No matter of what i will post here nothin will be changed... But i'll post anyway.
Alterations are godlike, unless they meet a person which is resisted to physical.
Way of gargoyle isnt worth the gold cost but its better than nothing, considering alterations have only 2 feats to choose - toughen and way of gargoyle. Armadillo is useless for now since there are not enough people for group wars, porcupine is ultimate. Tiger/lion are godlike. Bull is fine. Lesser forms sux for alteration trans. A manual could be implemented which gives alters new non-physical forms. I doubt anything will happen
Btw, RACIAL sneak(all elves) which works in form is bulls**t.(it also works when riding)
Forms ideas:
I dont know how to calculate dodge(size,dex,dodge skill)... lets say the best one is 100%.
dr - at hero.
A number in "()" is a tier of a form, 1 is lowlevel form, 4 is highest lvl.
Lion(4): 3-4 attacks,dodge 50%, dr 100-115, skill - rake.
Tiger(4): 4-5 attacks,dodge 65, dr 90-100, skill - rake/tear
Jaguar(3): 4-5 attacks,dodge 70, dr 50-60, skill - hunt,bite/rake,sneak
Cougar(3): 4-5 attacks,dodge 75, dr 40-55, skill - camouflage,analogue of ambush,tear/rake,sneak
Wildcat(1-2) 3-4 attacks, dodge 50%, dr 40-50, bite,awareness,sneak.
Jackal(2):5-6 attacks,dodge 80, dr 30-40, skill bite,carrion eating(eats corpses for hps)
White Wolf(3): 3-4 attacks,dodge 60,dr 40-50 bite/rake,hunt, resist cold, vuln fire.
Black Wolf(3): 3-4 attacks,dodge 55, dr 50-60, bite/rake,resist phys
Fox(2): 5-6 attacks,dodge 85, dr 25-35, bite,sneak,fox cunning(little chance of avoiding spells, protections against sneaky attacks:ambushes/bs/bj/strangle)
White Bear(4): 3-4 attacks,dodge 30%, dr 110-120, skill rake/tear/body crush, resist phys,cold. vuln fire
Grizzly(4): 3-4 attacks,dodge 30%, dr 125-135, skill rake/tear/body crush, resist phys.
Badger(2): 4-5 attacks,dodge 60, dr 40-55, skill bite/rake.
Alligator(4): 1-2 attacks,dodge 20%, dr 170-200, skill bite(damage x 0.4-0.6), resist phys,fire. vuln cold
Crocodile(3): 1-2 attacks,dodge 30%, dr 100-120, skill tail crush, resist phys,fire. vuln cold
Python(4): 1-2 attacks,dodge 40%, dr 70-90, constrict for high damage and with lag.high hp regen rate.
Giant lizard(1): 2-3 attacks, dodge 60%, dr 25-30,bite, high hp regen rate,analogue of rescue
Ostrich(2-3): 3-4 attacks(kicks), dodge 50%, dr 40-60, skill mighty kick with chance of lag
, and,perhaps, "run <direction>" - move 4-5 rooms in direction
specifed without movement lag.(mount)
Giant Raven(2): 3-4 attacks, dodge 60%, dr 35-45, skill peck in the eye,flying.
Kangaroo(3) 3-4 attacks, dodge 60%, dr 55-65, skill - might kick with chance of lag or leaping strike with chance of lag.
monkeys can handle objects.
Gorilla(4) 2-3 attacks,dodge 40%, dr 100-120, skill hammerfist-mighty strike with two hands- damage+chance to lag/stun. resist phys.
Marmoset(1) 5-6 attacks,dodge 70, dr 25-35, skill steal(60-70%), punch, hide.
chimpanzee(2) 4-5 attacks, dodge 60%, dr 40-50, skill punch.
Hare(3) 3-4 attacks, dodge 90-95,dr 35-40 bite, awaresness,analogue of rescue
Rabbit(1) 4-5 attacks, dodge 70, dr 30-35, bite,awareness,analogue of rescue
Ferret(1) 6-7 attacks, dodge 50%, dr 30-35, bite
Donkey(1) (2-3 attacks), dodge 40%, dr 30-40, kick, mount
Camel(2) (2-3 attacks), dodge 40%,dr 40-50, kick, mount, sustenance(need much less food water)
Hedgehog(1) 3-4 attacks, dodge 50%,dr 30-35, skill bite, sharp spikes
Armadillo(4) 2-3 attacks,dodge 30%,dr ~40. skill roll - свернуца в клубок(не может двигаца и атаковать), получить блокер 70-80%, resist almost all 60-80%,analogue of rescue
Porcupine
Scorpion(3): 3-4 attacks, dodge 40%, dr 50-70, res phys 30, immune poison. skills - scorpion sting/pincer
manual forms:
giants can handle objects.
Fire/Frost/Stone/Storm giants,2-3 attacks,dr 100-150,dodge 40%, parry 80%. all resist phys 30(stone - 60-70), fire - immune fire,-50 cold and so on. damtype fire/frost/phys/shock
Wielded - A huge maul. skill maul - swing the maul for damage+chance of lag
Elementals
Fire/Water/Earth/Air. dodge 70-80% 3-4attacks,dr ~100(130-150 for earth),immune f/w/phys/a, resist all other стихии, кроме противоположной - к ней вульн 50. skills fire/water - engulf.
earth - hammerfist,stomp for earthquake. air - airbolt/shocking grasp.