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Solace Old Forum  |  Solace II  |  Logs  |  Topic: Necros over power ? « previous next »
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Kiri-Jolith
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« Reply #15 on: April 29, 2004, 05:38:08 am »

Don't worry, we'll reduce it all at the end.
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Aringmarol
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« Reply #16 on: April 29, 2004, 10:55:01 am »

Bay the way Ranger have bizon afinity!
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Kiri-Jolith
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« Reply #17 on: April 29, 2004, 05:32:51 pm »

Currently all mobiles of necromancer deal about 80% more attacks per round because of dual wield and bug which checks dual attacks based on second...fourth attack skill instead of dual wield skill. Imagine his hps going down almost twice faster. Noone is going to take out their more or less balanced power like mummies and dracolich, but I am raising a question about removing such benefit as dual wield from charmed mobiles.
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Teilli
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« Reply #18 on: April 29, 2004, 05:37:57 pm »

agreed but perhaps evil clerik should get couple skeletons back in this case?
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Kiri-Jolith
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« Reply #19 on: April 29, 2004, 05:41:27 pm »

I've just counted exact percent, 68%. So we have 6 necro mobiles each deals 68% more attacks per round.
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Raider
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« Reply #20 on: April 29, 2004, 07:39:41 pm »

I believe dual wield should be removed from ALL mobs which shouldnt have it (Only high fighters should have dual wield) and removing dual wield for charmies - 100%. Griffons, takhisis, solamnic dragons are  strong enough, and with dual wield they are just evil Smiley
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« Reply #21 on: May 19, 2004, 02:18:44 am »

I think Necromancers are hellishly difficult to play.

At the hero levels, they SHOULD be awesomely powerful and dangerous. Its far, far harder to get to that stage than a fighter, ranger, thief, whatever.

Incredible patience and preparation are required to make an undead army worthy of anything. And guess what??? When they die, they lose it ALL! They can't just run back to corpse, get all, wear all, sleep 3 and rejoin the fight like a normal character can they??

You think you can just walk back up to Metagar without minions and kill him, mummify, and have the start of your army back? Are you all crazy??

Everyone thinks necros are overpowered but they SHOULD BE. They have more, so much more that can go wrong. One death, and it takes hours of real life time to get your minions back. And if you get looted as well, well thats even better!!

Leave 'em alone I reckon.

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« Reply #22 on: May 19, 2004, 07:26:21 am »

Agree with Hiddukel. I played a lot with necromancers and a lot with rangers. Can tell you only one thing. Necromancer is much more harder in mastering and leveling. Fulfilled with books necromancer is stronger than ranger but not so much as you all told. And this ranger was surely UNPREPARED  Wink and UNMASTERED. When I fought really prepared ranger my mummies did something about decimate without sanc. It's very easy to find protection evil, harden skin. Mummies hits with disembowel. Yes you had barkskin. But it's not a preparation Smiley Even more: "Someone parries your slash.". Damn you. Use the staff and you will standoff almost all attacks. Use detect invis. Use camoflage. Make ambushes. You can see him - he can't see you. Use a bit of your brains and you will beat him easy.
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Vasq
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« Reply #23 on: May 19, 2004, 07:29:37 am »

Kiri-Jolith. No offence for you. But if you will fix all in such way, Solace will be just funny fluffy newbie mud. Here will be few newbie Mishakal clerics who will just walk around and talk. It's not a MUSH, its evil deadly MUD. When I started to play Solace, everyone was able to kill me in any way. Fighters, assassins, thieves, outcasts, all was much more stronger than me. Don't follow the ideas of players who just start to play here. Try to listen someone who played 5+ years here. They can say really nice ideas.
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Raider
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« Reply #24 on: May 19, 2004, 08:22:45 am »

Protection evil? For ranger? Easily? vasq there are no protection evil potions. Only arcpotions.

About k-j - i doubt he'll listen. I propose leaving to another mud. I leave muds at all Smiley
« Last Edit: May 19, 2004, 08:24:20 am by Raider » Logged

Hiddukel
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« Reply #25 on: May 19, 2004, 11:08:09 am »

Don't leave Raider  Embarrassed

You will find problems in every MUD, its just because you are so experienced in this one you see EVERY little problem now!

Join a new MUD and you will think 'Wow, these guys have made it right here!' But play them for a year, and you will be back to the same place...finding problems!

No game is perfect, not even nearly perfect. You should consider Solace as the Beta-test of the ultimate game- one that is constantly changing, always testing new stuff, new ideas, trying to find the perfect balance....

We'll never find it, but we can have fun along the way!

And balance is impossible- Like motorcycles.....

We can make them faster...but handling suffers....we can improve handling, but straight-line ability suffers....we can improve braking, but weight will be on wheels and rear-tyre grip will suffer....there is no perfect balance
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Hiddukel, Prince of Lies
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« Reply #26 on: May 19, 2004, 11:39:59 am »

...but he can easily find MUD where immortals will respect him.
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Kiri-Jolith
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« Reply #27 on: May 19, 2004, 12:35:05 pm »

Kiri-Jolith. No offence for you. But if you will fix all in such way, Solace will be just funny fluffy newbie mud.
Sorry, fixing things in which way? Giving dual wield to all charmed mobiles was a BUG of another coder. Every Immortal of Solace coding crew agree to remove it. It appeared only in last pwipe, and now it was removed. Nothing else was changed about necromancers.
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Raider
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« Reply #28 on: May 19, 2004, 12:44:32 pm »

That was mistake. Should be not "I leave the muds at all". Should be "Or leave..."

Balance does not bother me that much. The problem is in immortal-players relationship.
And what is more important, implementor-players relationship. And also the big problem is roleplay.
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Critic
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« Reply #29 on: May 19, 2004, 02:16:46 pm »

...Use camoflage. Make ambushes....

Damned snare is almost unusual now, it starts battle... I wonder how ranger could ambush anyone if he doesn't fight already. Meaning of snare was to catch victim until ranger ambush... Now snare and ambush are antagonistic things
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