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Elyndor
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« on: February 16, 2004, 01:57:28 pm »

this log is for kiri-jolith.

<462hp 307m 120mv>
You peer intently east.
 **** 1 east ****

 **** 2 east ****
(PK) Zarzak the male draconian is mounted on a mature black dragon, fighting A knight.
(White Aura) [Solamnia] A knight is here, fighting Zarzak.

 **** 3 east ****


<462hp 307m 120mv>
ePath to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]

e<462hp 307m 118mv>
1Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
(PK) Zarzak the male draconian is mounted on a mature black dragon, fighting A knight.
(White Aura) [Solamnia] A knight is here, fighting Zarzak.
A knight says 'Welcome, Kanath, Knight of the Crown.'
A knight's solamnic plate deflects Zarzak's attack.
A mature black dragon's claw mauls a knight.
A mature black dragon gets a wild look in his eyes.
A knight's upward pierce misses Zarzak.
A knight's upward pierce decimates Zarzak.
A knight's body convulses and momentarily refuses to fight for him.

<462hp 307m 116mv>
Zarzak yells 'Help! I am being attacked by Kanath!'
Your upward slash devastates Zarzak.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak is covered in bleeding wounds.

<462hp 307m 116mv>
2
Zarzak looks around trying to escape.
Zarzak rides a mature black dragon east.
Zarzak rears in a mature black dragon and flees from combat!

<462hp 307m 116mv>

Cast the spell on whom?

w<462hp 307m 116mv>

A mature black dragon has arrived.
Zarzak rides in on a mature black dragon.
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]

<462hp 307m 114mv>
scan eeYou peer intently east.
 **** 1 east ****
(PK) Zarzak the male draconian is here riding a mature black dragon.
(White Aura) [Solamnia] A powerful knight stands his vigilant guard over the Keep.

 **** 2 east ****


<462hp 307m 114mv>
1Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
(White Aura) [Solamnia] A powerful knight stands his vigilant guard over the Keep.
A knight says 'Welcome, Kanath, Knight of the Crown.'

<462hp 307m 112mv>
They aren't here.

<462hp 307m 112mv>
aYou are toughened against bash (16%).
You are toughened against pierce (15%).
You are toughened against slash (16%).
You are slightly toughened against fire (6%).
You are slightly toughened against cold (6%).
You are slightly toughened against lightning (6%).
You are slightly toughened against acid (6%).
You are slightly toughened against poison (6%).
You are slightly toughened against negative (6%).
You are slightly toughened against holy (6%).
You are slightly toughened against energy (6%).
You are slightly toughened against mental (6%).
You are slightly toughened against disease (6%).
You are slightly toughened against drowning (6%).
You are slightly toughened against light (6%).
You are slightly toughened against harm (6%).
You are slightly toughened against charm (6%).
You are slightly toughened against sound (6%).
You are slightly toughened against earth (6%).
You are slightly toughened against air (6%).

You are affected by the following spells:
Spell: solamnic weapon     : is active for 10 hours.
Spell: frenzy              : modifies armor class by 10 for 4 hours.
                           : modifies damage roll by 3 for 4 hours.
                           : modifies hit roll by 3 for 4 hours.
Spell: lightshield         : modifies all saves by -3 for 2 hours.
                           : modifies armor class by -21 for 2 hours.
Skill: stance              : modifies armor class by 21 permanently.
                           : modifies damage roll by 3 permanently.
                           : modifies hit roll by 3 permanently.
Spell: armor               : modifies armor class by -20 for 5 hours.
Spell: bless               : modifies all saves by -3 for 8 hours.
                           : modifies hit roll by 3 for 8 hours.

w<462hp 307m 112mv>
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]

<462hp 307m 110mv>
scan eYou peer intently east.
 **** 1 east ****
(White Aura) [Solamnia] A powerful knight stands his vigilant guard over the Keep.

 **** 2 east ****


<462hp 307m 110mv>
wherePeople near you:
(PK) Kanath             Path to a stone courtyard

n<462hp 307m 110mv>
nAlas, you cannot go that way.

<462hp 307m 110mv>
nAlas, you cannot go that way.

n<462hp 307m 110mv>
Alas, you cannot go that way.

<462hp 307m 110mv>
Alas, you cannot go that way.

<462hp 307m 110mv>
wwSouthern end of a stone courtyard
  You stand at the south end of a beautiful stone courtyard. All around you
can see knights resting on the fragile stone seats delicately placed along
the border of the courtyard. In the center you can see a beautiful fountain,
spurting out water. North leads you farther into the courtyard, and east leads
to the iron portcullis.

[Exits: north east]

<462hp 307m 108mv>
nAlas, you cannot go that way.

n<462hp 307m 108mv>
nIn a stone courtyard
  You are standing on a slab of fragile stone that bares the mark of
Solamnia. From this spot you can see the whole view of the courtyard.
the peaceful respective atmosphere creates a feeling of righteousness.
Infront of you a beautiful fountain has been erected, spurting out water.
To the north takes you through the courtyard, and south leads out of
the courtyard.

[Exits: north south]

<462hp 307m 106mv>
n
Northern end of a stone courtyard
  You stand at the Northern end of the stone courtyard. To the north you
notice a large temple, leading to an unkown destination. You are
standing on the edge of the courtyard, leading to large archway.

[Exits: north east south west]

<462hp 307m 104mv>
n
Under a huge stone archway
  You stand under a massive archway carved from solid stone. The arch is
covered in holy markings and well preserved, by far the most decorated
part of the small keep.

[Exits: north south]

<462hp 307m 102mv>

The Temple
  You stand within a well lit temple carved into the stone keep. Sparse but
comforting, this temple has been dedicated to Paladine and is the most
sacred room of the Knights of Solamnia.

[Exits: south]
     (Glowing) A massive statue of a gold dragon has been erected here.
(White Aura) [Solamnia] An ancient silver dragon rests here, guarding the knight's Keep.
The ancient silver dragon says 'Welcome, Kanath, Knight of the Crown.'

<462hp 307m 100mv>

Alas, you cannot go that way.

<462hp 307m 100mv>
l i statueA statue of a golden dragon breaks the powers of:
     (Glowing) a severed head of an elf

<462hp 307m 100mv>
ssUnder a huge stone archway
  You stand under a massive archway carved from solid stone. The arch is
covered in holy markings and well preserved, by far the most decorated
part of the small keep.

[Exits: north south]

<462hp 307m 98mv>
ssNorthern end of a stone courtyard
  You stand at the Northern end of the stone courtyard. To the north you
notice a large temple, leading to an unkown destination. You are
standing on the edge of the courtyard, leading to large archway.

[Exits: north east south west]
The silvery light of Solinari fades from the sky.

<462hp 335m 133mv>

In a stone courtyard
  You are standing on a slab of fragile stone that bares the mark of
Solamnia. From this spot you can see the whole view of the courtyard.
the peaceful respective atmosphere creates a feeling of righteousness.
Infront of you a beautiful fountain has been erected, spurting out water.
To the north takes you through the courtyard, and south leads out of
the courtyard.

[Exits: north south]

<462hp 335m 131mv>

Southern end of a stone courtyard
  You stand at the south end of a beautiful stone courtyard. All around you
can see knights resting on the fragile stone seats delicately placed along
the border of the courtyard. In the center you can see a beautiful fountain,
spurting out water. North leads you farther into the courtyard, and east leads
to the iron portcullis.

[Exits: north east]

<462hp 335m 129mv>
eePath to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]

<462hp 335m 127mv>
Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
(PK) Zarzak the male draconian is here riding a mature black dragon.
(White Aura) [Solamnia] A powerful knight stands his vigilant guard over the Keep.
A knight says 'Welcome, Kanath, Knight of the Crown.'

<462hp 335m 125mv>
1
Zarzak makes an unpleasant gurgling sound deep in his throat.
Zarzak parries your slash.
Zarzak parries your slash.
You do the best you can!
Zarzak is covered in bleeding wounds.

<462hp 335m 125mv>
2You concentrate for a moment to send a prayer to your deity.
You lost your concentration.
Zarzak is covered in bleeding wounds.

<462hp 325m 125mv>
2
You parry Zarzak's slash.
You parry Zarzak's slash.
A mature black dragon's claw DISMEMBERS you.
A mature black dragon's claw MASSACRES you.
A mature black dragon's claw DISEMBOWELS you.<====can you say...overpowered???
A mature black dragon's claw DISEMBOWELS you.
Your upward slash devastates Zarzak.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak is covered in bleeding wounds.

<207hp 325m 125mv>

Zarzak looks around trying to escape.
A knight moves to block Zarzak's way as he tries to leave west.
A knight says 'You are not allowed to go there.'
Zarzak rides a mature black dragon east.
Zarzak rears in a mature black dragon and flees from combat!

<207hp 325m 125mv>
w
A mature black dragon has arrived.
Zarzak rides in on a mature black dragon.
Cast the spell on whom?

<207hp 325m 125mv>
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]

<207hp 325m 123mv>

[Solamnia] a knight: Intruder! Intruder! Someone is attacking our clan halls!

<207hp 325m 123mv>
lay selfYou pray for Kiri-Jolith to heal yourself.
You lay your hands upon yourself and your wounds seem to heal.

<291hp 300m 123mv>
scan e55
You peer intently east.
 **** 1 east ****
(PK) Zarzak the male draconian is mounted on a mature black dragon, fighting A knight.
(White Aura) [Solamnia] A knight is here, fighting Zarzak.

 **** 2 east ****


<291hp 300m 123mv>

You concentrate for a moment to send a prayer to your deity.
You feel better.

<324hp 280m 123mv>
5
You concentrate for a moment to send a prayer to your deity.
You feel better.
You have become better at cure critical!

<362hp 260m 123mv>
wimpy 2005
You concentrate for a moment to send a prayer to your deity.
You feel better.

<397hp 240m 123mv>

Wimpy set to 200 hit points.

<397hp 240m 123mv>

You concentrate for a moment to send a prayer to your deity.
You feel better.

<427hp 220m 123mv>

[Solamnia] a knight: Alas, I have fallen to someone.
You hear something's death cry.

<427hp 220m 123mv>
nnn
Alas, you cannot go that way.

<427hp 220m 123mv>
n
Alas, you cannot go that way.

<427hp 220m 123mv>

Alas, you cannot go that way.

<427hp 220m 123mv>
w
Alas, you cannot go that way.

w<427hp 220m 123mv> Southern end of a stone courtyard
  You stand at the south end of a beautiful stone courtyard. All around you
can see knights resting on the fragile stone seats delicately placed along
the border of the courtyard. In the center you can see a beautiful fountain,
spurting out water. North leads you farther into the courtyard, and east leads
to the iron portcullis.

[Exits: north east]

<427hp 220m 121mv>
nAlas, you cannot go that way.

n<427hp 220m 121mv>
nIn a stone courtyard
  You are standing on a slab of fragile stone that bares the mark of
Solamnia. From this spot you can see the whole view of the courtyard.
the peaceful respective atmosphere creates a feeling of righteousness.
Infront of you a beautiful fountain has been erected, spurting out water.
To the north takes you through the courtyard, and south leads out of
the courtyard.

[Exits: north south]

<427hp 220m 119mv>
n
Northern end of a stone courtyard
  You stand at the Northern end of the stone courtyard. To the north you
notice a large temple, leading to an unkown destination. You are
standing on the edge of the courtyard, leading to large archway.

[Exits: north east south west]

n<427hp 220m 117mv>

Under a huge stone archway
  You stand under a massive archway carved from solid stone. The arch is
covered in holy markings and well preserved, by far the most decorated
part of the small keep.

[Exits: north south]

<427hp 220m 115mv>

The Temple
  You stand within a well lit temple carved into the stone keep. Sparse but
comforting, this temple has been dedicated to Paladine and is the most
sacred room of the Knights of Solamnia.

[Exits: south]
     (Glowing) A massive statue of a gold dragon has been erected here.
(White Aura) [Solamnia] An ancient silver dragon rests here, guarding the knight's Keep.
The ancient silver dragon says 'Welcome, Kanath, Knight of the Crown.'

<427hp 220m 113mv>

Alas, you cannot go that way.

<427hp 220m 113mv>
wherePeople near you:
(PK) Zarzak             Before a towering iron portcullis
(PK) Kanath             The Temple

<448hp 246m 150mv>
tell zarzak that dragons damage is ridiculousYou tell Zarzak 'that dragons damage is ridiculous'

<448hp 246m 150mv>
scan sYou peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****


<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Southern end of a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
whoPlayers in the realm :
    (PK) Zarzak the male draconian, Dragon Lord of Takhisis.
    (PK) Kaien the male human.
         Feroph the male draconian.
    (PK) [Solamnia] Kanath the male human, Knight of the Crown.
         Ralgor the male dwarf.
         Brodaliz the female minotaur.
    (PK) Valhera the male exile elf.
         Azmodan the male gnome.
         Gorbash the male draconian, High Arcanus of the Black Robes.

Players found: 9

<448hp 246m 150mv>
scYou are Kanath, Knight of the Crown.
Race: human       Sex: male      Age: 19 years old (young)
You worship Kiri-Jolith the Sword of Justice.
You are a lawful good knight.
Level: 21, with 1816174 exp (experience to level: 256226).

Str: 23      Health:  448/462     Practices: 6
Int: 20      Mana  :  246/434     Training sessions: 2
Wis: 20      Move  :  150/361
Dex: 20      Carrying 22/29 items (229/518 pounds)
Con: 20      You have 131 gold and 439 silver coins.

Wimpy set to 200 hit points.  Hometown is Palanthas.
You are standing.

You are in an offensive combat stance.
Armor: pierce: -233  bash: -245  slash: -245  magic: -149
Hitroll: 25 (+4 vs infidels) Damroll: 26 (+4 vs infidels).
Saves will: -15 fortitude: -20 agility: -18.

You trust your group with questionable spells.

<448hp 246m 150mv>
aYou are toughened against bash (16%).
You are toughened against pierce (15%).
You are toughened against slash (16%).
You are slightly toughened against fire (6%).
You are slightly toughened against cold (6%).
You are slightly toughened against lightning (6%).
You are slightly toughened against acid (6%).
You are slightly toughened against poison (6%).
You are slightly toughened against negative (6%).
You are slightly toughened against holy (6%).
You are slightly toughened against energy (6%).
You are slightly toughened against mental (6%).
You are slightly toughened against disease (6%).
You are slightly toughened against drowning (6%).
You are slightly toughened against light (6%).
You are slightly toughened against harm (6%).
You are slightly toughened against charm (6%).
You are slightly toughened against sound (6%).
You are slightly toughened against earth (6%).
You are slightly toughened against air (6%).

You are affected by the following spells:
Skill: laying hands        : is active for 11 hours.
Spell: solamnic weapon     : is active for 8 hours.
Spell: frenzy              : modifies armor class by 10 for 2 hours.
                           : modifies damage roll by 3 for 2 hours.
                           : modifies hit roll by 3 for 2 hours.
Spell: lightshield         : modifies all saves by -3 for 0 hours.
                           : modifies armor class by -21 for 0 hours.
Skill: stance              : modifies armor class by 21 permanently.
                           : modifies damage roll by 3 permanently.
                           : modifies hit roll by 3 permanently.
Spell: armor               : modifies armor class by -20 for 3 hours.
Spell: bless               : modifies all saves by -3 for 6 hours.
                           : modifies hit roll by 3 for 6 hours.

<448hp 246m 150mv>
wjereHuh?

<448hp 246m 150mv>
scam sHuh?

<448hp 246m 150mv>
scan sYou peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****


<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
whoPlayers in the realm :
    (PK) Zarzak the male draconian, Dragon Lord of Takhisis.
    (PK) Kaien the male human.
         Feroph the male draconian.
    (PK) [Solamnia] Kanath the male human, Knight of the Crown.
         Ralgor the male dwarf.
         Brodaliz the female minotaur.
    (PK) Valhera the male exile elf.
         Azmodan the male gnome.
         Gorbash the male draconian, High Arcanus of the Black Robes.

Players found: 9

<448hp 246m 150mv>
aYou are toughened against bash (16%).
You are toughened against pierce (15%).
You are toughened against slash (16%).
You are slightly toughened against fire (6%).
You are slightly toughened against cold (6%).
You are slightly toughened against lightning (6%).
You are slightly toughened against acid (6%).
You are slightly toughened against poison (6%).
You are slightly toughened against negative (6%).
You are slightly toughened against holy (6%).
You are slightly toughened against energy (6%).
You are slightly toughened against mental (6%).
You are slightly toughened against disease (6%).
You are slightly toughened against drowning (6%).
You are slightly toughened against light (6%).
You are slightly toughened against harm (6%).
You are slightly toughened against charm (6%).
You are slightly toughened against sound (6%).
You are slightly toughened against earth (6%).
You are slightly toughened against air (6%).

You are affected by the following spells:
Skill: laying hands        : is active for 11 hours.
Spell: solamnic weapon     : is active for 8 hours.
Spell: frenzy              : modifies armor class by 10 for 2 hours.
                           : modifies damage roll by 3 for 2 hours.
                           : modifies hit roll by 3 for 2 hours.
Spell: lightshield         : modifies all saves by -3 for 0 hours.
                           : modifies armor class by -21 for 0 hours.
Skill: stance              : modifies armor class by 21 permanently.
                           : modifies damage roll by 3 permanently.
                           : modifies hit roll by 3 permanently.
Spell: armor               : modifies armor class by -20 for 3 hours.
Spell: bless               : modifies all saves by -3 for 6 hours.
                           : modifies hit roll by 3 for 6 hours.

<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
lThe Temple
  You stand within a well lit temple carved into the stone keep. Sparse but
comforting, this temple has been dedicated to Paladine and is the most
sacred room of the Knights of Solamnia.

[Exits: south]
     (Glowing) A massive statue of a gold dragon has been erected here.
(White Aura) [Solamnia] An ancient silver dragon rests here, guarding the knight's Keep.

<448hp 246m 150mv>
l dragonThis huge silver dragon is resting, guarding the knights keep. His fierce
face makes for a very intimidating creature. Occasionally he will blow
fire out of his mouth, while smoke billows from his nostrils. When you look
at him, he gives you a indifferent look.
The ancient silver dragon is in perfect condition.

<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
scan sYou peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****


<448hp 246m 150mv>
wherePeople near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<448hp 246m 150mv>
a
The glow of purity surrounding you fades.

<462hp 272m 187mv>
You are toughened against bash (15%).
You are toughened against pierce (14%).
You are toughened against slash (15%).
You are slightly toughened against fire (5%).
You are slightly toughened against cold (5%).
You are slightly toughened against lightning (5%).
You are slightly toughened against acid (5%).
You are slightly toughened against poison (5%).
You are slightly toughened against negative (5%).
You are slightly toughened against holy (5%).
You are slightly toughened against energy (5%).
You are slightly toughened against mental (5%).
You are slightly toughened against disease (5%).
You are slightly toughened against drowning (5%).
You are slightly toughened against light (5%).
You are slightly toughened against harm (5%).
You are slightly toughened against charm (5%).
You are slightly toughened against sound (5%).
You are slightly toughened against earth (5%).
You are slightly toughened against air (5%).

You are affected by the following spells:
Skill: laying hands        : is active for 10 hours.
Spell: solamnic weapon     : is active for 7 hours.
Spell: frenzy              : modifies armor class by 10 for 1 hours.
                           : modifies damage roll by 3 for 1 hours.
                           : modifies hit roll by 3 for 1 hours.
Skill: stance              : modifies armor class by 21 permanently.
                           : modifies damage roll by 3 permanently.
                           : modifies hit roll by 3 permanently.
Spell: armor               : modifies armor class by -20 for 2 hours.
Spell: bless               : modifies all saves by -3 for 5 hours.
                           : modifies hit roll by 3 for 5 hours.

<462hp 272m 187mv>
c lightshieldYou draw upon the powers granted by your god.
You say 'Light, protect me!'
You are surrounded by a glowing afflatus of purity.

<462hp 252m 187mv>
release dragonA young copper dragon stops following you.

<462hp 252m 187mv>
c metallicYou draw upon the powers granted by your god.
You have been granted the trust of a young copper dragon.
A young copper dragon kneels down before you in waiting.

<462hp 202m 187mv>
mountwhere
You drop your fighting stance and concentrate on staying mounted.
You pull yourself up onto a young copper dragon and mount him.
You feel empowered by riding a young copper dragon!

<462hp 202m 187mv>

People near you:
(PK) Zarzak             Path to a stone courtyard
(PK) Kanath             The Temple

<462hp 202m 187mv>
scan sYou peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****


<462hp 202m 187mv>
sYou ride a young copper dragon south.
Under a huge stone archway
  You stand under a massive archway carved from solid stone. The arch is
covered in holy markings and well preserved, by far the most decorated
part of the small keep.

[Exits: north south]

s<462hp 202m 186mv>
sYou ride a young copper dragon south.
Northern end of a stone courtyard
  You stand at the Northern end of the stone courtyard. To the north you
notice a large temple, leading to an unkown destination. You are
standing on the edge of the courtyard, leading to large archway.

[Exits: north east south west]

<462hp 202m 185mv>
s
You ride a young copper dragon south.
In a stone courtyard
  You are standing on a slab of fragile stone that bares the mark of
Solamnia. From this spot you can see the whole view of the courtyard.
the peaceful respective atmosphere creates a feeling of righteousness.
Infront of you a beautiful fountain has been erected, spurting out water.
To the north takes you through the courtyard, and south leads out of
the courtyard.

[Exits: north south]

<462hp 202m 184mv>

You fail to control a young copper dragon and he refuses to move.

<462hp 202m 184mv>
scan sYou peer intently south.
 **** 1 south ****


s<462hp 202m 184mv>
You ride a young copper dragon south.
Southern end of a stone courtyard
  You stand at the south end of a beautiful stone courtyard. All around you
can see knights resting on the fragile stone seats delicately placed along
the border of the courtyard. In the center you can see a beautiful fountain,
spurting out water. North leads you farther into the courtyard, and east leads
to the iron portcullis.

[Exits: north east]

<462hp 202m 183mv>
eYou ride a young copper dragon east.
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]
     Some fur is here on the ground.
(PK) (Shadowed) Zarzak the male draconian is resting on a goat's fur.
(Charmed) A mature black dragon is here, awaiting his master's command.

1<462hp 202m 182mv>
Zarzak yells 'Help! Kanath is attacking me!'
The presence of Takhisis protects Zarzak.
Zarzak is covered in bleeding wounds.

<462hp 202m 182mv>

You parry Zarzak's slash.
A mature black dragon's upward claw DISMEMBERS you.
A mature black dragon's upward claw MUTILATES you.
A mature black dragon's upward claw DISEMBOWELS you.<----how am i suppose to fight this damn dragon??
A mature black dragon's kick decimates you.
You parry a mature black dragon's claw.
You parry a mature black dragon's claw.
Zarzak's ghost armor protects him.
Zarzak parries your slash.
Your weapon glows blue!
You feel better.
Zarzak parries your slash.
Zarzak is covered in bleeding wounds.

<294hp 202m 182mv>
2You draw upon the powers granted by your god.
You call down the wrath of Kiri-Jolith upon Zarzak.
Your heavenly wrath DISMEMBERS Zarzak.
Zarzak is covered in bleeding wounds.

<294hp 182m 182mv>

You parry Zarzak's slash.
You parry a mature black dragon's claw.
You parry a mature black dragon's claw.
You parry a mature black dragon's claw.<---yay, i get a break....
A mature black dragon's kick decimates you.
Zarzak parries your slash.
You say 'For the glory of Kiri-Jolith!'
Your arms weave an intricate dance of flashing blades!
Your righteous fury wounds Zarzak.
Zarzak's ghost armor protects him.
Zarzak parries your slash.
Your downward slash devastates Zarzak.
Zarzak parries your slash.
Zarzak is gushing blood.

<268hp 182m 182mv>
2You draw upon the powers granted by your god.
You call down the wrath of Kiri-Jolith upon Zarzak.
Your heavenly wrath DISEMBOWELS Zarzak.
You failed to curse Zarzak.
Zarzak is gushing blood.

<268hp 162m 182mv>

A young copper dragon's claw misses Zarzak.
Your mount gets in the way of Zarzak's blow.
Zarzak's slash MUTILATES a young copper dragon.
A mature black dragon's upward claw DISEMBOWELS you.
You parry a mature black dragon's claw.
Your downward slash devastates Zarzak.
Zarzak parries your slash.
Zarzak's ghost armor protects him.
Zarzak is writhing in agony.

<212hp 162m 182mv>
2You concentrate for a moment to send a prayer to your deity.
You call down the wrath of Kiri-Jolith upon Zarzak.
Your heavenly wrath DISMEMBERS Zarzak.
Zarzak looks around trying to escape.
Zarzak leaves east.
Zarzak has fled!
A mature black dragon looks around trying to escape.
A mature black dragon leaves east.
A mature black dragon has fled!

<212hp 142m 182mv>
e1
Zarzak has arrived.
A mature black dragon has arrived.

<212hp 142m 182mv>

You ride a young copper dragon east.
Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
     The severed head of a knight is lying here.

<212hp 142m 181mv>

They aren't here.

s<212hp 142m 181mv>
Alas, you cannot go that way.

<212hp 142m 181mv>
1They aren't here.

<212hp 142m 181mv>
w1You ride a young copper dragon west.
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]
     Some fur is here on the ground.
(PK) (Shadowed) Zarzak the male draconian is here riding a mature black dragon.

<212hp 142m 180mv>
Zarzak yells 'Help! Kanath is attacking me!'
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak is convulsing on the ground.

<212hp 142m 180mv>
2
Zarzak looks around trying to escape.
Zarzak rides a mature black dragon west.
Zarzak rears in a mature black dragon and flees from combat!

<212hp 142m 180mv>

The day has begun.

<235hp 165m 217mv>
e
A mature black dragon has arrived.
Zarzak rides in on a mature black dragon.

1<235hp 165m 217mv>
1
Zarzak rides a mature black dragon east.
Cast the spell on whom?

<235hp 165m 217mv>

You ride a young copper dragon east.
Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
     The severed head of a knight is lying here.
(PK) (Shadowed) Zarzak the male draconian is here riding a mature black dragon.

<235hp 165m 216mv>

Zarzak rides a mature black dragon east.
They aren't here.

<235hp 165m 216mv>

They aren't here.

<235hp 165m 216mv>
eeYou ride a young copper dragon east.
A trail to the Halls of Solamnia
 
[Exits: south west]
(PK) (Shadowed) Zarzak the male draconian is here riding a mature black dragon.

<235hp 165m 215mv>
1Alas, you cannot go that way.

<235hp 165m 215mv>
Discordant guttural sound comes out of Zarzak's lips.
Zarzak parries your slash.
You have become better at crusade!
The presence of Takhisis protects Zarzak.
You do the best you can!
Zarzak's slash DISMEMBERS you.
You look around trying to escape.
You ride a young copper dragon west.
Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
     The severed head of a knight is lying here.
You rear on a young copper dragon and flee from combat to the west!

<172hp 165m 214mv>
e1You ride a young copper dragon east.
A trail to the Halls of Solamnia
 
[Exits: south west]
(PK) (Shadowed) Zarzak the male draconian is here riding a mature black dragon.

<172hp 165m 213mv>
Zarzak yells 'Help! I am being attacked by Kanath!'
Zarzak parries your slash.
You say 'Clarior e tenebris!'
You deliver an arcing backhand blow!
The presence of Takhisis protects Zarzak.
Zarzak parries your slash.
Zarzak's slash misses you.
You parry a mature black dragon's claw.
You parry a mature black dragon's claw.
You parry a mature black dragon's claw.<---would of been dead has these hit...
You parry a mature black dragon's claw.
A mature black dragon's upward claw DISEMBOWELS you.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak parries your slash.
Zarzak is writhing in agony.

<120hp 165m 213mv>
Zarzak looks around trying to escape.
Zarzak rides a mature black dragon south.
Zarzak rears in a mature black dragon and flees from combat!

<120hp 165m 213mv>
2Cast the spell on whom?

<120hp 165m 213mv>
5You concentrate for a moment to send a prayer to your deity.
You lost your concentration.

<120hp 155m 213mv>
55
You concentrate for a moment to send a prayer to your deity.
You feel better.

<148hp 135m 213mv>
where
You concentrate for a moment to send a prayer to your deity.
You feel better.

<183hp 115m 213mv>

People near you:
(PK) Zarzak             The Vingaard river
(PK) Kanath             A trail to the Halls of Solamnia

<183hp 115m 213mv>
c summon zarzakYou utter a prayer to your deity.
Zarzak arrives suddenly.

<183hp 65m 213mv>
1
Zarzak leaves south.

<183hp 65m 213mv>

They aren't here.

<183hp 65m 213mv>
ssYou ride a young copper dragon south.
A trail to the Halls of Solamnia
 
[Exits: north south]

<183hp 65m 212mv>
sYou fail to control a young copper dragon and he refuses to move.

<183hp 65m 212mv>
sYou ride a young copper dragon south.
A trail to the Halls of Solamnia
 
[Exits: north east south]

<183hp 65m 211mv>
You ride a young copper dragon south.
A road crossing before the Vingaard
 
[Exits: north south west]

<183hp 65m 210mv>
sYou ride a young copper dragon south.
A trail in the Plains of Solamnia
 
[Exits: north east]

s<183hp 65m 209mv>
sAlas, you cannot go that way.

<183hp 65m 209mv>
Alas, you cannot go that way.

e<183hp 65m 209mv>
eYou ride a young copper dragon east.
Before the western entrance to Vingaard
 
[Exits: west]

<183hp 65m 208mv>
Alas, you cannot go that way.

<183hp 65m 208mv>
wherePeople near you:
(PK) Kanath             Before the western entrance to Vingaard

<183hp 65m 208mv>
c summon zarzakYou draw upon the powers granted by your god.
You lost your concentration.

<183hp 40m 208mv>
c 'detect invis'You utter a prayer to your deity.
Your eyes tingle.

<183hp 35m 208mv>

Your rage ebbs.
A Solamnic plate crumbles into dust.

where<198hp 51m 245mv>
People near you:
(PK) Kanath             Before the western entrance to Vingaard

<198hp 51m 245mv>
wwYou ride a young copper dragon west.
A trail in the Plains of Solamnia
 
[Exits: north east]

<198hp 51m 244mv>
Alas, you cannot go that way.

<198hp 51m 244mv>
wherePeople near you:
(PK) Kanath             A trail in the Plains of Solamnia

<198hp 51m 244mv>
nnYou ride a young copper dragon north.
A road crossing before the Vingaard
 
[Exits: north south west]

<198hp 51m 243mv>
You ride a young copper dragon north.
A trail to the Halls of Solamnia
 
[Exits: north east south]

<198hp 51m 242mv>
nnYou ride a young copper dragon north.
A trail to the Halls of Solamnia
 
[Exits: north south]

<198hp 51m 241mv>
nYou fail to control a young copper dragon and he refuses to move.

<198hp 51m 241mv>
You fail to control a young copper dragon and he refuses to move.

where<198hp 51m 241mv>
nPeople near you:
(PK) Kanath             A trail to the Halls of Solamnia

<198hp 51m 241mv>
You fail to control a young copper dragon and he refuses to move.

n<198hp 51m 241mv>
You ride a young copper dragon north.
A trail to the Halls of Solamnia
 
[Exits: south west]

<198hp 51m 240mv>
nAlas, you cannot go that way.

w<198hp 51m 240mv>
wYou ride a young copper dragon west.
Before a towering iron portcullis
  You stand before an enormous iron portcullis, beyond which lies a small
isolated keep. There is a tranquil but strong quality about this place.
To the west the keep extends into a small courtyard.

[Exits: east west]
     The severed head of a knight is lying here.
(White Aura) [Solamnia] A powerful knight stands his vigilant guard over the Keep.
A knight says 'Welcome, Kanath, Knight of the Crown.'

<198hp 51m 239mv>
You ride a young copper dragon west.
Path to a stone courtyard
  You are standing on a small delicate path leading to a stone courtyard.
The peaceful solace here is relaxing and creates a warm atmosphere.
In the distance you can hear the quiet respectful talk of people. Strung
to posts poking out of the ground are blessed suits of armor.East leads
to the iron portcullis. To the west the keep extends to a stone courtyard.

[Exits: east west]
     Some fur is here on the ground.

<198hp 51m 238mv>
wherePeople near you:
(PK) Kanath             Path to a stone courtyard

<198hp 51m 238mv>
dismountYou dismount from a young copper dragon.

<198hp 51m 238mv>
sleep rugYour adrenaline is gushing too much, you can't sleep!

<198hp 51m 238mv>
whoPlayers in the realm :
    (PK) Zarzak the male draconian, Dragon Lord of Takhisis.
    (PK) Kaien the male human.
         Feroph the male draconian.
    (PK) [Solamnia] Kanath the male human, Knight of the Crown.
         Ralgor the male dwarf.
         Brodaliz the female minotaur.
    (PK) Valhera the male exile elf.
         Azmodan the male gnome.
         Gorbash the male draconian, High Arcanus of the Black Robes.

Players found: 9

<198hp 51m 238mv>
restYou rest.

<236hp 93m 279mv>
sleep rugYour adrenaline is gushing too much, you can't sleep!

<236hp 93m 279mv>
whoPlayers in the realm :
    (PK) Zarzak the male draconian, Dragon Lord of Takhisis.
    (PK) Kaien the male human.
    (PK) [Solamnia] Kanath the male human, Knight of the Crown.
         Ralgor the male dwarf.
         Brodaliz the female minotaur.
    (PK) Valhera the male exile elf.
         Azmodan the male gnome.
         Gorbash the male draconian, High Arcanus of the Black Robes.

Players found: 8

<236hp 93m 279mv>
sleep furYour adrenaline is gushing too much, you can't sleep!

<236hp 93m 279mv>
rest furYou are already resting.

<236hp 93m 279mv>
aYou are toughened against bash (12%).
You are toughened against pierce (11%).
You are toughened against slash (12%).
You are slightly toughened against fire (4%).
You are slightly toughened against cold (4%).
You are slightly toughened against lightning (4%).
You are slightly toughened against acid (4%).
You are slightly toughened against poison (4%).
You are slightly toughened against negative (4%).
You are slightly toughened against holy (4%).
You are slightly toughened against energy (4%).
You are slightly toughened against mental (4%).
You are slightly toughened against disease (4%).
You are slightly toughened against drowning (4%).
You are slightly toughened against light (4%).
You are slightly toughened against harm (4%).
You are slightly toughened against charm (4%).
You are slightly toughened against sound (4%).
You are slightly toughened against earth (4%).
You are slightly toughened against air (4%).

You are affected by the following spells:
Spell: detect invis        : is active for 19 hours.
Spell: metallic dragon     : is active for 45 hours.
Spell: lightshield         : modifies all saves by -3 for 7 hours.
                           : modifies armor class by -21 for 7 hours.
Skill: laying hands        : is active for 7 hours.
Spell: solamnic weapon     : is active for 4 hours.
Spell: bless               : modifies all saves by -3 for 2 hours.
                           : modifies hit roll by 3 for 2 hours.

wake<236hp 93m 279mv>
You stand up.
get rug
<236hp 93m 279mv>
You see no rug here.

<236hp 93m 279mv>
rest furYou sit on a goat's fur and rest.

<236hp 93m 279mv>
wherePeople near you:
(PK) Kanath             Path to a stone courtyard
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grinka
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« Reply #1 on: February 16, 2004, 02:53:30 pm »

1. Why did you started the fight without Dragon?
2. You had to make new plate when lost previous - because else you're almost vulnerable...
3. If you cant sleep in rug, you can rest in it - as i know, you restore your mana and hitpoints faster in this way...
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Elyndor
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« Reply #2 on: February 16, 2004, 03:00:15 pm »

you'll notice i had a dragon 3/4 of log, also, never noticed i lost ma plate
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grinka
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« Reply #3 on: February 16, 2004, 03:04:27 pm »

<183hp 35m 208mv>

Your rage ebbs.
A Solamnic plate crumbles into dust.

where<198hp 51m 245mv>
People near you:
(PK) Kanath            Before the western entrance to Vingaard
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taj
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« Reply #4 on: February 20, 2004, 03:56:47 pm »

A mature black dragon's kick decimates you.

GO GO DRAGON!

Kanath, no offense, but you're ridiculous yourself Smiley
Dragon is 7 levels higher than you, and in first attack he had double round, and you still dont have protectorate - so, don't panic please.
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Moon_Face
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« Reply #5 on: February 20, 2004, 07:08:58 pm »

IDIOTO, YOu were without protectorate!!!!
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Morte
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« Reply #6 on: February 20, 2004, 08:05:30 pm »

IDIOTO, YOu were without protectorate!!!!
He was %) not were.... Grin
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Kiri-Jolith
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« Reply #7 on: February 20, 2004, 09:41:24 pm »

Not wise, I should admit.  Cool Knight of 21th rank has no protectorate.
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