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Author Topic: Change 41 and half kenders  (Read 2050 times)
Kage
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"He could be my friend if he weren't my enemy."


« on: November 17, 2008, 09:38:30 pm »

- It seems it is now possible to make a 26 dexterity assassin with a half-kender.  I dont know if this was intended to be possible but it seems to confuse some aspects of the engine.

Half-Kender/assassin creation screen


 .-----------------------------.
||                             ||
||  Strength          16 (19)  ||
||  Intelligence      20 (20)  ||
||  Wisdom            18 (19)  ||
||  Dexterity         23 (25)  ||  <----------------- showing 25 max
||  Constitution      19 (19)  ||
||                             ||
|>-----------------------------<|
||  Points remaining:      0   ||
 '-----------------------------'


To increase/decrease your statistics, type '<stat> +/-',
to accept statistics, type 'done'.


Somehow this is the score sheet of the assassin in game after some ranks.

>score

You are A confused ninja the 1st Brown
Race: half-kender  Sex: male   Age: 18 years old (young)
You are a chaotic good assassin, Wayfollower of the Beasts.
Level: 8, with 94687 exp (experience to level: 24223)


Str: 19      Health: 236 /236     Practices: 13
Int: 20      Mana  : 178 /178     Training sessions: 2
Wis: 19      Move  : 168 /168
Dex: 26      Carrying 20/23 items (66/336 pounds)  <----------- My dex is 26 but my carrying is as if I had 16 dex'ish
Con: 19      You have 133 gold and 836 silver coins.
             You have 0 smuggler coins.


Wimpy set to 5% hit points.  Hometown is Palanthas.
You are standing.
You are well-armored against piercing.   <-----
You are well-armored against bashing.       <-----           Appears these AC figures are low as well
You are well-armored against slashing.       <-----
You are armored against magic.             <-----
You have chosen to walk the path of Beasts.
Use 'affects' command to see spells affecting you.

<236/236hp 178/178mana 168/168mv 24223tnl


- My carrying item limit is below a minotaur with 17 dexerity for some reason and Im not sure my AC is accurate considering what 25 dexerity gives.

>change read 41

[ 41] Kiri-Jolith: Updates
Fri Nov  7 16:26:24 2008
To: All
- Humans, kenders and half-kenders will live twice as long as before.
- Draconians will live 10% longer than before.
- Humans have their main stat increased by 4, up from 3.
- Half-elves and half-kenders have their main stat increased by 3, up from 2 and 1.
- Necromancer minions have their health slightly improved.
- Platinum dragon shield was slightly improved.


Kiri-Jolith


- I think the recent change has put half-kender assassins in a state of buggyness and possibly thieves, have not attempted.  I think their suppose to have 25 dex max?  or if able to have 26 dex then something maybe needs fixed with char creation or half-kenders (26 dex would be crazy btw, might help assassins and thieves lol)



« Last Edit: November 17, 2008, 09:42:40 pm by Kage » Logged

-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
xafelar
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« Reply #1 on: November 17, 2008, 09:44:48 pm »

Why HK got +3 from old +1? +2 would be enough
And if imms decide to keep +3 and 26 possible dex, they should check if it really gives any bonus(i.e. ac, better dodges, hr etc).

PS +1 to mino!
« Last Edit: November 17, 2008, 09:50:02 pm by xafelar » Logged
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