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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Bugs
| | |-+  moonwell changes
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Author Topic: moonwell changes  (Read 5371 times)
eleazar
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« on: December 31, 2005, 11:08:21 pm »

I do not know if it happens because of new changes with abreviations of mob names. Simply i cant make moonwell to druid apprentice any more.
I could do that always before few days before, and now when i try moonwell to druid apprentice i always fail.
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Valeria
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« Reply #1 on: January 01, 2006, 12:21:21 am »

I do not know if it happens because of new changes with abreviations of mob names. Simply i cant make moonwell to druid apprentice any more.
I could do that always before few days before, and now when i try moonwell to druid apprentice i always fail.

I have noticed this too.  Many Moonwell fails while before this was not so frequent.  And this seems to be a new occurence, or just dumb luck lately?
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jemma
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« Reply #2 on: January 01, 2006, 02:34:59 am »

Having the same problems with gate. But I thought this was all part of those new changes to transportation spells? Huh
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Nyrl
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« Reply #3 on: January 01, 2006, 11:28:08 am »

I'm not sure (failed to test it right) but it's probably due to way those spells took target. For a long time, they took whole string after spell name as target - no quotes needed, just whole string. Now it seems that summon spell (and probably others) take just 1st word from argument, so You are probably creating moonwell to 'druid'.
That's just a guess, imms can correct me.
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Quino
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« Reply #4 on: January 01, 2006, 03:22:34 pm »

My opinion is a bit different - I still can summon 'don' for donkey, 'merce' for mercenary and so on.

I think these changes applied after 'where' command remake as if now you can't see 'drui' and must type full name of mob, which one is a target for gate or moonwell..
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Habbakuk
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« Reply #5 on: January 10, 2006, 02:44:32 am »

Moonwell is already fixed. Gate spell works as it should.
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