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Author Topic: Necromancers, look here  (Read 15287 times)
Matthew
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« on: January 16, 2008, 11:59:37 am »

I have a question since i have never played a necromancer, not really about necromancers in general but, why have i never seen a powerful or even successful necromancer in Takhisis.... Does the clan provide powers which aren't useful to necromancers? Or does tower provide powers that are a lot more useful to them?
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Kage
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« Reply #1 on: January 16, 2008, 04:34:28 pm »

- gaining exp in other classes doesnt help you with a necro perhaps general gameplay I suppose aids...still should be a  guide attempted.
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Bacuha
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« Reply #2 on: March 15, 2008, 02:54:47 am »

Hello, friends!

I remember there was necro spell tree somewhere, but I cant find it.
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moq
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« Reply #3 on: March 15, 2008, 11:54:59 am »

it was removed coz someone said that it's a spoiler or something
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Kage
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"He could be my friend if he weren't my enemy."


« Reply #4 on: March 15, 2008, 12:25:19 pm »

- then why is there an invoker spell tree?
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moq
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« Reply #5 on: March 15, 2008, 12:33:34 pm »

err... coz no one said that it's a spoiler? :-)

but seriously i guess the thing is, an invokation tree is linear, and a necro one is.. complex? dunno how they call it.. i mean, you have to master several spells to gain a new one
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omledufromage
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« Reply #6 on: March 15, 2008, 07:57:42 pm »

I think Nierth already explained this.

Its because invoker spell progressions is as follows:
A => B => C

And necromancer's spell progression is:
A + B => C
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Kage
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« Reply #7 on: March 15, 2008, 09:18:27 pm »

- OFFTOPIC - if some advanced martial skills worked this way it would be neat  as well.
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« Reply #8 on: March 15, 2008, 09:38:21 pm »

I think Nierth already explained this.

Its because invoker spell progressions is as follows:
A => B => C

And necromancer's spell progression is:
A + B => C

Yeah, that explains a lot. Huge difference indeed.
No offense Smiley
Seriously, do you really want new players to master all the spells to find out? Do you really think its such a great fun? Smiley I have never agreed with all that secrecy in Solace. IMHO, it only scares newbies away.
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gejlord1
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« Reply #9 on: March 15, 2008, 09:58:12 pm »

I think Nierth already explained this.

Its because invoker spell progressions is as follows:
A => B => C

And necromancer's spell progression is:
A + B => C

Yeah, that explains a lot. Huge difference indeed.
No offense Smiley
Seriously, do you really want new players to master all the spells to find out? Do you really think its such a great fun? Smiley I have never agreed with all that secrecy in Solace. IMHO, it only scares newbies away.

Common people, todays mastering is CAKE comparing it to "old" days.
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Nierth
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« Reply #10 on: March 16, 2008, 02:16:39 pm »

Quote
Seriously, do you really want new players to master all the spells to find out?
YES WE DO WANT YOU TO FIND IT YOURSELF.

If you are newbie, do not make necromancer.
« Last Edit: March 16, 2008, 02:19:05 pm by Nierth » Logged
Kiri-Jolith
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« Reply #11 on: March 20, 2008, 12:27:31 pm »

Well, personally I am not against posting information about necromancers' spell tree. What I would like to say is that it is not so hard to master spells these days. Many percent requirements were lowered considerably.

The difference between necromancers and invokers is that invokers have a random chance to get an insight, while necromancers will have it instantly.
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xafelar
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« Reply #12 on: October 28, 2009, 07:22:43 pm »

Question to experienced necro(or imms if they dont mind to answer).

So there is no way to improve mummy levels now? I was trying to make a mummy of mob which higher level than me, with two empower feats and proper moon phase. Yet I got a mummy of my level.

Does this mean spellpower doesnt improve undead minions?
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bluesky
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« Reply #13 on: October 28, 2009, 07:29:35 pm »

Yes, i believe that was written in new changes. It is trade-off for area sanc and acid blast.
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xafelar
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« Reply #14 on: October 28, 2009, 08:25:33 pm »

Sad story if so.
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deda
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« Reply #15 on: October 29, 2009, 02:33:54 am »

necros have area sanc?Huh overpower!!! Cheesy  Grin
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Kazuma
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« Reply #16 on: December 03, 2009, 02:55:05 pm »

If you are newbie, do not make necromancer.
Wahahaha.... what a nice joke.  Undecided
It is good to have so many clever people with a decent sence of humor.

But alow me to share some insights from a newbie point.

So you whant to be a necromancer!
First thing you should look for is a friend. Big tough an smelly minotaur friend. Draconians will doo too.
Point is that you are almost completely useless in combat till you get an area spell. So, find evil fighters and outcast knights, beg them to take you along.

While hunting, keep an eye out for a decent eq mana sets. You'll need a lot of it for mastering. Try to obtain sleeping bag or rug, cuz it will make you sleep better. Best place to grow till 15 rank is Kalaman forest, you can do it even alone, but watch for rabbits, some of them are DIRE rabbits that will rip you to shreds.
Allways keep in mind, that you are WEAK, avoid direct combat an mindless exploration. One wrong step and you are dead before you realise it.

When there is no evil fighters about, spend all your time in guild's safety, mastering spells and abilities.
Summon spell comes in handy, no need to look for mobs to practice on. Get them delivered to your door.

When time comes to learn feats...   i wold learn Empower Spell first and Spell Penetration second. Higher level mobs and ppl have good resistances so....  Can't decide on 3 circ feat... Ghoul or Golem lord

As soon as you can raise zombies, make yourself a family. It's sad and cold to be alone, but your own zombies family can comfort you and they do not talk much and do not ask for food.
Use the toughest corpses possible, ask fighters for help, they can make some corpses allright.
NEVER go anywhere without your undead army and golems, exept for growing when you should let em rest in some safe place.

In time you shall learn ghoulflesh spell and cone of acid. Woo hoo! You do not realy need those bulkheads you were traveling with! Now you can grow all by yourself.
Find a locked room or pit, summon 10 to 20 huge bears or other mobs and dissolve them with acid!
Acid tank provides neat expirience in no time.

Try to master all spells to gain new knowlege. Some spells that have long cooldown period can be cast anyway an skill grows.

And again: be cautious! Keep your presence secret till you are ripe and ready to bring DEATH and DECAY.
Know that people HATE you beacause of what you are, they fear you and will stab your back givena slightest chance.
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zondra
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« Reply #17 on: December 03, 2009, 03:31:31 pm »

i think newbies need spell tree. i have never played a necro. seems like too much work... Shocked
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duncon
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« Reply #18 on: December 03, 2009, 03:52:40 pm »

I think alot of it could be the fact that necro are suppose to be secret and keep to them selfs.. I don't think any of them would go around spoiling what they have mastered and how? not the way of the black robe mage. hahha
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Maerryji
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« Reply #19 on: December 03, 2009, 04:17:21 pm »

Wahahaha.... what a nice joke.  Undecided

It wasn't a joke back then. Now everything is quite different indeed, but these new necromancers need at least some balancing (I'd like more interesting changes though, making them hard-to-play but rewarding class again), so I see no sense in writing a guide.

First thing you should look for is a friend.
Okay, not reading yours from here. You obviously don't have a clue. Or writing about some other necromancers.
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