj dodges your flaming bite.
Your downward wrath misses Semaj.
Semaj dodges your wrath.
A young green dragon's claw DISMEMBERS Semaj.
Semaj is gushing blood.

<921/1028hp 50/276mp 492/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: gushing blood >
< > drum

The day has begun.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
People near you:
(PK) Semaj              Before a towering stone dragon
(PK) Azlakh             Before a towering stone dragon
You parry Semaj's punch.
You parry Semaj's punch.
Semaj's upward punch misses you.
Semaj's upward punch misses you.
Semaj hand blocks your wrath.
Semaj hand blocks your flaming bite.
Semaj dodges your wrath.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace misses Semaj.
Your drumming mace maims Semaj.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
Semaj dodges your wrath.
Semaj dodges your flaming bite.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< > drum

Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
Semaj dodges your wrath.
Semaj parries your wrath.
Semaj hand blocks your flaming bite.
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
People near you:
(PK) Semaj              Before a towering stone dragon
(PK) Azlakh             Before a towering stone dragon
Semaj is gushing blood.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace misses Semaj.
Your drumming mace devastates Semaj.
Your drumming mace devastates Semaj.
Semaj looks dazed from the blows.
Semaj is writhing in agony.

<942/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: writhing >
< >
You parry Semaj's punch.
Semaj's upward punch devastates you.
You parry Semaj's punch.
Semaj's upward punch decimates you.
You parry Semaj's punch.
Semaj dodges your wrath.
Semaj dodges your flaming bite.
Semaj parries your wrath.
A young green dragon's claw misses Semaj.
Semaj is writhing in agony.

<881/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: writhing >
< >
Semaj's upward punch decimates you.
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
Semaj's upward punch decimates you.
You parry Semaj's punch.
Semaj parries your wrath.
Semaj hand blocks your wrath.
Semaj is writhing in agony.

<831/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< T: Azlakh TC: small wounds E: Semaj EC: writhing >
< > drum

Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj leaves east.
Semaj has fled!

<831/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< >
People near you:
(PK) Azlakh             Before a towering stone dragon

<831/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< >
But you aren't fighting anyone.

<831/1028hp 59/276mp 527/583mv 18.353$ Exits:NE>
< > e
backhand Semaj

You ride a young green dragon east.
The Dark Road

[Exits: east west]
(PK) Semaj is here.
An owl flutters through the trees.

<831/1028hp 59/276mp 526/583mv 18.353$ Exits:EW>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is convulsing on the ground.

<831/1028hp 59/276mp 526/583mv 18.353$ Exits:EW>
< T: Azlakh TC: small wounds E: Semaj EC: convulsing >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<831/1028hp 59/276mp 526/583mv 18.353$ Exits:EW>
< > e
backhand Semaj

You ride a young green dragon east.
The Crossroads

[Exits: north east south west]

<831/1028hp 59/276mp 523/583mv 18.353$ Exits:NESW>
< >
They aren't here.

<831/1028hp 59/276mp 523/583mv 18.353$ Exits:NESW>
< > w

You ride a young green dragon east.
A Road

[Exits: west]

<831/1028hp 59/276mp 522/583mv 18.353$ Exits:W>
< > You ride a young green dragon west.
The Crossroads

[Exits: north east south west]

<831/1028hp 59/276mp 521/583mv 18.353$ Exits:NESW>
< > w
You ride a young green dragon west.
The Dark Road

[Exits: east west]
An owl flutters through the trees.

<831/1028hp 59/276mp 520/583mv 18.353$ Exits:EW>
< > l
The Dark Road
  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of
this darkness about you is stiffling. You can allow it to strangle you...
or you can embrace it, wallow in it. You feel that, if that path is one
you choose, you will be quite welcome in the black, smokey castle which
lies to the west.

[Exits: east west]
An owl flutters through the trees.

<831/1028hp 59/276mp 520/583mv 18.353$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<831/1028hp 59/276mp 519/583mv 18.353$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<831/1028hp 59/276mp 518/583mv 18.353$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<831/1028hp 59/276mp 517/583mv 18.353$ Exits:NE>
< > lo 2.dra
You see a young black dragon. His pitch-black face seems to glare around at
no one in general. His nose has smoke billowing out, and occasionally
he makes a grunting noise. He glances at you as you look at him.
A small black dragon has a few scratches.

<831/1028hp 59/276mp 517/583mv 18.353$ Exits:NE>
< > af
You are exceptionally resistant against bash (51%).
You are extremely resistant against pierce (43%).
You are extremely resistant against slash (46%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are toughened against negative (14%).
You are toughened against holy (14%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Skill: bandage             : is active for 2 hours.
Skill: berserk             : modifies all saves by -7 for 14 hours.
                           : modifies armor class by 35 for 14 hours.
                           : modifies damage roll by 7 for 14 hours.
                           : modifies hit roll by 7 for 14 hours.
Skill: toughen             : is active for 3 hours.
Skill: warcry              : modifies all saves by -4 for 14 hours.
                           : modifies hit roll by 4 for 14 hours.
Spell: bless               : modifies all saves by -5 for 0 hours.
                           : modifies hit roll by 5 for 0 hours.

<1028/1028hp 89/276mp 558/583mv 18.353$ Exits:NS>
< >
Semaj tells you 'tired from this , enjoy, bye'
14  Solace II / Logs / Semaj reraids Takhisis part 2 on: March 13, 2004, 07:55:29 am
<1028/1028hp 93/276mp 581/583mv 18.353$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Someone is attacking our clan halls!

<1028/1028hp 107/276mp 583/583mv 18.353$ Exits:NS>
< > s
backhand Semaj

You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand MASSACRES Semaj.
Semaj's pierce MUTILATES a small black dragon.
You lean over your mount and land a lucky blow on Semaj.
Semaj parries your wrath.
Semaj dodges your wrath.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< > drum

Semaj sighs.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj's pierce DISEMBOWELS a small black dragon.
Semaj dodges your wrath.
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
You swings your maces about wildly but fail to hit anything.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< > drum

Semaj's pierce MUTILATES a small black dragon.
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace devastates Semaj.
Your drumming mace maims Semaj.
Semaj looks dazed from the blows.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj parries your wrath.
Semaj parries your wrath.
You lean over your mount and land a lucky blow on Semaj.
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj has some small wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj's pierce MUTILATES a small black dragon.
Semaj parries your wrath.
Your downward flaming bite DISMEMBERS Semaj.
Your downward wrath MASSACRES Semaj.
Semaj is covered in bleeding wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: bleeding wounds >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj is covered in bleeding wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: bleeding wounds >
< >
People near you:
(PK) Semaj              Before a towering stone dragon
(PK) Azlakh             Before a towering stone dragon
Semaj is covered in bleeding wounds.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: bleeding wounds >
< > drum
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace DISEMBOWELS Semaj.
Your drumming mace maims Semaj.
Your drumming mace devastates Semaj.
Semaj looks dazed from the blows.
Semaj is gushing blood.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj's pierce MUTILATES a small black dragon.
Semaj parries your wrath.
Semaj dodges your flaming bite.
Semaj is gushing blood.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: small wounds E: Semaj EC: gushing blood >
< >
Semaj's pierce MASSACRES a small black dragon.
Semaj's pierce MUTILATES a small black dragon.
The presence of Takhisis protects a small black dragon.
Semaj dodges your wrath.
Semaj dodges your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj parries your wrath.
Semaj dodges your flaming bite.
Semaj is gushing blood.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: small wounds E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj leaves east.
Semaj has fled!

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< > drum

People near you:
(PK) Azlakh             Before a towering stone dragon

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< > But you aren't fighting anyone.

<1028/1028hp 107/276mp 582/583mv 18.353$ Exits:NE>
< >
The sun slowly disappears in the west.

<1028/1028hp 126/276mp 583/583mv 18.353$ Exits:NE>
< > e
backhand Semaj

You ride a young green dragon east.
The Dark Road

[Exits: east west]
(PK) Semaj is here.
An owl flutters through the trees.

<1028/1028hp 126/276mp 582/583mv 18.353$ Exits:EW>
< >
Semaj leaves east.

<1028/1028hp 126/276mp 582/583mv 18.353$ Exits:EW>
< >
They aren't here.

<1028/1028hp 126/276mp 582/583mv 18.353$ Exits:EW>
< > w

You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 110/276mp 581/583mv 18.353$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Someone is attacking our clan halls!

<1028/1028hp 125/276mp 583/583mv 18.353$ Exits:NS>
< > s
backhand Semaj

You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 125/276mp 582/583mv 18.353$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj has some small wounds.

<1028/1028hp 125/276mp 582/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 125/276mp 582/583mv 18.353$ Exits:NE>
< > e
backhand Semaj

You ride a young green dragon east.
The Dark Road

[Exits: east west]
An owl flutters through the trees.

<1028/1028hp 125/276mp 581/583mv 18.353$ Exits:EW>
< >
Semaj has arrived.
You make a powerful backhand blow with your mace.
Your backhand MASSACRES Semaj.
Semaj has some small wounds.

<1028/1028hp 125/276mp 581/583mv 18.353$ Exits:EW>
< T: Azlakh TC: perfect condition E: Semaj EC: small wounds >
< >
You parry Semaj's punch.
Your mount gets in the way of Semaj's blow.
Semaj's punch MUTILATES a young green dragon.
You parry Semaj's punch.
Your downward wrath misses Semaj.
Semaj parries your flaming bite.
Semaj has some small wounds.

<1028/1028hp 125/276mp 581/583mv 18.353$ Exits:EW>
< T: Azlakh TC: perfect condition E: Semaj EC: small wounds >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 125/276mp 581/583mv 18.353$ Exits:EW>
< > e
backhand Semaj

You ride a young green dragon east.
The Crossroads

[Exits: north east south west]
(PK) Semaj is here.

<1028/1028hp 125/276mp 580/583mv 18.353$ Exits:NESW>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is covered in bleeding wounds.

<1028/1028hp 125/276mp 580/583mv 18.353$ Exits:NESW>
< T: Azlakh TC: perfect condition E: Semaj EC: bleeding wounds >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 125/276mp 580/583mv 18.353$ Exits:NESW>
< > e
backhand Semaj

You ride a young green dragon east.
A Road

[Exits: west]
(PK) Semaj is here.

<1028/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< >
Semaj strikes at your critical arteries!
Semaj's assassination attempt MASSACRES you.
You yell 'Help! Semaj just tried to assassinate me!'
Semaj parries your wrath.
Semaj parries your flaming bite.
Semaj parries your wrath.
Semaj dodges your wrath.
Semaj dodges your flaming bite.
Semaj dodges your wrath.
Semaj parries your flaming bite.
Semaj is covered in bleeding wounds.

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< T: Azlakh TC: a few scratches E: Semaj EC: bleeding wounds >
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is covered in bleeding wounds.

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< T: Azlakh TC: a few scratches E: Semaj EC: bleeding wounds >
< >
You parry Semaj's punch.
The presence of Takhisis protects you.
Semaj parries your wrath.
Semaj parries your wrath.
Semaj is covered in bleeding wounds.

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< T: Azlakh TC: a few scratches E: Semaj EC: bleeding wounds >
< >
You parry Semaj's punch.
You parry Semaj's punch.
You parry Semaj's punch.
Semaj dodges your wrath.
Semaj hand blocks your flaming bite.
Semaj dodges your wrath.
Your downward flaming bite misses Semaj.
Semaj is covered in bleeding wounds.

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< T: Azlakh TC: a few scratches E: Semaj EC: bleeding wounds >
< >
Semaj looks around trying to escape.
Semaj is covered in bleeding wounds.

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< T: Azlakh TC: a few scratches E: Semaj EC: bleeding wounds >
< >
Semaj looks around trying to escape.
Semaj leaves west.
Semaj has fled!

<953/1028hp 125/276mp 579/583mv 18.353$ Exits:W>
< > w
backhand Semaj

You ride a young green dragon west.
The Crossroads

[Exits: north east south west]
(PK) Semaj is here.

<953/1028hp 125/276mp 578/583mv 18.353$ Exits:NESW>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is gushing blood.

<953/1028hp 125/276mp 578/583mv 18.353$ Exits:NESW>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
Semaj leaves south.
Semaj has fled!

<953/1028hp 125/276mp 578/583mv 18.353$ Exits:NESW>
< > s
backhand Semaj

You ride a young green dragon south.
A Long Road

[Exits: north south]

<953/1028hp 125/276mp 577/583mv 18.353$ Exits:NS>
< >
They aren't here.

15  Solace II / Logs / Semaj reraids Takhisis part 1 on: March 13, 2004, 07:54:41 am
<1028/1028hp 276/276mp 572/583mv 218.376$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 276/276mp 571/583mv 218.376$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< > af
You are divinely resistant against bash (61%).
You are exceptionally resistant against pierce (53%).
You are exceptionally resistant against slash (56%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are highly resistant against negative (34%).
You are highly resistant against holy (34%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Skill: toughen             : is active for 0 hours.
Skill: berserk             : modifies all saves by -7 for 3 hours.
                           : modifies armor class by 35 for 3 hours.
                           : modifies damage roll by 7 for 3 hours.
                           : modifies hit roll by 7 for 3 hours.
Spell: armor               : modifies armor class by -30 for 8 hours.
Spell: bless               : modifies all saves by -5 for 25 hours.
                           : modifies hit roll by 5 for 25 hours.
Spell: dark shield         : modifies all saves by -2 for 2 hours.
Spell: ghost armor         : modifies resistance to pierce by 10 for 2 hours.
                           : modifies resistance to slash by 10 for 2 hours.
                           : modifies resistance to bash by 10 for 2 hours.
Spell: dark presence       : modifies damage roll by 8 for 6 hours.
                           : modifies hit roll by 8 for 6 hours.
                           : modifies strength by 5 for 6 hours.
                           : modifies all saves by -7 for 6 hours.
                           : modifies resistance to holy by 20 for 6 hours.
                           : modifies resistance to negative by 20 for 6 hours.

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< >
Your don't feel quite so tough.

<1028/1028hp 276/276mp 583/583mv 218.376$ Exits:NS>
< > tou
tou
You flex your muscles, but fail to toughen yourself up.

<1028/1028hp 251/276mp 583/583mv 218.376$ Exits:NS>
< > You flex your muscles and toughen yourself against injury!

<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< > who
Players in the realm :
         Brogmar the male draconian.
    (PK) Maldevir the male human, Archmagi of the Tower.
    (PK) Semaj the male human, Warlord of Heretics.
         Giterai the male wild elf, Apprentice of the Tower.
         Tiamo the male gnome.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Azog the male minotaur.

Players found: 7

<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Someone is attacking our clan halls!
<1028/1028hp 216/276mp 583/583mv 218.376$ Exits:NS>
< > s
backhand Semaj

You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj has some small wounds.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< > drum

Semaj hurls a handful of dust into your face!
You are blinded by the dust in your eyes.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone dodges your wrath.
Someone parries your wrath.
Someone parries your flaming bite.
Someone's claw MASSACRES someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
You do a rapid drumming against someone's head with your maces.
where
Your drumming mace MUTILATES someone.
Your drumming mace maims someone.
Your drumming mace devastates someone.
Your drumming mace misses someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
Someone moves to block someone's way as he tries to leave north.
Someone says 'You are not allowed to go there.'
Someone moves to block someone's way as he tries to leave north.
Someone says 'You are not allowed to go there.'

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone's pierce DISMEMBERS someone.
Someone's ghost armor protects him.
Someone parries your wrath.
Someone parries your wrath.
Someone's claw misses someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
Someone leaves east.
Someone has fled!

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< > n

Someone has arrived.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< >
You can't see anything!

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< >
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 581/583mv 218.376$ Exits:None>
< > n
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 580/583mv 218.376$ Exits:None>
< > n
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > w
[Takhisis] someone: Intruder! Intruder! Someone is attacking our clan halls!

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > Alas, you cannot go that way.

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > s
You ride someone south.
You can't see a thing!

<1028/1028hp 216/276mp 578/583mv 218.376$ Exits:None>
< > w
You ride someone west.
You can't see a thing!

<1028/1028hp 216/276mp 577/583mv 218.376$ Exits:None>
< >
The presence of Takhisis no longer protects you.
You are no longer protected by the dark shadows.

<1028/1028hp 234/276mp 583/583mv 218.376$ Exits:None>
< > heal blind
Someone utters the words 'cure blindness'.
You rub the dust from your eyes.
The dust in your eyes fades away.

<1028/1028hp 234/276mp 583/583mv 18.353$ Exits:E>
< > e
You ride a young green dragon east.
A dark smoke filled room within the temple

[Exits: north east south west]

<1028/1028hp 234/276mp 582/583mv 18.353$ Exits:NESW>
< > s
You ride a young green dragon south.
A dark temple lit by flickering torches

[Exits: north south]

<1028/1028hp 234/276mp 581/583mv 18.353$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'
Semaj's pierce MASSACRES a small black dragon.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
You make a powerful backhand blow with your mace.
Your backhand MASSACRES Semaj.
Semaj is gushing blood.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: small wounds E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > drum
backhand Semaj
But you aren't fighting anyone.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj

Semaj has arrived.
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is gushing blood.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: perfect condition E: Semaj EC: gushing blood >
< > drum

Semaj steps out of the shadows.
Semaj's upward pierce mauls you.
You parry Semaj's pierce.
Semaj dodges your wrath.
Semaj dodges your flaming bite.
Semaj parries your wrath.
Semaj dodges your flaming bite.
Semaj is gushing blood.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj is gushing blood.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace devastates Semaj.
Your drumming mace MUTILATES Semaj.
Semaj is writhing in agony.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: writhing >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
e
backhand Semaj

People near you:
(PK) Azlakh             Before a towering stone dragon

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< >
They aren't here.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< >
You ride a young green dragon east.
The Dark Road

[Exits: east west]
An owl flutters through the trees.

<1009/1028hp 234/276mp 579/583mv 18.353$ Exits:EW>
< >
They aren't here.

<1009/1028hp 234/276mp 579/583mv 18.353$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1009/1028hp 234/276mp 578/583mv 18.353$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<1009/1028hp 234/276mp 577/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1028/1028hp 143/276mp 388/583mv 18.353$ Exits:NS>
< > c da

Semaj tells you 'seems it will take a lot of time'

<1028/1028hp 143/276mp 388/583mv 18.353$ Exits:NS>
< >
You clench your fist and draw magic into yourself.
You feel protected by the presence of Takhisis.

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > af
You are divinely resistant against bash (61%).
You are exceptionally resistant against pierce (53%).
You are exceptionally resistant against slash (56%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are highly resistant against negative (34%).
You are highly resistant against holy (34%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Spell: dark shield         : modifies all saves by -2 for 18 hours.
Spell: ghost armor         : modifies resistance to pierce by 10 for 18 hours.
                           : modifies resistance to slash by 10 for 18 hours.
                           : modifies resistance to bash by 10 for 18 hours.
Skill: berserk             : modifies all saves by -7 for 17 hours.
                           : modifies armor class by 35 for 17 hours.
                           : modifies damage roll by 7 for 17 hours.
                           : modifies hit roll by 7 for 17 hours.
Skill: bandage             : is active for 4 hours.
Skill: toughen             : is active for 3 hours.
Spell: armor               : modifies armor class by -30 for 4 hours.
Spell: bless               : modifies all saves by -5 for 21 hours.
                           : modifies hit roll by 5 for 21 hours.
Spell: dark presence       : modifies damage roll by 8 for 2 hours.
                           : modifies hit roll by 8 for 2 hours.
                           : modifies strength by 5 for 2 hours.
                           : modifies all saves by -7 for 2 hours.
                           : modifies resistance to holy by 20 for 2 hours.
                           : modifies resistance to negative by 20 for 2 hours.

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > warcry
You let out a fierce warcry!

<1028/1028hp 96/276mp 388/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 120/276mp 445/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 120/276mp 445/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 143/276mp 502/583mv 18.353$ Exits:NS>
< >
Your feeling of the dark power fades.

<1028/1028hp 161/276mp 559/583mv 18.353$ Exits:NS>
< > score
You are Azlakh, Knight of the Lily.
Race: minotaur    Sex: male      Age: 52 years old (young)
You are a lawful evil fighter.
Level: 35, with 12048601 exp (at maximum level for fighter).

Str: 25      Health: 1028/1028    Practices: 0
Int: 11      Mana  :  161/276     Training sessions: 1
Wis: 15      Move  :  559/583
Dex: 17      Carrying 29/31 items (515/630 pounds)
Con: 22      You have 353 gold and 18 silver coins.

Wimpy set to 100 hit points.  Hometown is Palanthas.
You are standing.

Armor: pierce: -378  bash: -387  slash: -384  magic: -390
Hitroll: 45  Damroll: 43.
Saves will: -54 fortitude: -57 agility: -49.

You trust your group with questionable spells.


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