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Author Topic: PK survival tips from CF  (Read 6990 times)
arre
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« on: November 13, 2008, 06:14:39 pm »

I've found it is useful for Solace:

"There are some tips that may give you a better appreciation of life here.

1. Type 'who pk' and 'where pk' a lot. Keep an eye out for people
in your range that you don't know.

2. Don't hang around in crowded places. You are just placing a sign
around your neck saying 'PK me'.

3. Keep moving. They can't get you if you aren't there. This is
also a good defense against people that summon; they summon and
you leave the room.

4. Don't sleep in places where you are likely to be found.

5. Don't stay for a fight that you didn't start; PKing is a matter
of preparation. Flee and live to fight some other time.

6. If you are affected by spells (protection, sanctuary, etc) know
when they are about to expire and be ready to renew them.

7. Don't flee to obvious places. Many people have died while
waiting to enter their guild.

8. Keep a potion/scroll/wand/staff of return handy. You never know
when you might be in a pinch. Teleport is also handy in certain
situations you will encounter, despite the risks it brings.

9. Keep up a good supply of food and water. Know where you can
find a fountain or a food shop that is out of the way.

10. Keep moving. This cannot be said enough. If you are standing
around at market square, expect to get dispersed, summoned, robbed,
blackjacked and/or killed.

11. Think and plan ahead!

12. Stick with the basic classes until you get familiarized with the
mud. Warriors, assassins, outcasts, and thieves offer your
best chances of survival at lower levels, and more leeway without
having to use alot of knowledge of the mud.
It is not recommended you play pure spellcasters unless you are
more experienced, since they are typically the easiest to kill,
and offer the poorest damage potential until the middle ranks.

13. Don't whine when you get killed. It happens to everybody.
If a creature killed you, you have about 5 minutes to try to
make a run back to your corpse before your ghost status wears
off and you may be attacked again (see DEATH). If you don't
know where you died, wait by your pit; If nobody loots your
corpse, and with a little luck, your gear will be dumped to
the pit in about 15 minutes when your corpse decays.

14. Keep a little cash in the bank. You never know when you will need
to buy some food, heal some poison, or get a boat in a pinch.

15. Explore Krynn liberally before you get to 11th level, while you
can do so without having to worry about being PK'd, and make good
use of the free recall for newbies when doing so. Now is the time
to get an idea where aggressive creatures and no-exit pitfalls
are lurking.

16. Find a good hiding place you can go to when being pursued. Some-
place that cannot be gated to or summoned from is ideal with
someplace remote and rarely visited being your best bet. Also
learn the out-of-the-way places to gain experience when the odds
of being PK'd are great. The Dead Forest and Emerald may
be outstanding for gaining levels, but not if you have to keep
reequipping every 15 minutes.

17. If something looks vicious when you scan and see it, it probably is.
Treat unfamiliar terrain and creatures with respect and note any
clues in room descriptions before rushing in to your likely doom."

(c) http://www.carrionfields.com/display.html?keywords=TIPS

18. Learn ways to temples if blinded in most visited areas. Always carry pair of herbal potions to cure sudden blindness.
« Last Edit: November 13, 2008, 06:54:45 pm by arre » Logged

Blind makes me panic - it brings back bad memories from early days of playing Solace...
unreal
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« Reply #1 on: November 13, 2008, 06:39:36 pm »

Quote
Keep moving.
yes, yes and one more time yes!  Wink
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For the darkness! Angry
Kage
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« Reply #2 on: November 13, 2008, 07:46:30 pm »

- 19.  Dont pick fights with necromancers above rank 10 after long sabbatical from MUDs Tongue
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bluesky
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« Reply #3 on: November 13, 2008, 08:02:41 pm »

I agree with everything except
12 - if you are new, some class with identify is must
15- exploring on that level will likely get you killed 100 times by mobs.
 I would rather suffer hard leveling to make abjurer and explore everything in astral. You wont know anything about mob strength, but at least you will know map. It sounds ok in theory but i never tried in praxis.
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"Come to the edge," he said.
They said, "We are afraid".
"Come to the edge," he said.
They come, he pushed them...
and they flew.
Joseth
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« Reply #4 on: November 14, 2008, 04:50:09 am »

Abjurer was nice indeed for exploration. I could get to a remote place in a matter of seconds without having to take out guards or other aggressive mobs. I could take any mob solo with ironskin,sanc,passdoor,flee,astral sleep, repeat.
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omledufromage
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See you space cowboy...


« Reply #5 on: December 28, 2009, 12:40:24 am »

Quote
Keep moving.
yes, yes and one more time yes!  Wink

I remember that tracking Lyeine was the hardest ever... The only time I had the opportunity to do that was one time that Kage and Razlen attempted to hunt her. All the other times I was fleeing, hahahaha...
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c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
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