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- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
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Author Topic: Massacre  (Read 31820 times)
cham
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« on: January 29, 2006, 10:37:38 pm »

http://solace.i-read-you.ru/logs/lview.php?log=4

now working
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unreal
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« Reply #1 on: January 29, 2006, 11:15:24 pm »

meat  Grin
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shappa
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« Reply #2 on: January 29, 2006, 11:45:15 pm »

You tell the group, 'Loot.'
<672/1314hp 213/415mana 276/278mv 44251tnl | EW>
Erty gets the spiked crown of Dragonlords from the corpse of Butagavk.
Erty gets a wide belt with a titan buckle from the corpse of Butagavk.
Erty gets a steel wristguard from the corpse of Butagavk.
Erty gets a steel wristguard from the corpse of Butagavk.
Erty gets a sword named 'Troll-slayer' from the corpse of Butagavk.
Erty gets a metallic red longsword from the corpse of Butagavk.

<672/1314hp 213/415mana 276/278mv 44251tnl | EW>
Erty puts a steel wristguard in a leather backpack.
Erty puts a steel wristguard in a leather backpack.
Erty puts a buffalo water skin in a leather backpack.
Erty puts a raft in a leather backpack.



<959/1314hp 291/500mana 382/403mv 44251tnl | E>
Ajraah tells you, 'Mooo.'

<959/1314hp 291/500mana 382/403mv 44251tnl | E> where
Players near you:
(PK) Jheth      Before the clearing of Inquisition.
(PK) Erty       Before the clearing of Inquisition.

<959/1314hp 291/500mana 382/403mv 44251tnl | E> repl Moooh!
You tell Ajraah, 'Moooh!'

<959/1329hp 291/500mana 382/403mv 44251tnl | E> scan e

Ajraah tells you, 'Doont mooo et mi.'


RP sukanah Smiley)))))))))))
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jemma
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« Reply #3 on: January 29, 2006, 11:51:57 pm »

Just out of curiousity, did Erty get hurt at all? He is a kender?
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Nierth
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« Reply #4 on: January 29, 2006, 11:57:14 pm »


A bristled porcupine attempts to blackjack Erty but misses.
Erty yells, 'Help! Meidot tried to blackjack me!'
A bristled porcupine's blackjack grazes Erty.


How could Erty see that it was Meidot exactly? Something wierd.
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dehucka
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« Reply #5 on: January 30, 2006, 12:14:30 am »

being 33 rank outcast against heretics, without sanctuary - meat (death in 1-2 rounds)
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Critic
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« Reply #6 on: January 30, 2006, 12:39:35 am »

All kenders are invulnerable! Even Tasselhoff died only under the foot of God's Father!  Grin

And all kenders can see their blackjackers!  Wink
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Vsem piz*i, a krilya mne!
Proph
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« Reply #7 on: January 30, 2006, 12:43:17 am »

Man I woulda tried out for heretics before w/my thief if I didn't read in a
helpfile somewhere that "kenders can't join clans".

Very surprising that you guys were able beat up some mages and an unclanned outcast under protection of guard when they can't use any spells on you, and your
physical fighting  characteristics far exceed that of anyone else.

Before you open up the "Logs" forum section it has a little sentence to guide you in what to post about:  Let people see your amazing fights and roleplay examples!

I saw the exact opposite of both of those here.
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Kolin
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« Reply #8 on: January 30, 2006, 01:09:14 am »

Kender in Herecy = roleplay is dead. RIP

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unreal
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« Reply #9 on: January 30, 2006, 01:12:48 am »

bullsh*t.
I saw kender in Herecy whe I just started to play Solace. That was REALY long time ago.
all depends on your RP.
PS: Kenders in Solamnia do not confuse you?
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Kolin
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« Reply #10 on: January 30, 2006, 01:14:45 am »

If Erty can RP a heretic well i retract my statement. Swashbuckler perhaps? still seems iffy. . .
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jAx
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Kingdoms are forged by war...


« Reply #11 on: January 30, 2006, 04:27:33 am »

Kenders don't feel hatred..they don't feel hatred because they don't have a care in the world...

Things in solace don't make sense according to roleplay we've already established that.

Lets quit the bitchin about other people and their roleplay however sucky and unjust it is. We can't control them nor does the bitching help do anything about it.

Less time worrying about who sucks at roleplay and more about your own characters...make them better, make your roleplay worthy of notice.

If anyone wants to know how to roleplay or what might be some guidelines to roleplay read a Dragonlance book...not only do they kick ass but they will show you how to act in the game.
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Proph
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« Reply #12 on: January 30, 2006, 07:35:39 am »

Umm I was arguing more on the grounds that logs like this shouldn't be posted here. It was just a boring slaughter of some ballsy mages and an unfortunate outcast-- oh and some heretics moo-ing.

Totally not what is described on the forum title.
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novann
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« Reply #13 on: January 30, 2006, 08:44:52 am »

Blackjack attept fails 8 times (4 on Jheth and 4 on Erty). Something wierd. And lemme whine a bit: Heretics are overpower ! - death in 2 rounds for alter under sanc and for outcast without sanc. Only Meidot with displacement + sanc can survive. And their outrage break down harden skin and other spells. I wonder that i've never been sanctuary break down yet (I am lucky).
Reduce thier outrage - you see soon only heretics will be at realms, only entropy still tries to fight them (and Tower a bit) - poor Yonaki - reraids 1 vs 3 of them and died 2 times.
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Niano
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When your fire goes out, so too shall mine...


« Reply #14 on: January 30, 2006, 09:10:39 am »

Kender in Herecy = roleplay is dead. RIP


THANK YOU!!!! It goes back to kender knight. Same as kender in herecy. You can rp Kender, or Knight, not both. You can rp kender, or heretic, not both. It just doesn't work. If you rp both, then you are back and forth, you cannot blend the two.
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Critic
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« Reply #15 on: January 30, 2006, 09:26:46 am »

Blackjack attept fails 8 times (4 on Jheth and 4 on Erty). Something wierd. And lemme whine a bit: Heretics are overpower ! - death in 2 rounds for alter under sanc and for outcast without sanc. Only Meidot with displacement + sanc can survive. And their outrage break down harden skin and other spells. I wonder that i've never been sanctuary break down yet (I am lucky).
Reduce thier outrage - you see soon only heretics will be at realms, only entropy still tries to fight them (and Tower a bit) - poor Yonaki - reraids 1 vs 3 of them and died 2 times.

Ah! Uh! Oh! Heretics overpower! Poor world! Nobody saves!

Fools, gather A BIT saves and you will protect yourself from autrage's strip spell. If you haven't saves - everyone can slay such fool. Meidot has brains - he know how to fight like other expitienced players and he kicks heretic's asses. He prepares himself, he choosed right feats, etc. Ihtichil only knows 'shapeshift bull;revert;shapeshift porcupine', that's a result. Almost NOBODY uses preparations fighting with Heretics - and whines. Weaklings. Though now Heretics should lose their battles because they can't use any preparations. My previous fighter ONLY with harden skin kicked their asses. If he used sanctuary - he was almost invulnerable. So learn to play before whines.

As for kenders.
I think they could be unique in every clan. If they have proper roleplay. Sure no one immortal clan leader doesn't induct them into clan (except Entropy), but if mortal leader watches at their roleplay and thinks it's a proper - he can induct them. Grissom was impressed with Keeno's RP - and induct him. Urimarr was the same. If you can't see reasons of kender's existance in clan - it doesn't mean there is no proper reason. And both kenders act like kenders. Keeno doesn't slay any evil he can see, Erty doesn't slay any magic-user he can see. So learn to roleplay before whines.

Wbr.  Grin
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Vsem piz*i, a krilya mne!
Proph
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« Reply #16 on: January 30, 2006, 09:39:52 am »

This is why no one on this thread that supports kenders being in clans is right:



What is your race (type 'help' for more information) ? help kender
Kender are more or less about 8 - 12 year old kids with an adult's
intelligence. Kender are always happy and care free. Should one be found
otherwise, you can bet a devastating tragedy was the cause.

        Curious:          They are curious about everything.
        Fearlessness:     They fear nothing not even death.
        Irrepressibility: Nothing other than death can stop a Kender.
        Independent:      A Kender will not take orders, only suggestions.*
        Compassion:       A Kender has strong emotions for friends and
                          family.
        Lazy:             A Kender has no concept about time schedules.
        Taunt:            Due to their curious nature Kender usually have
                          shocking insight on other people. This gives
                          them the ability to cast damaging insults.
        Handling:         Kender do not know the meaning of ownership. If
                          they see something they need or like they simply
                          take it. This is not done for gain they simply
                          forget they have due to their short attention 
                          spans. They are not thieves.

All Kender gain the abilities to carve a hoopak, whirl and thrust the
What is your race (type 'help' for more information) ? [Hit Return to continue]

hoopak, taunt others, and steal. Kender make exceptional thieves.

* This means that no kender may join a clan.


If you have discrepancies with this... you are wrong. If you wish to debate the topic, it's hopeless because you are wrong. 

A race that acts like 8-12 year old kids upholding the standards of a knight-- *dies laughing*. Always happy and carefree: yup that has HERETIC written all over it.

And in case you morons couldn't take a hint, the immortals made this nice little statement in there: * This means that no kender may join a clan.

I'm sorry but there is no way to interpret that differently.

Case closed.
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Nyrl
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« Reply #17 on: January 30, 2006, 11:08:06 am »

Certainly, I understand nothing with current heretics

Erty sacrifices the corpse of Ihtichitl to the gods.

Damn, why they sacrifice corpses to Gods and still may not use their empowers?! It's damn unfair! They've pre-paid them! Smiley
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Niano
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When your fire goes out, so too shall mine...


« Reply #18 on: January 30, 2006, 11:34:51 am »

Quote
As for kenders.
I think they could be unique in every clan. If they have proper roleplay. Sure no one immortal clan leader doesn't induct them into clan (except Entropy), but if mortal leader watches at their roleplay and thinks it's a proper - he can induct them. Grissom was impressed with Keeno's RP - and induct him. Urimarr was the same. If you can't see reasons of kender's existance in clan - it doesn't mean there is no proper reason. And both kenders act like kenders. Keeno doesn't slay any evil he can see, Erty doesn't slay any magic-user he can see. So learn to roleplay before whines.

Wbr.  Grin
You aren't understanding. I have not seen one example of how someone is blending the two roleplay positions. Not in logs or just plain words. You can't be free spirited kender and be part of a well trained army, be it herecy or solamnia. How does that work at all!? Erty cannot be friendly fun loving kender, but mage hater and kill at same time. Keeno cannot be free spirited irrepressable kender, and highly trained and obedient soldier at same time. If they do one, then do the other later when it suits them, they are just switching rp positions and thats horrible. Can anybody provide a log of a blend? Or give an example?
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Werewolf
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« Reply #19 on: January 30, 2006, 11:53:11 am »

Niano, you're pressing on this topic for about two monthes.. Have some kender stumped on your toe? Take it easy  Smiley
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