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Solace Old Forum  |  Solace II  |  Common Discussions  |  Topic: Alteration mages is crap, people dont play such crap. « previous next »
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Author Topic: Alteration mages is crap, people dont play such crap.  (Read 8544 times)
dehucka
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« on: September 07, 2004, 09:06:03 pm »

Realy i dont whine, it s just true, abjuration is much better.

Wish play only abjuration, yeah yeah. (Imms will think, let s catch him,
and make abjuration worse, so he will not be happy with playing abjuration,
but it was joke, i will not play abjuration)

Just warning, dont make alteration, because you will suffer greatly, it s total crap play this damned class, it s impossible to explore, it s impossible to good PK, only way - "RP as looser" - with that class it will be so easy Smiley))))

Also, dont make assassins beasts - totall crap, one of base skill of beasts - rage of wolverine is totall s**t now, not interesting, nor powerfull,

I d suggest shadow, season - not bad classes, have much interesting thing.

Fighters good, thieves good, but spellbook for thieves - dont think about it - nobody will lose percents for only one scribe for poor thief.

Rangers rule - make rangers, good in exploring, good in pk.

Necroses - hard to play, dont make it, only for gurmans, but powerfull.
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Elissa
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« Reply #1 on: September 07, 2004, 09:17:27 pm »

Nah.

Thieves rule.

Necromancers, so powerful, so powerful, but to the wise thief they are meat. Same with fighters, same with anyone.

All are profit and meat to the thief.
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galihad
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« Reply #2 on: September 08, 2004, 04:06:59 am »

beast assassin crap? i agree rage sucks but there are many positive sides to beast assassin such as the dragon blood, weapon turn, and a few others. plus great for pk. all in all i think you whine too much.
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dehucka
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« Reply #3 on: September 08, 2004, 09:20:03 am »

Dont want whine, i m really dont whine.

I just suggest, i dont whine because imms make rules and order in this world
and this is right.

We just can choose inside this rules and balance.

And i advice (in my honest opinion) choose this or that class, i dont want Gods do anything, all is ok, i just advice people what s better to choose.

WBR. no offence, no whine, we polite.
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kadroh
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« Reply #4 on: September 08, 2004, 09:39:31 am »

If they would return sanc to Alteration that would be something else..
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Crusader
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« Reply #5 on: September 08, 2004, 12:58:03 pm »

Alteration mages total crap due thier form's phisical damage.
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kadroh
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« Reply #6 on: September 08, 2004, 02:56:29 pm »

well damage is good but since one can be immune to physical
this days that i agree its totaly crap. Wink

And imms will not so much as little finger to change something
on them, so..this discusion is pointless

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Elissa
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« Reply #7 on: September 08, 2004, 03:12:46 pm »

How can 'one' be immune to physical damage I ask you?

In very rare cases, yes. But your average thief, fighter, cleric? No

And its easy to gather some sanctuary equipment
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« Reply #8 on: September 08, 2004, 04:44:48 pm »

How can 'one' be immune to physical damage I ask you?

In very rare cases, yes. But your average thief, fighter, cleric? No

And its easy to gather some sanctuary equipment

ranger in solamnia, try to kill him
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kadroh
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« Reply #9 on: September 08, 2004, 04:49:20 pm »

I think that Bomethos is no more but no confirmation on that.
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Elissa
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« Reply #10 on: September 08, 2004, 06:36:06 pm »

Yes, ranger in solamnia....I said rare cases, and this is still rare. Rare rare rare, I only see one solamnic knight who ever enters anyway
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kadroh
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« Reply #11 on: September 08, 2004, 07:08:28 pm »

still my mummies did grazes on him just before he turned immune.. Tongue
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Elissa
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« Reply #12 on: September 08, 2004, 10:30:41 pm »

Then how about a new spell idea for necros? or maybe a new level of undead?

skeleton
zombie
mummy
and then, oh, I don't know...Wight? Harpy? Greater Zombie? Greater mummy? With different chances for different strikes....

I know Necro's are very strong, so don't yell at me  Wink I just like variety in all things, more skills more spells more things!

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kadroh
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« Reply #13 on: September 09, 2004, 09:23:44 am »

Then how about a new spell idea for necros? or maybe a new level of undead?

skeleton
zombie
mummy
and then, oh, I don't know...Wight? Harpy? Greater Zombie? Greater mummy? With different chances for different strikes....

I know Necro's are very strong, so don't yell at me  Wink I just like variety in all things, more skills more spells more things!

I like the idea, but assume that can come only tru manuals spellbooks..
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Sgt Pepper
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« Reply #14 on: September 09, 2004, 07:03:11 pm »

What about a undead specialization?

Skeletons have high dex
Zombies high cons
Mummies high str???

well, it's a good idea, but necros are pretty strong already.
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