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Author Topic: Clerics of Sirrion  (Read 18690 times)
Critic
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« on: January 30, 2007, 12:20:59 am »

reorx: 14 skills and empowers
chislev: 25 empowers   (!!!)
sirrion: 11 poor empowers.

Resume: Sirriclerics are underpowered.
They should be improved somehow.
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Sirrion
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« Reply #1 on: January 30, 2007, 12:08:18 pm »

Where is the idea?
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« Reply #2 on: January 30, 2007, 12:19:24 pm »

some ways.

1. Make him real Alchemist. Add empowers for morphing or creating orbs, wands, staves?

2. Make him more various in damage empowers with some nice affects.

3. Make him more defensive with his empowers (resists, blocks, etc.)

4. Add him some pets.

5. so on, just choose direction and I will think about empowers.
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Sirrion
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« Reply #3 on: January 30, 2007, 12:38:43 pm »

Sirricleric has virtually the best defensive empower in the game, named "morph liquid". Offense... gm, it seemed okay for me though I played on middleys only. Anyways, good offense and good defense would be overpower, no?

When we'll finish our crafting system at last, Sirriclerics will have nice bonuses for orb-wandcrafting. Currently, that would be too much.

If you wish to participate in inventing this branch of crafting system, to make the process quicker, welcome. Smiley
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Critic
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« Reply #4 on: January 30, 2007, 01:54:15 pm »

offense is poor.
blaze - lightning.
flame ring - fire.
So invoker is full protected.
change damtype at least.

on middle ranks it was cool some times ago - when dices were higher and damtype was light.
on high ranks - mutilate-disembowel per round.

40 cold, 40 lightning, 100 fire.
no phisic resistance (though other neutral clerics have it).
no special abilities except of morph liquid.
Look at reorx: shelter, roots, sparks, hammer, flesh to dust, molten iron, barrier.
As about Chislev ya voobshe molchu... almost all are unique.

Crasfting system... I wrote about it already, send me mail, you know my address Smiley
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master
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« Reply #5 on: January 30, 2007, 03:25:16 pm »

I must write something although i had cleric of sirrion on only 20th rank. Indeed if you want to make damage you choose cleric of reorx, they are most powerful (enh damage, shelter, barrier, soften...indeed). Clerics of chislev indeed have good resistances to phisical but if you can see they dont have resist fire, cold or lightning, which is big minus to me. On the other hand, clerics of Sirrion are neutral cleric suport, because you didnt mention one important thing and that is they can cast sanc on everyone (that is not possible with other neutral clerics). That makes them important for grouping. Clerics of Sargonas have also flaming damage, but noone complains about them ...Smiley. Maybe there could be solution in adding some of invoker fire spells to them, like fireball, heat metal and ignite, and perhaps mana burn. (cleric burns mana of enemy and makes some small damage and increase their own mana, good against clerics and mages.)

For crafting, i am thinking primarily on herbalism and alchemy. Herbalism is done ok and i think nothing to change. So my idea for big quality potions is this.
4 redleaf = potion of armor or lesser strength (as it is)
6 steelbloom = potion of shield or strength
8 mageflower = potion of fly or improved armor
10 mishakal = potion of refresh or cure light
12 takhisis = potion of giant strength or frenzy
2 of each = slow
5 of each = improved shield or bless
20 of mageflower and 10 of each = haste or detect invis
15 of each =  stone skin or imbue regeneration
20 of each = remove curse or invis
20 mishakal, 10 takhisis and  5 of each = cure posion or cure disease +cause serious
20 mishakal and 20 takhisis = cure blindnes + cause critical

this looks a bit overpower, so maybe could be added additional +5% exp to those who choose herbalism Smiley
or make advancing in herbalism slower for 50% so player will have to spend more time in searching herbs to get access to powerfull plants.

« Last Edit: January 30, 2007, 03:38:27 pm by master » Logged
Critic
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« Reply #6 on: January 30, 2007, 03:55:29 pm »

1. All good clerics can place sanctuary on others + they have enough power empowers.
2. Sargoclerics can also deal negative damage, they have flame barrier, they have form, maladictions, minions.
3. Craft system should be another. But this is in mail... (To Imms)
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Sirrion
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« Reply #7 on: January 30, 2007, 04:09:20 pm »

Blaze isn't lightning; invoker is supposed to win against cleric on hero.
Sirricler has physical resistance, he just needs to morph some to gain it.

I have no addressbook here, so, you know my email.  Tongue
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Rialon
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« Reply #8 on: January 30, 2007, 07:42:46 pm »

Ughum, morph liquid is almost overpower i'd say, if not balanced out by the fact that a lot of brewing is needed to keep all the affects up for a long time.
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Matthew
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« Reply #9 on: January 31, 2007, 02:56:49 pm »

Clerics of Sirrion sound better than clerics of Sargonnas. The volcano thing was a cool addition but i still think the incarnation should be physical damage, claw probably, that perhaps flared. Really from what i have read about critics complaint about siri clerics, there is a very simple answer to fighting an invoker. Wield a cold damage type weapon Tongue Invoker cannot protect against fire and ice at the same time.
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Moon_Face
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« Reply #10 on: February 05, 2007, 03:23:08 pm »

Does Siricler able to place sanctuary on another?
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Raider
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« Reply #11 on: February 05, 2007, 05:28:08 pm »

yes, it gives sanc and +50 fire res.
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dedraelos
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« Reply #12 on: February 05, 2007, 10:45:45 pm »

Speaking of clerics, can the IMMs perhaps visit the fact that some ingredients for apothecary brew don't exist but sirrion clerics can brew lots of different potions?
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unreal
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« Reply #13 on: February 05, 2007, 11:45:07 pm »

btw.
Anyone can comment this bullsh*t with ability of clerics of Sirrion to brew whatever you want? Everything.. spellturning, mystic shield, mana shield, water breath, darkshield and etc.
Dont you think its TOO much?  Angry
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Critic
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« Reply #14 on: February 06, 2007, 01:18:11 am »

sirricler must morph potion only for sirriclerics.
for himself - expand set of usefull spells and make more chance to morph something usefull.
on enemies - let he morph their potions in crap like now.

btw, unreal, it's over only if you spend the whole week mophing and after you can run a pair hours in nice spellup.
I doubt there will be such maniacs )))
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Proph
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« Reply #15 on: February 06, 2007, 03:07:08 am »

People never thought there'd be such maniacs with thieves either.... but we had them with displacement and all kinds of ridiculous spells running amok on Krynn
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Nothing is too much to hope for.
Moon_Face
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« Reply #16 on: February 06, 2007, 10:03:17 am »

btw.
Anyone can comment this bullsh*t with ability of clerics of Sirrion to brew whatever you want? Everything.. spellturning, mystic shield, mana shield, water breath, darkshield and etc.
Dont you think its TOO much?  Angry

Agree absolutely.
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Critic
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« Reply #17 on: February 06, 2007, 01:18:18 pm »

moonface, make sirricler and morph me for example barrier, or displacement, or eldritch shield, of blade barrier, of nature blessing, or....

don't say anything if you know nothing.

they can morph a very limited array of usefull spells.
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unreal
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« Reply #18 on: February 06, 2007, 02:03:25 pm »

oh c'mon Critic.. its overpowered and you know it even better than anyone.. all your words are because of your character sirricler  Grin
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Sirrion
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« Reply #19 on: February 06, 2007, 02:37:29 pm »

Whining doesn't change, but there are always different faces Wink
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