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Solace Old Forum  |  Solace II  |  Logs  |  Topic: Semaj reraids Takhisis part 1 « previous next »
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Author Topic: Semaj reraids Takhisis part 1  (Read 1441 times)
mad_ilya
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« on: March 13, 2004, 07:54:41 am »

<1028/1028hp 276/276mp 572/583mv 218.376$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 276/276mp 571/583mv 218.376$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< > af
You are divinely resistant against bash (61%).
You are exceptionally resistant against pierce (53%).
You are exceptionally resistant against slash (56%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are highly resistant against negative (34%).
You are highly resistant against holy (34%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Skill: toughen             : is active for 0 hours.
Skill: berserk             : modifies all saves by -7 for 3 hours.
                           : modifies armor class by 35 for 3 hours.
                           : modifies damage roll by 7 for 3 hours.
                           : modifies hit roll by 7 for 3 hours.
Spell: armor               : modifies armor class by -30 for 8 hours.
Spell: bless               : modifies all saves by -5 for 25 hours.
                           : modifies hit roll by 5 for 25 hours.
Spell: dark shield         : modifies all saves by -2 for 2 hours.
Spell: ghost armor         : modifies resistance to pierce by 10 for 2 hours.
                           : modifies resistance to slash by 10 for 2 hours.
                           : modifies resistance to bash by 10 for 2 hours.
Spell: dark presence       : modifies damage roll by 8 for 6 hours.
                           : modifies hit roll by 8 for 6 hours.
                           : modifies strength by 5 for 6 hours.
                           : modifies all saves by -7 for 6 hours.
                           : modifies resistance to holy by 20 for 6 hours.
                           : modifies resistance to negative by 20 for 6 hours.

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1028/1028hp 276/276mp 570/583mv 218.376$ Exits:NS>
< >
Your don't feel quite so tough.

<1028/1028hp 276/276mp 583/583mv 218.376$ Exits:NS>
< > tou
tou
You flex your muscles, but fail to toughen yourself up.

<1028/1028hp 251/276mp 583/583mv 218.376$ Exits:NS>
< > You flex your muscles and toughen yourself against injury!

<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< > who
Players in the realm :
         Brogmar the male draconian.
    (PK) Maldevir the male human, Archmagi of the Tower.
    (PK) Semaj the male human, Warlord of Heretics.
         Giterai the male wild elf, Apprentice of the Tower.
         Tiamo the male gnome.
    (PK) [Takhisis] Azlakh the male minotaur, Knight of the Lily.
         Azog the male minotaur.

Players found: 7

<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 201/276mp 583/583mv 218.376$ Exits:NS>
< >
[Takhisis] a small black dragon: Intruder! Intruder! Someone is attacking our clan halls!
<1028/1028hp 216/276mp 583/583mv 218.376$ Exits:NS>
< > s
backhand Semaj

You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:NE>
< >
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj has some small wounds.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:NE>
< T: A small black dragon TC: a few scratches E: Semaj EC: small wounds >
< > drum

Semaj hurls a handful of dust into your face!
You are blinded by the dust in your eyes.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone dodges your wrath.
Someone parries your wrath.
Someone parries your flaming bite.
Someone's claw MASSACRES someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
You do a rapid drumming against someone's head with your maces.
where
Your drumming mace MUTILATES someone.
Your drumming mace maims someone.
Your drumming mace devastates someone.
Your drumming mace misses someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
Someone moves to block someone's way as he tries to leave north.
Someone says 'You are not allowed to go there.'
Someone moves to block someone's way as he tries to leave north.
Someone says 'You are not allowed to go there.'

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone's pierce DISMEMBERS someone.
Someone's ghost armor protects him.
Someone parries your wrath.
Someone parries your wrath.
Someone's claw misses someone.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< T: someone TC: Huh E: someone EC: Huh >
< >
Someone looks around trying to escape.
Someone leaves east.
Someone has fled!

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< > n

Someone has arrived.

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< >
You can't see anything!

<1028/1028hp 216/276mp 582/583mv 218.376$ Exits:None>
< >
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 581/583mv 218.376$ Exits:None>
< > n
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 580/583mv 218.376$ Exits:None>
< > n
You ride someone north.
You can't see a thing!

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > w
[Takhisis] someone: Intruder! Intruder! Someone is attacking our clan halls!

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > Alas, you cannot go that way.

<1028/1028hp 216/276mp 579/583mv 218.376$ Exits:None>
< > s
You ride someone south.
You can't see a thing!

<1028/1028hp 216/276mp 578/583mv 218.376$ Exits:None>
< > w
You ride someone west.
You can't see a thing!

<1028/1028hp 216/276mp 577/583mv 218.376$ Exits:None>
< >
The presence of Takhisis no longer protects you.
You are no longer protected by the dark shadows.

<1028/1028hp 234/276mp 583/583mv 218.376$ Exits:None>
< > heal blind
Someone utters the words 'cure blindness'.
You rub the dust from your eyes.
The dust in your eyes fades away.

<1028/1028hp 234/276mp 583/583mv 18.353$ Exits:E>
< > e
You ride a young green dragon east.
A dark smoke filled room within the temple

[Exits: north east south west]

<1028/1028hp 234/276mp 582/583mv 18.353$ Exits:NESW>
< > s
You ride a young green dragon south.
A dark temple lit by flickering torches

[Exits: north south]

<1028/1028hp 234/276mp 581/583mv 18.353$ Exits:NS>
< > s
You ride a young green dragon south.
Before a towering stone dragon

[Exits: north east]
(PK) Semaj is here, fighting a small black dragon.
[Takhisis] A small black dragon is here, fighting Semaj.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'
Semaj's pierce MASSACRES a small black dragon.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
You make a powerful backhand blow with your mace.
Your backhand MASSACRES Semaj.
Semaj is gushing blood.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: A small black dragon TC: small wounds E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > drum
backhand Semaj
But you aren't fighting anyone.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
They aren't here.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj

Semaj has arrived.
You make a powerful backhand blow with your mace.
Your backhand MANGLES Semaj.
Semaj is gushing blood.

<1028/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: perfect condition E: Semaj EC: gushing blood >
< > drum

Semaj steps out of the shadows.
Semaj's upward pierce mauls you.
You parry Semaj's pierce.
Semaj dodges your wrath.
Semaj dodges your flaming bite.
Semaj parries your wrath.
Semaj dodges your flaming bite.
Semaj is gushing blood.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
Semaj looks around trying to escape.
A small black dragon moves to block Semaj's way as he tries to leave north.
A small black dragon says 'You are not allowed to go there.'
Semaj is gushing blood.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: gushing blood >
< >
You do a rapid drumming against Semaj's head with your maces.
where
Your drumming mace devastates Semaj.
Your drumming mace MUTILATES Semaj.
Semaj is writhing in agony.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< T: Azlakh TC: a few scratches E: Semaj EC: writhing >
< >
Semaj looks around trying to escape.
Semaj leaves east.
Semaj has fled!

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< > backhand Semaj
e
backhand Semaj

People near you:
(PK) Azlakh             Before a towering stone dragon

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< >
They aren't here.

<1009/1028hp 234/276mp 580/583mv 18.353$ Exits:NE>
< >
You ride a young green dragon east.
The Dark Road

[Exits: east west]
An owl flutters through the trees.

<1009/1028hp 234/276mp 579/583mv 18.353$ Exits:EW>
< >
They aren't here.

<1009/1028hp 234/276mp 579/583mv 18.353$ Exits:EW>
< > w
You ride a young green dragon west.
Before a towering stone dragon

[Exits: north east]
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.
A small black dragon says 'Welcome, Azlakh, Knight of the Lily.'

<1009/1028hp 234/276mp 578/583mv 18.353$ Exits:NE>
< > n
You ride a young green dragon north.
A dark temple lit by flickering torches

[Exits: north south]

<1009/1028hp 234/276mp 577/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.

<1028/1028hp 143/276mp 388/583mv 18.353$ Exits:NS>
< > c da

Semaj tells you 'seems it will take a lot of time'

<1028/1028hp 143/276mp 388/583mv 18.353$ Exits:NS>
< >
You clench your fist and draw magic into yourself.
You feel protected by the presence of Takhisis.

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > af
You are divinely resistant against bash (61%).
You are exceptionally resistant against pierce (53%).
You are exceptionally resistant against slash (56%).
You are slightly toughened against fire (4%).
You are resistant against cold (29%).
You are toughened against lightning (14%).
You are toughened against acid (14%).
You are toughened against poison (14%).
You are highly resistant against negative (34%).
You are highly resistant against holy (34%).
You are toughened against energy (14%).
You are toughened against mental (14%).
You are toughened against disease (14%).
You are toughened against drowning (14%).
You are toughened against light (14%).
You are toughened against harm (14%).
You are toughened against charm (14%).
You are toughened against sound (14%).
You are toughened against earth (14%).
You are toughened against air (14%).

You are affected by the following spells:
Spell: dark shield         : modifies all saves by -2 for 18 hours.
Spell: ghost armor         : modifies resistance to pierce by 10 for 18 hours.
                           : modifies resistance to slash by 10 for 18 hours.
                           : modifies resistance to bash by 10 for 18 hours.
Skill: berserk             : modifies all saves by -7 for 17 hours.
                           : modifies armor class by 35 for 17 hours.
                           : modifies damage roll by 7 for 17 hours.
                           : modifies hit roll by 7 for 17 hours.
Skill: bandage             : is active for 4 hours.
Skill: toughen             : is active for 3 hours.
Spell: armor               : modifies armor class by -30 for 4 hours.
Spell: bless               : modifies all saves by -5 for 21 hours.
                           : modifies hit roll by 5 for 21 hours.
Spell: dark presence       : modifies damage roll by 8 for 2 hours.
                           : modifies hit roll by 8 for 2 hours.
                           : modifies strength by 5 for 2 hours.
                           : modifies all saves by -7 for 2 hours.
                           : modifies resistance to holy by 20 for 2 hours.
                           : modifies resistance to negative by 20 for 2 hours.

<1028/1028hp 108/276mp 388/583mv 18.353$ Exits:NS>
< > warcry
You let out a fierce warcry!

<1028/1028hp 96/276mp 388/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 120/276mp 445/583mv 18.353$ Exits:NS>
< > scan s
You peer intently south.
 **** 1 south ****
[Takhisis] A small, cruel looking black dragon blocks the way into the temple.


<1028/1028hp 120/276mp 445/583mv 18.353$ Exits:NS>
< > l
A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]

<1028/1028hp 143/276mp 502/583mv 18.353$ Exits:NS>
< >
Your feeling of the dark power fades.

<1028/1028hp 161/276mp 559/583mv 18.353$ Exits:NS>
< > score
You are Azlakh, Knight of the Lily.
Race: minotaur    Sex: male      Age: 52 years old (young)
You are a lawful evil fighter.
Level: 35, with 12048601 exp (at maximum level for fighter).

Str: 25      Health: 1028/1028    Practices: 0
Int: 11      Mana  :  161/276     Training sessions: 1
Wis: 15      Move  :  559/583
Dex: 17      Carrying 29/31 items (515/630 pounds)
Con: 22      You have 353 gold and 18 silver coins.

Wimpy set to 100 hit points.  Hometown is Palanthas.
You are standing.

Armor: pierce: -378  bash: -387  slash: -384  magic: -390
Hitroll: 45  Damroll: 43.
Saves will: -54 fortitude: -57 agility: -49.

You trust your group with questionable spells.


Logged
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Solace Old Forum  |  Solace II  |  Logs  |  Topic: Semaj reraids Takhisis part 1 « previous next »
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