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Solace Old Forum  |  Solace II  |  Logs  |  Topic: Necros over power ? « previous next »
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Author Topic: Necros over power ?  (Read 16595 times)
Aringmarol
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« on: April 28, 2004, 05:19:52 pm »


<795hp 339m 157mv>
Someone intones an ancient mystical chant.
Someone's fingers flare with brilliant blue light!
You yell 'Die, someone you sorcerous dog!'
Someone is in perfect condition.

<795hp 339m 157mv>
Someone parries your slash.
Someone parries your slash.
Narin fades into existence.
You parry Narin's pierce.
Narin's pierce decimates you.
The mummy of a shadow dragon fades into existence.
You use the surrounding environment to avoid the mummy of a shadow dragon's pound.
The mummy of Medagar fades into existence.
The mummy of Medagar's pound MUTILATES you!
The mummy of Medagar fades into existence.
The mummy of Medagar's pound DISEMBOWELS you!
The mummy of Medagar fades into existence.
The mummy of Medagar's pound MUTILATES you!
The dracolich of a shadow dragon fades into existence.
You learn from your mistakes, and your wilderness familiarity skill improves.
The dracolich of a shadow dragon's claw MUTILATES you!
An iron golem fades into existence.
You parry an iron golem's slash.
The mummy of a shadow dragon's pound DISEMBOWELS you!
The mummy of a shadow dragon's pound DISEMBOWELS you!
The mummy of a shadow dragon's pound DISEMBOWELS you!
Your skin twitches and chills under the mummy of a shadow dragon's ghastly touch.
Your muscles suddenly freeze up in a painful spasm!
Your paralysed legs refuse to move.
The mummy of a shadow dragon's pound DISEMBOWELS you!
The mummy of Medagar's pound DISEMBOWELS you!
Your paralysed legs refuse to move.
The mummy of Medagar's pound DISEMBOWELS you!
Your paralysed legs refuse to move.
The mummy of Medagar's pound DISMEMBERS you!
You sure are BLEEDING!
Your paralysed legs refuse to move.
The mummy of Medagar's pound DISEMBOWELS you!
You sure are BLEEDING!
Your paralysed legs refuse to move.
The mummy of Medagar's pound DISEMBOWELS you!
You sure are BLEEDING!
You turn around, trying to escape!
Your paralysed legs refuse to respond!
PANIC! You couldn't escape!
You use the surrounding environment to avoid the mummy of Medagar's pound.
Your paralysed legs refuse to move.
The mummy of Medagar's pound DISEMBOWELS you!
You sure are BLEEDING!
The mummy of Medagar's pound misses you.
The mummy of Medagar's pound DISEMBOWELS you!
You have been KILLED!!


Nice 1 round
« Last Edit: May 19, 2004, 05:55:14 pm by grinka » Logged
Kiri-Jolith
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« Reply #1 on: April 28, 2004, 05:34:01 pm »

I can't disagree, necromancers are very imbalanced, and we shall discuss how to fix them. Currenlty I am thinking how to improve fighters.
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Teilli
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« Reply #2 on: April 28, 2004, 06:10:06 pm »

Perhaps just remove dual weild from mummies?
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Kiri-Jolith
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« Reply #3 on: April 28, 2004, 06:39:08 pm »

Sorry, but you see the damage on prepared ranger. And I think we must not only remove dual wield from mummies. But also reduce amount. And then make some better protection spell for necros.
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Aringmarol
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« Reply #4 on: April 28, 2004, 06:39:31 pm »


Heh armor, barkskin, and AC - 400 can't help !

not one round yes, but 3 round's i i'm dead. ask any one ranger can he kill necros wis 4-5 mummy - ansfer no!
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Kiri-Jolith
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« Reply #5 on: April 28, 2004, 06:55:18 pm »

Mummies can maul only sanced ranger. And stop your insults.
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Aringmarol
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« Reply #6 on: April 28, 2004, 07:24:56 pm »

Kiri, where ranger get sanc ? ask some Cleric - now way,
if talk about balance, i think need to do 3 follower's for Necros and all.
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Kiri-Jolith
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« Reply #7 on: April 28, 2004, 07:31:51 pm »

No, we just need to remove dual wield from all charmed mobiles. And see what happens.
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Raider
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« Reply #8 on: April 28, 2004, 07:36:14 pm »

Think about the time needed to gather powerful mummies.. and the perfect weapon against a necro is summon or pull Smiley Ranger's lions
strike almost same hard as mummies, dont have those hps though.
Still lions are free, and mummies need to be created. Two stupid lions can outdamage almost anyfighter because
a) They are hasted
b) they rake.
c) there is two of them Smiley
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Laeran
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« Reply #9 on: April 28, 2004, 07:40:33 pm »

I am not sure that the ranger was actually prepared.
Looks like he did not have detect invis on (and his prompt looks ugly)  Grin
He also did not master wilderness familiarity Grin
I guess, saves would save him from paral, so he could survive (not sure though).
Besides, there are ways to protect yourself from physical damage.
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Aringmarol
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« Reply #10 on: April 28, 2004, 07:53:55 pm »

Ganshar - nope the ranger not prepared, and don't have nice EQ and Armor, i agree Ranger in camouflage wis 2 lion's - if he ambush Necros win - but only in forest.
Fighter wis nice eq hit 40 dam 45 and armor - 400 DIE if attack necros. only assassins and thief's have chance to kill necro - becouse have hide, and can return and attack Necros not his mobs. But i'm don't undestend why sleep spell work any time (not in combat) strange nope ?
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Maniacus
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« Reply #11 on: April 28, 2004, 09:45:50 pm »

I was playing one char Ranger about half-year, necroses had the most tasty steaks. Smiley
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Illiet
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« Reply #12 on: April 29, 2004, 01:12:07 am »

Well in my reminds about my warrior in Takhisis (actualy he got a leadership) don't remember exactly his name Heldar or something like this. I fighted with a lot of necromancer of Tower who had all the books and manual like veil of maggot, wall of thors (the most deadly s**t) and other crap like + 1 mummy specture and all.
Damn it was hard to kill them when I fight them the best stance was relax or defence + harden skin and sometimes I got sanctuare (but it had been dispelled in a first round) and if it's possible I was on mount...
And you know I won sometimes Smiley

I think if we remove dual wield we will get the same mummies as they were? or I'm wrong? if it is ... they would be fine.. indeed hard but still worthy and Heretic with a swords can take necromancer (if necromancer without mount and sanc) in one round.
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Kiri-Jolith
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« Reply #13 on: April 29, 2004, 02:47:52 am »

Yes, if dual wield removed, all charmies will be the same.
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Zamarahal
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« Reply #14 on: April 29, 2004, 05:34:12 am »

Ranger in bizon affinity can be almost immune to mummyes attacks.
There are tons of ways to protect yourself from physical damage.
Necromancers as invokers are most hard to level , find books.
But when you finally prepare this kind of mage he should rock.
And why change it ?
Rangers are way more easy to level up , so why they should have same power ?
And about necromancer's overpower , i know only 1 their overpower - wall of bones Smiley
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