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- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
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Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Clan feat
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Author Topic: Clan feat  (Read 3459 times)
novann
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« on: August 17, 2014, 05:05:25 pm »

Now we have many people in one clan and low people in the other. To compensate this, I offer such and idea: the more people of one clan online, there clan skills effectiveness divides by some multiplicator. So if you are alone you allow to have *2 or *3 clan skill effectiveness. So that will be some kind of fair, that you fight 'for yourself and the other guy'.
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zondra
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« Reply #1 on: August 17, 2014, 05:36:42 pm »

One way to make cobar playable
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Xamek
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« Reply #2 on: August 18, 2014, 03:34:05 am »

which clan have many ppl now? i suppose you about warders or solamnia?
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novann
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« Reply #3 on: August 18, 2014, 08:28:12 am »

I suppose the limit for members in clan is 10. So we now have Takhs closed, and seems Tower closed too, because I see some dedicators in tower playing for weeks, until they are in Tower. So if you are alone in clan vs 3-4 active people in opposite clan, your soul will be pleasant with your better strength. (sorry, English is not my native language)
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deda
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Obnoxious IRC whining alien dog


« Reply #4 on: August 18, 2014, 01:50:14 pm »

the idea is good, but there are no clan skills/empowers that can make you able to fight vs 3-4 clanned enemies at the same time... best skill is: save/quit and relog after few hours... also, if there are 3 enemies around you don't even have to reraid...
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