Welcome, Guest. Please login or register.
September 20, 2024, 09:31:03 am
Return to the new forum > Home Help Search Calendar Login Register
News: Tag [log][/log] is still available for posting logs.

Solace Old Forum  |  Solace II  |  Common Discussions  |  Topic: Alteration mages is crap, people dont play such crap. « previous next »
Pages: 1 [2] Print
Author Topic: Alteration mages is crap, people dont play such crap.  (Read 8266 times)
Sgt Pepper
Jr. Member
**

Karma: +0/-0
Offline Offline

Posts: 71

Beatles is not so dead...


View Profile
« Reply #15 on: September 10, 2004, 06:07:29 pm »



ranger in solamnia, try to kill him

The idea for ranger is that he is incredibly strong in forest and weak outside it.
Logged

Sgt Pepper's Lonely Hearts Club Band
kyberus
Jr. Member
**

Karma: +0/-0
Offline Offline

Posts: 61


eh?


View Profile
« Reply #16 on: September 11, 2004, 03:25:54 am »

I assume you are talking about the bison ranger + minotaur
+ barkskin + eq + (trophy belt if in heretics) thingy,
I guess that is unbalanced, but... it is had to do and then any nimrod can go and get a nightmare blade at the very least by that point, or a shocking mace or somesuch, and completely ignore all the benifits of all these class features. However, It is completely lethal for assassins and alteration transmuters I guess, but neither of these groups has fared particularily well, or atleast by this point in their lives (assassins fade out at high ranks, don't they?) so it kindoff becomes a moot point...

also, rangers are supposed to be stronger in the forest, weaker outside, to a degree. But not ridiculously so, its more a question of most of their combat skills drawing themselves from the wild is it not?
Logged

Why does the earth need to be made of dirt while the moon is made of cheese?

MMmm.... gouda....
Raider
Full Member
***

Karma: +0/-0
Offline Offline

Posts: 177


Life is cruel.


View Profile
« Reply #17 on: September 12, 2004, 07:58:17 am »

No matter of what i will post here nothin will be changed... But i'll post anyway.

Alterations are godlike, unless they meet a person which is resisted to physical.
Way of gargoyle isnt worth the gold cost but its better than nothing, considering alterations have only 2 feats to choose - toughen and way of gargoyle. Armadillo is useless for now since there are not enough people for group wars, porcupine is ultimate. Tiger/lion are godlike. Bull is fine. Lesser forms sux for alteration trans. A manual could be implemented which gives alters new non-physical forms. I doubt anything will happen Smiley

Btw, RACIAL sneak(all elves) which works in form is bulls**t.(it also works when riding)

Forms ideas:

I dont know how to calculate dodge(size,dex,dodge skill)... lets say the best one is 100%.
dr - at hero.
A number in "()" is a tier of a form, 1 is lowlevel form, 4 is highest lvl.


Lion(4): 3-4 attacks,dodge 50%, dr 100-115, skill - rake.
Tiger(4): 4-5 attacks,dodge 65, dr 90-100, skill - rake/tear
Jaguar(3): 4-5 attacks,dodge 70, dr 50-60, skill - hunt,bite/rake,sneak
Cougar(3): 4-5 attacks,dodge 75, dr 40-55, skill - camouflage,analogue of ambush,tear/rake,sneak
Wildcat(1-2) 3-4 attacks, dodge 50%, dr 40-50, bite,awareness,sneak.

Jackal(2):5-6 attacks,dodge 80, dr 30-40, skill bite,carrion eating(eats corpses for hps)
White Wolf(3): 3-4 attacks,dodge 60,dr 40-50 bite/rake,hunt, resist cold, vuln fire.
Black Wolf(3): 3-4 attacks,dodge 55, dr 50-60, bite/rake,resist phys
Fox(2): 5-6 attacks,dodge 85, dr 25-35, bite,sneak,fox cunning(little chance of avoiding spells, protections against sneaky attacks:ambushes/bs/bj/strangle)

White Bear(4): 3-4 attacks,dodge 30%, dr 110-120, skill rake/tear/body crush, resist phys,cold. vuln fire
Grizzly(4): 3-4 attacks,dodge 30%, dr 125-135, skill rake/tear/body crush, resist phys.
Badger(2): 4-5 attacks,dodge 60, dr 40-55, skill bite/rake.

Alligator(4): 1-2 attacks,dodge 20%, dr 170-200, skill bite(damage x 0.4-0.6), resist phys,fire. vuln cold
Crocodile(3): 1-2 attacks,dodge 30%, dr 100-120, skill tail crush, resist phys,fire. vuln cold
Python(4): 1-2 attacks,dodge 40%, dr 70-90, constrict for high damage and with lag.high hp regen rate.
Giant lizard(1): 2-3 attacks, dodge 60%, dr 25-30,bite, high hp regen rate,analogue of rescue

Ostrich(2-3): 3-4 attacks(kicks), dodge 50%, dr 40-60, skill mighty kick with chance of lag Smiley, and,perhaps, "run <direction>" - move 4-5 rooms in direction
specifed without movement lag.(mount)


Giant Raven(2): 3-4 attacks, dodge 60%, dr 35-45, skill peck in the eye,flying.

Kangaroo(3)  3-4 attacks, dodge 60%, dr 55-65, skill - might kick with chance of lag or leaping strike with chance of lag.

monkeys can handle objects.
Gorilla(4) 2-3 attacks,dodge 40%, dr 100-120, skill hammerfist-mighty strike with two hands- damage+chance to lag/stun. resist phys.
Marmoset(1) 5-6 attacks,dodge 70, dr 25-35, skill steal(60-70%), punch, hide.
chimpanzee(2) 4-5 attacks, dodge 60%, dr 40-50, skill punch.


Hare(3) 3-4 attacks, dodge 90-95,dr 35-40 bite, awaresness,analogue of rescue
Rabbit(1) 4-5 attacks, dodge 70, dr 30-35, bite,awareness,analogue of rescue
Ferret(1) 6-7 attacks, dodge 50%, dr 30-35, bite
Donkey(1) (2-3 attacks), dodge 40%, dr 30-40, kick, mount
Camel(2) (2-3 attacks), dodge 40%,dr 40-50, kick, mount, sustenance(need much less food water)
Hedgehog(1) 3-4 attacks, dodge 50%,dr 30-35, skill bite, sharp spikes Smiley
Armadillo(4) 2-3 attacks,dodge 30%,dr ~40. skill roll - свернуца в клубок(не может двигаца и атаковать), получить блокер 70-80%, resist almost all 60-80%,analogue of rescue
Porcupine
Scorpion(3): 3-4 attacks, dodge 40%, dr 50-70, res phys 30, immune poison. skills - scorpion sting/pincer

manual forms:
giants can handle objects.
Fire/Frost/Stone/Storm giants,2-3 attacks,dr 100-150,dodge 40%, parry 80%. all resist phys 30(stone - 60-70), fire - immune fire,-50 cold and so on. damtype fire/frost/phys/shock
Wielded - A huge maul.  skill maul - swing the maul for damage+chance of lag

Elementals
Fire/Water/Earth/Air. dodge 70-80% 3-4attacks,dr ~100(130-150 for earth),immune f/w/phys/a, resist all other стихии, кроме противоположной - к ней вульн 50. skills fire/water - engulf.
earth - hammerfist,stomp for earthquake. air - airbolt/shocking grasp.
« Last Edit: September 12, 2004, 09:48:30 am by Raider » Logged

kadroh
Guest
« Reply #18 on: September 12, 2004, 12:00:57 pm »

That all sounds great but you are forgeting one thing
that you are talking to a wall.
 Roll Eyes
Logged
Hiddukel
Full Member
***

Karma: +0/-0
Offline Offline

Posts: 228


Prince of Lies


View Profile
« Reply #19 on: September 13, 2004, 10:11:55 am »

I like different forms idea.

Need descs/helps for any, I'll write and we can suggest them to Chemosh.



*A wall has spoken*  Wink
Logged

Hiddukel, Prince of Lies
kadroh
Guest
« Reply #20 on: September 13, 2004, 08:36:12 pm »

I can write desc for all those forms, but i still think the wall will be silent
Logged
Pages: 1 [2] Print 
Solace Old Forum  |  Solace II  |  Common Discussions  |  Topic: Alteration mages is crap, people dont play such crap. « previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!