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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  Do we really think this is still necessary?
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Author Topic: Do we really think this is still necessary?  (Read 5870 times)
dedraelos
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« on: May 31, 2006, 03:25:08 am »

You flee from combat!
You lose 10 experience points.



Just wondering everyones thoughts on this. I think it's from the basic MUD design and outdated. Perhaps we could change it or be rid of it?
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Rennie
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« Reply #1 on: May 31, 2006, 03:45:03 am »

Yep. Good point Smiley
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The more I want to get something done, the less I call it work.
bloom
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« Reply #2 on: May 31, 2006, 03:50:10 am »

Aye, i agree, it should be at least 10000 experience points. Smiley
Or change according to rank?
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Valeria
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« Reply #3 on: May 31, 2006, 07:26:25 am »

Aye, i agree, it should be at least 10000 experience points. Smiley
Or change according to rank?

10000? Ouch!  There goes any high level mob slaying for me... I would lose ranks and then not be able to use the rewards from battle!  Wink

I agree 10 is basically insignificant, but 10000 is somewhat harsh, considering that one may flee several times for a particularly difficult fight.
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TBD...
Dervish
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« Reply #4 on: May 31, 2006, 11:00:39 am »

You flee from combat!
You lose 10 experience points.



Just wondering everyones thoughts on this. I think it's from the basic MUD design and outdated. Perhaps we could change it or be rid of it?
I do not think it should be changed. There are classes that are fleeing by default, thieves etc. They should flee, its part of thei life...
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dedraelos
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« Reply #5 on: June 01, 2006, 02:52:03 am »

Yeah, there are classes that flee, it's a part of combat. Sometimes the best tactic in the world is to flee and regroup or recast or prepare or whatever. I don't think that every time we do it we need the loss of 10 exp.  In a game where at higher ranks we need 1+ million exp the 10 we lose doesn't matter at all. It doesn't make the game better in any way by leaving this in, just something from the basic MUD engine I think that was never taken out.
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