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Kstatida
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« Reply #82 on: December 19, 2014, 09:35:30 pm » |
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So I RP a character who runs and pkills, simple as that.
- Can't figure out why we have population issues with such deep meaningful playerbase. LOL no. Carrionfields has 9 people on primetime, 90+ when there were no World of Warcraft. Solace has 5 people on primetime now, there were up to 40+ when there were no World of Warcraft. Both are hardcore PK muds where RP is mandatory. The reason why few people play Solace is different - the age of MUDs has passed about ten years ago. Now there are only nostalgic people of 30+ age, new ones go to the newer games.
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n00b
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« Reply #87 on: December 23, 2014, 10:43:45 am » |
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civilized <100%hp 100%m 100%mv 1500tnl (50.00%) 7 PM> who [51 D-Elf War] Vhelicia the Legend of the Battlefield, Imperial War Master [17 Storm War] Garsson the Militiaman [28 Duerg A-P] Celent the Knight of the Inverted Cross, Black Servant [20 Svirf Shf] Zarath the Shapeshifter [51 Arial War] Von IronClaw the Legend of the Battlefield, Captain of the Brigade [33 H-Drw Bar] Kregan Gower the Master of Words, Imperial Blade [51 Elf Hea] Caellyon the Fun-Loving Elf, Priest of the Lord of Luck [17 Elf War] Lorthren the Militiaman, Village Applicant [35 Arial Sha] Vhalorn the Communer of Diseases * 1 Human War* Karvash the Scrapper Players found: 10 prooflink!! Moscow time 10:41 - it is not a primte time for CF and this is new char who can not see invis/camo/hidden PK gives edge points in CF so every mage/assassin/thief/ranger is hidden when he is idle. (resting or waiting for repop) So add couple of hidden chars 2-5 I guess. No. I do not compare. I just fixed wrong facts.
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Heretics never die, they just go to hell and regroup! I will never response to khiren's messages on forum. No more. I promise! To myself and everyone.
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n00b
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« Reply #88 on: December 23, 2014, 10:53:48 am » |
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I always thought with a smaller playerbase that the group range could be increased by 2 or 3 ranks.
There was and idea long time ago - a some kind of a flow for any character created. A Loner. He is the one who prefers walk alone. He have exp bonus (like group of three) when he learns alone. He have parry/dodge maybe autoattack bonus when he fights group of players alone. More enemies, more bonuses. No matter if they in group or not. When he in group - he loose all bonuses. In any group 2 or 3 members he learns like any one learns alone. This flaw is for experienced players. You should know how to get it. Something like clerics worship place where you must go and ask lone ranger or someone else to teach you. This was for players who play not in prime time. pros: players who play in low-time have chance to grow almost as fast as in group players who have no RL friends who also play MUD have almost equal chances to learn and to fight cons: players who wish not to learn alone have less chances to find group when loners online. three loners online will compete for an area to learn. Instead of one group vs trolls we will have three different players who learn in three different areas, blocking them for others.
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Heretics never die, they just go to hell and regroup! I will never response to khiren's messages on forum. No more. I promise! To myself and everyone.
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