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Solace Old Forum  |  Solace II  |  Ideas  |  Topic: Knights « previous next »
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Question: Please vote for knights to be:
restored to pre-spec state   -10 (62.5%)
left in their nowadays state   -6 (37.5%)
Total Voters: 16

Author Topic: Knights  (Read 4728 times)
Geryon
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« on: December 05, 2004, 11:56:59 am »

Let me remind you that pre-spec state means the state knights had before they were granted 2/3 weapon specializations. That meant they were divided into Paladine (vengeance, sanctuary, holy prayer) and Kiri-Jolith (wrath, frenzy, lightshield, protectorate, spike) ones, had locate and curative spells, and had useful (should be read 'more powerful') charge set skill.
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Woland
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« Reply #1 on: December 05, 2004, 06:01:34 pm »

I disagree that knights should be returned to past, but I agree that something new has to be added to them...
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Geryon
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« Reply #2 on: December 05, 2004, 06:47:12 pm »

In my humble opinion, a knight now is a heap of skills gathered from here and there. Yet a significant part of his skills and spells are totally useless.


Level  3:  kick                 1% 

Level 11: lore                 1%

Level 21: spike               1% (Oh yeah, if there was a single DK or lich, I would perhaps practice this)

Level 27: impale             1%



Level  2: cure light          1%

Level  5: cure serious      1%

Level  6: create water     1%

Level  7: dispel evil          1%

Level 17: calm                  1%

Level 19: banishment      1%

Level 21: turn undead      1%


Denote that knight is the ONLY class w/o hand to hand skill. Even mages and priests have it, but knights don't.

So I, for one, would gladly accept the returning of the old knights.
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Sgt Pepper
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« Reply #3 on: December 05, 2004, 07:17:59 pm »

I think that weapon specialization give the knights an offensive fighting style, but in my opinion knights have to help and protect good people, therefore they should have a defensive style.

Every class have some useless skills, changing this much would overpower knight.

I agree about the hand to hand, they shouldn't be the only ones without it.
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Lynx
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« Reply #4 on: December 05, 2004, 10:12:55 pm »

pugil is now considered useful or which-what-where???
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« Reply #5 on: December 06, 2004, 12:12:11 am »

pugil is now considered useful or which-what-where???
usefullness (sic!) of pugil depends of ya staff.
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Solan
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« Reply #6 on: December 06, 2004, 02:01:25 am »

I like pugil in just about any circumstance as a knight, with their current abilities.
Unmounted, nice survival is defensive with a staff and pugil, or even mounted is nice Smiley
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Geryon
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« Reply #7 on: December 06, 2004, 10:57:15 am »

Since overhead suxxed a lot, pugil now is considered useful (it is much more powerful now than overhead). The only thing is that you can't start a fight with a pugil.
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Jemma
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« Reply #8 on: December 06, 2004, 11:23:42 am »

Overhead I cannot understand the use of it. Yes, totally agree ... useless skill. Smiley
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Lynx
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« Reply #9 on: December 06, 2004, 11:39:10 am »

Since overhead suxxed a lot, pugil now is considered useful (it is much more powerful now than overhead). The only thing is that you can't start a fight with a pugil.

I recall there was a contra situation a great while ago ;)
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