Shrines of Gods
The Gods of Krynn have set up their Shrines so that their true followers, and not just their clerics, could enjoy the true blessings of their deity. They are located in various places in Krynn, and while some are quite easy to reach, the others in out-of-the-way, remote locations.
Here goes the list of Gods who currently have a Shrine on Krynn (follow the links below to access the detailed information) :
Sargonnas - Domain of Vengeance
Sirrion - Temple of the Eternal Flame
Those who belong to a Shrine are distinguished from others only by a special tattoo which they bear. Only this sign reveals them to other beings who walk over the lands of Krynn. And only it makes them available to enter the secret hide-out, Shrine. Moreover, this tattoo grants several additional abilities. For example, the true symbol of Mishakal's divine favor, sign of the Healing Hand, can heal its bearer.
Cult of the Dead
In the beginning, while the world was being created, Takhisis, the Chromatic Dragon Queen of Darkness drew upon the forces of time and in the time of Legends she saw an ancient and powerful creature, once known as Chemosh, Lord of Undead. Ripping time, she drew Chemosh to the prime material plane of existence, and he became very pleased, since Takhisis saved him from being banished into the void.
Once the Dragon Wars began, Chemosh became the general of the DragonArmy, leading the horde of Dark Knights in the glorious crusade against goodness. The Army of the Dead assisted the Dragonarmy in that time of need. While the world was being conquered Chemosh found himself powerful enough to chase Takhisis herself, and decline to stay as the General of her army. Promising a false eternity in a corrupted undead body, he gathered a large amount of minions, who keep serving him to the end of times in their cursed undead form.
Mortals realized that wisdom lies beyond the edge of life and death, and attempted to exchange their soul and body for promise of godlike stage, and an amount of incredible time to research the deeper abysses of darkest magic and unlimited power. They pray to the Lord of the Undead, and become followers of the Eternal Lich. Necromancers and Outcasts become undead beings, gathering power that a mortal mind cannot fathom, others just become tattooed with charred skull. As Priests of Chemosh they walk around Krynn, spreading wishes of their undead lord.
The main goals of the minions of Chemosh is to eradicate the living. They are filled with hatred to ones who breathe, since they have already lost this ability, or something close to it. Undead servants lose all mortal feelings, such as Love, Honor, Pride and only pure black hatred fills their minds. Their creeds are:
We walk beyond edge between life and death, and we shall spread knowledge of our father
No one shall stand between us and our victims
We will keep spreading death and in time the black grip of death will grasp over every soul in the realm
The only orders we obey is the deathly whisper of our Lord, Father of False Redemption
Our hatred is beyond mortal minds, and we shall not explain to anyone our matters
Entering in the Cult of the Dead is the most secret part. Chemosh presents this gift only using his own matter. Only know that you must have evil tendencies, and stay on the side of order.
Temple of the Healing Hand
A long time ago, when the world was being formed, the High God created a certain Lady, given the name of Mishakal. She was chosen as the healing Goddess, Goddess of true love and light. Married to Paladine, the Platinum Dragon, she gave birth to three sons: first Kiri-Jolith and Habbakuk, twins, and Solinari. Habbakuk created an animal especially for her: the dolphin.
In the night sky, her constellation of the Healing Hand, an Infinity Strip, reminds her followers and all of the light that she will love them and protect them forever. She is forever fighting the will of Morgion, the evil God of death and decay, who tries to thwart her efforts to heal the land.
Before the Cataclysm, nearly every town had a cleric of Mishakal as a healer. They tended to the populations' health and well-being. Before the Chaos War, her priests tried to renew this custom.
She now accepts worshippers again, granting them the sign of the Healing Hand. But there are also those who gain her true favor, and to them she grants a tattoo of a spiraling blue hand. It contains a small portion of her healing powers.
To be permitted entrance into the one true Temple of the Healing Hand, you must know that you must follow the path of light and lawfulness. You cannot and must not ask her for admittance, she only grants it by her own will. Those that seek to ask her will be denied entrance immediately and forever.
The main goals of the High Priests and Priestesses of Mishakal are thus:
To heal and protect those who are in need, provided they are not evil
To prevent evils from slaying those who cannot defend themselves well, by means of healing
To follow Mishakal's orders, should she have any
To oppose any followers of Morgion, Lord of Death and Decay, who is Mishakal's immortal enemy
Shrine of Greed
Hiddukel, the Lord of Lies, was born long time ago, at the creation of the Gods by the High God. He was one of the principal Gods in the beginning, teaching the other deities of darkness how to lie, cheat, and deceive. However, none truly mastered what was taught, and Hiddukel remained the greatest liar and trickster in existence.
As civilisation developed, many mortal men were corrupted by Hiddukel's power, and began to horde gold and material wealth for themselves. Some even chose to give their souls to the God. Little did they know that their eternal essence would be traded in deals to other evil Gods. Hiddukel trades only in mortal souls, and can even come out ahead in a deal with Takhisis.
Hiddukel still accepts the souls, and now gives those so devoted to him something in return. A tattoo of a double-faced coin, symbol of his inherent trickery and deceitful malice. The goals of the Shrine of Greed are such:
To gain as much gold and silver as possible, so as to make bad deals with others
To lie, cheat, and swindle every mortal that they can
To sell everything they don't need in the quest for more gold
To oppose any followers of Shinare, Goddess of true commerce and wealth
Those who are in the Shrine of Greed know secrets which other mortals do not, and all is told by Hiddukel when a new member is chosen.
Temple of Jealousy
Zeboim, daughter of Takhisis and Sargonnas, sensed that her solo efforts on the mortal plane were not enough, decided to extend her reach to involve the mortals themselves. As her dark, brooding hatred boiled and churned in the depthless reaches of her black heart, she formulated a plan to attack Krynn with willing mortals.
She has no clergy, no clerics bearing her mark or wearing her holy symbol. There are too few willing to bear with her endless rages, her incessant and fatal mood swings. But for those who are strong and steadfast, certain in their faith that they will be able to weather her dark and terrible storms, there is a reward.
Those who think they are strong enough in spirit and body are commanded to go to the murky, chilling gateway to the Temple of Jealousy and wait there with the foul Kraken that guards the portal into the hate-filled inner sanctum. Wait there for the Darkling Sea to appear in her unholy glory and speak with you ... and then you and she shall see if you are truly as strong and willful as you believe yourself to be.
The candidates for the Chosen must not follow any other Gods, especially those of Zeboim's weak and arrogant father, Sargonnas. No mages can enter into the Order - their hearts are too closely tied with Nuitari's draining influence. Thieves are unwanted, as well. They follow too closely Hiddukel's teachings and way. All others must have black souls, and hearts filled with the turmoil of chaos and disorder. Should you fill these criteria, wait with the silent and terrifying Kraken ... Zeboim is waiting, and she will not wait forever.
The Chosen follow Zeboim's words and orders at every moment, lest their incur her dreadful wrath. Their goals are as follows:
To bring the fear and knowledge of Zeboim into dwarven hearts ... they know nothing about her, nor do they acknowledge her existence
To do exactly as Zeboim commands, no matter if it means death for them
To stop followers of Habbakuk and weaken his control over the seas that are rightfully hers
To never aid a follower of Sargonnas - he is undeserving of Takhisis' affections and attentions
Temple of Decay
Morgion, the Blackwind, is a God of secrecy. He spends much of his time working alone in his grand, decaying tower on the edge of the Abyss. This endless planning, and refusal to socialize with other Gods makes Morgion one of the most feared Gods throughout Krynn. They also fear him because he releases death, decay and destruction all throughout Krynn. The few people unfortunate enough to encounter this reclusive God see a rotting humanoid corpse, topped with a goat's head. His great distrust that rivals Sargonnas makes Sargonnas his second worst enemy. Mishakal is his worst enemy, her healing removes diseases, plague and decay from the world, removing the destruction that Morgion plots endlessly to happen.
After many years in secrecy he started to loose his grasp on the mortals of the world, meanwhile other Gods, like Takhisis and Sargonnas, were gaining more power. This disgusted and he decided it was time for him to create a powerful force for himself within the mortal realms. They would create more fear of Morgion on Krynn as they spread disease into society through deadly powers and potions. He erected a decaying temple somewhere on Krynn the mortal followers which belonged to his shrine to reside in. He also grants those mortals with a tattoo of a half-decayed goats head, to symbolize his power of decay, disease and the plague.
The main goal of Morgion's shrine is to spread the plague throughout the world creating unlimited decay and pain. The rules of his shrine are as follows:
To never let anything stand between you and unleashing the plague
The only orders that you obey are those of your Lord, Morgion
To horde objects of decay, disease, and the plague, never letting ones who do not deserve them to have them
To plan in secrecy and to not travel with clerics of any other Gods, or with anyone that has obvious liking to other Gods
To stop all action of Mishakal's, and Sargonnas's followers
To destroy ones who protect the forest from its destined destruction
To never stop spreading decay, disease, and the plague throughout the world
Those wishing to be granted entrance to the Shrine of Morgion will go through many tests to prove their honor to their lord. Each of the tests will be specific to each individual.
Domain of Vengeance
"Vengeance!" shrieked the Queen, and the universe grumbled. The land melted and out of the seething inferno there stepped a black God of hate. A new God. And in this volcanic being, the Dark Queen found her foul heart's desire. He was a consort of vengeance. He was Sargonnas.
Sargonnas is the God of vengeance, intrigue and destruction. He plots against everyone for his own gain, including his former consort Takhisis. He once sought to overthrow Takhisis and become the chief God of evil. It is strongly believed that he has now attained that goal. Sargonnas prefers the form of a red condor with a silky, enticing voice. He also appears as a fire elemental of lava with a roaring voice that sounds like a dwarven blast furnace. Occasionally, he takes the form of a human, kender, or minotaur warrior, but he is loath to do so.
Sargonnas is a fuming and treacherous God. Occasionally, he works his revenge through insidious means, plotting for years or centuries to bring it about. During such times, he presents a calm and diabolically magnetic personality -- a mask of the fires within. More often, though, Sargonnas erupts with fury, consuming everything in his path, before resuming his feigned quiescence. However he pursues his treacheries, he always anticipates similar deceits from his friends. He is, in a word, paranoid.
His followers are generally the minotaurs, for whom he is the chief God. The main goals of Domain of Vengeance are such:
To destroy any Temples to other Evil Gods and blackmails priests
To actively seek revenge for the wrongs the world has committed against Sargonnas (including ignorance of his existence)
To further the convoluted plots of Sargonnas
Chapel of Nature
Habbakuk has created and rules all creatures of land and sea. Rangers and sailors especially revere him. He made creatures in his likeness, and he is as feral and merciless as they are. Still, in the furious cycle of predator and prey, there resides a natural harmony that also embodies Habbakuk. He is thus as fierce as a lion when dealing with Evil and as innocent as a doe when dealing with Good. Needless to say, Habbakuk is as much feared as he is loved. Because he represents the eternal cycle of nature; Habbakuk has become a symbol of eternal life beyond the world.
Hale and hearty, Habbakuk is always immersed in and obsessed with the present moment. This obsession makes him care-free and noisome one moment and predatory and silent the next. Some confuse this latter aspect with cruelty or Evil, but Habbakuk unfailingly acts for Good. Just as he allows a hungry tribe of plainsmen to bring down a fattened buck, so too, Habbakuk does not flinch from other violent acts for the purpose of Good.
Habbakuk, as Paladine's son and Kiri-Jolith's twin, wants to heal the scars on Ansalon itself, trying to reverse the damage done during the War of the Lance. Habbakuk specifically seeks to reclaim the Silvanesti homeland. To this end, he works with the Neutral Gods of nature. Because Habbakuk founded the Knights of the Crown, their quests often help nature. In addition, Habbakuk works to keep the Evil Sea Queen Zeboim at bay.
The main goals of the High Monks and High Priests of Habbakuk, The Fisher King, are thus:
To protect the Nature from those who would destroy or squander it, to restore nature from a terrible threat
To leave friends and community to wander the land, taking nothing but a walking stick and the clothes he wears.
To prevent evils from slaying those who cannot defend themselves well, inhabitants of forests and seas.
To follow Habbakuk's orders and requests
To oppose any followers of Zeboim, The Darkling Sea, who is Habbakuk's immortal enemy
Temple of the Eternal Flame
Sirrion was brought from the Beyond by Gilean, and is said to provide the fire for Reorx's worldforge and the spark of divinity within all life. Artists, alchemists, and lovers are his followers.
The god of flame and natural power, Sirrion is the guard of the neutral way and the bringer into being of nature. His companion is Shinare, the goddess of industry and creation from nature. They are traditionally seen as a quarrelsome couple and their disputes are of cosmic proportions.
Sirrion is not always tame. He sometimes sparks forest fires to clear rotten trees and allow young forests to grow. He also burns children who play with a candle flame, teaching them to respect fire. Though he desires to make fire useful, he wishes to make it even more beautiful.
Like the flames he controls, Sirrion is temperamental and artistic. He often appears as a tall man with flaming hair, beard, and eyebrows.
Sirrion cares little for mortal followers, though the beauty and power of fire draw many to him. Gnomes especially love Sirrion because of the steam power and smoke he can provide for their work.
Followers of Sirrion have a great challenge. They must shape fire into beautiful and useful forms, never losing control so that it's destructive power is released. Followers of Sirrion primarily serve nature with their fire handling. Sirrion occasionally grants small boons to those who contain a destructive fire or use fire to promote the creative passions. He also looks favorably on those who disrupt Shinare's plans of industry and commerce.
The main goals of Temple of the Eternal Flame are such:
To obey the orders of Great Lord Sirrion
To find balance inside themselves, to act sufficiently
To return persuasion for persuasion, to return fury for agression
To use the magnificent gift in order to clean out the old and make way for the new
The Temple of Witching Light
After the Cataclysm rained destruction upon Krynn, the three Gods of Magic did not leave the mortals to their lonely fate, but continued to guide the brightest minds in their search of answers, knowledge and wisdom. Lunitari, goddess of neutral magic, founded the Order of the Red Robes. Red robes try to balance the forces of good and evil, so neither one becomes more powerful than the other.
Lunitari likes to assume the guise of a vivacious young woman, a trickster who uses her magic to create wonderful and misleading illusions to amuse, entertain, inspire or coax as she sees fit. Unlike Hiddukel who seeks to mislead only to further his own profits, the spells of Lunitari are designed to create a sense of wonder and love of the old ways of great magic that are all but forgotten nowadays.
Her followers are more numerous than those of Solinari or Nuitari, and work to bring magic to the world and maintain the delicate balance that exists between good and evil magic. Though Lunitari is honored and respected as the patron deity of the Red Robe Wizards of High Sorcery, she can accept those who prove their devotion to the Goddess, and who share the ideas of her study.
The main goals of followers of Lunitari are thus:
To devote yourself to magic
To enhance and expand the use of magic in the world
To strive to maintain the balance of good and evil magic, and promote the use of neutral magic
To bring other worthy candidates to the study of the art
To oppose the forces of ignorance who fear and mistrust magic, most notably the Heretics of Krynn
To work in harmony with the Red-Robes of Tower of High Sorcery on matters of knowledge and research
To serve the Goddess faithfully and without hesitation