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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Area Defects
| | |-+  Solace Area Editor
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Author Topic: Solace Area Editor  (Read 10119 times)
Kiri-Jolith
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« on: January 02, 2008, 10:57:27 am »

OK, I took the area editor, which I made about 7 years ago, and adapted it for Solace. Now we have a powerful editor, fully compatible with Solace. The editor supports almost all features, implemented in the MUD.

This program was designed for Solace Immortals. But I decided to remove some specific things from the editor and to make it available for public. For the next step I will create a small guide for Solace area building.

The program may contain BUGs. Thats because 7 years ago I didn't know how to write code. Roll Eyes If something bad happens, while you are playing with it, just let me know.
« Last Edit: January 02, 2008, 11:01:29 am by Kiri-Jolith » Logged
Matthew
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« Reply #1 on: January 03, 2008, 12:58:27 pm »

Im busting for this guide, its strange building with this and not OLC and i can't for the life of me remember how to use a mobprog!
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« Reply #2 on: January 03, 2008, 04:23:23 pm »

I have some mobprog guides by Habbakuk, with his permission I can post them Smiley
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Kiri-Jolith
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« Reply #3 on: January 13, 2008, 02:41:44 pm »

So quickly deleted your question, huh? Huh If you have an .are file, which can be loaded into Solace, then send it to me. I will convert it to .sae and send back to you.
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Critic
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« Reply #4 on: January 13, 2008, 03:49:58 pm »

It was not me who deleted my post, I don't even such right to remove post, it's someone from moderators
« Last Edit: January 13, 2008, 03:52:09 pm by Critic » Logged

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Nierth
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« Reply #5 on: January 13, 2008, 05:47:33 pm »

Because Critic always tries to break rules somehow.
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Kiri-Jolith
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« Reply #6 on: January 17, 2008, 01:58:37 pm »

Some tips:

1. When unsure, RIGHT CLICK while pointing on an item.
2. Each menu describes its hotkeys. Hotkeys of some popup menus will work only when you select an item.
3. Doubleclick to edit initial data, CTRL+E to edit stats.
4. Start creating an area with Area->Header menu, then Settings -> Correct Auto VNUM.
5. UP and DOWN room directions may seem to be strange at first try. But I think 2D representation is much better.
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Kage
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« Reply #7 on: January 17, 2008, 04:40:50 pm »

- great so lets start making that arena  Wink
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