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Author Topic: Not an example of Rp or an Amazing Fight  (Read 10641 times)
Shylin
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« on: April 29, 2006, 12:36:04 am »

I usually dont post to much or do i say much about the way others play the game, mostly I stay to myself. But after being killed a few times while Im battling a mob with no rp what so ever i thought id just post this.


651/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: small wounds   E: a merman guard EC: small wounds >
< >
Grimm has arrived.
A warhorse has arrived.
A merman guard has some small wounds.

<651/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: small wounds   E: a merman guard EC: small wounds >
< >
Grimm concentrates for a moment of prayer.
You yell, 'Die, Grimm you sorcerous dog!'
Grimm calls down the wrath of Kiri-Jolith upon you.
Your sight blurs for a moment, but then clears again.
Grimm's heavenly wrath *** DEMOLISHES *** you!
A merman guard has some small wounds.

<528/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: bleeding wounds   E: a merman guard EC: small wounds >
< >
You dodge Grimm's divine power.
You dodge Grimm's divine power.
You dodge Grimm's divine power.
You hand block a warhorse's pound.
You dodge a warhorse's pound.
You find a slight vulnerability in a merman guard's defences.
Your punch MUTILATES a merman guard!
Your punch DISMEMBERS a merman guard!
You dodge a merman guard's charge.
You dodge a merman guard's charge.
You dodge a merman guard's charge.
A merman guard has some small wounds.

<528/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: bleeding wounds   E: a merman guard EC: small wounds >
< > You reach within yourself and lash out with a deadly passion.
Your powerful blow MUTILATES a merman guard!
A merman guard has some small wounds.

<528/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: bleeding wounds   E: a merman guard EC: small wounds >
< >
The hair on Grimm's bracelet shimmers softly.
Grimm's dispel evil *** DEMOLISHES *** you!
You dodge Grimm's divine power.
You dodge Grimm's divine power.
You dodge Grimm's divine power.
You dodge a warhorse's pound.
You find a slight vulnerability in a merman guard's defences.
Your punch MUTILATES a merman guard!
Your punch DISEMBOWELS a merman guard!
Your punch DISEMBOWELS a merman guard!
You dodge a merman guard's charge.
A merman guard has some small wounds.

<400/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: bleeding wounds   E: a merman guard EC: small wounds >
< >
Grimm sends you sprawling with a powerful bash!
Grimm's bash injures you.
A merman guard has some small wounds.

<391/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: bleeding wounds   E: a merman guard EC: small wounds >
< > c word

Grimm's holy avenger glows with divine light.
Grimm's heavenly wrath *** DEVASTATES *** you!
Your forearm partially deflects Grimm's divine power.
Grimm's divine power MASSACRES you!
You sure are BLEEDING!
You dodge a warhorse's pound.
Your punch MUTILATES a merman guard!
Your punch MUTILATES a merman guard!
A merman guard dodges your punch.
You dodge a merman guard's charge.
You dodge a merman guard's charge.
You dodge a merman guard's charge.
A merman guard is covered in bleeding wounds.

<153/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: writhing   E: a merman guard EC: bleeding wounds >
< > c word
You let loose with a furious series of rapid strikes!
Your viper strike MUTILATES a merman guard!
A merman guard protects himself against part of the blow.
Your viper strike devastates a merman guard!
Your viper strike DISMEMBERS a merman guard!
Your viper strike MUTILATES a merman guard!
Your viper strike MUTILATES a merman guard!
A merman guard is covered in bleeding wounds.

<153/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: writhing   E: a merman guard EC: bleeding wounds >
< > Grimm prepares to throw himself into the heat of battle.
A merman guard is covered in bleeding wounds.

<153/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: writhing   E: a merman guard EC: bleeding wounds >
< >
The hair on Grimm's bracelet shimmers softly.
Grimm's dispel evil *** DEMOLISHES *** you!
You sure are BLEEDING!
You dodge Grimm's divine power.
You dodge Grimm's divine power.
You dodge a warhorse's pound.
Your punch MUTILATES a merman guard!
You find a slight vulnerability in a merman guard's defences.
Your punch decimates a merman guard.
You dodge a merman guard's charge.
You dodge a merman guard's charge.
A merman guard is covered in bleeding wounds.

<42/731hp 535/580mana 304/304mv 1279237tnl | NESW>
< T: Shylin TC: convulsing   E: a merman guard EC: bleeding wounds >
< > TICK IN 5 SECONDS.
where
c word

Grimm concentrates for a moment of prayer.
You yell, 'Die, Grimm you sorcerous dog!'
Grimm calls down the wrath of Kiri-Jolith upon you.
Grimm's heavenly wrath === OBLITERATES === you!
You have been KILLED!!


Yes i know pk is apart of the game but come on ppl lets at least try to Rp it. Id love to be able to at least try and defend myself when i have to but it seems the only ones that like to pk me want to do so when they can do so easily like here where im fighting a mob and cant hit anything but it. *Shrugs* Okay now ive vented. And much better now for it. *Goes upon her dark way to try once more play*
« Last Edit: April 29, 2006, 02:01:13 am by Nierth » Logged

Darkness Surrounds Deafing the Soul
Proph
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« Reply #1 on: April 29, 2006, 01:33:23 am »

Whoa! That's a side I've never seen of Grimm. Usually he flees like a frightened rodent when someone tries to PK him, now he's actively pursuing people while they grow. Neither are very knight-like... seems he needs to find a happy medium.
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Nothing is too much to hope for.
Matthew
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« Reply #2 on: April 29, 2006, 02:40:11 am »

I am more concerned by the fact his weapons do not even touch you. But i have to say theres RP here, he is a knight, he see's a pure soul under assult and comes to its aid. He didnt sneak into the room and put a knife in your back. If he had rescued the mermaid id have to say it was awsome rp. Think maybe your a just sore you didnt see him comming? Or maybe you did and thought you were safe? By the way, why do you only have 731hps at 31+?
Logged

I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Quino
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Vicious IRC marauder


« Reply #3 on: April 29, 2006, 02:43:19 am »

I want to refer to Grissom here.
I used to grow up at mermaids, Grissom appeared, he offered me to eather leave this place or duel with him - that I call knightish behaviour!
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arpade
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Without light, there is no beauty, only suffering.


« Reply #4 on: April 29, 2006, 03:11:13 am »

I alweys find atacking someone without a word, to the least, odd. I only give deathknights and liches that right and consider it "RP". Good isint just a enemy to evil. they kill eachother, two teams. goods have to act like someone good, try to avoid death(ALL DEATHS-includes enem,to me, the most saint  Tongue  would be the healer/cleric that instead of trying to kill a enemie, tries to convert him), give a warning, etc.
I take you get the point.
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Matthew
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« Reply #5 on: April 29, 2006, 03:27:51 am »

Yeah he should a said something or, rescuing the mermaid makes it pretty clear his intentions.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Shylin
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« Reply #6 on: April 29, 2006, 03:46:01 am »

Actually no i wasnt sore, frustrated that this is about the 3rd time this has happened with her by that char since i started her with the same lack of Rp nor did i think i was safe  to think yourself safe in game is both naive and rather uninformed and why i have just that many hp doesnt seem to be relevent. I really dont know why his weapons didnt hit other than the fact most of what he did from what i can tell is use his knightly powers. My only problem was the fact that there was nothing said or at least waited until i was done then speak and  attack me. That in itself really would not have been too much to ask for. *shrugs yet again* its done with and if and when it more than likely happens again, i have a good idea what I will need to do.
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Darkness Surrounds Deafing the Soul
Matthew
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« Reply #7 on: April 29, 2006, 07:07:45 am »

A knight should never 'wait' until you are done!

I asked those things out of curiosity i know they have no relavence
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Klash
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« Reply #8 on: April 29, 2006, 05:44:43 pm »

A knight should never wait?How does the knight know that the fight wasn't started by the other/mob?So we are to go and see o theres a Dark elf lets kill them all?
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Matthew
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« Reply #9 on: April 29, 2006, 05:56:41 pm »

It doesnt matter who started a fight, only that there is someone to defend against darkness.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Klash
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« Reply #10 on: April 29, 2006, 06:06:02 pm »

So o look theres Drizzt go kill him?I guess my rp isnt the same!
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Matthew
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« Reply #11 on: April 29, 2006, 06:10:49 pm »

For starters Dark elves are not Drow, there are no Drow in dragonlance.

And yes, a quote from Kiri -
Quote
Before you chose race and class, I suggest you read helps. Dark elves must be evil, and knights must fight them. There may be exceptions, but noone guaranties you will become one. And if you are not an exception, you should act according to our roleplaying rules.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Morcul
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« Reply #12 on: April 29, 2006, 07:08:08 pm »

Maybe Narin can teach Grimm about fighting evil, instead of Knight hunting a less skilled less equipped one

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Matthew
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« Reply #13 on: April 29, 2006, 07:39:40 pm »

Anyway, im not defending Grimms actions here but you guys need to stop making all these assumptions.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Nierth
Your bane, your curse
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« Reply #14 on: April 29, 2006, 10:30:02 pm »

I think knights do not seek death of Dark ones, and they should not to.. Death for them (light one or dark) is not what they live for. And personally Grimm, who always sits in a guild when danger is around, desided to show his power to newbie person or just weaker one. Do not blame Dark assassin, he didnt think he was in safe, but Knights always, always should have a reason for fights, not just  - 'he follows dark path'... especially in such bad case when assassin was fighting with mob, bad way for a knight.
This is not an example how knights should act..
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Matthew
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« Reply #15 on: April 30, 2006, 09:25:44 am »

Theres a dark elf killing a mermaid so Grimm attacks the dark elf and you think this is unknightly behaviour?
It is so knightly behaviour, nobody is saying it wouldnt have been even more knightly had he actually rescued the mermaid or said something, but you cannot say it is not knightly. Nobody 'blames' anyone for Shylins death, i asked questions so that i could grant advice based on the answers.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
schelkunchik
Guest
« Reply #16 on: April 30, 2006, 09:55:47 am »

also, 3 evil ones level in pax, 3 good ones come and attack.
nothing special, it happens always.
Magical words
'where', 'flee', 'quaff return' should prevent the discussion we have here.
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Lizzy
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« Reply #17 on: April 30, 2006, 10:53:06 am »

also, 3 evil ones level in pax, 3 good ones come and attack.
nothing special, it happens always.
Magical words
'where', 'flee', 'quaff return' should prevent the discussion we have here.

The discussion is RP and Shylin was just making an observation of something that is missing within Solace most times - Roleplay - so -

where
flee
quaff return
quit

Pity that didn't put an end to other conversations posted  Tongue
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