31
on: December 05, 2004, 10:12:55 pm
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Started by Geryon - Last post by Lynx
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pugil is now considered useful or which-what-where???
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32
on: December 05, 2004, 10:09:02 pm
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Started by Taiko - Last post by Lynx
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Taiko, you're damned meteor-eater, turn your icq on next time.. there some pretty-good-payed work for ya was around last week ;(
Nomiro, aren't you from Piter, btw?
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33
on: December 05, 2004, 07:52:47 pm
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Started by Taiko - Last post by Taiko
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OK, sure, fair enough...but, um, my question was to Taiko about the wording of that... "You're able to cast" implies that maybe some are unable to...? That's what my confusion is about He's assassin, Solan...
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34
on: December 05, 2004, 07:51:41 pm
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Started by Taiko - Last post by Taiko
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As i remember Verate comes exactly after i die to you . Loser looted wrong corpse ). Nomiro, you're looser here.. Died when I was link dead because of your own throws.. Yeah, hero.. And I did loot 2.cor cause I knew you had better eq. I was fair enought, exchanged my crap on yours eq.. which is crap also..
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35
on: December 05, 2004, 07:17:59 pm
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Started by Geryon - Last post by Sgt Pepper
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I think that weapon specialization give the knights an offensive fighting style, but in my opinion knights have to help and protect good people, therefore they should have a defensive style.
Every class have some useless skills, changing this much would overpower knight.
I agree about the hand to hand, they shouldn't be the only ones without it.
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36
on: December 05, 2004, 06:47:12 pm
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Started by Geryon - Last post by Geryon
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In my humble opinion, a knight now is a heap of skills gathered from here and there. Yet a significant part of his skills and spells are totally useless.
Level 3: kick 1%
Level 11: lore 1%
Level 21: spike 1% (Oh yeah, if there was a single DK or lich, I would perhaps practice this)
Level 27: impale 1%
Level 2: cure light 1%
Level 5: cure serious 1%
Level 6: create water 1%
Level 7: dispel evil 1%
Level 17: calm 1%
Level 19: banishment 1%
Level 21: turn undead 1%
Denote that knight is the ONLY class w/o hand to hand skill. Even mages and priests have it, but knights don't.
So I, for one, would gladly accept the returning of the old knights.
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37
on: December 05, 2004, 06:21:04 pm
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Started by Geryon - Last post by west
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Why you didn't add kenders and gnomes to the poll ?
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38
on: December 05, 2004, 06:01:34 pm
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Started by Geryon - Last post by Woland
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I disagree that knights should be returned to past, but I agree that something new has to be added to them...
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39
on: December 05, 2004, 03:52:18 pm
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Started by Ritocito - Last post by Ritocito
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Why i must see target in world for checking his tracks on a ground? And why man's tracks dissapears, when he leaves realms?
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40
on: December 05, 2004, 01:37:57 pm
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Started by Geryon - Last post by Rug
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Rubbish. Mino priests were disbanded because mino resists plus sanctuary made them imbalanced. Same about knights.
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