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Author Topic: Special guards.. freely used?? Hmm  (Read 9329 times)
Trum
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« on: June 01, 2004, 02:27:25 pm »


[850/950hp 423/477mana 201/201mv 744529tnl] >
< T: Trum TC: small wounds E: a sentinel EC: bleeding wounds >
< >  sca nc 'cure critical'You peer intently north.
 **** 1 north ****

 **** 2 north ****
Jurgus the male draconian is here.
The royal Guardian of the law stands here protecting his hall.

A sentinel is covered in bleeding wounds.

[850/950hp 423/477mana 201/201mv 744529tnl] >
< T: Trum TC: small wounds E: a sentinel EC: bleeding wounds >
< >  You draw upon the powers granted by your god.
Your fingers flare with bright blue light as you empower your magic!
You feel better!
A sentinel is covered in bleeding wounds.

[906/950hp 403/477mana 201/201mv 744529tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
Your downward crush DISEMBOWELS a sentinel!
Your downward crush DISEMBOWELS a sentinel!
A griffon's claw misses a sentinel.
A griffon's claw DISEMBOWELS a sentinel!
You parry a sentinel's pound.
You shield block a sentinel's pound.
A sentinel is covered in bleeding wounds.

[906/950hp 403/477mana 201/201mv 744529tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  fleafYou turn around, trying to escape!
A sentinel moves to block the passage north.
A sentinel moves to block the passage north.
You ride a griffon south.
On a well kept street named 'Royal way'

[Exits: north east south west]
(Charmed) a water elemental is sleeping here.
An elven girl walks by with a regal, superior stride.
You rear in a griffon and flee from combat!
You lost 10 exp.

[906/950hp 403/477mana 200/201mv 744539tnl] >
An elven traveller peers about herself, obviously seeking something.

[906/950hp 403/477mana 201/201mv 744539tnl] > You have the following resistances:
You are toughened against bashing (15%)
You are slightly toughened against slashing (2%)
You are resistant against electrical attacks (29%)
You have an aversion to acidic attacks (-10%)
You are toughened against poison (10%)
You are resistant against negative energy (29%)
You are slightly toughened against holy attacks (2%)
You are toughened against diseases (10%)

You are affected by the following:
Spell protection modifies fortitude save by 2 for 22 hours
                       modifies will save by 2 for 22 hours
                       modifies reflex save by 2 for 22 hours
Spell resist lightning modifies resist lightning by 29 for 7 hours
Spell resist negative modifies resist negative by 29 for 6 hours
Spell armor modifies armor class by -20 for 21 hours
Spell pass door is active for 1 hours
Spell plant tree is active for 38 hours
                       is active for 38 hours
Spell frenzy modifies armor class by 30 for 2 hours
                       modifies damage roll by 7 for 2 hours
                       modifies hit roll by 7 for 2 hours
Spell bless modifies fortitude save by 4 for 20 hours
                       modifies will save by 4 for 20 hours
                       modifies reflex save by 4 for 20 hours
                       modifies hit roll by 3 for 20 hours
Spell aid modifies fortitude save by 5 for 0 hours
                       modifies will save by 5 for 0 hours
                       modifies reflex save by 5 for 0 hours
                       modifies hp by 38 for 0 hours
Spell fly is active for 15 hours
Spell giant strength modifies strength by 4 for 3 hours
Spell detect invis is active for 4 hours

[906/950hp 403/477mana 201/201mv 744539tnl] > c 'protective shield'You draw upon the powers granted by your god.
Your fingers flare with bright blue light as you empower your magic!
You are surrounded by a protective shield.

[906/950hp 353/477mana 201/201mv 744539tnl] > c 'briar shield'saveYou concentrate a moment and pray to your deity.
Your fingers flare with bright blue light as you empower your magic!
You lost your concentration.

[906/950hp 338/477mana 201/201mv 744539tnl] > c 'briar shield'
The feeling of divine aid fades.

[934/912hp 382/477mana 201/201mv 744539tnl] > Saving. Remember that Solace has automatic saving.

[934/912hp 382/477mana 201/201mv 744539tnl] > You concentrate a moment and pray to your deity.
Your fingers flare with bright blue light as you empower your magic!
You feel sharp spikes growing from your skin.

[934/912hp 352/477mana 201/201mv 744539tnl] > c aidYou concentrate a moment and pray to your deity.
Your fingers flare with bright blue light as you empower your magic!
You lost your concentration.

[934/912hp 342/477mana 201/201mv 744539tnl] >
An elven traveller looks around herself and shakes her head in wonder.

[934/912hp 342/477mana 201/201mv 744539tnl] > c aidYou utter a prayer to your deity.
Your fingers glow with a soft blue light as you empower your magic!
You feel a reassuring presence watching over you.

[934/948hp 322/477mana 201/201mv 744539tnl] > savesca nSaving. Remember that Solace has automatic saving.

[934/948hp 322/477mana 201/201mv 744539tnl] > You peer intently north.
 **** 1 north ****
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

 **** 2 north ****

 **** 3 north ****
(Charmed) A magnificently groomed white stallion is here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
Jurgus the male draconian is here.
The royal Guardian of the law stands here protecting his hall.


[934/948hp 322/477mana 201/201mv 744539tnl] >
An elven traveller says, 'Do you know the way to the harbour, I need to reach Naiadia?'

[934/948hp 322/477mana 201/201mv 744539tnl] > sca nYou peer intently north.
 **** 1 north ****
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

 **** 2 north ****

 **** 3 north ****
(Charmed) A magnificently groomed white stallion is here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
Jurgus the male draconian is sleeping here.
The royal Guardian of the law stands here protecting his hall.


[934/948hp 322/477mana 201/201mv 744539tnl] > whePlayers near you:
(PK) Trum       On a well kept street named 'Royal way'

[934/948hp 322/477mana 201/201mv 744539tnl] > who-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Dutrax the male dwarf
            (PK) Jurgus the male draconian, Magistrate of Justice
            (PK) Lextor the male human
 [WARDER]   (PK) Trum the male dwarf, Warder of the Forests
                 Evans the male human
                 Telipal the male elf
                 Darcan the male dark elf, Archmagi of the Tower
            (PK) Delora the female half-elf, Knight of the Crown
                 Jemma the female elf
                 Draga the male minotaur, Knight of the Sword
                 Fencax the male minotaur, Knight of the Crown
                 Lanna the female wild elf
            (PK) Alagat the male minotaur
                 Seric the male human
                 Olgrid the male dark elf
                 Khird the male human, Knight of the Crown
                 Annix the male human

Players found: 17

[934/948hp 322/477mana 201/201mv 744539tnl] > whePlayers near you:
(PK) Trum       On a well kept street named 'Royal way'

[934/948hp 322/477mana 201/201mv 744539tnl] > lOn a well kept street named 'Royal way'
  You are on a small but extremely well maintained street. Bright yellow
torches line the streets and provide ample lighting to show off the rich
houses that lie behind high, guarded walls. Royal way continues east and
west, and to the south you can see the Palanthas city hall. To the north
you see a large iron gates, leading to the courtyard of Justice.

[Exits: north east south west]
(Charmed) a water elemental is sleeping here.
An elven girl walks by with a regal, superior stride.

[934/948hp 322/477mana 201/201mv 744539tnl] > nYou ride a griffon north.
By the Gate

[Exits: north south]
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

[934/948hp 322/477mana 200/201mv 744539tnl] > whePlayers near you:
(PK) Jurgus     Hall of Justice
(PK) Trum       By the Gate

[934/948hp 322/477mana 200/201mv 744539tnl] > k sentinelYour downward crush DISMEMBERS a sentinel!
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  who
Your downward crush DISEMBOWELS a sentinel!
Your downward crush DISMEMBERS a sentinel!
A griffon's claw misses a sentinel.
A griffon's claw misses a sentinel.
A griffon's claw MUTILATES a sentinel!
You parry a sentinel's pound.
You parry a sentinel's pound.
You shield block a sentinel's pound.
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  -=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Dutrax the male dwarf
            (PK) Jurgus the male draconian, Magistrate of Justice
            (PK) Lextor the male human
 [WARDER]   (PK) Trum the male dwarf, Warder of the Forests
                 Evans the male human
                 Telipal the male elf
                 Darcan the male dark elf, Archmagi of the Tower
            (PK) Delora the female half-elf, Knight of the Crown
                 Jemma the female elf
                 Draga the male minotaur, Knight of the Sword
                 Fencax the male minotaur, Knight of the Crown
                 Lanna the female wild elf
            (PK) Alagat the male minotaur
                 Seric the male human
                 Olgrid the male dark elf
                 Khird the male human, Knight of the Crown
                 Annix the male human

Players found: 17
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
A sentinel parries your crush.
Your downward crush DISEMBOWELS a sentinel!
You parry a sentinel's pound.
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
Jurgus has arrived.
A sentinel says 'Greetings, Magistrate of Justice'
A special guard has arrived.
A special guard has arrived.
A special guard has arrived.
A magnificent white stallion has arrived.
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****
The royal Guardian of the law stands here protecting his hall.

A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
Your downward crush DISEMBOWELS a sentinel!
A griffon's claw misses a sentinel.
A griffon's claw misses a sentinel.
You parry a sentinel's pound.
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
Your downward crush DISEMBOWELS a sentinel!
A griffon's claw misses a sentinel.
A griffon's claw DISMEMBERS a sentinel!
You parry a sentinel's pound.
You parry a sentinel's pound.
A sentinel is covered in bleeding wounds.

[934/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: a few scratches E: a sentinel EC: bleeding wounds >
< >  
Jurgus makes an unpleasant gurgling sound deep in his throat.
You yell 'Die, Jurgus you sorcerous dog!'
Jurgus points at you and a bolt of ice flies forth!
Jurgus's frostbolt MANGLES you!
A sentinel is covered in bleeding wounds.

[846/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: small wounds E: a sentinel EC: bleeding wounds >
< >  fle
A bolt of lightning streaks from your gauntlets of devastation.
Your lightning bolt mauls a sentinel.
Your downward crush DISEMBOWELS a sentinel!
Your downward crush DISMEMBERS a sentinel!
A griffon's claw misses a sentinel.
A griffon's claw misses a sentinel.
Your mount gets in the way of a sentinel's blow.
A sentinel's pound maims a griffon!
A sentinel's pound misses you.
Your mount gets in the way of a sentinel's blow.
You parry Jurgus's flaming bite.
You parry a magnificent white stallion's charge.
You parry a special guard's slash.
A special guard's slash DISMEMBERS you!
A special guard's slash DISEMBOWELS you!
A sentinel is covered in bleeding wounds.

[728/948hp 322/477mana 201/201mv 744539tnl] >
< T: Trum TC: small wounds E: a sentinel EC: bleeding wounds >
< >  You turn around, trying to escape!
You ride a griffon south.
On a well kept street named 'Royal way'

[Exits: north east south west]
(Charmed) a water elemental is sleeping here.
An elven girl walks by with a regal, superior stride.
You rear in a griffon and flee from combat!
You lost 10 exp.

[728/948hp 322/477mana 200/201mv 744549tnl] > fleYou aren't fighting anyone.

[728/948hp 322/477mana 200/201mv 744549tnl] > sca nYou peer intently north.
 **** 1 north ****
(Charmed) A magnificently groomed white stallion is here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
Jurgus the male draconian is here.
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

 **** 2 north ****

 **** 3 north ****
The royal Guardian of the law stands here protecting his hall.


[728/948hp 322/477mana 200/201mv 744549tnl] > who-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Dutrax the male dwarf
            (PK) Jurgus the male draconian, Magistrate of Justice
            (PK) Lextor the male human
 [WARDER]   (PK) Trum the male dwarf, Warder of the Forests
                 Evans the male human
                 Telipal the male elf
                 Darcan the male dark elf, Archmagi of the Tower
            (PK) Delora the female half-elf, Knight of the Crown
                 Jemma the female elf
                 Draga the male minotaur, Knight of the Sword
                 Fencax the male minotaur, Knight of the Crown
                 Lanna the female wild elf
            (PK) Alagat the male minotaur
                 Seric the male human
                 Olgrid the male dark elf
                 Khird the male human, Knight of the Crown
                 Annix the male human

Players found: 17

[728/948hp 322/477mana 201/201mv 744549tnl] >
You feel solid again.

[768/948hp 343/477mana 201/201mv 744549tnl] > tell jurgus I wonder.. why you use special guards, am I criminal?You tell Jurgus 'I wonder.. why you use special guards, am I criminal?'

[768/948hp 343/477mana 201/201mv 744549tnl] > c passYou utter a prayer to your deity.
Your fingers flare with bright blue light as you empower your magic!
You turn translucent.

[768/948hp 323/477mana 201/201mv 744549tnl] > savesca nSaving. Remember that Solace has automatic saving.

[768/948hp 323/477mana 201/201mv 744549tnl] > You peer intently north.
 **** 1 north ****
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

 **** 2 north ****
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A magnificently groomed white stallion is here.
Jurgus the male draconian is here.

 **** 3 north ****
The royal Guardian of the law stands here protecting his hall.


[768/948hp 323/477mana 201/201mv 744549tnl] > c 'cure mortal'You concentrate a moment and pray to your deity.
Your fingers flare with bright blue light as you empower your magic!
A warm feeling fills your body.

[868/948hp 283/477mana 201/201mv 744549tnl] >
An elven traveller says, 'Do you know the way to the harbour, I need to reach Naiadia?'

[868/948hp 283/477mana 201/201mv 744549tnl] > sca nYou peer intently north.
 **** 1 north ****
(Pink Aura) A strong sentinel is here protecting the House of Justice from intruders.

 **** 2 north ****
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A special guard is standing here.
(Charmed) A magnificently groomed white stallion is here.
Jurgus the male draconian is here.

 **** 3 north ****
The royal Guardian of the law stands here protecting his hall.


[868/948hp 283/477mana 201/201mv 744549tnl] >
Jurgus tells you 'they are servants of the keep'
« Last Edit: June 01, 2004, 02:27:47 pm by Trum » Logged
Hiddukel
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« Reply #1 on: June 01, 2004, 02:46:10 pm »

Saw it, noted it, waiting for immortal leader to act on it  Cool

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Hiddukel, Prince of Lies
LazyDay
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« Reply #2 on: June 01, 2004, 03:58:56 pm »

This rule which prohibits Magistrates to use their special guards to defend their clan seems quite odd to me. Here I am trying to give my reasons why.

I agree that the players should follow the rules of the game, whatever they are. However, if we are talking about an RP game, there is an IC component. In my opinion, rules which you have to follow not because of your role and character but just because they are OOC “game rules” destroy the illusion and the fantasy and the ultimate satisfaction from the game. The more frequent it gets, the more frequently you are reminded that it is just a “game”. It would be nice, therefore, to have rules of the game based on internal game logic as much as possible.

Not calling for the special guards in clan defence is quite out of the game logic. IC it would be like fighting the blood enemies of everything you stand for in life with one of your hands in your pocket. Why not to through everything you can into the battle?
Ahhh… at that moment you are forced to realized that it’s just a keyboard and a screen you are looking into, not a face of a blood enemy and that some weird “game rules” prohibit you to type “call guards” due to the game balance or whatever.

What I’m saying is that game rules (which are a necessity, no doubt about that) should ideally be strongly backed up by in_game logic. Following this line, by the way, if a player breaks a rule but manage to roleplay his ass out facing an immortal or something could sometimes be spared and it does happen since, ultimately, your role and your in_game character if you stay IC is more important and more fun to others than OOC game riles.

Yours truly, LD

A disclaimer: do not fry my heels, I am not a magistrate and not wannabe
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Nikky
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« Reply #3 on: June 01, 2004, 04:07:20 pm »

As for me, I never heard that I can't use special guards when defending. Tell where this rule is written or how should I know it otherwise? My immortal or clan leader should say it then, my guardian should not to hear it from warder, don't you think?
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Trum
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« Reply #4 on: June 01, 2004, 04:19:13 pm »

Special guards are called to help you in punishing criminals, not for saving your (some draconian mage's) poor ass. It's your own headache. And I wonder why immortals didn't tell you it before. Perhaps they will.

And.. according to ur replies you could call guards anytime you go PK - just 'why not if I can'. Senseless.
« Last Edit: June 01, 2004, 04:20:49 pm by Trum » Logged
LazyDay
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« Reply #5 on: June 01, 2004, 04:28:53 pm »

Quote
And.. according to ur replies you could call guards anytime you go PK - just 'why not if I can'. Senseless.

Hmm.. Thats not exactly what I ment, if you are referring to my post
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Nikky
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« Reply #6 on: June 01, 2004, 04:38:04 pm »

Look at this point, Trum:

if you raid Hall of Justice, I can't care about the Law, since I will be powerless, so i must prevent you from such chaotic act.

I repeat again: neither you nor  anyone else except my clan leaders can tell me how to use special guardians, since there is no rule in help files about this. If they will say that I can't - I won't - it's simple.

And my guardian doesn't go "PK" as you dared to say - he just cares about the law.
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Kiri-Jolith
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« Reply #7 on: June 01, 2004, 05:54:51 pm »

Thats just needs to be hardcoded. Something like safety from all attacks of special guards unless you are a criminal.
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Kite
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« Reply #8 on: June 01, 2004, 06:23:59 pm »

In some muds they are not assisting mobs, they are only autoattacking criminals
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Solinari
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« Reply #9 on: June 01, 2004, 06:57:37 pm »

Yes, I agree it's somewhat odd that Guardians can't call their guard's help to defend their keep, but it would completely ruin balance. Guardians need extra strong clanpowers to fight criminals, not to freely use on opposing clans. Imagine that... Guardians could even kill reraiding characters who are out of their range!

Special guards are meant only for fighting criminals. I don't know if it's in the help files, but I knew it when I had a guardian long ago, and every guardian should know it. Kiri's hardcoding idea sounds like a good way to enforce this.

And aside from all that, why would a Draconian want to help the poor weak people in the cities?
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LazyDay
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« Reply #10 on: June 01, 2004, 08:46:25 pm »

Quote
Imagine that... Guardians could even kill reraiding characters who are out of their range!

Agree with this point absolutely! THIS is a core problem to the balance here, special guardians attacking out_of_the_range PC who is raiding the Hall of Justice.

However, one could come up with a more logical solution to this than that currently implemented. One possible solution whould be that anybody attacking the sentinel automatically gets an internal "Terrorist" flag or something, on which special guards would react and engage/assist only if the "terrorist" is in their range and IS currently raiding, not standing on the eastern road. (edited: after a succesfull raid on the Hall, the flag sould be reset I guess). This solution is simple enough, should not alter the balance and within the game concept to me, in contrast to the current quite unnatural "do not use your powers" rule.

On the other hand, immortals have too much to do and no time, so you Magistrates should obey whatever they say is right as allways Grin  
« Last Edit: June 01, 2004, 09:02:06 pm by LazyDay » Logged
Lynx
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« Reply #11 on: June 01, 2004, 10:22:58 pm »

As to me, guardians should be used to protect clan+punish criminals+reraid. They shouldn't attack non criminals within PK range. They are just soldiers of the Keep, why should one soldier (player) reraid or protect his clan, while others soldiers stay somewhere in the corner smoking plant? Sounds funny... I don't really know, if they should be allowed to asssist in raids, but why not - decrease the rank, or inclrease the lag - suxx them anyway, but they should protect their comrades I guess ;P
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« Reply #12 on: June 02, 2004, 07:21:02 am »

I think it's not right. Special guards must be used only for hunting criminals. What for they must defend keep on raid? It's too much for clanpower to give such powerfull creatures considered as usual charmies.  Angry
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« Reply #13 on: June 02, 2004, 07:37:15 am »

How about you come to a nice balance?  A decent agreement?

What about if special guards were made so that when they are fighting a normal character who isn't a criminal, they do the same damage of a gate guard, or something, or a standard charmy.  But whenever they are fighting someone who is flagged a criminal, they get extra benefits in combat.  Greatly increased HP, greatly increased hit/damroll, etc, bumping them back up to the way they have always been.

So the guardians can use them to defend their keep, but the special guards aren't that powerful when defending a non-criminal.  But they remain just as powerful as they are now when they're fighting a criminal.  

Doesn't that seem fair?  

There would need to be measures put in place so that if someone who is not flagged a criminal is helping the criminal out by fighting the special guards and weakening them, the guards don't die very easily.  Maybe make it so that if there is a criminal that the special guards are fighting or going after, anyone else who tries to attack them won't be able to hit them?  Like "The gods protect a special guard from you."

Just a thought.
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« Reply #14 on: June 02, 2004, 08:09:15 am »

So the guardians can use them to defend their keep, but the special guards aren't that powerful when defending a non-criminal.  But they remain just as powerful as they are now when they're fighting a criminal.  

I remember I've got criminal flag just because our group attacked a Guardian out of the city. Smiley We were from hostile clans, of course... but it was rather strange for me...
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